Change-Id: I456b6cc660779175afc73bbef5134fbcf4988ad3
Bug: dawn:1036
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.
This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.
Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
The IsMacOSVersionAtLeast() function is only defined on macOS, but was
being used on all Apple platforms.
Change-Id: Ie5e37fb8e408f424e55795327cca7f2a345bfdfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61120
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Buffer allocations may need padding based on backend requirements.
GetAllocatedSize returns the size of the buffer actually allocated.
This CL also updates the backends to use GetAllocatedSize for buffer
clearing and barrier operations which should operate over the
entire allocated resource.
Bug: dawn:1011
Change-Id: Ic5233214414fa090725a4f50fff70d6e178494c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60701
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Fix for crbug.com/dawn/1049, where setting a pipeline without drawing can
prevent bind groups from being applied later. This occurs because the mask
for the pipeline is being saved but not its layout, because the bind
groups are never applied. This changes to only save the mask if the bind
groups are applied (the pipeline is used in a draw or dispatch).
Bug: dawn:1049
Change-Id: I4c7ae1125d1b6a06af90aea49a9dd1e4883f4826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The D3D12 docs say it returns UINT64_MAX if the device was removed
Fixed: dawn:1051
Change-Id: Ide3731e9389bdb4a5a81c9f65aa9bcad1b049446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60961
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Labels GPU allocations by Dawn resource type so we
can debug GPU memory consumption given traces or
full memory dumps.
BUG=dawn:967
Change-Id: I7eb19b4f2f9dd4c55c9039d39ffec9f09461556f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60620
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Seems harmless, but I'm assuming it was not intentional.
Change-Id: I86875f8bbe5923435b4c02cd224197ec2dc6f3a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60924
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Some Vulkan drivers don't handle multiple entrypoints well.
In addition, SPIRV-Cross translation can be wrong for
shader modules with multiple entrypoints. Always emit a single
SPIR-V entrypoint to workaround these issues.
This allows updating CopyTextureForBrowser to use a single
shader module, and it fixes some tests with multiple
entrypoints.
Fixed: dawn:948, dawn:959, dawn:1013
Change-Id: Ie129a32a54845316d11917331937ca44fba3d347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Tests are no longer failing.
Fixed: dawn:978
Change-Id: I60f19935bf81e3249c94f0d8b8dcfd7de52e47fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements the inter-stage variable matching rules on
the interpolation attributes ('interpolation type' and
'interpolation sampling'). WebGPU SPEC requires that the interpolation
attributes must match between vertex outputs and fragment inputs with
the same location assignment within the same pipeline.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ied38d68f73868c30b0392954683963a801e3f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds support for processing texture_depth_multisampled_2d bindings
reflected from Tint, and also removes Dawn restrictions against
multisampled depth. These restrictions were originally added in
https://dawn-review.googlesource.com/c/dawn/+/30240 to validate
against using a multisampled depth texture with a
comparison sampler. This is now disallowed by the language with
distinct binding types and builtins in WGSL. Previously with
SPIR-V, we inferred Depth if the texture was used
with a comparison sampler.
Also check Vulkan limits for supported sample counts.
Bug: dawn:1021, dawn:1030
Change-Id: I7233b16c14dc80d10a851cc4e786d5b05512b57a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Execution warning is produced from D3D12 validation layers for noop
dispatches, which leads to device lost. The skip noop dispatch handling
was added to the front-end before, and moved to Metal backend due
to it gets in the way of a validation change in the follow-up CL. We
also need to add it to D3D12 backend now.
Bug: dawn:1028
Change-Id: I364f6f1e0ac79679a43c064cb402874f1e959537
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch enables VkPhysicalDeviceFeatures.sampleRateShading as is required
by the SPIR-V Capability (SampleRateShading) for the implementation of
WGSL built-in variable [[sample_index]] (gl_SampleID). Without enabling
smapleRateShading on the creation of VkDevice the Vulkan validation layer
will generate below error message:
Warning: Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ]
Object 0: handle = xxx, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 |
vkCreateShaderModule(): The SPIR-V Capability (SampleRateShading) was declared,
but none of the requirements were met to use it. The Vulkan spec states: If
pCode declares any of the capabilities listed in the SPIR-V Environment appendix,
one of the corresponding requirements must be satisfied.
BUG=tint:471, dawn:802
TEST=dawn_end2end_tests
Change-Id: Id0c91fa48dfae37b2548ee9f3922d93dfa1da5d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn currently allows sampling depth textures this way, but it is
not in the WebGPU spec, and the behavior is not guaranteed with the
Metal API.
This commit also updates the stencil sampling tests to expect
(s, s, s, s) or (s, 0, 0, 1).
Bug: dawn:1021
Change-Id: I9210a2a3ff1655747a202a51f46f38faa35c85d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This chained struct can be used for internally adding usages to
Dawn textures. It will affect how the texture is allocated, but
not affect frontend validation.
One use case for this is so that Chromium can use an internal
copyTextureToTexture command to implement copies from a WebGPU
texture-backed canvas to other Web platform primitives when the
swapchain texture was not explicitly created with CopySrc usage
in Javascript.
Usage:
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
wgpu::TextureDescriptor desc = {};
// set properties of desc.
desc.nextInChain = &internalDesc;
device.createTexture(&desc);
Fixed: dawn:1027
Change-Id: Id4d08b5588d4960d150d559aa11502c69f40a674
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58140
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Simplify the buffer clear logic, and tolerate clear twice when resolving
unavailable queries if the destination buffer is not initialized and not
fully written.
Bug: dawn:973
Change-Id: Iaaf16acfd789787cb2f3eb18cd324c60d5f720b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Now resolving unavailable queries is undefined behaviour on D3D12, it
might cause device hangs or removal. Update to just resolve available
part like Vulkan did, and clear the destination buffer to 0s for the
unavailable part.
Bug: dawn:973
Change-Id: I7cf6808d67179425b4883e8847c76daaf8444dc2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch implements the inter-stage variable matching rules on
the attributes 'location', 'base type' and 'composition type'.
In the next patch we will implement the matching rules on the
'interpoliation type' and 'interpoliation sampling'.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ic0a273e01dced301d437add83bad3d0c7d94a133
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58363
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
See https://github.com/gpuweb/gpuweb/pull/1927
Adds a typedef to make a gradual deprecation.
Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
FirstIndexOffset must happen after BindingRemapper otherwise some
invalid AST is produced after FirstIndexOffset.
This was found running a CTS test on Windows:
validation,vertex_state:vertex_shader_type_matches_attribute_format
Also adds a regression test.
Bug: dawn:1014
Change-Id: Icbe4b3adb5e5844ffc8435e0e67056c7dff23970
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
After discussion with driver team, there is no need to differentiate new
driver and legacy driver for build number, so the last 2 fields are used
consistently.
Bug: None
Change-Id: I43ac2b484f84ed209d46dd9283830930908b05ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59121
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yang Gu <yang.gu@intel.com>
This replaces multiple switches with a single indexing into a data
table, and also adds information about the VertexFormatBaseType for
later validation.
Bug: dawn:1008
Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Note that this is for direct dispatch calls only. Indirect dispatch
calls are still not validated.
Bug: dawn:1006
Change-Id: I061c15208a01dfb803923823ba4afd38667cad22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59122
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
We define hard limits on these attributes for compute stages. This
enforces them.
BUG: dawn:322
Change-Id: I9b279774e877b5d40d912cb9f812f23d61c20a42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56806
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
For Dawn/Chrome interop, Chrome OS differs from Linux as it uses the
NativePixmap-based SharedImageBacking which stores image memory as
dma-bufs as opposed to opaque FDs. Likewise, for synchronization,
Chrome OS wants to use sync obj FDs as opposed to opaque FDs for
more flexibility.
The motivating difference between sync obj FDs and their opaque
counterparts is how they are created. As their name suggests, Opaque
FDs are mostly meaningless outside of the Vulkan ecosystem and must
be created from a VkDevice. As a result, Linux’s
ExternalVkImageBacking needs the Vulkan implementation to create the
FD even when accessing the SharedImage as a GL texture [1]. On Chrome
OS, however, we don’t guarantee Vulkan outside of Dawn, so we aren’t
able to create the opaque FD directly in Chrome.
Instead, we are always able to create sync objs (e.g. via a
fence [2]) which can be imported as VkSemaphores by simply changing
VkImportSemaphoreFdInfoKHR::handleType. Similarly, we can export
signal VkSemaphores as sync objs as well by updating
VkSemaphoreGetFdInfoKHR::handleType.
This CL adds conditional support for using SYNC_FDs on Chrome OS
when importing/exporting VkSemaphores and renames
SemaphoreServiceOpaqueFD accordingly. With this, we can properly
wait on reads/writes on a GL SharedImage representation before
accessing the same memory in Dawn [3].
[1] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/external_vk_image_gl_representation.cc;l=75;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[2] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/shared_image_backing_gl_image.cc;l=681;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[3] https://chromium-review.googlesource.com/c/chromium/src/+/3042460
BUG=b:172208313
Change-Id: I5357847fea40e41d1b982054e3573d363e17530c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
--disable_workgroup_init will disable the workgroup memory zero initiailization. Useful for benchmarking.
--disable_symbol_renaming will disable tint's symbol renamer. Useful for debugging output.
Bug: tint:1003
Fixed: dawn:1016
Change-Id: I92486ef88a2c1112d9ccb40f7920947bd2011c70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58861
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This requires restructuring the logic around MTLCommandBuffer allocation
so that GetPendingCommandContext is guaranteed to never fail. Logic in
the Metal backend is now similar to the Vulkan backend: the
MTLCommandBuffer is prepared at device initialization time, or after a
submission, such that it is always valid.
A new mUsed boolean is added to CommandRecordingContext to say whether
any commands have been recording. Previously mCommandBuffer was used for
that purpose, but it is now always non-null.
Bug: dawn:801
Change-Id: I5dc6747d1e6d538054010cc50533a03a49af921a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58720
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This includes OOM as well as internal driver failures when
creating a view of an MTLTexture. This required changing the code to use
the Create-Initialize pattern used everywhere else.
Bug: dawn:801
Change-Id: Ib8a8dec74141aacfa58a55bb8201a83351b3b739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58721
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
1. Trigger all deferred callback tasks before registering a new
device-level callback function, making sure that these tasks won't be
invalided due to callback function changing;
2. Fix the end to end testsuit DeviceLostTests, setting the device lost
callback at the beginning of each test so that callback tasks created
during the test will not be triggered unexpectedly.
Bug: chromium:1223390
Bug: chromium:1223603
Bug: chromium:1228134
Change-Id: I2530e938d8fbb2920f3cc6fc78baa01c5d18ad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch adds the validation rules on the maximum inter-shader
stage variable locations. According to Vulkan SPEC, "Each effective
Location must have a value less than the number of location avaiable for
the given interface", and according to Table 18 "Shader Input and Output
Locations", the number of available vertex output locations is
maxVertexOutputComponents / 4, and the number of available fragment input
locations is maxFragmentInputComponents / 4.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: I73a66ad69c808fbd0b128abaed1ca84f19a7925d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit adds checks to (hopefully) all the remaining places in the
Metal backend where object creation can fail.
Bug: dawn:801
Change-Id: Ic27803e956beef822f94ca8449f7816ddd17c1bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58722
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Change the ShaderModuleBase::MakeError to return a Ref<ShaderModuleBase>
rather than a naked pointer. This Ref will be used and finally detached in
DeviceBase::APICreateShaderModule.
Bug: chromium:1223546
Change-Id: Ie4213f091e37fdc61c6e1f0bb742e8787bcb4eb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
There is nothing we can do when these errors happen except proceeding
with the clean shutdown of the Vulkan device by destroying all the
fences.
Bug: chromium:1230251
Change-Id: I5f14770bf71072616783afec7cf9538c9b103f23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58398
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Treat color target format with "float" capabilities as
blendable format and validate when blending is enabled.
Add helpers for checking float16 texture values.
Bug: dawn:726
Change-Id: Icf8c0182e5e9a13523970c84b5af91f395a089af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57744
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds some handling that ensures correct reflection of texture_external now
that Dawn uses Tint by default. Enables the previously written tests.
dawn: 1004
Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously Dawn was using acquireKey + 1 for the releaseKey but we
changed the code transition to requiring a specific key. We supported
both options for a time but now that Chromium uses a releaseKey, we can
remove the deprecated option.
Bug: chromium:1213977
Change-Id: Iab253673c15b83b107dcc3635ee165cfa09efeb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Losing the device makes retreiving the problematic shader source
difficult. Change compilation failures to be less severe
validation errors.
Change-Id: Ibcee9f39be66241e26cc8cfcf09c14aa7dfe2d1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58080
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This was a temporary measure to be able to roll Tint into Dawn with this
change. The macro will be removed in Tint once this lands.
Bug: tint:984
Change-Id: If599e92b16b5edd96b357ce5ee57143a2c00e22d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58365
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.
Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
TextureViewDescriptor's default values for dimension and
arrayLayerCount in Dawn are not correct according to WebGPU spec.
This change fixes these bugs.
Bug: dawn:760
Change-Id: Ic1d069838d6c0f7bb1afa1dceaf73e91bdfdb20a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
And print this to the Dawn logger.
Tests will now print any diagnostic logging calls from Dawn.
Change-Id: Idd4bf816303c182809924f9a432570def808e1b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57381
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Remove deprecated functions and change new functions to pure
virtual since they are implemented both on dawn and chromium
side.
Bug: dawn:773
Change-Id: I5adfe42ad1155276f533660b938b869c775025bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
And print the WGSL program even when !force_wgsl_step
Shaders are often built through string concatenation.
Being able to always dump this is useful.
Change-Id: I5da3866b333e8a80931c7c2837f0247e8f38213d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Conditional on whether TINT_EXPECTS_UBOS_TO_BE_MULTIPLE_OF_16 is
defined, which it will be in a future Tint CL.
Bug: tint:984
Change-Id: I191cd59fe6947c9113a8fad7dbfbf79903969b27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57960
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Buffers are padded to be at least 4 bytes. Dawn would
produce invalid barriers for buffers that were "zero"
bytes large. The size for the barrier must be either
non-zero or VK_WHOLE_SIZE. Since we always intend
to transition the entire buffer, simply use
VK_WHOLE_SIZE instead of GetSize() as the size.
Fixed: dawn:969
Change-Id: Ifed4e8f9164bafa3c44917074fcf214e72919c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57940
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
When we clear an uninitialized 3D texture, we should clear all depth
slices for each mip level. The current implementation only clears one
slice (the first slice) for each mip level. This change fixes this
bug. Dawn end2end tests of NonzeroTextureCreationTests can pass with
this fix. These tests fail on D3D12 without the fix.
This change also renames arguments for GetRTVDescriptor() for 3D
texture: change baseArrayLayer/layerCount to baseSlice/sliceCount.
Bug: dawn:547
Change-Id: Ic56f28e9e6430058c31aaa2bb21f4e42f7b7621c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Not running the renamer can produce code that fails to compile
on the backend, resulting in device lost errors.
Change-Id: I4a841a281142bb8eda1402e1ebd6a5d23b77bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57745
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
crbug.com/tint/386 has been fixed.
We don't need these work arounds any more.
Original CL by bclayton@:
https://dawn-review.googlesource.com/c/dawn/+/54641
Bug: tint:386
Fixed: dawn:943
Fixed: dawn:975
Change-Id: I1b94d1e33b023b7d9b3153094f829885a75b5a5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57743
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
3D texture implementation has already been done. It's time to remove
the UnsafeAPI toggle for it.
Bug: dawn:547
Change-Id: Ic9e0930d7906ee5274b9e412ebacb2574744b2b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This change moves function ViewDimensionToTextureDimension() to
TextureFormatUtils.h|.cpp.
This change also renames TextureFormatUtils.h|.cpp to TextureUtils.h|.cpp
because the new name makes more sense now.
Bug: dawn:547
Change-Id: I183c68d26365a6cda722be55b8ba3556c1b4c82b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57482
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The main part of this change is to add a few end2end tests, with
some renaming stuff like arrayLayerCount to sliceCount in order to
include both 2DArray and 3D textures.
The implementation is quite simple: just set UAV descriptor on D3D12.
The new tests can pass on Vulkan and Metal, which indicates the
implementation has been done on them.
The new tests fail on OpenGL and OpenGLES. I will take a look and
submit separate patch for GL and GLES.
Bug: dawn:547
Change-Id: Ic03eab6b06654c48341c935f64f4885be544985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change dawn read/write handle for buffer mapping to be created at buffer
creation time instead of at mapAsync time. Update related buffer mapping
tests and wire tests.
Bug: dawn:773
Change-Id: I7dd423c94e1bc15cfe561ea33ec9e348ddf2bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Tint now has a single-function API for code generation that
automatically runs the backend-specific sanitizer transforms. This API
allows for backend-specific configuration options such as the fixed
sample mask for MSL (and, in the future, information about which
compiler/version is being targeted), and returns any backend-specific
metadata such as whether a UBO of buffer sizes is required by the
shader.
This change prevents the post-sanitizer program from being exposed to
Dawn, which is a potential foot-gun (e.g. the Inspector is not
expected to be run after the sanitizer transforms, and Dawn is
currently doing this).
The old Generator class API will be removed from Tint shortly after
landing this change.
Bug: tint:697
Change-Id: I9b988d55514f810d3091ec6471731e6eb41dc27f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57103
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Float16 is not standardized in WGSL or implemented in Tint,
so remove support of the extension for now.
Bug: dawn:571, dawn:426
Change-Id: Ia26f0ddb07cabf6057c0d7db9ade547494d2cc6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This change adds storage binding type tests for 3D texture. It turns
out that it is working. There is no additional work to be done.
Bug: dawn:547
Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
If enabled:
* Don't enable the renamer transform. Helps with readability.
* Emit the produced WGSL when combined with --force_wgsl_step
Change-Id: I336de6e6a4eee08805eee82847bd97cd5a942306
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57040
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Enough FXC workaround have been added to tint that these tests now pass again.
Fixed: tint:904
Change-Id: I6dd355d131ab903ae579391c0bfce93979dfc4f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57041
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When SPIRV-Cross we always reflect samplers as regular samplers. A
recent change implementing proper validation broke programs using
comparison samplers in that path.
Skip that bit of validation when using SPIRV-Cross, that hack can be
removed once we use Tint unconditionally for reflection.
Also reenables some BGL-ShaderModule compatibility tests with
SPIRV-Cross to cover the "fixed" validation.
Bug: dawn:571
Bug: dawn:367
Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Removes the last remaining code paths supporting the old rowsPerImage
and bytesPerRow defaulting behavior, and updates all related tests to
strictly expect the spec-complaint behavior.
Change-Id: I022db0b142939d82e33d5989460488881e5a1ab3
Bug: dawn:520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56803
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also adds the new limits for maxComputeWorkgroupSize because there are
few systems where the .Z of that limit goes above 64.
Bug: dawn:796
Change-Id: I52e85e7b7c666da15493178e170ca82922d34017
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56082
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TimestampQueryTests.ResolveTwiceToSameBuffer fails on Intel latest
driver on Windows, because the kInternalStorageBuffer is not treated
in buffer usage when adding resource barrier.
Add missed kInternalStorageBuffer in buffer usage and remove
D3D12_RESOURCE_STATE_UNORDERED_ACCESS from QueryResolve, which will be
added by kInternalStorageBuffer.
Bug: dawn:797
Change-Id: I78607002179ba443b0db09c9c3bbc85fcc97a85b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56523
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Renames dawn_native::ComponentTypeBit to SampleTypeBit and makes
the bitmask match wgpu::TextureSampleType. wgpu::TextureComponentType
should be removed in a follow-up CL.
The Format table is augmented with float/unfilterable-float information
so that textures can be validated against the BGLEntry's
TextureSampleType.
EntryPointMetadata::ShaderBindingInfo no longer inherits BindingInfo
because the two types are diverging further. Most notably, this CL
reflects from Tint the supported SampleTypeBits for texture bindings.
This bitset is validated against the bind group layout.
Adds an isFiltering getter to SamplerBase. A filtering sampler must
not be used with a non-filtering sampler binding.
Lastly, the CL reflects sampler/texture pairs from Tint and validates
an entrypoint against the pipeline layout that a filtering sampler is
not used with an unfilterable-float texture binding.
Bug: dawn:367
Change-Id: If9f2c0d8fbad5641c2ecc30615a3c68a6ed6150a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56521
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Dereferencing a nullptr is UB by spec, even if the method called is
non-virtual and no memory access to nullptr appears to actually occur.
For example:
error: 'this' pointer cannot be null in well-defined C++ code;
comparison may be assumed to always evaluate to true
[-Werror,-Wtautological-undefined-compare]
Bug: b/179840737
Change-Id: I6385e157e9a883cdd65f5ef9be89bcc3a29324fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56720
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Tint:
* Use the new transform::VertexFormat enum names
WGSL:
* The [[set(n)]] decoration is now [[group(n)]]
* [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]]
Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Tint's vertex pulling transform supports the whole GPUVertexState so
we can enable it by default when robustness is necessary.
Adds a suppression for failing tests on Metal Intel.
Bug: dawn:805
Bug: dawn:966
Change-Id: Id7b2c6df2291671164647f65fc50c61e27de90b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56382
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The test bots now instantiate separate test suites with/without
this toggle.
Bug: dawn:571
Change-Id: Ib4e8e89ac347d0030b233d1a3b14b318aa862aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56440
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This will help check that the Vulkan devices are enough for WebGPU in
a following CL.
In addition to additional limits this CL:
- Change maxColorAttachments 4 -> 8 to match WebGPU
- Renames kMinDynamicBufferOffsetAlignment to
kMinUniformBufferOffsetAlignment.
- Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
- Changes validation of buffer offsets to use the separate uniform and
storage limits (but no test is added because they are the same).
- Adds validation and a test for kMaxStorageBufferBindingSize.
- Augment the null::Device memory limit for that new test (it allocates
a buffer of 512MB).
- Fix the maxColorAttachment test to not use hardcoded values.
Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
- Add zero-sized implementation in each backend.
- Test creating zero-sized query set for each type.
Bug: dawn:954
Change-Id: Ib2b8a7d890dae6ee40f5a05aac570a4600dedab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This change implements 3D texture sampling with an en2end test.
It turns out that the implementation has already been done. The
test can pass with minor changes.
Bug: dawn:547
Change-Id: I5dfe1a446de3287392e39cb4dd58143e115b02cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
We're migrating to run all tests with both Tint and SPIRV-Cross.
Remove explicitly instantiating only with Tint, and add
skips for tests that will not work if use_tint_generator is not
enabled.
Bug: dawn:571
Change-Id: I8322dec688e75b6efa8c4f18c6b9439a2e325631
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56261
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
RefBase::Detatch() method in RefBase.h calls std::move,
but no appropriate header was included. Error example was:
RefBase.h:137:22: error: no member named 'move' in namespace 'std'
Change-Id: I60f84bffba06ba5fd3fea7fb9c4908cfe3989472
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>