Commit Graph

17 Commits

Author SHA1 Message Date
Austin Eng 8a488c1574 Implement RenderBundle in the frontend
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.

Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 22:12:54 +00:00
Austin Eng fde94905fe Factor EncodingContext out of CommandEncoderBase.
This patch factors the CommandAllocator, CommandIterator, and error
handling out of CommandEncoderBase so it can later be used by the
RenderBundleEncoder.

Bug: dawn:154
Change-Id: Ia4f8c3ce7f432f0887b619bd8090aa9bec7330fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-07-24 18:15:24 +00:00
Austin Eng 69f1db7248 Add RenderEncoderBase to match WebGPU class hierarchy.
This is needed so that RenderBundleEncoder and RenderPassEncoder can
share code. This patch also moves EndPass out of ProgrammablePassEncoder
and into both RenderPassEncoder and ComputePassEncoder. Render bundles
do not have EndPass.

Bug: dawn:154
Change-Id: Ib7126b2ba718b0b93e3d6f15c429ac910c0d5d31
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9180
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-20 01:34:56 +00:00
Yunchao He 050ab49a23 Implement RenderPassEncoder::SetViewport - front end
This patch implements RenderPassEncoder::SetViewport. It also adds
validation code, and validation tests as well.

BUG=dawn:53
TEST=dawn_unittests

Change-Id: Idc27f4098761a57fc10e53be82bd3c4b35b53cb4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8542
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-04 15:30:59 +00:00
Idan Raiter 05f7ad5ac8 Reland "dawn_native: Indirect draw/dispatch"
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-06-10 20:56:27 +00:00
Austin Eng 39b8ddfbd9 Revert "dawn_native: Indirect draw/dispatch"
This reverts commit 7eb6be186b.

Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358

Bug: chromium:972358

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-10 17:15:27 +00:00
Idan Raiter 7eb6be186b dawn_native: Indirect draw/dispatch
Adds indirect draw and dispatch for all backends (without validation).

Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.

Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 17:32:37 +00:00
Rafael Cintron f54bb68f47 Improve usage of static_casts over reinterpret_casts
Static_casts are prefered over reinterpret_casts for better type
safety

Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-03 00:58:27 +00:00
Yunchao He 0c227e21d1 baseVertex in drawIndexed() should be int32, not uint32
baseVertex in drawIndexed() is int32 in web idl. But it is uint32 in Dawn
project. I also checked the native Graphics API sets. baseVertex is int32
on all native APIs (D3D12, Vulkan, Metal). So this feature in web idl is
definitely correct.

This small change makes dawn match web idl for this feature. And it also
adds a couple of tests to cover negative baseVertex.

BUG=dawn:135
TEST=dawn_end2end_tests

Change-Id: I642c96faed9103c8392979f3714527ed0aac4089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-04-12 07:58:44 +00:00
Austin Eng cf52d711fb Change buffer-related sizes/offsets to be uint64_t
Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-05 20:51:29 +00:00
Jiawei Shao b47470daa7 Return an error ComputePassEncoder when error occurs in BeginComputePass
This patch is a follow-up of the descriptorization of render pass
descriptor. In this patch we changes the return value of
BeginComputePass from nullptr to an error compute pass encoder when
there is any error in BeginComputePass() to keep it consistent with what
we do in BeginRenderPass().

This patch also provides functions to create error render/compute pass
encoders. With this patch we can create a pass encoder in error by
specifying ErrorTag in the constructor, which is more staightforward
and human readable than the current implementation.

BUG=dawn:6

Change-Id: I1899ae65804f8cecd3079dc313e7e18acb88e37c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5140
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-05 01:02:47 +00:00
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00
Corentin Wallez 00976d0db1 Make setBlendColor take in a Color instead of 4 floats
BUG=

Change-Id: Ic70d5b664c0ea64c038129cdb83f4ba05fb61830
Reviewed-on: https://dawn-review.googlesource.com/c/4341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-05 12:13:10 +00:00
Yan, Shaobo 300eec0f82 Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change
the name to SetPipeline.

This patch just rename these two APIs

BUG=dawn:52

Change-Id: I2545c94158ebd051027a018650bf760a25845d73
Reviewed-on: https://dawn-review.googlesource.com/c/3480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2018-12-21 10:40:26 +00:00
Jiawei Shao ff9562f792 Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan
This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.

BUG=dawn:51
TEST=dawn_end2end_tests

Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-13 01:05:26 +00:00
Jiawei Shao c789b84d8d Rename draw commands to match WebGPU IDL
BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-12-10 05:20:19 +00:00
Corentin Wallez 82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00