Variables declared inside a loop block were not visible to the
continuing block. Special-case the continuing block by processing it
inside the loop-body block statement, instead of afterwards.
Change-Id: I05bc906bd98b24295dc91116b9ef8d8ef02c3af3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114860
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Variables declared in for-loop initializers were not being tracked
properly across iterations as a check was wrongly determining them to
be declared inside the loop body.
Also fixes an issue where variables declared in for-loop initializers
were still considered to be in scope after loop exit.
Change-Id: I2ce3a519be45c8daba31bf00e8b2614f0bd6a2de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114364
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
When useing Bitcast to or from a class type, gcc warns even if the type
is trivially copyable. Fixed this by static_asserting that both types
are trivially copyable, and casting the pointers to std::byte*.
Change-Id: Ibb420f2dcdd35cfb187d74983fa8ab9b50d10c85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115180
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Previously this toggle was implemented only for the Metal backend, but
a need for it was identified on Android as well. This change moves the
implementation to the backend-agnostic command encoder recording so that
it works for all backends. Fundamentally it's still doing the same
thing, however: Swapping resolve targets that point at a non-zero mip
level or layer with a temporary texture and then performing a copy once
the render pass has ended.
Bug: dawn:1569
Change-Id: I292860cc74f653b2880e727d2ef3a7dfa3f10b91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Virtual methods are expensive to call, and hashes are frequently tested.
The hash must be immutable, so just calculate it once in the constructor and store it as an immutable field.
Change-Id: I9d29fb3fc074e57e7af91367768a47193baa40f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114780
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
The generator_lib.py processing of file renders would check that the
output directory doesn't exist and if needed, would create it. However
by default makedirs errors if the path already exists. This caused
issues when multiple generator_lib.py generators with the same output
dir would run in parallel in builds, because there can be a race where:
- GeneratorA: Check os.path.exists -> returns False
- GeneratorB: Check os.path.exists -> returns False
- GeneratorB: os.makedirs -> Ok
- GeneratorA: os.makedirs -> Exception, fails the build.
Instead use os.makedirs(exist_ok=True) inconditionally to remove this
racy behavior.
Bug: None
Change-Id: I5cb401a1df11a3640faeea94c15cb54236edc05a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This immediate rejection has been implemented in Native but
hasn't been yet in Wire. This commit adds the implementation
to Wire.
Also the commit changes the MapAsync callback firing timing
if pending map buffer is unmapped or destroyed. With this
commit the callback will be fired immediately Unmap or
Destroy is called to match the WebGPU spec. Currently the
callback is fired when the client receives a response from
server but it mismatches the spec.
Change-Id: Ia48d62be31912fd0384e23271e9de516f9d71d6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113607
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
The code that was ifdef'd out no longer compiled.
Change-Id: I6243cc6a3584c555505c4bee68ec02bbb96801c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113430
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
The resolver now wraps sem::Expression objects with a sem::Load object
anywhere that the load rule is invoked. sem::Expression provides an
`UnwrapLoad()` method that returns the inner expression (or
passthrough, if no load is present), which is analaguous to
Type::UnwrapRef().
The logic for alias analysis in `RegisterLoadIfNeeded` has been folded
into the new `Resolver::Load` method.
Fixed up many transforms and tests. The only difference in output is
for a single SPIR-V backend test, where some IDs have changed due to
slight re-ordering of when expressions are generated.
There may be further clean-ups possible (e.g. removing unnecessary
calls to `UnwrapRef`, and simplifying places in the SPIR-V writer or
transforms that deal with memory accesses), but these can be addressed
in future patches.
Fixed: tint:1654
Change-Id: I69adecfe9251faae46546b64d0cdc29eea26cd4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99706
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2D array texture may corrupt on some Intel devices, making out-of-bound
texture access and memory information leak. It's a critical security
issue. Intel driver team suggested the 24K extra memory approach in
order to mitigate the security issue before.
However, the texture corruption issue (and even the correctness issue)
can be worked around via allocating a few extra layers. And patches
have already been merged in Dawn, with a lot tests for verification. The
24K extra memory for each texture is actually incorrect and unnecessary.
So this patch removes relevant code in Dawn.
This patch mainly reverts some code of this patch below:
https://dawn-review.googlesource.com/c/dawn/+/96220
Bug: dawn:1507
Change-Id: Ic3239115ad4c74bdee928577ccbb20f1e35d13c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Don't use dynamic casting in hashing and equality. These should be fast, and dynamic casting is expensive.
Add type::UniqueNode for things that need de-duplicating and bin the types on construction.
Replace some use of SFINAE with constexpr.
Also fixes a build failure for x86.
Bug: oss-fuzz:54184
Change-Id: Ic1b0708394f9f5703fc179a2c31ce18bd07e196c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114760
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Without this, the next update will rebuild these expectations, without the Skip.
They appear to be flakey, preventing rolls from landing.
Change-Id: I09eacf9596fd4d984e2c6ac600076dbaeafe5347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114700
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This CL moves the CreateComposite helper into the ProgramBuilder.
Bug: tint:1718
Change-Id: I4aca7dc3d7192a7aa8b300f00529670aa9c09a27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114202
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL updaets the ir::Constant to store a constant::Value instead of the specific numbers
themselves.
Bug: tint:1718
Change-Id: I66b0a9643893b6079399daf61ee39ac5811e1eaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114362
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Change-Id: I3e2d0f4e00e10ea221c1a760775550f4a0374b3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This CL renames constant::Constant to constant::Value as it reads a bit
nicer.
Bug: tint:1718
Change-Id: I3489a271ebe229dabf98e7668bdaef4fec375534
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114361
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>