1273 Commits

Author SHA1 Message Date
Stephen White
f2a003d4e9 Revert "Fix SwANGLE DeviceType and OpenGL ES DeviceType checking."
This reverts commit 9bb02dbbc64faea30075ccd7de6cd36007f1e197.

Reason for revert: breaking the Dawn roll into Chrome: https://ci.chromium.org/ui/p/chromium/builders/try/dawn-linux-x64-deps-rel/12478/overview

Original change's description:
> Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
>
> OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
> We want to allow testing of unknown native GLES drivers,
> as we do for GL drivers, so add them to the conditional.
>
> NOTE: this change will enable the OpenGLES backend to run tests on
> the CQ and waterfall bots.
>
> Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
> don't want to test it by default.
>
> Bug:dawn:580 dawn:447 dawn:661
> Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Stephen White <senorblanco@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: I7e454f1da23faa4cfa0cfe737c0d318ecca2bcd8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:580 dawn:447 dawn:661
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40240
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 15:06:30 +00:00
Stephen White
9bb02dbbc6 Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
We want to allow testing of unknown native GLES drivers,
as we do for GL drivers, so add them to the conditional.

NOTE: this change will enable the OpenGLES backend to run tests on
the CQ and waterfall bots.

Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
don't want to test it by default.

Bug:dawn:580 dawn:447 dawn:661
Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 13:02:09 +00:00
Yunchao He
04242a063e Implement 3D textures and views creation on D3D12 backend
This change also adds a very simple end2end test to verify that
we can create 3D textures and views. But we can't do anything
with them (like copy, sampling, rendering, etc) currently.

I will implement 3d textures and views creation on other backend
in one patch if the simple end2end test is OK.

Bug: dawn:547
Change-Id: I1662458de563cc4b47040a8bc3e94d7a8e0109e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39843
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-02 18:45:50 +00:00
Ben Clayton
401aad5878 Simplify tint API usage
A whole lot of public API tint changes have been made to simplify usage of the library.
Big changes include:
* Type determination is now implicit
* Generators no longer take ownership of programs, so they don't need to be cloned.

Change-Id: Icac0956ae120ae4e6a9d0290b2478c0fbc3bcf22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39341
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-02 15:38:39 +00:00
Hao Li
d11f4c3d05 Query API: Non-precise occlusion query on Metal
- Add occlusionQuerySet to BeginRenderPassCmd
- Implement BeginOcclusionQuery/EndOcclusionQuery on Metal
- Enable occlusion end2end tests on Metal

Bug: dawn:434
Change-Id: I6c6ed74c77eb7e66f21fc5b8aa97b80eddb1111f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38784
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-02 05:30:50 +00:00
Hao Li
387a597154 Query API: Non-precise occlusion query on Vulkan
- Implement BeginOcclusionQuery/EndOcclusionQuery on Vulkan
- Add compute pipeline to convert non-zero values to 1.

Bug: dawn:434
Change-Id: Ie0238078dfd26334caf36d23ded1d7742dd829a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-02-02 02:38:59 +00:00
Yunchao He
a32954a4d2 Add validation rules for 3D texture view
3D texture view's baseArrayLayer must be 0, and its arrayLayerCount
must be 1. In addition, 2D/2DArray/Cube/CubeArray (and 1D) views
upon 3D textures are not allowed.

Other behaviors for 3D texture views like default values are similar
to 2D/2DArray views.

This change also adds a test for aspect test against color format for
completeness, in addition to the existing depth/stencil formats.

Bug: dawn:558
Change-Id: I4f5d095b85c9b81e6f41497f1c8a54b569c210bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-01 19:55:58 +00:00
Corentin Wallez
07987ede36 dawn_native: Turn the DisallowUnsafeAPIs toggle on by default.
Bug: chromium:1138528
Change-Id: Iaad55e6776f3e6abcc0983ad05a1f76b0482e14c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39504
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-01 16:22:08 +00:00
Stephan Hartmann
ec53444839 GCC: fix name clash cause of multiple BindingInfo definitions
BindingInfo is declared in BindingInfo.h. However,
ShaderModule.h declares an alias BindingInfo in EntryPointMetadata.
This confuses GCC. Rename the alias to BindingInfoArray.

Bug: chromium:819294
Change-Id: Ia43c9eb8d793a3078faa6340980017236a6adbb3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39502
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-01-29 14:42:54 +00:00
Yunchao He
54d0d43e58 Add texture creation validation rules for 3D texture
In order to support 3D texture, new validation rules are added:
- to say that multisample 3D texture is not supported.
- to distinguish 3D texture from 2D array texture via texture type,
  and its impact on max values of size.depth, mipmap levels,
  array layer count, etc.
- to say that 3D compressed texture is not supported.

This change also adds validation tests for zero-sized textures,
in addition to validation tests for the validation rules above.

Bug: dawn:558
Change-Id: Ib7d398fdab49a702eaa798f6353639d3721747e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34922
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-28 20:37:01 +00:00
Stephen White
f1e81a87c8 Remove glPixelStore GL_PACK_IMAGE_HEIGHT calls.
This enum is unsupported in OpenGL ES. If this is actually a problem
for WebGPU, we may need to add validation for WebGPU-compat to prevent
reading from a texture to a buffer with a different image stride. I'm not sure
if that's currently possible, and it doesn't seem to be covered by tests.

Change-Id: Ia39d0dae122acfba3c663ae5956a981a0acb5e07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-28 19:15:55 +00:00
Stephen White
44fef9a928 Don't enable GL_FRAMEBUFFER_SRGB on OpenGL ES.
This enum value is not supported, but the functionality is implied.
Silences a GL error from ANGLE.

Change-Id: Ib3eb242c53d548f7b9648f7037c3178705cbaecd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38800
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-28 15:21:15 +00:00
dan sinclair
dc25c98727 Combine tint toggles.
This CL combines the use tint inspector and use tint generator toggles.

Change-Id: Idcfe0ffa1ddbdf0e240dd8d502d0a164018a6e1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39142
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
2021-01-28 15:02:35 +00:00
Corentin Wallez
05045e0ad8 dawn_native: Do CommandBufferStateTracker validation at encoding time
This is the last piece of validation that was done in a separate
validation pass so the validation pass is removed.

Bug: dawn:635
Change-Id: I91ce5d5a512ac188f3dd56c90db9e69aee518844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38845
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-28 14:44:15 +00:00
Kai Ninomiya
57fcd17625 Fix translation of storeOp "clear" on Metal
Previously, resolve was not performed if storeOp was "clear".
Resolve should occur iff a resolveTarget is provided, regardless of
storeOp - storeOp only controls the regular render target.

Test: webgpu:api,operation,render_pass,resolve:render_pass_resolve:*
Test: MultisampledRenderingTest.ResolveInto2DTexture
Bug: dawn:650
Change-Id: Ibeae984be7f82680f182246fabc6ca9a4e1af176
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38880
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-28 07:03:45 +00:00
Stephen White
a194a48ba2 Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1.
Bug: dawn:634
Change-Id: I30f0c1496e5443bda9bee1905162eae39ce2461c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38940
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-27 23:58:35 +00:00
dan sinclair
aae37c2ea3 More WGSL syntax updates
This CL updates more #'s to //'s and a missing set to group.

Change-Id: If417ed019319ed760e3b672770397857c6dfc40c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39065
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2021-01-27 21:27:54 +00:00
Corentin Wallez
c57be50d9c dawn_native: Make executeBundle of 0 bundles clear state
This was changed in WebGPU to make the behavior more consistent. See
https://github.com/gpuweb/gpuweb/pull/1373

Bug:
Change-Id: Icd5f6964a8bc58fdebe7c1a79d4353e6a1a52231
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38844
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 18:41:44 +00:00
Corentin Wallez
95ff834028 dawn_native: Do attachment state validation at encoding time.
The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ifb8b7883abe18089dc3d632baebbcc79b3f324f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38843
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 17:20:16 +00:00
Corentin Wallez
7ffaa219cb dawn_native: Do debug marker validation at encoding time.
This also adds missing coverage for push/pop debug group in render
bundles. The RenderBundleEncoder didn't validate itself on Finish, so
add a regression test for that too.

The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ie5a2d987fda3854b3145ba4b7a34994ea605e820
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 16:03:32 +00:00
Corentin Wallez
c1d3a66bd2 Immediately call fence and map callbacks on device loss.
This is more in line with what happens in dawn_wire and Blink's WebGPU
implementation. It also allows fixing the Fence-related DeviceLost tests
to destroy the mock fence callback on destruction, which in turns fixes
a crash on dawn_end2end_tests exit on MSVC x64 debug.

Bug: dawn:602

Change-Id: I277e7fa284a573854ed46576602d5f6819db1357
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38526
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-27 15:54:12 +00:00
Stephen White
d27ed11d0b Fix glFramebufferTextureLayer warnings generated by ANGLE
We shouldn't be using glFramebufferTextureLayer on 2D textures.
Also, the "attachment" was wrong (GL_COLOR vs GL_COLOR_ATTACHMENT0).

BUG: dawn:447

Change-Id: I1e47dfc4e8e88d70d9a1e6585b5d138b82ed3cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38782
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-26 12:57:58 +00:00
Ben Clayton
e0feccacaf Migrate from tint::ast::Module to tint::Program
Depends on: https://dawn-review.googlesource.com/c/tint/+/38556

Bug: tint:390
Change-Id: I12104d80370ddc1a3277770ca051cbd0992b758e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-01-26 12:24:48 +00:00
shrekshao
b3177d418e Make SamplerDescriptor optional in CreateSampler
Use default SamplerDescriptor if not descriptor is passed in.
Change some createSampler calls to pass nothing in for testing.
The default values for SamplerDescriptor and that from
utils::GetDefaultSamplerDescriptor are different so we may still want to
keep it.

Bug: dawn:599
Change-Id: Ie75d9e1fde608cb19049b50f4613be63802c8719
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38621
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-01-26 02:22:58 +00:00
Stephen White
988f3daf6e Implement WriteTexture for OpenGL and OpenGL ES.
Bug: dawn:483, dawn:580
Change-Id: I83434211f25372f96b0babe6fbb851d7f114065c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-25 18:16:48 +00:00
Corentin Wallez
f1f8394de0 dawn_native: Skip more validation if it is disabled.
Also cache the boolean for IsValidationEnabled in the
ProgrammablePassEncoder.

Bug: dawn:635
Change-Id: I5f095d003d28b84eacbc488a7f8f3c346c646187
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38521
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-23 00:07:46 +00:00
Corentin Wallez
045bb95973 Do not track global texture usage in PassResourceUsage.
The global resource usage was used for two things:
 - Validating that the texture had the required usage, but this was
removed in a previous commit in favor of checking the texture's usage at
the encoding entrypoint.
 - Skipping laz-clearing of the texture if it was used as
RenderAttachment. This was incorrect and would skip clearing of all of
the texture's subresource as long as one of them was used as
RenderAttachment.

This commit make PassTextureUsage exactly a
SubresourceStorage<TextureUsage> and fixes the logic for skipping
the clearing or RenderAttachment. It also adds a regression test for the
lazy clearing fix.

Bug: dawn:635
Change-Id: I5d984febb3e5a5f9ae15b632cac68e294555c4e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38382
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 19:53:46 +00:00
Corentin Wallez
49a1f72a4f Rename leftover references of output attachment to render attachment.
The CL doing the renaming didn't handle comments and the one string
where "output attachment" appeared.

Bug: None
Change-Id: Ie57159da8278970097271fa5706573444bcdaf61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 19:51:37 +00:00
Austin Eng
db1572102b d3d12/vulkan: Skip descriptor update/creation if resource is destroyed
Validation of resource destroy state does not happen on bind group
creation. It happens on queue submit. This means the Vulkan and D3D12
backends need to gracefully handle BindGroup creation with destroyed
resources by skipping the descriptor creation if the resource has
been destroyed.

Bug: dawn:319
Change-Id: I270afba86d1a961e1e4c39f2419d8c34ff889e46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38440
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-22 17:10:36 +00:00
Corentin Wallez
72cd1a5e89 dawn_native: Move beginRenderPass texture usage validation into the encoder
In a future CL the PassResourceUsage structure will become a
SyncScopeResourceUsage and will be used to validate at each
synchronization scope. For separation of concerns, the validation that
resource have the correct usage shouldn't be done at the sync scope
level but at each entrypoint that uses the resource.

The validation tests had missing coverage of usage validation for
BeginRenderPass so validation tests are added. (Storage and Sampled
are validated at bindgroup creation and already had validation tests)

Bug: dawn:635
Change-Id: I36488c2d0222c4799476adf06c1c734989b1a158
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38381
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 11:31:08 +00:00
Corentin Wallez
310d86f4a0 dawn_native: Move pass validation of buffer usages into the encoder.
In a future CL the PassResourceUsage structure will become a
SyncScopeResourceUsage and will be used to validate at each
synchronization scope. For separation of concerns, the validation that
resource have the correct usage shouldn't be done at the sync scope
level but at each entrypoint that uses the resource.

The validation tests had no coverage of usage validation for pass usage
so validation tests are added for Indirct/Index/Vertex usages. (Uniform
and Storage are validated at bindgroup creation and already had
validation tests)

Bug: dawn:635
Change-Id: I5058ad30eb041809f0f60d9403f3cc2d5d7e7c96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38380
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 09:57:38 +00:00
Jiawei Shao
db383498c5 Allow using DepthOnly aspect on the depth-only formats in T2T copies
This patch allows the use of DepthOnly as the parameter 'aspect' in the
command CopyTextureToTexture() on the depth-only formats (Depth24Plus
and Depth32Float) to match the latest WebGPU SPEC.

BUG=dawn:439
TEST=dawn_unittests

Change-Id: I73c4055bb0a90bed2b5751ce9dff5b319787efca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-22 01:36:43 +00:00
Ryan Harrison
001b499275 Adding stage input/output reflection to inspector path
BUG=dawn:578

Change-Id: I15d0c9df81c606ea0def1a2d3fc550224f7dcfd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-01-21 16:17:31 +00:00
dan sinclair
c2032ea637 Update vertex index decoration names.
This Cl updates the `vertex_idx` to the new `vertex_index` decoration
name.

Change-Id: Ic3688e1af87ed0d570b00ccb72d0e84ac920831b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38142
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-21 15:41:20 +00:00
Corentin Wallez
534517ca63 Vulkan: Enable barrier validation using VK_EXT_validation_features.
This found a couple issues with readonly storage textures and buffers
and will prevent regression in the correctness of barriers in the Vulkan
backend.

Bug: dawn:635

Change-Id: I99f77134eff62c466d010c4f301f7e79de0b4977
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 14:44:20 +00:00
Corentin Wallez
2231fcda56 Vulkan: Add support for layer extensions.
This commit generalizes the way layers are handled to be more like
extensions, and adds support for gathering and enabling layer
extensions.

This is in preparation for using the VK_EXT_validation_features
extension to enable barrier validation.

Also adds logic to use the Fuchsia swapchain layer when it is available.
It seems to have been removed by mistake some time ago.

Bug: dawn:635

Change-Id: I8e5776d546ddd7940238465c7b0f187d8dd3c5bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38104
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 13:47:19 +00:00
Corentin Wallez
e10e6b0db8 Vulkan: Fix layout of Sampled+ROStorage texture.
Vulkan requires that storage images be in the GENERAL layout, and requires
that we choose a layout at VkDescriptorSet creation. This means that
since Sampled+ROStorage texture may sometimes be used as both usages in
the same pass, they must always be in the GENERAL layout even for
SampledTexture bindings.

Fix this by looking at the texture's creation usage in VulkanImageLayout
for wgpu::TextureUsage::Sampled.

Also add a regression test that triggers a Vulkan Validation Layer error
without this fix.

Bug: dawn:635

Change-Id: I4a5b94e1af20839b3b8cc080d36fca59d79f09bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38107
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 12:44:09 +00:00
Corentin Wallez
f091fb71f7 Vulkan: Use ityp::bitset for Instance/DeviceExtSet
ityp::bitset allows the creation of a bitset indexed by enums. Use this
instead of our custom wrapper around bitset that only supports .Set and
.Has.

Bug: dawn:635
Change-Id: I6680feb9b1741648d974cf1cef48cb1863aa20af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38103
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 12:12:59 +00:00
Corentin Wallez
ef869c2d01 Use SubresourceStorage to track per-subresource state.
Using this container is a small performance regression in the simple
cases where all subresources are the same, or when the texture has few
subrsources. However it give better performance in the hard subresource
tracking cases of textures with many subresources.

Using SubresourceStorage also makes it easier to work with compressed
storage since the compression is mostly transparent. It reduces code
duplication and prevent bugs from appearing when a developer would
forget to handle compression.

This fixes a state tracking issue in ValidatePassResourceUsage where the
function didn't correctly handle the case where the PassResourceUsage
was compressed.

Also removes the unused vulkan::Texture::TransitionFullUsage.

Also makes SubresourceStorage<T> only require operator== on T and not
operator !=.

Also fixes the texture format's aspect being used to create pipeline
barriers instead of the range's aspects.

Bug: dawn:441

Change-Id: I234b8191f39a09b541c1c63a60cccd6cee970550
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 11:07:44 +00:00
Corentin Wallez
738aa17493 EnumMaskIterator: ASSERT when the mask is too big.
This will catch errors when someone updates an enum used with
EnumMaskIterator without updating EnumBitmaskSize. Previously it would
just ignore the extra bits, which produced super confusing bugs.

Bug: dawn:635
Change-Id: Ib0bf3f252db317a1bfdeb687b2426801a79b524d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 10:11:54 +00:00
Corentin Wallez
25dc10cee7 Vulkan: Fix texture barriers for readonly storage.
One of the helper methods to compute texture barriers didn't handle the
kReadOnlyStorage usage, which made barriers issued too small.

Issue was caught by running
StorageTextureZeroInitTests.ReadonlyStorageTextureClearsToZeroInRenderPass
with the Vulkan barrier validation enabled.

Also renames kReadonlyStorageTexture to kReadOnlyStorageTexture for
consistency.

Bug: dawn:635
Change-Id: I6e6027c380672dcdaea789c811665536b446003e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-20 19:39:28 +00:00
Corentin Wallez
40422659d4 Vulkan: Fix buffer barriers for readonly storage.
Some of the helper methods to compute buffer barriers didn't handle the
kReadOnlyStorage usage, which made barriers issued too small.

Issue was caught by running the GpuMemorySynchronizationTests with the
Vulkan barrier validation enabled.

Bug: dawn:635
Change-Id: Ice76edd21b2fa1c25cf9922418f65cfa7d802bdb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-20 19:29:38 +00:00
Corentin Wallez
f83df90fae Vulkan: use VK_EXT_debug_utils instead of deprecated extensions.
The previous VK_EXT_debug_report and VK_EXT_debug_marker extensions were
both deprecated in favor of VK_EXT_debug_utils. This commit makes Dawn
follow the ecosystem and also adds more detailed reporting of why
vkCreateInstance fails that's now supported in VK_EXT_debug_utils.

Bug: dawn:635

Change-Id: I61c89da1fd55f26d7ccf91723feedfb354efbc16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-20 19:19:08 +00:00
Stephen White
55af59b47f Implement a glCopyImageSubData() workaround for OpenGL ES 3.1
This implementation uses glBlitFramebuffer().

Bug: dawn:638

Change-Id: I4ff62967c815a7e4b04348930539b27bddf44580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38145
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-20 17:27:27 +00:00
Enrico Galli
311a17a8fe D3D12: Add firstVertex/Instance to vertex/instance_index
Added root constants to emulate the behavior of other APIs under D3D12.
This patch only fixed Draw and DrawIndexed.

Bug: dawn:548
Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-19 20:29:22 +00:00
Stephen White
c053b905b5 Open GL ES: implement a fallback path for glClearTexSubImage().
Also enable the CopyTests on OpenGL ES, since they now pass on 3.2.
Enable all tests that are no longer failing due to crbug.com/dawn/581
and update bug references for bugs which are still failing.

Bug: dawn:581, dawn:636
Change-Id: I6b74143f11dd4e1824551720024be174f2eaa003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-19 18:34:22 +00:00
Ryan Harrison
1dee9164bf Use Tint to extract local workgroup size
BUG=dawn:578

Change-Id: I7526fdcc3ee96099d1487cd159a7bea9210f2b4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38143
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-19 18:09:31 +00:00
dan sinclair
0f9c2d7b78 Update Dawn tests to use group instead of set.
This Cl updates the WGSL used by Dawn to use the new `group` decoration
instead of the deprecated `set` decoration.

Change-Id: I145aaff7721dfafff986ddc429c9cdc9389c2110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38141
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-01-19 14:18:51 +00:00
Stephen White
54449966dd Workaround ANGLE hang with a glFlush().
Change-Id: Idce1b71bdb132a1b96836d270eb2ab53fd0086f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36700
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-15 16:35:49 +00:00
Hao Li
6f833b7f78 Add internal compute pipeline in ResolveQuerySet for Timestamp Query
- Enable internal compute pipeline in ResolveQuerySet for Timestamp
  Query.
- Known issue:
  The user-provided resolve buffer cannot be used as binding resources
  due to missing STORAGE usage. Currently implictly add STORAGE usage
  if the buffer is created with QUERY_RESOLVE usage as a workaround.
  Next we will add STORAGE_INTERNAL usage instead.

Bug: dawn:434
Change-Id: Ie66090de38bc3a04a58986669cd2a128b528f960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-14 03:26:08 +00:00