..
d3d12
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
metal
Disable timestamp query extension on Metal
2021-01-08 22:56:05 +00:00
null
Get timestamp period from device
2021-01-05 02:39:18 +00:00
opengl
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
vulkan
Vulkan: Enable barrier validation using VK_EXT_validation_features.
2021-01-21 14:44:20 +00:00
Adapter.cpp
dawn.json: Expose the driver version in the adapter.
2020-10-14 13:33:15 +00:00
Adapter.h
dawn.json: Expose the driver version in the adapter.
2020-10-14 13:33:15 +00:00
AttachmentState.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
AttachmentState.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
BUILD.gn
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
BackendConnection.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
BindGroup.h
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
BindGroupLayout.cpp
Enabled BindGroupLayout deprecation warning and fixed tests it broke.
2021-01-13 22:25:58 +00:00
BindGroupLayout.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
BindGroupTracker.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
BindingInfo.cpp
Updating BindGroupLayoutEntry interface to match latest spec
2020-12-12 02:09:56 +00:00
BindingInfo.h
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
BuddyAllocator.cpp
Fix two warnings.
2020-04-10 19:04:42 +00:00
BuddyAllocator.h
Fix and enable -Wnested-anon-types
2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp
Prevent size overflow for sub-allocation.
2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Add internal compute pipeline in ResolveQuerySet for Timestamp Query
2021-01-14 03:26:08 +00:00
Buffer.h
Use typed integers for the Buffer MapRequestID
2020-09-28 14:14:44 +00:00
CMakeLists.txt
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
CachedObject.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
CachedObject.h
Fix issues with roll into Skia
2020-12-08 16:32:34 +00:00
CommandAllocator.cpp
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandAllocator.h
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandBuffer.cpp
Change SubresourceRange to be hierarchical.
2020-12-08 12:39:03 +00:00
CommandBuffer.h
Limit Clear Color Values to 2^24 For Integer Formats
2020-10-01 19:56:49 +00:00
CommandBufferStateTracker.cpp
Remove deprecated SetIndexBuffer (without format).
2020-11-25 08:54:14 +00:00
CommandBufferStateTracker.h
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
CommandEncoder.cpp
Add internal compute pipeline in ResolveQuerySet for Timestamp Query
2021-01-14 03:26:08 +00:00
CommandEncoder.h
Add query availability tracking in render pass encoder
2020-11-16 02:24:06 +00:00
CommandValidation.cpp
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
CommandValidation.h
Add query availability tracking in render pass encoder
2020-11-16 02:24:06 +00:00
Commands.cpp
Query API: Non Precise Occlusion Query
2020-11-18 09:47:52 +00:00
Commands.h
Query API: Non Precise Occlusion Query
2020-11-18 09:47:52 +00:00
ComputePassEncoder.cpp
Add query availability tracking in render pass encoder
2020-11-16 02:24:06 +00:00
ComputePassEncoder.h
Query API: Test the accuracy of timestamp compute shader
2020-12-22 06:55:36 +00:00
ComputePipeline.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ComputePipeline.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
CopyTextureForBrowserHelper.cpp
Update Dawn tests to use group instead of set.
2021-01-19 14:18:51 +00:00
CopyTextureForBrowserHelper.h
CopyTextureForBrowser: Support flipY option
2020-12-02 08:13:09 +00:00
CreateReadyPipelineTracker.cpp
Fix crash when device is removed before CreateReady*Pipeline callback
2020-10-24 03:11:43 +00:00
CreateReadyPipelineTracker.h
Fix crash when device is removed before CreateReady*Pipeline callback
2020-10-24 03:11:43 +00:00
DawnNative.cpp
Change SubresourceRange to be hierarchical.
2020-12-08 12:39:03 +00:00
Device.cpp
Make the Device ref the Instance
2021-01-13 17:54:37 +00:00
Device.h
Make the Device ref the Instance
2021-01-13 17:54:37 +00:00
DynamicUploader.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
DynamicUploader.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
EncodingContext.cpp
Add InjectValidationError to command encoder
2020-11-14 01:24:03 +00:00
EncodingContext.h
Add InjectValidationError to command encoder
2020-11-14 01:24:03 +00:00
EnumClassBitmasks.h
Track depth/stencil aspects independently
2020-08-06 17:00:29 +00:00
EnumMaskIterator.h
EnumMaskIterator: ASSERT when the mask is too big.
2021-01-21 10:11:54 +00:00
Error.cpp
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
Error.h
Don't forward device lost errors to the uncaptured error callback
2021-01-13 17:53:29 +00:00
ErrorData.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorData.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Don't forward device lost errors to the uncaptured error callback
2021-01-13 17:53:29 +00:00
ErrorScope.h
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp
Change Device::Tick To Return Bool
2020-10-15 16:21:03 +00:00
ErrorScopeTracker.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
Extensions.cpp
Reland "Check FP16 support on vulkan backend"
2020-06-08 12:18:21 +00:00
Extensions.h
Reland "Check FP16 support on vulkan backend"
2020-06-08 12:18:21 +00:00
Fence.cpp
Have Queue timeline tasks resolve in order
2020-10-12 22:32:33 +00:00
Fence.h
Have Queue timeline tasks resolve in order
2020-10-12 22:32:33 +00:00
Format.cpp
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
Format.h
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Instance.cpp
Add preliminary OpenGL ES and EGL support to Dawn.
2020-11-24 20:57:23 +00:00
Instance.h
Enable GBV by default for correctness tests.
2020-07-29 19:44:41 +00:00
IntegerTypes.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
InternalPipelineStore.h
Query API: Test the accuracy of timestamp compute shader
2020-12-22 06:55:36 +00:00
ObjectBase.cpp
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ObjectBase.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
ObjectContentHasher.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ObjectContentHasher.h
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PassResourceUsage.cpp
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
PassResourceUsage.h
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
PassResourceUsageTracker.cpp
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
PassResourceUsageTracker.h
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PersistentCache.cpp
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PersistentCache.h
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
Pipeline.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
Pipeline.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
PipelineLayout.cpp
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
PipelineLayout.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
PooledResourceMemoryAllocator.cpp
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PooledResourceMemoryAllocator.h
Pool sub-allocated resource heaps.
2020-08-17 17:47:15 +00:00
ProgrammablePassEncoder.cpp
Vulkan: Fix texture barriers for readonly storage.
2021-01-20 19:39:28 +00:00
ProgrammablePassEncoder.h
Support internal pipelines for Dawn
2020-11-04 02:30:16 +00:00
QueryHelper.cpp
Update Dawn tests to use group instead of set.
2021-01-19 14:18:51 +00:00
QueryHelper.h
Remove internal resolve buffer from Timestamp compute shader
2021-01-05 04:49:08 +00:00
QuerySet.cpp
Add maximum limitation for query count in CreateQuerySet
2020-12-24 02:57:07 +00:00
QuerySet.h
PipelineStatisticsName -> PipelineStatisticName
2020-07-13 18:21:03 +00:00
Queue.cpp
CopyTextureForBrowser: Support flipY option
2020-12-02 08:13:09 +00:00
Queue.h
CopyTextureForBrowser: Support flipY option
2020-12-02 08:13:09 +00:00
RenderBundle.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
RenderBundle.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp
Fix base vertex toggle.
2020-12-04 19:24:00 +00:00
RenderEncoderBase.h
Remove deprecated SetIndexBuffer (without format).
2020-11-25 08:54:14 +00:00
RenderPassEncoder.cpp
Query API: Non Precise Occlusion Query
2020-11-18 09:47:52 +00:00
RenderPassEncoder.h
Query API: Non Precise Occlusion Query
2020-11-18 09:47:52 +00:00
RenderPipeline.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
RenderPipeline.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ResourceHeap.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h
Residency 2: Create a d3d12::Heap During Direct Allocations
2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
RingBufferAllocator.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
Sampler.cpp
Invalidate sampler with maxAnisotropy = 0
2020-12-30 19:47:33 +00:00
Sampler.h
Add maxAnisotropy to GPUSamplerDescriptor
2020-12-24 03:11:17 +00:00
ShaderModule.cpp
Use Tint to extract local workgroup size
2021-01-19 18:09:31 +00:00
ShaderModule.h
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
SpirvUtils.cpp
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
SpirvUtils.h
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
StagingBuffer.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
StagingBuffer.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
Subresource.cpp
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
Subresource.h
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
SubresourceStorage.h
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
Surface.cpp
Make Surface reference its attached SwapChain
2020-10-27 11:31:26 +00:00
Surface.h
Make Surface reference its attached SwapChain
2020-10-27 11:31:26 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Add more constants for max texture sizes
2021-01-11 18:04:12 +00:00
SwapChain.h
Make Surface reference its attached SwapChain
2020-10-27 11:31:26 +00:00
Texture.cpp
Vulkan: Fix texture barriers for readonly storage.
2021-01-20 19:39:28 +00:00
Texture.h
Vulkan: Fix texture barriers for readonly storage.
2021-01-20 19:39:28 +00:00
ToBackend.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Toggles.cpp
Workaround ANGLE hang with a glFlush().
2021-01-15 16:35:49 +00:00
Toggles.h
Workaround ANGLE hang with a glFlush().
2021-01-15 16:35:49 +00:00
dawn_platform.h
Vulkan: Fix texture barriers for readonly storage.
2021-01-20 19:39:28 +00:00