626 Commits

Author SHA1 Message Date
Austin Eng
7b3cc35cb6 D3D12/Vulkan: Insert storage buffer barriers between compute pass dipatches
This patch extends the BindGroupTracker in the D3D12 and Vulkan backends to
track bound storage buffers. We insert barriers between dispatches to properly
synchronize writes to storage buffers.

Bug: dawn:236
Change-Id: Iab3f964c345b64755557ab206e05a2ff7b0a3a1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-22 17:28:20 +00:00
Corentin Wallez
96496828a0 Split the libdawn target in components with a single purpose.
The functionality of the dawn_headers and libdawn targets are split into
the following targets:

 - dawn_headers: the new version only exposes the "dawn.h" C API and no
   longer includes the C++ API.
 - dawncpp: the header and implementation of the C++ API that wraps the
   C API. This is unbundled from the rest so the C++ API can be used
   with libdawn_proc or other libraries implementing the C API.
 - libdawn_proc: A DawnProcTable-backend implementation of the C API.

This is needed because in follow-up commit there will be three libraries
implementing the C API: libdawn_proc that trampolines where we want, and
libdawn_native/wire that don't have trampolines for better perf.

BUG=dawn:22

Change-Id: I5d941f0d98e5a4b633e14d67eb5269f7924f0647
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-15 11:44:38 +00:00
Yizhou Jiang
1093c4de2c Add a toggle to turn off vsync in Dawn
This commit add a toggle to turn off vsync in Dawn.
When turn off vsync, choose vulkan present mode VK_PRESENT_MODE_IMMEDIATE_KHR
if the mode is available on the system, but if the mode isn't supported,
choose default mode VK_PRESENT_MODE_FIFO_KHR.

BUG=dawn:237

Change-Id: If400262b67cc8051422745e3bed737431183c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
2019-10-15 07:43:05 +00:00
Corentin Wallez
d285525d4a Make the offset of SetIndexBuffer default to 0
BUG=dawn:22

Change-Id: Icc4f03c3f49b610ef5f620b4c26a6ae24ed6c774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12040
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-10 17:21:48 +00:00
François Beaufort
bed0fdf7ad Allow Bind Group Layout Binding visibility to be None
According to https://github.com/gpuweb/gpuweb/issues/405, None is a
valid value for GPUBindGroupLayoutBinding visibility to be passed in.

Bug: dawn:22
Change-Id: I7b30b7ab8ed6824718573fa25fad5d509846db55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-10-10 09:08:29 +00:00
François Beaufort
91b2142ee4 Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-10 07:29:58 +00:00
Corentin Wallez
70c8c10571 Make the dynamicOffsets optional in SetBindGroup.
BUG=dawn:22

Change-Id: I9d032d9be16a483046edc6055b86e61ae08118e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12023
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-09 16:08:42 +00:00
François Beaufort
c932f33093 Attribute offset needs to be multiple of 4 bytes
Metal requires offset to be 4 bytes aligned. This CL makes sure a
validation error is fired when offset is not a multiple of 4.

See https://developer.apple.com/documentation/metal/mtlvertexattributedescriptor/1515785-offset

Bug: dawn:22
Change-Id: I8be26fc1851e3aea7cfdbd5c92dfb4169fdaed5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11902
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-09 06:12:10 +00:00
Austin Eng
dc9f1e6806 Add validation tests for WebGPU bind group "persistence"
A draw should be valid if the currently set bind groups match the
current pipeline layout, irrespective of changes in pipeline layout.
This is different from the descriptor set inheritance in Vulkan which
Dawn used to follow.

Bug: dawn:201
Change-Id: I1181ba80614ae40d665094f4ea742804565f6ed3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11641
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-02 06:27:58 +00:00
Jiawei Shao
64f4dd7127 Add check between color state format and fragment shader output
This patch adds the validation on the compatibility between the format
of the color states and the fragment shader output when we create a
render pipeline state object as is required in Vulkan (Vulkan SPEC
Chapter 14.3 "Fragment Output Interface"):
"if the type of the values written by the fragment shader do not match
the format of the corresponding color attachment, the resulting values
are undefined for those components".

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I3a72baa11999bd07c69050c42b094720ef4708b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11461
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-09-26 00:12:41 +00:00
Natasha Lee
cf0e9d93f1 Add StoreOp::Clear
When storeOp is clear, texture subresource is set as not initialized

Bug: dawn:145
Change-Id: I364d7239a7ebdb9d5a28a4af559f3212be7ef15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 13:08:28 +00:00
Jiawei Shao
05be0ff348 Validate fragment output location doesn't exceed kMaxColorAttachments
This patch adds the validation on the fragment shader output location to
ensure it will never exceed kMaxColorAttachments.

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I4ac4463fd3dfb3c2e9ffecb370f9d9d59393c26d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11580
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 01:21:28 +00:00
Corentin Wallez
c81a717379 Remove indirection for colorStates
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 23:22:27 +00:00
Corentin Wallez
b8dbada76d Make ComboRenderPipelineDescriptor non copyable.
This causes subtle bugs in tests when pointers in combo render pipeline
descriptors point at other combo render pipeline descriptors.

BUG=dawn:22

Change-Id: I5234df26895986fd1d7a9b4e835598177581803a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11340
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 23:15:47 +00:00
Corentin Wallez
a838c7d497 Remove indirection for colorAttachments
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: I1371cda1b7666de8eb8283fa7e5da935d17e1d52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-20 22:59:47 +00:00
Austin Eng
be990077f4 Support ErrorScopes for asynchronous GPU execution
This changes updates ErrorScopes so that scopes enclosing a
Queue::Submit or Queue::Signal resolve their callbacks asynchronously
after GPU execution is complete.

Bug: dawn:153
Change-Id: I0e0b8a9f19f3f29d1b6a3683938154b87f190a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10701
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-17 18:24:07 +00:00
Yunchao He
bb3c895619 Fix a typo in viewport validation test
BUG=dawn:53

Change-Id: I793373fa6e1fb167d5a8fe0a064c57ddf2ceedba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11281
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-17 18:01:09 +00:00
Austin Eng
f35dcfe60a Implement ErrorScopes for synchronous errors
This patch implements Push/PopErrorScope except for asynchronous
or GPU commands. These commands, such as Queue::Submit will need
to hold onto the ErrorScope until GPU execution is complete.

Bug: dawn:153
Change-Id: I2d340b8b391d117a59497f35690993a9cd7503e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-10 23:19:11 +00:00
Corentin Wallez
86e74e0dc1 Implement BGLBinding::textureDimension
In WebGPU the BGLBinding needs to know the texture dimension for
compatibility reasons between the texture views passed and the
pipelines.

This adds the member and implements the restriction.

BUG=dawn:22

Change-Id: I95204de1cd621c936994739e840c76351fea9035
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-10 08:58:28 +00:00
Corentin Wallez
dbe74bc4a2 Add TextureViewDescriptor.aspect.
This is to match the WebGPU IDL, but currently that member defaults and
must be set to "all".

BUG=dawn:22

Change-Id: I5f4d160163cb45e0ef043853518fe91b47b00d0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-10 08:30:43 +00:00
Corentin Wallez
b8ea84cbb8 Implement debug markers and groups for CommandEncoder
BUG=dawn:22

Change-Id: I1fc6ac3dec936268a043753169ed1d4a405881bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10962
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-10 08:20:40 +00:00
Corentin Wallez
a900ccebcf Remove indirection for computeStage
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: I0904297bb4411b12f9d99e8457d32613058ef9b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-05 09:41:17 +00:00
Corentin Wallez
a560104617 Match WebGPU's TextureViewDescriptor.dimension defaults.
This matches the choice made in https://github.com/gpuweb/gpuweb/pull/424

BUG=dawn:214

Change-Id: I9913f2c9c2f40b1ccc40c51cf79f50c171a48b3d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-05 09:35:57 +00:00
Corentin Wallez
c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
Corentin Wallez
d55bd7ad94 Make TextureFormat/ViewDimension::None Undefined and value 0.
This matches the conclusion the changes in the webgpu-header pull
request where we discussed these values:
https://github.com/webgpu-native/webgpu-headers/pull/5

BUG=dawn:22
Bug=dawn:214

Change-Id: I7e9168c2b5e09dcb4c1882725a5cc0580a73d853
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:12:32 +00:00
François Beaufort
13c472e196 Make vertex input descriptor optional
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/378,
vertexInput descriptor from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22

Change-Id: I5d2500a758f44b7a7db2d2c23b359f1012221227
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10640
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-29 15:56:31 +00:00
Yan, Shaobo
b58435c6f9 Vertex buffer stride size needs to be a multiple of 4 bytes
Metal requests that stride size of vertex buffer needs to be a multiple of 4 bytes. Dawn
should also follow the restriction.

BUG=dawn:130

Change-Id: I92eb67e944ab170a5dac5305c930bae507cb034d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10621
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-29 08:20:02 +00:00
Kai Ninomiya
f0b17d00b9 Use TextureFormat::None for RenderBundleEncoder and AttachmentState
Bug: dawn:214
Change-Id: Ia9432582b0a5627c00d46ebcfa63ebf1ba246651
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 22:19:16 +00:00
Austin Eng
45ea7e66bf Rename SetErrorCallback to SetUncapturedErrorCallback
This is to better match the naming of the uncapturederror event
in WebGPU.

Bug: dawn:153
Change-Id: Ic2bc1f46bf3d1f0d14cbd5cb8ea6e54d1679f987
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10542
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 21:43:56 +00:00
Austin Eng
cb0cb658d4 Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
This same callback will be used for push/pop error scope.

Bug: dawn:153
Change-Id: I2771539e13f8a4e6a59f13c8082689d25ba44905
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-27 21:41:56 +00:00
Kai Ninomiya
4078ed8b62 Remove Texture::createDefaultView
https://github.com/gpuweb/gpuweb/pull/389

Bug: dawn:214
Change-Id: I86b8c46c71c3e5b9622ab3656124b312d3e85a7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10420
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 17:56:23 +00:00
Corentin Wallez
b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Corentin Wallez
9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Kai Ninomiya
93196db8ef Implement new defaults for Texture::CreateView
https://github.com/gpuweb/gpuweb/pull/389 except for removing createDefaultView
https://github.com/gpuweb/gpuweb/pull/407

This will need to slightly change again when
https://github.com/gpuweb/gpuweb/pull/424 lands.

Bug: dawn:214
Change-Id: Id904b55cea6d77fcf7d971bd743468c7d82a9aa8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-26 22:51:19 +00:00
Austin Eng
3f21e11e24 Fix RenderBundleValidationTests
These tests were consistently failing on MSVC Debug builds.

Bug: dawn:154, dawn:213
TBR: cwallez@chromium.org
Change-Id: I83a51dd3ac705ccfcc34fa6a643d499a9cbe694f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-22 19:02:06 +00:00
Corentin Wallez
f463a20291 Add BGLBinding::textureComponentType
This is a new compatibility constraint that the texture component type
must match between what's declared in the shader and the bind group.

 - Format is updated to include the component type of the format.
 - Validation and state tracking is updated to reflect the new
BGLBinding member.
 - TextureFormat tests are updated to pass with the added validation and
to remove a redundant enum definition.
 - BGLBinding::multisampled validation is added because it was next to
modified code for the BGLBinding::textureComponentType validation.
 - A redundant BGL caching test was removed.

BUG=dawn:128

Change-Id: I9c4ae92062769c3ecf74caf46f27415344dfad77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-21 12:16:33 +00:00
Corentin Wallez
87ded961ee Remove 16 bit normalized texture formats
They were removed from the WebGPU spec because they cannot be supported
everywhere, for example on recent Qualcomm chips.

BUG=dawn:128

Change-Id: I189bd1b34105f215699ddd404341bbee964c8679
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-20 20:58:01 +00:00
Austin Eng
0beb43809a Validate RenderBundle texture formats
Adds validation and unittests that render bundle color attachments are
color renderable texture formats and depth/stencil attachments are
depth/stencil texture formats.

Bug: dawn:154
Change-Id: I4d062a82b32fb38820fb3ebeb4c265306aa7af24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10261
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:49:08 +00:00
Austin Eng
d8cdcea0ee Validate the RenderBundle debug groups must be well nested
This patch also adds unittests to check the behavior.

Bug: dawn:154
Change-Id: I49f4c0ab98cd823231a701192bdb725937960833
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:48:48 +00:00
Austin Eng
8a488c1574 Implement RenderBundle in the frontend
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.

Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 22:12:54 +00:00
Corentin Wallez
ccf805046a Make Snorm formats non-renderable
They aren't guaranteed renderable in Vulkan nor core OpenGL 4.5 without
extensions. They happened to work on a lot of our CQ builders but failed
on Intel OpenGL Linux which helped understand this was an issue.

BUG=dawn:128

Change-Id: I83c4f8116c1125c3bac2f1dd6197976c9063e129
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9682
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-05 03:06:22 +00:00
Jiawei Shao
574b951188 Support BC formats as the first extension in Dawn
This patch refactors the current implementation of BC formats to treat
it as the first extension in Dawn and adds all the related tests.

Note that in Dawn all the extensions are disabled unless we enable them
when we create the device, which means the BC formats can only be used
when we enable the related extension on the creation of the device, and
the creation of the device will fail if the adapter does not support the
extension

BUG=dawn:42
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: I04d818b0218ebb3b1b7a70a4fea71779f308f85f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-02 00:06:38 +00:00
Yan, Shaobo
351ea23830 Dynamic Buffer Offset : D3D Backend
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.

The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.

The patch implements dynamic buffer offset on D3D backend using root descriptor.

Bug=dawn:55

Change-Id: Ia713a4edb3c0ab8f3bba048d7813f343e9dee166
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9040
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-31 01:29:42 +00:00
Corentin Wallez
7b57c5bb77 Check bindgroup validity first in SetBindGroup
bindgroup->GetLayout() was called before checking the bindgroup is an
error, causing an assert to fire in Debug. Adds a regression unittest.

BUG=dawn:196

Change-Id: I58e95879a7f2a7cf5c47c7b228f7e3b5bb72d8ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9560
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-30 06:49:09 +00:00
Yan, Shaobo
34f8bd8c48 Dynamic Buffer Offset : OpenGL Backend
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.

The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.

The patch implements dynamic buffer offset on OpenGL backend using glBindBufferRange and adds
validation to check whether visibility of resources are none.

Bug=dawn:55

Change-Id: I77e10a9677d1737f377301ee89e29d904c91c298
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-07-30 01:21:19 +00:00
Austin Eng
fde94905fe Factor EncodingContext out of CommandEncoderBase.
This patch factors the CommandAllocator, CommandIterator, and error
handling out of CommandEncoderBase so it can later be used by the
RenderBundleEncoder.

Bug: dawn:154
Change-Id: Ia4f8c3ce7f432f0887b619bd8090aa9bec7330fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-07-24 18:15:24 +00:00
François Beaufort
0326b8012b Use whole size of buffer if binding buffer size is UINT64_MAX
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/331,
bind groups in Dawn now use the whole size of the buffer if binding buffer
size is UINT64_MAX.

Bug: dawn:22
Change-Id: If28d905e634432755dad5c67c69eadedcee53dfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8863
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-07-17 08:54:19 +00:00
Corentin Wallez
d757c300a4 Validate usage of dynamic at the BGL level.
Previously validation of the combination of dynamic with the binding
type was only done when creating the bind group when it should have been
done when the bind group layout is created.

BUG=dawn:55

Change-Id: I976f7e052f9737929fc05908af50e6ad5ceef397
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-15 10:29:08 +00:00
Corentin Wallez
2a1d8c2b1d Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-12 17:52:22 +00:00
Corentin Wallez
002395300f Make RG11B10 non-renderable.
This also adds the extra validation needed to support non-renderable
formats, as well as tests for it

BUG=dawn:128

Change-Id: I3bc79b641aa0fd5e3358f89a87f2e457d0ecc58a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8760
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-07-11 14:57:15 +00:00