1257 Commits

Author SHA1 Message Date
Ben Clayton
bbc235425b Use tint::transform::Spirv
The new tint::transform::[Spirv,Hlsl,Msl] transforms sanitize the tint::Program for the given backend.

The tint::transform::Spirv transform handles edge cases for sample masks (crbug.com/tint/372). We can now enable these tests.

Rework dawn_native::[opengl,vulkan]::ShaderModule::Initialize() so that transforms are applied *before* calling ShaderModuleBase::InitializeBase(). This is done as InitializeBase() wants to validate the SPIR-V, which requires the pre-processing of tint::transform::Spirv.
InitializeBase() also performs shader reflection which needs to be performed on the post-transformed program for the information to be correct.

Bug: tint:372
Change-Id: I4c96ce89b6ae286972549d8c7efe59e77c469063
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-02-24 12:50:00 +00:00
shrekshao
232f4d183c No-ops for out of bounds drawIndexed
Store index buffer size in CommandBufferStateTracker and skip
issuing drawIndexed call if it's out of bounds.

Bug: dawn:622
Change-Id: I8f4bd8ba03dea931815dc0db87ffacb9936a123d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-02-23 16:37:29 +00:00
Jiawei Shao
76a94b17be Remove some useless #include files and forward declarations
BUG=chromium:1161355

Change-Id: Ie4d0e5da22f4b7a66591265d101f2fbe75a2e00a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42180
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-23 01:51:06 +00:00
Corentin Wallez
423e3f6896 Mark Create*PipelineAsync as unsafe because it is WIP
Bug: dawn:529
Change-Id: I31c8571d327d1d2b198357eb365706bc8097b12a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41721
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-22 19:43:56 +00:00
Corentin Wallez
2d3c2e3553 Rename CreateReady*Pipeline to Create*PipelineAsync
This follows the name change in the upstream WebGPU specification.

Bug: dawn:529
Change-Id: I6d940dcc89f6b75136c642b578cb01bb8e40d681
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-22 18:27:36 +00:00
Stephen White
7e79207ae9 OpenGL ES: implement compressed texture support.
SwANGLE does not support GL_EXT_texture_compression_s3tc.
However, it does support GL_EXT_texture_compression_dxt1,
GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5,
which should be sufficient for Dawn's purposes.

Note that sRGB formats may be problematic for OpenGL ES in general,
but ANGLE does support them, so we can satisfy the requirements for
Dawn's texture_compression_bc and exercise the codepaths on ES.

glPixelStorei is not only unsupported for CompressedTexSubImage*D()
but causes asserts in ANGLE and validation errors elsewhere. The fix
is to scope the glPixelStorei() calls to the non-compressed codepath.

Bug: dawn:580
Change-Id: I68fa019eda2aee37a097e697cfc87bcdc28c1f12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42120
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-19 18:38:32 +00:00
Austin Eng
eea1209b12 Fix Vulkan leak if vkMapMemory fails
This introduces a macro DAWN_TRY_WITH_CLEANUP which allows
some code to be run before the early return.

Bug: chromium:1177332
Change-Id: I529c9ca6f2b0cf6ffd4bf85719a4e2a1c2552d1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42003
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-19 18:31:02 +00:00
Austin Eng
ef9e4412f5 Simplify ErrorScopes
In upstream WebGPU, error scopes do not wait for queue operations or
async operations like create*PipelineAsync or mapAsync. This simplifies
the implementation so we don't need to track error scopes by parent
pointers but can instead have a simple stack.

Bug: dawn:22, chromium:1177107
Change-Id: Ic7344cbd96e257cbabc0f414934a5e42a4020a13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41980
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-19 18:17:22 +00:00
Corentin Wallez
9fdbb74072 Use upstream SPIRV-Cross GN files.
Previously spirv-cross didn't have its own sources files but this
changed recently so we should use them. This will ultimately allow
sharing targets between multiple components in Chromium.

Bug: chromium:1179277
Change-Id: Ib4bb1884b9ba9c4c3804e96d8adbb8905c60c9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41725
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-19 10:06:42 +00:00
Yunchao He
e9e9ee64f6 Add a validation test for compressed texture with mipmaps
Compressed textures (BC formats) can support full or partial mip chains.
This tiny change adds a validation test to ensure it.

Bug: dawn:558
Change-Id: I584b65b7d049a3f188e3b56ca5c9ff36748151ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42004
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-19 05:15:47 +00:00
Corentin Wallez
8c82acd778 Add a Toggle that can be disallowed for timestamp tick->ns conversion.
Bug: dawn:686
Change-Id: If017922ece2d98e95dedc922994807b85ca07397
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41940
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-18 18:06:28 +00:00
Stephen White
a5ba2827f5 GL: Implement WriteTexture for compressed textures.
Bug: dawn:681

Change-Id: I5d9cd3636a656df1ba9d23964c18011b9cfcf5c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41440
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-16 22:07:22 +00:00
Bryan Bernhart
536c7aea7d Generalize multi-aspect formats
Removes special casing depth-stencil or multi-planar formats.
Like depth-stencil, NV12 views can be created but not sampled.

BUG=dawn:551

Change-Id: I3cd43d079253f4ee45660d0efd2723e1650f88d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41342
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-16 19:55:09 +00:00
Corentin Wallez
aa0e1be0e8 Reland "Vulkan: Fallback to XCB for Xlib surfaces"
This is a reland of fb0bf70459c44b31419400598b592eaaae85f932

Reland after making libx11-xcb dynamically loaded since it isn't present
on all Linux deployment targets of Chromium. Also includes a couple of
additional cosmetic changes to d3d12/PlatformFunctions noticed while
looking at it for inspiration.

Original change's description:
> Vulkan: Fallback to XCB for Xlib surfaces
>
> Chromium builds the Vulkan loader without support Xlib (because it
> prefers XCB) which caused Xlib wgpu::SwapChain creation to fail on the
> Vulkan backend.
>
> This CL adds a fallback to use VK_KHR_xcb_surface if VK_KHR_xlib_surface
> isn't present.
>
> Bug: dawn:662
> Change-Id: I0e0128ee6b5c75da03998dbae231d17e48bacc81
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41180
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>

Bug: dawn:662
Change-Id: I617fcd1059dddfa05c29ac20d77f891ca6962342
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41380
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-11 08:26:38 +00:00
James Price
7e80cce1a9 Remove explicit storage class from samplers/textures
Tint automatically infers a storage class of `handle` for these types
of variable, as per the WGSL spec. Explicitly specifying a storage
class for them will soon become an error.

Bug: tint:332
Change-Id: Ib67e44a5afcdd364470488fd4b456a2b42304daa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41402
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-10 20:17:14 +00:00
Corentin Wallez
fb3991e7d2 Lower the maxVertexBuffer limit to 8.
This is to match the upstream WebGPU specification.

Also remove maxVertexAttributeEnd in favor maxVertexBufferStride.

Bug:dawn:678
Change-Id: Ia498ff522ba257d40e9ddd6e145a0ba77f6753ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41182
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-10 19:47:13 +00:00
Hao Li
e0a588752c Fix timestamp writing and resolving from different encoders
Currently the queries availability info is only stored on the encoders
where they are written, and we need the info in the compute shader. If
resolving them from a different encoder, 0s are returned because the
queries are not written on resolving encoder.

Besides the encoders, we also need to add availability info to query
set, and use it in compute shader instead.

When resolving query set without any written, we need to reset queries
before resolveQuerySet based on the query set availability on Vulkan.

Added more end2end tests for these cases.


Bug: dawn:645
Change-Id: I09bf1230934aa885587fa4f671925940c1795cd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-02-10 14:01:36 +00:00
Stephen White
02fd17c754 Implement a toggle to disable sample variables.
Sample mask variables and all functionality introduced by GL_OES_sample_variables was not made core until ES 3.2.

Implement a toggle to disable the functionality if not supported by the backend.

Bug: dawn:673
Change-Id: I7a5ec61fb57da343f0f72ffd3b0c69031eaaff8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41142
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-10 02:28:17 +00:00
Stephen White
39b478df0c Skip testing of stencil textures where non-readable.
Readback of stencil is not supported on vanilla ES, so we introduce a toggle to disable it. NVidia GLES drivers support NV_stencil_read and NV_depth_stencil_read extensions, so we use those where available.

It turns out ANGLE supports NV_stencil_read but not NV_depth_stencil_read (for reading from the packed depth/stencil buffers which Dawn uses), so that's the extension we check for.

Bug: dawn:667 dawn:634
Change-Id: I136674d3d47fecee2b8b390d5d219bab07e3bb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41141
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-10 02:10:08 +00:00
Kai Ninomiya
b6b0090b50 Revert "Vulkan: Fallback to XCB for Xlib surfaces"
This reverts commit fb0bf70459c44b31419400598b592eaaae85f932.

Reason for revert: Failing build during roll:
https://chromium-review.googlesource.com/c/chromium/src/+/2686267/2

Original change's description:
> Vulkan: Fallback to XCB for Xlib surfaces
>
> Chromium builds the Vulkan loader without support Xlib (because it
> prefers XCB) which caused Xlib wgpu::SwapChain creation to fail on the
> Vulkan backend.
>
> This CL adds a fallback to use VK_KHR_xcb_surface if VK_KHR_xlib_surface
> isn't present.
>
> Bug: dawn:662
> Change-Id: I0e0128ee6b5c75da03998dbae231d17e48bacc81
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41180
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,jiawei.shao@intel.com,hao.x.li@intel.com,enga@chromium.org

Change-Id: Ia8d2ffb715260b1de490ca04cc76f41bb60b1f61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:662
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41343
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-02-09 23:21:26 +00:00
dan sinclair
52e2b90919 Remove the use_tint_inspector toggle.
This CL removes the use_tint_inspector toggle which was deprecated in
favour of the use_tint_generator toggle.

Change-Id: I0d48b0cef4605021e0fcf26b9035faf0da6668f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41241
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-09 20:26:24 +00:00
Corentin Wallez
fb0bf70459 Vulkan: Fallback to XCB for Xlib surfaces
Chromium builds the Vulkan loader without support Xlib (because it
prefers XCB) which caused Xlib wgpu::SwapChain creation to fail on the
Vulkan backend.

This CL adds a fallback to use VK_KHR_xcb_surface if VK_KHR_xlib_surface
isn't present.

Bug: dawn:662
Change-Id: I0e0128ee6b5c75da03998dbae231d17e48bacc81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41180
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-09 20:24:42 +00:00
Stephen White
b0ca30280a Skip testing of SNORM formats where non-readable.
SNORM textures are non-renderable on vanilla ES, which means they're also
non-readable. Use the EXT_render_snorm extension where available, otherwise
skip the test for now.

Bug: dawn:624 dawn:636 dawn:647 dawn:667
Change-Id: Ic50368032d6168060b6b52889b4ba952ce662f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-09 20:24:04 +00:00
Corentin Wallez
42f28d6914 Fix compilation using CMake on Linux
Bug: None
Change-Id: Ib5049d976eb16c0231516c48c52cde4b0968fd6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-09 16:13:51 +00:00
Corentin Wallez
ab8e7e5006 Vulkan: VK_EXT_subgroup_size_control should be chained on the stage
Previousl the VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT was
chained on the VkComputePielineCreateInfo when instead it should be
chained on the VkPipelineShaderStageCreateInfo, causing Vulkan
Validation errors.

Fixed: dawn:671
Change-Id: I9cc803a4f9120cf81f4e143818c3be58b73635d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40604
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-09 11:08:48 +00:00
Bryan Bernhart
2831f05840 D3D12: Log warning if missing SDK layers
Log warning (vs ASSERT) if SDK layers are not installed.

Bug: dawn:460
Change-Id: Idd5266b3d0781b09bda903fa0bc843f6600b2447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-02-06 03:23:05 +00:00
Bryan Bernhart
14a2398e71 D3D12: Support per plane views with NV12 textures
Adds support for NV12 texture format and per plane view aspects.
Only allows planar sampling of imported DX11 textures. See usage
tests for examples and formats.h for rules.

Bug: dawn:551
Change-Id: I44b89d2c07bb9969638e77ce7c756ef367167f0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38781
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-05 20:11:24 +00:00
Stephen White
4846281d36 Don't call glUniform for Storage Texture on OpenGL ES.
Change-Id: I8595fb2c89e45819995748e502b800fb88605f44
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-04 22:17:52 +00:00
Austin Eng
a75b230acf Reject callbacks if the device is destroyed before completion
Callbacks should all reject instead of waiting for the device
to idle on shutdown.

Bug: dawn:652
Change-Id: Id4a9ab2560aa34b8ea574271f61f8a499e15ab3a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40360
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-04 20:38:02 +00:00
Brandon Jones
bdbf98afca Add Backend Validation Levels Option to Dawn Tests
Refactors DawnTest's backend validation options to use an enum, as well
as adds the 'partial' option enable backend validation with a
reduced performance overhead to address TDR issues on the bots.

Bug: dawn:598
Change-Id: I759eff03bd117f1f20ad82aa2b71a87834f42b1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40000
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-04 19:32:12 +00:00
Corentin Wallez
6d315daa5d Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
Bug: dawn:22

Change-Id: I103ea933ca5b93f20d8bf11c6671bd9f603d8ff3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-04 15:33:42 +00:00
Hao Li
5ab1ed7e1e Skip noop dispatch in front-end
Workaround for Metal becuase system crashes on 0 dispatches.

Bug: dawn:640
Change-Id: I5bd33b22242ddc31816a16acb019ce2f552808bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39521
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-04 03:10:03 +00:00
Stephen White
040f140e5f Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
We want to allow testing of unknown native GLES drivers,
as we do for GL drivers, so add them to the conditional.

NOTE: this change will enable the OpenGLES backend to run tests on
the CQ and waterfall bots.

Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
don't want to test it by default.

Difference from https://dawn-review.googlesource.com/c/dawn/+/39920:
Skip EntryPointTests.FragAndVertexSameModule on OpenGL ES.

Bug:dawn:580 dawn:447 dawn:661
Change-Id: I6eafbcf9c45cd8ba6c9c2b906fba7b1b147600df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 17:36:29 +00:00
Yunchao He
1b9bcfc47d Implement 3D textures and views creation on Vulkan/Metal/GL
Bug: dawn:547
Change-Id: I1f800f69d8ecfef5a7cfe9c19c320ea78296c58d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40120
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-03 16:36:59 +00:00
Stephen White
f2a003d4e9 Revert "Fix SwANGLE DeviceType and OpenGL ES DeviceType checking."
This reverts commit 9bb02dbbc64faea30075ccd7de6cd36007f1e197.

Reason for revert: breaking the Dawn roll into Chrome: https://ci.chromium.org/ui/p/chromium/builders/try/dawn-linux-x64-deps-rel/12478/overview

Original change's description:
> Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
>
> OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
> We want to allow testing of unknown native GLES drivers,
> as we do for GL drivers, so add them to the conditional.
>
> NOTE: this change will enable the OpenGLES backend to run tests on
> the CQ and waterfall bots.
>
> Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
> don't want to test it by default.
>
> Bug:dawn:580 dawn:447 dawn:661
> Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Stephen White <senorblanco@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: I7e454f1da23faa4cfa0cfe737c0d318ecca2bcd8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:580 dawn:447 dawn:661
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40240
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 15:06:30 +00:00
Stephen White
9bb02dbbc6 Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
We want to allow testing of unknown native GLES drivers,
as we do for GL drivers, so add them to the conditional.

NOTE: this change will enable the OpenGLES backend to run tests on
the CQ and waterfall bots.

Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
don't want to test it by default.

Bug:dawn:580 dawn:447 dawn:661
Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 13:02:09 +00:00
Yunchao He
04242a063e Implement 3D textures and views creation on D3D12 backend
This change also adds a very simple end2end test to verify that
we can create 3D textures and views. But we can't do anything
with them (like copy, sampling, rendering, etc) currently.

I will implement 3d textures and views creation on other backend
in one patch if the simple end2end test is OK.

Bug: dawn:547
Change-Id: I1662458de563cc4b47040a8bc3e94d7a8e0109e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39843
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-02 18:45:50 +00:00
Ben Clayton
401aad5878 Simplify tint API usage
A whole lot of public API tint changes have been made to simplify usage of the library.
Big changes include:
* Type determination is now implicit
* Generators no longer take ownership of programs, so they don't need to be cloned.

Change-Id: Icac0956ae120ae4e6a9d0290b2478c0fbc3bcf22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39341
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-02 15:38:39 +00:00
Hao Li
d11f4c3d05 Query API: Non-precise occlusion query on Metal
- Add occlusionQuerySet to BeginRenderPassCmd
- Implement BeginOcclusionQuery/EndOcclusionQuery on Metal
- Enable occlusion end2end tests on Metal

Bug: dawn:434
Change-Id: I6c6ed74c77eb7e66f21fc5b8aa97b80eddb1111f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38784
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-02 05:30:50 +00:00
Hao Li
387a597154 Query API: Non-precise occlusion query on Vulkan
- Implement BeginOcclusionQuery/EndOcclusionQuery on Vulkan
- Add compute pipeline to convert non-zero values to 1.

Bug: dawn:434
Change-Id: Ie0238078dfd26334caf36d23ded1d7742dd829a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-02-02 02:38:59 +00:00
Yunchao He
a32954a4d2 Add validation rules for 3D texture view
3D texture view's baseArrayLayer must be 0, and its arrayLayerCount
must be 1. In addition, 2D/2DArray/Cube/CubeArray (and 1D) views
upon 3D textures are not allowed.

Other behaviors for 3D texture views like default values are similar
to 2D/2DArray views.

This change also adds a test for aspect test against color format for
completeness, in addition to the existing depth/stencil formats.

Bug: dawn:558
Change-Id: I4f5d095b85c9b81e6f41497f1c8a54b569c210bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-01 19:55:58 +00:00
Corentin Wallez
07987ede36 dawn_native: Turn the DisallowUnsafeAPIs toggle on by default.
Bug: chromium:1138528
Change-Id: Iaad55e6776f3e6abcc0983ad05a1f76b0482e14c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39504
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-01 16:22:08 +00:00
Stephan Hartmann
ec53444839 GCC: fix name clash cause of multiple BindingInfo definitions
BindingInfo is declared in BindingInfo.h. However,
ShaderModule.h declares an alias BindingInfo in EntryPointMetadata.
This confuses GCC. Rename the alias to BindingInfoArray.

Bug: chromium:819294
Change-Id: Ia43c9eb8d793a3078faa6340980017236a6adbb3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39502
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-01-29 14:42:54 +00:00
Yunchao He
54d0d43e58 Add texture creation validation rules for 3D texture
In order to support 3D texture, new validation rules are added:
- to say that multisample 3D texture is not supported.
- to distinguish 3D texture from 2D array texture via texture type,
  and its impact on max values of size.depth, mipmap levels,
  array layer count, etc.
- to say that 3D compressed texture is not supported.

This change also adds validation tests for zero-sized textures,
in addition to validation tests for the validation rules above.

Bug: dawn:558
Change-Id: Ib7d398fdab49a702eaa798f6353639d3721747e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34922
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-28 20:37:01 +00:00
Stephen White
f1e81a87c8 Remove glPixelStore GL_PACK_IMAGE_HEIGHT calls.
This enum is unsupported in OpenGL ES. If this is actually a problem
for WebGPU, we may need to add validation for WebGPU-compat to prevent
reading from a texture to a buffer with a different image stride. I'm not sure
if that's currently possible, and it doesn't seem to be covered by tests.

Change-Id: Ia39d0dae122acfba3c663ae5956a981a0acb5e07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-28 19:15:55 +00:00
Stephen White
44fef9a928 Don't enable GL_FRAMEBUFFER_SRGB on OpenGL ES.
This enum value is not supported, but the functionality is implied.
Silences a GL error from ANGLE.

Change-Id: Ib3eb242c53d548f7b9648f7037c3178705cbaecd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38800
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-28 15:21:15 +00:00
dan sinclair
dc25c98727 Combine tint toggles.
This CL combines the use tint inspector and use tint generator toggles.

Change-Id: Idcfe0ffa1ddbdf0e240dd8d502d0a164018a6e1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39142
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
2021-01-28 15:02:35 +00:00
Corentin Wallez
05045e0ad8 dawn_native: Do CommandBufferStateTracker validation at encoding time
This is the last piece of validation that was done in a separate
validation pass so the validation pass is removed.

Bug: dawn:635
Change-Id: I91ce5d5a512ac188f3dd56c90db9e69aee518844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38845
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-28 14:44:15 +00:00
Kai Ninomiya
57fcd17625 Fix translation of storeOp "clear" on Metal
Previously, resolve was not performed if storeOp was "clear".
Resolve should occur iff a resolveTarget is provided, regardless of
storeOp - storeOp only controls the regular render target.

Test: webgpu:api,operation,render_pass,resolve:render_pass_resolve:*
Test: MultisampledRenderingTest.ResolveInto2DTexture
Bug: dawn:650
Change-Id: Ibeae984be7f82680f182246fabc6ca9a4e1af176
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38880
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-28 07:03:45 +00:00
Stephen White
a194a48ba2 Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1.
Bug: dawn:634
Change-Id: I30f0c1496e5443bda9bee1905162eae39ce2461c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38940
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-27 23:58:35 +00:00