..
d3d12
D3D12: Log warning if missing SDK layers
2021-02-06 03:23:05 +00:00
metal
Implement 3D textures and views creation on Vulkan/Metal/GL
2021-02-03 16:36:59 +00:00
null
Get timestamp period from device
2021-01-05 02:39:18 +00:00
opengl
Implement a toggle to disable sample variables.
2021-02-10 02:28:17 +00:00
vulkan
Fix timestamp writing and resolving from different encoders
2021-02-10 14:01:36 +00:00
Adapter.cpp
dawn.json: Expose the driver version in the adapter.
2020-10-14 13:33:15 +00:00
Adapter.h
dawn.json: Expose the driver version in the adapter.
2020-10-14 13:33:15 +00:00
AttachmentState.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
AttachmentState.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
BUILD.gn
Revert "Vulkan: Fallback to XCB for Xlib surfaces"
2021-02-09 23:21:26 +00:00
BackendConnection.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
BindGroup.h
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
BindGroupLayout.cpp
Enabled BindGroupLayout deprecation warning and fixed tests it broke.
2021-01-13 22:25:58 +00:00
BindGroupLayout.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
BindGroupTracker.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
BindingInfo.cpp
Updating BindGroupLayoutEntry interface to match latest spec
2020-12-12 02:09:56 +00:00
BindingInfo.h
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
BuddyAllocator.cpp
Fix two warnings.
2020-04-10 19:04:42 +00:00
BuddyAllocator.h
Fix and enable -Wnested-anon-types
2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp
Prevent size overflow for sub-allocation.
2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
2021-02-04 15:33:42 +00:00
Buffer.h
Immediately call fence and map callbacks on device loss.
2021-01-27 15:54:12 +00:00
CMakeLists.txt
Revert "Vulkan: Fallback to XCB for Xlib surfaces"
2021-02-09 23:21:26 +00:00
CachedObject.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
CachedObject.h
Fix issues with roll into Skia
2020-12-08 16:32:34 +00:00
CommandAllocator.cpp
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandAllocator.h
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandBuffer.cpp
Change SubresourceRange to be hierarchical.
2020-12-08 12:39:03 +00:00
CommandBuffer.h
Limit Clear Color Values to 2^24 For Integer Formats
2020-10-01 19:56:49 +00:00
CommandBufferStateTracker.cpp
Remove deprecated SetIndexBuffer (without format).
2020-11-25 08:54:14 +00:00
CommandBufferStateTracker.h
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
CommandEncoder.cpp
Fix timestamp writing and resolving from different encoders
2021-02-10 14:01:36 +00:00
CommandEncoder.h
dawn_native: Do debug marker validation at encoding time.
2021-01-27 16:03:32 +00:00
CommandValidation.cpp
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
CommandValidation.h
dawn_native: Do CommandBufferStateTracker validation at encoding time
2021-01-28 14:44:15 +00:00
Commands.cpp
Query API: Non Precise Occlusion Query
2020-11-18 09:47:52 +00:00
Commands.h
Query API: Non-precise occlusion query on Metal
2021-02-02 05:30:50 +00:00
ComputePassEncoder.cpp
Skip noop dispatch in front-end
2021-02-04 03:10:03 +00:00
ComputePassEncoder.h
Query API: Test the accuracy of timestamp compute shader
2020-12-22 06:55:36 +00:00
ComputePipeline.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ComputePipeline.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
CopyTextureForBrowserHelper.cpp
Remove explicit storage class from samplers/textures
2021-02-10 20:17:14 +00:00
CopyTextureForBrowserHelper.h
CopyTextureForBrowser: Support flipY option
2020-12-02 08:13:09 +00:00
CreateReadyPipelineTracker.cpp
Fix crash when device is removed before CreateReady*Pipeline callback
2020-10-24 03:11:43 +00:00
CreateReadyPipelineTracker.h
Fix crash when device is removed before CreateReady*Pipeline callback
2020-10-24 03:11:43 +00:00
DawnNative.cpp
Add Backend Validation Levels Option to Dawn Tests
2021-02-04 19:32:12 +00:00
Device.cpp
Reject callbacks if the device is destroyed before completion
2021-02-04 20:38:02 +00:00
Device.h
Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
2021-02-04 15:33:42 +00:00
DynamicUploader.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
DynamicUploader.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
EncodingContext.cpp
Add InjectValidationError to command encoder
2020-11-14 01:24:03 +00:00
EncodingContext.h
Add InjectValidationError to command encoder
2020-11-14 01:24:03 +00:00
EnumClassBitmasks.h
Track depth/stencil aspects independently
2020-08-06 17:00:29 +00:00
EnumMaskIterator.h
EnumMaskIterator: ASSERT when the mask is too big.
2021-01-21 10:11:54 +00:00
Error.cpp
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
Error.h
Don't forward device lost errors to the uncaptured error callback
2021-01-13 17:53:29 +00:00
ErrorData.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorData.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Don't forward device lost errors to the uncaptured error callback
2021-01-13 17:53:29 +00:00
ErrorScope.h
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp
Reject callbacks if the device is destroyed before completion
2021-02-04 20:38:02 +00:00
ErrorScopeTracker.h
Reject callbacks if the device is destroyed before completion
2021-02-04 20:38:02 +00:00
Extensions.cpp
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
Extensions.h
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
Fence.cpp
Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
2021-02-04 15:33:42 +00:00
Fence.h
Immediately call fence and map callbacks on device loss.
2021-01-27 15:54:12 +00:00
Format.cpp
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
Format.h
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Instance.cpp
Add Backend Validation Levels Option to Dawn Tests
2021-02-04 19:32:12 +00:00
Instance.h
Add Backend Validation Levels Option to Dawn Tests
2021-02-04 19:32:12 +00:00
IntegerTypes.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
InternalPipelineStore.h
Query API: Test the accuracy of timestamp compute shader
2020-12-22 06:55:36 +00:00
ObjectBase.cpp
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ObjectBase.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
ObjectContentHasher.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ObjectContentHasher.h
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PassResourceUsage.h
Do not track global texture usage in PassResourceUsage.
2021-01-22 19:53:46 +00:00
PassResourceUsageTracker.cpp
Do not track global texture usage in PassResourceUsage.
2021-01-22 19:53:46 +00:00
PassResourceUsageTracker.h
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PersistentCache.cpp
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PersistentCache.h
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
Pipeline.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
Pipeline.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
PipelineLayout.cpp
GCC: fix name clash cause of multiple BindingInfo definitions
2021-01-29 14:42:54 +00:00
PipelineLayout.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
PooledResourceMemoryAllocator.cpp
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PooledResourceMemoryAllocator.h
Pool sub-allocated resource heaps.
2020-08-17 17:47:15 +00:00
ProgrammablePassEncoder.cpp
dawn_native: Do CommandBufferStateTracker validation at encoding time
2021-01-28 14:44:15 +00:00
ProgrammablePassEncoder.h
dawn_native: Do CommandBufferStateTracker validation at encoding time
2021-01-28 14:44:15 +00:00
QueryHelper.cpp
More WGSL syntax updates
2021-01-27 21:27:54 +00:00
QueryHelper.h
Remove internal resolve buffer from Timestamp compute shader
2021-01-05 04:49:08 +00:00
QuerySet.cpp
Fix timestamp writing and resolving from different encoders
2021-02-10 14:01:36 +00:00
QuerySet.h
Fix timestamp writing and resolving from different encoders
2021-02-10 14:01:36 +00:00
Queue.cpp
Immediately call fence and map callbacks on device loss.
2021-01-27 15:54:12 +00:00
Queue.h
Immediately call fence and map callbacks on device loss.
2021-01-27 15:54:12 +00:00
RenderBundle.cpp
dawn_native: Do attachment state validation at encoding time.
2021-01-27 17:20:16 +00:00
RenderBundle.h
dawn_native: Do attachment state validation at encoding time.
2021-01-27 17:20:16 +00:00
RenderBundleEncoder.cpp
dawn_native: Do CommandBufferStateTracker validation at encoding time
2021-01-28 14:44:15 +00:00
RenderBundleEncoder.h
dawn_native: Do attachment state validation at encoding time.
2021-01-27 17:20:16 +00:00
RenderEncoderBase.cpp
dawn_native: Do CommandBufferStateTracker validation at encoding time
2021-01-28 14:44:15 +00:00
RenderEncoderBase.h
dawn_native: Do attachment state validation at encoding time.
2021-01-27 17:20:16 +00:00
RenderPassEncoder.cpp
dawn_native: Do CommandBufferStateTracker validation at encoding time
2021-01-28 14:44:15 +00:00
RenderPassEncoder.h
dawn_native: Do attachment state validation at encoding time.
2021-01-27 17:20:16 +00:00
RenderPipeline.cpp
Lower the maxVertexBuffer limit to 8.
2021-02-10 19:47:13 +00:00
RenderPipeline.h
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ResourceHeap.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h
Residency 2: Create a d3d12::Heap During Direct Allocations
2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
RingBufferAllocator.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
Sampler.cpp
Invalidate sampler with maxAnisotropy = 0
2020-12-30 19:47:33 +00:00
Sampler.h
Add maxAnisotropy to GPUSamplerDescriptor
2020-12-24 03:11:17 +00:00
ShaderModule.cpp
Simplify tint API usage
2021-02-02 15:38:39 +00:00
ShaderModule.h
GCC: fix name clash cause of multiple BindingInfo definitions
2021-01-29 14:42:54 +00:00
SpirvUtils.cpp
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
SpirvUtils.h
Update BindingInfo to reflect new BindGroupLayoutEntry structure
2020-12-21 20:14:26 +00:00
StagingBuffer.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
StagingBuffer.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
Subresource.cpp
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
Subresource.h
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
SubresourceStorage.h
Use SubresourceStorage to track per-subresource state.
2021-01-21 11:07:44 +00:00
Surface.cpp
Make Surface reference its attached SwapChain
2020-10-27 11:31:26 +00:00
Surface.h
Make Surface reference its attached SwapChain
2020-10-27 11:31:26 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Add more constants for max texture sizes
2021-01-11 18:04:12 +00:00
SwapChain.h
Make Surface reference its attached SwapChain
2020-10-27 11:31:26 +00:00
Texture.cpp
D3D12: Support per plane views with NV12 textures
2021-02-05 20:11:24 +00:00
Texture.h
Vulkan: Fix texture barriers for readonly storage.
2021-01-20 19:39:28 +00:00
ToBackend.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Toggles.cpp
Implement a toggle to disable sample variables.
2021-02-10 02:28:17 +00:00
Toggles.h
Implement a toggle to disable sample variables.
2021-02-10 02:28:17 +00:00
dawn_platform.h
Vulkan: Fix texture barriers for readonly storage.
2021-01-20 19:39:28 +00:00