dawn-cmake/src/dawn_native
James Price 7e80cce1a9 Remove explicit storage class from samplers/textures
Tint automatically infers a storage class of `handle` for these types
of variable, as per the WGSL spec. Explicitly specifying a storage
class for them will soon become an error.

Bug: tint:332
Change-Id: Ib67e44a5afcdd364470488fd4b456a2b42304daa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41402
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-10 20:17:14 +00:00
..
d3d12 D3D12: Log warning if missing SDK layers 2021-02-06 03:23:05 +00:00
metal Implement 3D textures and views creation on Vulkan/Metal/GL 2021-02-03 16:36:59 +00:00
null Get timestamp period from device 2021-01-05 02:39:18 +00:00
opengl Implement a toggle to disable sample variables. 2021-02-10 02:28:17 +00:00
vulkan Fix timestamp writing and resolving from different encoders 2021-02-10 14:01:36 +00:00
Adapter.cpp dawn.json: Expose the driver version in the adapter. 2020-10-14 13:33:15 +00:00
Adapter.h dawn.json: Expose the driver version in the adapter. 2020-10-14 13:33:15 +00:00
AttachmentState.cpp Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
AttachmentState.h Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
BUILD.gn Revert "Vulkan: Fallback to XCB for Xlib surfaces" 2021-02-09 23:21:26 +00:00
BackendConnection.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BackendConnection.h Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BindGroup.cpp Update BindingInfo to reflect new BindGroupLayoutEntry structure 2020-12-21 20:14:26 +00:00
BindGroup.h Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
BindGroupLayout.cpp Enabled BindGroupLayout deprecation warning and fixed tests it broke. 2021-01-13 22:25:58 +00:00
BindGroupLayout.h Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
BindGroupTracker.h Remove kMaxBindingsPerGroup limit 2020-07-14 22:20:35 +00:00
BindingInfo.cpp Updating BindGroupLayoutEntry interface to match latest spec 2020-12-12 02:09:56 +00:00
BindingInfo.h Update BindingInfo to reflect new BindGroupLayoutEntry structure 2020-12-21 20:14:26 +00:00
BuddyAllocator.cpp Fix two warnings. 2020-04-10 19:04:42 +00:00
BuddyAllocator.h Fix and enable -Wnested-anon-types 2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp Prevent size overflow for sub-allocation. 2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h Add some missing #includes. 2019-10-29 18:40:12 +00:00
Buffer.cpp Device: Deprecated GetDefaultQueue in favor of ::GetQueue() 2021-02-04 15:33:42 +00:00
Buffer.h Immediately call fence and map callbacks on device loss. 2021-01-27 15:54:12 +00:00
CMakeLists.txt Revert "Vulkan: Fallback to XCB for Xlib surfaces" 2021-02-09 23:21:26 +00:00
CachedObject.cpp Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
CachedObject.h Fix issues with roll into Skia 2020-12-08 16:32:34 +00:00
CommandAllocator.cpp Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandAllocator.h Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandBuffer.cpp Change SubresourceRange to be hierarchical. 2020-12-08 12:39:03 +00:00
CommandBuffer.h Limit Clear Color Values to 2^24 For Integer Formats 2020-10-01 19:56:49 +00:00
CommandBufferStateTracker.cpp Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
CommandBufferStateTracker.h Typeify VertexBufferSlot and VertexAttributeLocation 2020-09-17 19:07:00 +00:00
CommandEncoder.cpp Fix timestamp writing and resolving from different encoders 2021-02-10 14:01:36 +00:00
CommandEncoder.h dawn_native: Do debug marker validation at encoding time. 2021-01-27 16:03:32 +00:00
CommandValidation.cpp D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
CommandValidation.h dawn_native: Do CommandBufferStateTracker validation at encoding time 2021-01-28 14:44:15 +00:00
Commands.cpp Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
Commands.h Query API: Non-precise occlusion query on Metal 2021-02-02 05:30:50 +00:00
ComputePassEncoder.cpp Skip noop dispatch in front-end 2021-02-04 03:10:03 +00:00
ComputePassEncoder.h Query API: Test the accuracy of timestamp compute shader 2020-12-22 06:55:36 +00:00
ComputePipeline.cpp Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
ComputePipeline.h Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
CopyTextureForBrowserHelper.cpp Remove explicit storage class from samplers/textures 2021-02-10 20:17:14 +00:00
CopyTextureForBrowserHelper.h CopyTextureForBrowser: Support flipY option 2020-12-02 08:13:09 +00:00
CreateReadyPipelineTracker.cpp Fix crash when device is removed before CreateReady*Pipeline callback 2020-10-24 03:11:43 +00:00
CreateReadyPipelineTracker.h Fix crash when device is removed before CreateReady*Pipeline callback 2020-10-24 03:11:43 +00:00
DawnNative.cpp Add Backend Validation Levels Option to Dawn Tests 2021-02-04 19:32:12 +00:00
Device.cpp Reject callbacks if the device is destroyed before completion 2021-02-04 20:38:02 +00:00
Device.h Device: Deprecated GetDefaultQueue in favor of ::GetQueue() 2021-02-04 15:33:42 +00:00
DynamicUploader.cpp Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
DynamicUploader.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
EncodingContext.cpp Add InjectValidationError to command encoder 2020-11-14 01:24:03 +00:00
EncodingContext.h Add InjectValidationError to command encoder 2020-11-14 01:24:03 +00:00
EnumClassBitmasks.h Track depth/stencil aspects independently 2020-08-06 17:00:29 +00:00
EnumMaskIterator.h EnumMaskIterator: ASSERT when the mask is too big. 2021-01-21 10:11:54 +00:00
Error.cpp Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
Error.h Don't forward device lost errors to the uncaptured error callback 2021-01-13 17:53:29 +00:00
ErrorData.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorData.h Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorInjector.cpp Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorInjector.h Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorScope.cpp Don't forward device lost errors to the uncaptured error callback 2021-01-13 17:53:29 +00:00
ErrorScope.h Make error scope shutdown iterative instead of recursive. 2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp Reject callbacks if the device is destroyed before completion 2021-02-04 20:38:02 +00:00
ErrorScopeTracker.h Reject callbacks if the device is destroyed before completion 2021-02-04 20:38:02 +00:00
Extensions.cpp D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
Extensions.h D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
Fence.cpp Device: Deprecated GetDefaultQueue in favor of ::GetQueue() 2021-02-04 15:33:42 +00:00
Fence.h Immediately call fence and map callbacks on device loss. 2021-01-27 15:54:12 +00:00
Format.cpp D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
Format.h D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
Forward.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Instance.cpp Add Backend Validation Levels Option to Dawn Tests 2021-02-04 19:32:12 +00:00
Instance.h Add Backend Validation Levels Option to Dawn Tests 2021-02-04 19:32:12 +00:00
IntegerTypes.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
InternalPipelineStore.h Query API: Test the accuracy of timestamp compute shader 2020-12-22 06:55:36 +00:00
ObjectBase.cpp Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
ObjectBase.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
ObjectContentHasher.cpp Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
ObjectContentHasher.h Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED 2020-12-16 07:53:30 +00:00
PassResourceUsage.h Do not track global texture usage in PassResourceUsage. 2021-01-22 19:53:46 +00:00
PassResourceUsageTracker.cpp Do not track global texture usage in PassResourceUsage. 2021-01-22 19:53:46 +00:00
PassResourceUsageTracker.h Add validation code for texture subresource usage tracking 2020-05-04 17:10:49 +00:00
PerStage.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PerStage.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PersistentCache.cpp Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED 2020-12-16 07:53:30 +00:00
PersistentCache.h Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED 2020-12-16 07:53:30 +00:00
Pipeline.cpp Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
Pipeline.h Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
PipelineLayout.cpp GCC: fix name clash cause of multiple BindingInfo definitions 2021-01-29 14:42:54 +00:00
PipelineLayout.h Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
PooledResourceMemoryAllocator.cpp Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED 2020-12-16 07:53:30 +00:00
PooledResourceMemoryAllocator.h Pool sub-allocated resource heaps. 2020-08-17 17:47:15 +00:00
ProgrammablePassEncoder.cpp dawn_native: Do CommandBufferStateTracker validation at encoding time 2021-01-28 14:44:15 +00:00
ProgrammablePassEncoder.h dawn_native: Do CommandBufferStateTracker validation at encoding time 2021-01-28 14:44:15 +00:00
QueryHelper.cpp More WGSL syntax updates 2021-01-27 21:27:54 +00:00
QueryHelper.h Remove internal resolve buffer from Timestamp compute shader 2021-01-05 04:49:08 +00:00
QuerySet.cpp Fix timestamp writing and resolving from different encoders 2021-02-10 14:01:36 +00:00
QuerySet.h Fix timestamp writing and resolving from different encoders 2021-02-10 14:01:36 +00:00
Queue.cpp Immediately call fence and map callbacks on device loss. 2021-01-27 15:54:12 +00:00
Queue.h Immediately call fence and map callbacks on device loss. 2021-01-27 15:54:12 +00:00
RenderBundle.cpp dawn_native: Do attachment state validation at encoding time. 2021-01-27 17:20:16 +00:00
RenderBundle.h dawn_native: Do attachment state validation at encoding time. 2021-01-27 17:20:16 +00:00
RenderBundleEncoder.cpp dawn_native: Do CommandBufferStateTracker validation at encoding time 2021-01-28 14:44:15 +00:00
RenderBundleEncoder.h dawn_native: Do attachment state validation at encoding time. 2021-01-27 17:20:16 +00:00
RenderEncoderBase.cpp dawn_native: Do CommandBufferStateTracker validation at encoding time 2021-01-28 14:44:15 +00:00
RenderEncoderBase.h dawn_native: Do attachment state validation at encoding time. 2021-01-27 17:20:16 +00:00
RenderPassEncoder.cpp dawn_native: Do CommandBufferStateTracker validation at encoding time 2021-01-28 14:44:15 +00:00
RenderPassEncoder.h dawn_native: Do attachment state validation at encoding time. 2021-01-27 17:20:16 +00:00
RenderPipeline.cpp Lower the maxVertexBuffer limit to 8. 2021-02-10 19:47:13 +00:00
RenderPipeline.h Pipeline caching: refactor object hashing 2020-12-03 18:42:13 +00:00
ResourceHeap.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h Add another missing #include. 2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h Residency 2: Create a d3d12::Heap During Direct Allocations 2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
RingBufferAllocator.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
Sampler.cpp Invalidate sampler with maxAnisotropy = 0 2020-12-30 19:47:33 +00:00
Sampler.h Add maxAnisotropy to GPUSamplerDescriptor 2020-12-24 03:11:17 +00:00
ShaderModule.cpp Simplify tint API usage 2021-02-02 15:38:39 +00:00
ShaderModule.h GCC: fix name clash cause of multiple BindingInfo definitions 2021-01-29 14:42:54 +00:00
SpirvUtils.cpp Update BindingInfo to reflect new BindGroupLayoutEntry structure 2020-12-21 20:14:26 +00:00
SpirvUtils.h Update BindingInfo to reflect new BindGroupLayoutEntry structure 2020-12-21 20:14:26 +00:00
StagingBuffer.cpp Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
StagingBuffer.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
Subresource.cpp D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
Subresource.h D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
SubresourceStorage.h Use SubresourceStorage to track per-subresource state. 2021-01-21 11:07:44 +00:00
Surface.cpp Make Surface reference its attached SwapChain 2020-10-27 11:31:26 +00:00
Surface.h Make Surface reference its attached SwapChain 2020-10-27 11:31:26 +00:00
Surface_metal.mm Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
SwapChain.cpp Add more constants for max texture sizes 2021-01-11 18:04:12 +00:00
SwapChain.h Make Surface reference its attached SwapChain 2020-10-27 11:31:26 +00:00
Texture.cpp D3D12: Support per plane views with NV12 textures 2021-02-05 20:11:24 +00:00
Texture.h Vulkan: Fix texture barriers for readonly storage. 2021-01-20 19:39:28 +00:00
ToBackend.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Toggles.cpp Implement a toggle to disable sample variables. 2021-02-10 02:28:17 +00:00
Toggles.h Implement a toggle to disable sample variables. 2021-02-10 02:28:17 +00:00
dawn_platform.h Vulkan: Fix texture barriers for readonly storage. 2021-01-20 19:39:28 +00:00