This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.
Bug: dawn:22
Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
And standardizes dawn_standalone to be the first condition.
Bug: tint:261
Change-Id: I1bd74becd03776b1d7cdd74a4972378b7d951057
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is to follow the changes in the upstream WebGPU spec.
Bug: dawn:22
Change-Id: I192c5ffe6008ac13ce466e712dd98528938b5e63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43881
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This allows us to enable white_box tests that use Tint. It
fixes linking with symbols from both dawn_native statically
and dynamically.
Bug: dawn:696
Change-Id: I6a002ae5ec55a27b6bf7329c9ba301ce8014d521
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Calling Texture::DestroyImpl will cause a crash when passing a
nullptr D3D12 resource to the Present method of
ID3D12SharingContract.
Protect against crashes by checking whether the allocation we're
destroying is valid before proceeding.
Change-Id: Ifb68c1f85383db5027006cf435f43c84d1a463d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Bug: dawn:447 dawn:667
Change-Id: I66d5a33febeee6a5ea4efd7c4e97461accce22ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Caught by the bots running SwiftShader
BUG=tint:516
Change-Id: I4e93c2f73cf48242b49c8aea1f5f29a21ac6b8e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43600
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
CopyTextureForBrowserTests will cover incoming color format conversion
cases. While it is OK for |unorm| formats to compare their pixel values
on the CPU side, we cannot do such comparisons for the |float| formats
because we may meet the precision issues when comparing a value
generated at the CPU side to the one from the GPU side.
Refactor this test suites by using compute shader and do bit-by-bit
comparison from source texture and destination texture.
BUG=dawn:465
Change-Id: I979fcf1a1d96bbe9f8a4cf2f1a305d488e88b257
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36140
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch uses RecordCopyBufferToTextureFromTextureCopySplit() to
record the D3D12 commands in Texture::ClearTexture() so that we can
remove some redundant code in that function.
BUG=dawn:145, dawn:693
Change-Id: Ifd0ba319c335fdf13e60bf748163451d71dad962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42760
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Replaces use of EXPECT_EQ with ASSERT_EQ and allows
ASSERT_EQ to propagate to caller so the test returns
early.
BUG=dawn:625
Change-Id: I6c12aad201f1821fa8c7c1f9a9b735910049cdcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42940
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
The level-less variants have been removed from the WGSL spec, so will
be removed from Tint soon.
BUG=tint:516
Change-Id: Ic09ffadc2902ca9cdb3198b91f8ad694887258d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42704
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
f4cd17472a..0e11e49d19
$ git log f4cd17472..0e11e49d1 --date=short --no-merges --format='%ad %ae %s'
2021-03-01 angle-autoroll Roll SwiftShader from 349abccec8f7 to 106e01583a3a (2 revisions)
2021-03-01 angle-autoroll Roll Chromium from 61aec087e2f8 to 2a5fa9108962 (430 revisions)
2021-01-25 cnorthrop Capture/Replay: Support CaptureGetQueryObject
2021-02-27 ynovikov Fix Ozone backend build flags.
2021-02-26 ynovikov Add EGL_WINDOW_BIT to all Ozone configs' EGL_SURFACE_TYPE
2021-02-25 m.maiya Vulkan: Avoid using assign with BitSets
2021-01-29 shrekshao Reland "Workaround for Mac Intel drawArraysInstanced with first > 0"
2021-02-25 syoussefi Vulkan: Move SPIR-V validation function to common/
2021-02-25 m.maiya Vulkan: Check texture type before calling into feedbackloop check
2021-02-24 m.maiya Vulkan: No need to unmap buffer when adding to mInFlightBuffers
2021-02-25 stha09 GCC: add missing static constexpr member definition
2021-02-24 senorblanco Check that pixel store params are 0 for fastUnpack path on D3D.
2021-02-25 cnorthrop Capture/Replay: Add CubeMapArray support
2021-02-26 ynovikov Skip 3 SimpleStateChangeTestES31
2021-02-24 lubosz.sarnecki gles_ext_params: Implement CaptureGetTexLevelParameterivANGLE.
2021-02-17 ddavenport Query revision id for GPU devices
2021-02-24 lubosz.sarnecki gl_angle_ext: Add param groups to glGetTexLevelParameterivANGLE.
2021-02-26 angle-autoroll Roll vulkan-deps from 55434360b05d to 3ca55e802f5b (6 revisions)
2021-02-26 angle-autoroll Roll SwiftShader from 22186f076bf3 to 349abccec8f7 (6 revisions)
2021-02-26 angle-autoroll Roll Chromium from b90646417bd3 to 61aec087e2f8 (994 revisions)
2021-02-25 lubosz.sarnecki gl.xml: Annotate glDiscardFramebufferEXT with param groups.
2021-02-19 syoussefi Vulkan: Generate xfb support code in SPIR-V for emulation path
2021-02-22 ianelliott Vulkan: Add GPU memory report and analysis documentation
2021-02-24 ynovikov Cleanup EGLMakeCurrentPerfTest instantiation
2021-02-25 ynovikov Suppress 1 VulkanExternalImageTest on Linux AMD Vulkan
2021-02-25 lubosz.sarnecki gen_vk_internal_shaders: Don't include full path on Python 3.4+.
2021-02-24 m.maiya Vulkan: Handle vertex count and primitive mode error cases in TS
2021-02-24 m.maiya Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
2021-02-23 syoussefi Vulkan: Fix missing visibility barrier for glReadPixels
2021-02-23 syoussefi Vulkan: Fix PBO read pixels with unaligned output pitch
2021-02-18 syoussefi Vulkan: Optimize glMemoryBarrier more
2021-02-23 cnorthrop Capture/Replay: Fix compressed texture level caching
2021-02-23 cnorthrop Docs: Update ANGLE trace creation steps
2021-02-20 amy.liu Fix crash of MultithreadingTest end2end tests.
2021-02-19 jmadill Stubs for OpenCL entry points.
2021-02-11 lubosz.sarnecki Remove redundant (c) from license headers.
2021-02-24 angle-autoroll Roll vulkan-deps from ca177df9b948 to 55434360b05d (16 revisions)
2021-02-24 angle-autoroll Roll Chromium from d163fd7c6905 to b90646417bd3 (481 revisions)
2021-02-18 syoussefi Add a test for sample after deferred clear
2021-02-17 syoussefi Vulkan: Don't break the render pass on dispatch calls
2021-02-18 syoussefi Remove incorrect memory barrier tests
2021-02-11 lubosz.sarnecki Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS
2021-02-23 angle-autoroll Roll VK-GL-CTS from 1a524349f06b to 9cdde06fb38a (1 revision)
2021-02-22 syoussefi Assert valid when using SPIR-V ids
2021-02-12 lubosz.sarnecki capture_replay_tests: Fix repository path retrieval.
2021-02-11 lubosz.sarnecki Generators: Use fixed year in license headers.
2021-02-22 ynovikov Remove old Win x64 bots from CQ
2021-02-19 jmadill Clean up entry point generation script.
2021-02-23 angle-autoroll Roll SwiftShader from d85a7a27b272 to 22186f076bf3 (4 revisions)
2021-02-23 angle-autoroll Roll VK-GL-CTS from a075fac2c633 to 1a524349f06b (4 revisions)
(...)
2021-01-14 jmadill Revert "Vulkan: Prefer host cached memory for Buffers"
2021-01-12 natsu Update roll AOSP scripts to reflect vulkan-deps subdirectory
2021-01-12 timvp Fix call to getImageFormatFeatureBits() in SurfaceVk.cpp
2021-01-14 angle-autoroll Roll SwiftShader from 3549479dc4cc to 5255c465bbba (6 revisions)
2021-01-14 angle-autoroll Roll vulkan-deps from 50bcbaad4cbf to 5869a809d551 (4 revisions)
2021-01-14 angle-autoroll Roll Chromium from 451c64aaec04 to fabc0b0b129a (518 revisions)
2020-08-06 sunnyps Support importing NV12/P010/P016 D3D textures as EGLImage
2021-01-13 ynovikov Don't build angle_end2end_tests_mac_sources on iOS
2021-01-11 m.maiya Allow attributes and uniforms to have the same name
2021-01-13 jmadill infra: Fix win-trace-rel bot typo.
2020-12-30 jmadill Program: Support multiple varying packings.
2021-01-12 cnorthrop Capture/Replay: Add DrawBuffer state to MEC
2021-01-12 jmadill Test Runner: Add a slow tests list.
2021-01-12 jmadill Remove Sleep() from PrimitivesWrittenAndGenerated test.
2021-01-13 jmadill infra: Fixes for config.
2021-01-13 jwata Use CAS in scripts/trigger.py
2021-01-12 jmadill Add configuration for trace test bots.
2021-01-13 angle-autoroll Roll vulkan-deps from e59ae1af7571 to 50bcbaad4cbf (7 revisions)
2021-01-13 angle-autoroll Roll Chromium from 2a7e78c75a37 to 451c64aaec04 (494 revisions)
2021-01-12 cnorthrop State: Provide reference to image unit binding vector
2021-01-12 jmadill Vulkan: Add YUV G8_B8_R8_3PLANE_420_UNORM format.
2020-12-02 cnorthrop Allow GL_OES_shader_image_atomic when non-conformant
2021-01-11 jmadill Vulkan: Index mandatory support table by ANGLE format.
2021-01-12 syoussefi Vulkan: Increment buffer view serials only when used
2021-01-11 syoussefi Vulkan: Notify ContextVk when UtilsVk binds compute pipelines
2021-01-12 angle-autoroll Roll SwiftShader from 348ba200aa29 to 3549479dc4cc (3 revisions)
2020-06-25 jonahr GL: Clean up Display code related to multithreading
2021-01-12 syoussefi Reland "Use is_apple instead of is_mac and is_ios everywhere"
2021-01-12 angle-autoroll Roll Chromium from 734de1a6b288 to 2a7e78c75a37 (67 revisions)
2021-01-12 angle-autoroll Roll Chromium from 193bb22c8c9d to 734de1a6b288 (311 revisions)
2021-01-08 natsu Default roll_aosp.sh to copy artifacts to vendor partition
2021-01-08 jmadill Vulkan: Use angle::FormatID instead of VkFormat.
2021-01-11 stha09 libstdc++: fix incomplete type for FramebufferCache
2020-11-04 vantablack Reland "Created test and fixed texture storage bug in d3d11"
2021-01-07 lfy Vulkan: Prefer host cached memory for Buffers
2021-01-11 ynovikov Fix iOS build
2021-01-11 ynovikov Enable building angle_white_box_tests on Fuchsia
2021-01-08 ianelliott dEQP: Avoid undefined right-shift behavior for GLhalf
2021-01-11 jmadill Remove obsolete build flag.
2021-01-11 angle-autoroll Roll Chromium from 29d2d6a2d436 to 193bb22c8c9d (106 revisions)
2021-01-11 angle-autoroll Roll vulkan-deps from e395b66ed41c to e59ae1af7571 (5 revisions)
2021-01-11 angle-autoroll Roll SwiftShader from 937395c1ed5d to 348ba200aa29 (6 revisions)
2021-01-11 angle-autoroll Roll Chromium from 28ecef438c2c to 29d2d6a2d436 (82 revisions)
2021-01-09 ynovikov Roll chromium_revision 1e679b773d..28ecef438c (841389:841845)
2021-01-08 syoussefi Revert "Use is_apple instead of is_mac and is_ios everywhere"
2020-12-30 timvp Tests: Add Saint Seiya Awakening: Knights of the Zodiac trace
2021-01-07 syoussefi Vulkan: Add a perf test for pre-rotation code injection
2021-01-08 syoussefi Fix translator fuzzer
2021-01-06 timvp Tests: Add World War Doh trace
2021-01-08 jmadill Add OWNERS info for Vulkan test utils.
Created with:
roll-dep third_party/angle
Bug: dawn:447
Change-Id: I3653ae78cad4503d29cecad9a8c8184ef4eb25a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43420
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds a regression test to dawn_end2end_tests for an
Intel D3D12 driver bug about the T2T copies with specific texture
formats when the source mipmap level is greater than 0.
This patch also does several clean-ups in CopyTests.cpp to support
testing arbitrary texture formats:
1. Initialize the source textures with device.WriteTexture().
2. Set default values for TextureSpec.copyLevel (0),
TextureSpec.levelCount (1) and TextureSpec.copyOrigin ({0, 0, 0}).
3. Add TextureSpec.format and set the default value for it (RGBA8Unorm).
4. Support initializing and comparing the texture data with arbitrary
texture format instead of RGBA8Unorm only in CopyTests_T2T.
5. Check all the texels in the related destination texture subresources
instead of only the copied texels.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ib32aac57dc7bdc9a4c2edc96093afa945aa08a5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This change allows multiple Dawn textures to be created from the same
D3D11 resource. This avoids re-opening the shared handle by caching the
D3D12 resource outside of the Dawn texture.
Re-opening the handle costs 5-10% of CPU cycles per frame, which far
exceeded syncronization costs.
In a future change, WrapSharedHandle will be depreciated.
BUG=dawn:625
Change-Id: If0d2dc9b7445ec3ae718bc5305164db88057c4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42140
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
tint::transform::Transform::Output::diagnostics is deprecated.
Diagnostics are now all in the Output::program.
Use the VertexPulling(const Config&) constructor instead of the setters. These are deprecated.
Change-Id: Icefb84719d4915550c1e554e6d0c6e06ebb05f5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42266
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Although VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccess is a subset
of VkPhysicalDeviceVulkan11Features::uniformAndStorageBuffer16BitAccess, when
the SPIR-V Capability (StorageBuffer16BitAccess) was declared, we must enable
the VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccess feature
according to the requirements of the spec.
BUG=dawn:675
Change-Id: I99f9eb4c5f2fd6c6565a51063817efb8bc88216f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.
Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Async functions should fail by rejecting the callback instead of
generating a device error. This fixes a leak in the wire where
the allocation for the callback was never delete since it was
never called.
Fixed: chromium:1181627
Change-Id: I840073c1d1b5f1401aa8ed29d3c8f0e1e4fefd35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Currently on D3D12 backend a device lost will occur when we do a T2T
copy under the following situations:
1. with Depth32Float
2. only copy one row
3. bufferCopyOffset == 256
This is because in current implementation it is possible for us to do
a copy with D3D12_SUBRESOURCE_FOOTPRINT.Depth > 1, which is not allowed
with DXGI_FORMAT_D32_FLOAT because this format is not supported to be
used as 3D textures.
This patch adds a regression test for this bug and we will fix it
later.
BUG=dawn:693
TEST=dawn_end2end_tests
Change-Id: Ib6fe70988b5b217d5f14d3f32999b3841e5d23b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42600
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence
is deprecated since all other fence-related calls require a fence to
work.
Also ports a number of uses of fences in test harness to use
Queue::OnSubmittedWorkDone instead.
Bug: chromium:1177476
Change-Id: I479415f72b08158a3484013e00db8facd11e6f33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Bug: none
Change-Id: Ic437dc7656613d9a8088dd51f1ed0713f1992415
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42720
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:680
Change-Id: I6d57280ab11381649deef51ee7babf5ca73f359b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42340
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This is using the Tint -> SPIRV-Cross path, but Tint supports
the SPIR-V part now, so it works correctly in Dawn's tests.
Bug: tint:400
Change-Id: I6efd9447a9b454fb866467d65fda9350ec772f18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This works for the SPIR-V tint backend.
Other backends need to be enabled seperately.
Bug: tint:463
Bug: dawn:571
Change-Id: I4c937eec381a05609b267d36d202844758b13547
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42641
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
It was being taken from the pre-transformed program, not the post-transformed program.
If we did get a transform error, the string would be empty.
Also change the signature of RunTransforms() to take a Transform* instead of a Manager*. There's nothing special about Manager anymore - it is just a transform that acts as a group of other transforms.
Change-Id: I4ea6cb022b5967b3c6b8c628517727dc3da3be8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42640
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This is the replacement for Fence in the single-queue WebGPU world. To
keep this CL focused, it doesn't deprecate the fences yet.
Bug: chromium:1177476
Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds dawn_native::ResetDeviceInternal, which allows us to destroy and
create a new ID3D12Device. The device should be reset after every test
when GPU-based validation is enabled in order to prevent GBV objects
from using a significant amount of memory over time.
Bug: dawn:623
Change-Id: I654d093d993ab0198c6c240bd0f3f843d2762680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41340
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This reverts commit 9fdbb74072.
Reason for revert: The SPIRV-Cross GN files have a bug which is fixed upstream, but Skia is on an old version of SPIRV-Cross so they don't have the fix. So, the build fails when rolling Dawn into Skia complaining about unknown `-fno-exceptions` on the windows bots. Need Skia to either move to vulkan-deps, or roll their spirv-cross forward before this can re-land.
Original change's description:
> Use upstream SPIRV-Cross GN files.
>
> Previously spirv-cross didn't have its own sources files but this
> changed recently so we should use them. This will ultimately allow
> sharing targets between multiple components in Chromium.
>
> Bug: chromium:1179277
> Change-Id: Ib4bb1884b9ba9c4c3804e96d8adbb8905c60c9a3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41725
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:1179277
Change-Id: If1003bafa7b35f502c08b2dab91dd3d416aab077
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42420
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
As was done for DawnTest, we should set ANGLE's default backend to
SwiftShader for the examples as well.
Bug: dawn:691
Change-Id: I6ced2ffbeed48a555e74a9373c52cbf9e1e3c708
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42301
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The new tint::transform::[Spirv,Hlsl,Msl] transforms sanitize the tint::Program for the given backend.
The tint::transform::Spirv transform handles edge cases for sample masks (crbug.com/tint/372). We can now enable these tests.
Rework dawn_native::[opengl,vulkan]::ShaderModule::Initialize() so that transforms are applied *before* calling ShaderModuleBase::InitializeBase(). This is done as InitializeBase() wants to validate the SPIR-V, which requires the pre-processing of tint::transform::Spirv.
InitializeBase() also performs shader reflection which needs to be performed on the post-transformed program for the information to be correct.
Bug: tint:372
Change-Id: I4c96ce89b6ae286972549d8c7efe59e77c469063
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>