This issue has been fixed in the Mesa version that's on the bots.
TBR=enga@chromium.org
Bug: chromium:980737
Change-Id: I5e6ec58344fb065c12ba0ca6a3cad1468dd7df11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This found a couple issues with readonly storage textures and buffers
and will prevent regression in the correctness of barriers in the Vulkan
backend.
Bug: dawn:635
Change-Id: I99f77134eff62c466d010c4f301f7e79de0b4977
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This enables all the tests which pass on ES 3.2.
BUG=dawn:580
Change-Id: I56fde768a917d74f24e53cd2f7367aa165c4ac4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34720
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This makes a nearly one-to-one mapping between the JS and C APIs, which
benefits projects like Blink and Emscripten.
- JavaScript's `undefined` is equivalent to C `WGPU_STRIDE_UNDEFINED`.
- JavaScript's `0` is equivalent to C `0`.
- To implement the API correctly, Blink must special-case an actual
value coming in from JS that is equal to WGPU_STRIDE_UNDEFINED
(0xFFFF'FFFF), and inject an error.
Keeps but deprecates a reasonable approximation of the old behavior.
Bug: dawn:520
Change-Id: Ie9c992ffab82830090d0dfc3120731e89cd9691c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
With some refactoring of the relevant validation code.
Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This CL adds support for chunking large commands by first serializing
large commands first into a separate buffer, and then sending the
buffer data chunk by chunk.
This code path is used for large writeBuffer and writeTexture, as well
as the inline memory transfer service for buffer mapping. The transfer
for writeBuffer and writeTexture will be optimized further in Chrome,
and the inline memory transfer service is currently used only in tests.
Bug: chromium:1123861, chromium:951558
Change-Id: I02491a44e653e2383174958d9c3d4a4db6fd7bde
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28882
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Fixed in the roll of Swiftshader.
Bug: dawn:483
Change-Id: I8baad1d8d61e7b99c01dc27f929da830ca30c8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29081
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
More code is now shared across backends.
Bug: dawn:483
Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.
Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.
Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
Also removes suppressions for tests that pass after
https://swiftshader-review.googlesource.com/c/SwiftShader/+/46509https://swiftshader.googlesource.com/SwiftShader/+log/ad65826a2ab1..e8dd233c7a85
$ git log ad65826a2..e8dd233c7 --date=short --no-merges --format='%ad %ae %s'
2020-07-16 cwallez Fix B<->T copies of multiple array layers and unpacked rowpitch
2020-07-15 bclayton Regres: Collate and add new documentation for Regres
2020-04-08 natsu Support Gralloc3 in SwiftShader
2020-07-14 swiftshader.regress Regres: Update test lists @ cd0af645
2020-07-13 capn Undefine Bool after the headers that define them
2020-07-11 capn Remove dead ASTC code for GLES
2020-07-09 capn Rename command classes to match API calls
2020-06-04 srisser Add decoder for BC6h
2020-06-15 sugoi Image dirtiness
2020-07-09 amaiorano Android: build against llvm-10 instead of llvm-7
Created with:
roll-dep third_party/swiftshader
Bug: None
Change-Id: Ife6dcf9f832e4aaab40de3bdb62d4b1eb258d2f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25042
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Added implementation of writeTexture in Metal. It's using a
staging buffer instead of writing directly from the CPU to
the texture, because Dawn uses the private storage mode for
most of the Metal textures.
Bug: dawn:483
Change-Id: I6b85ee8bbe343881337bdb203a122dc1f1523177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24581
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The stress test is causing timeouts on slower GPUs
due to the TDR threshold being hit. This halves the
number of writes required to complete the test.
BUG=dawn:228
Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reland with a fix where commands only start being serialized by the
device after the first GetDevice() is called, not in the constructor.
This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.
Bug: dawn:22
Change-Id: Ibe43d84b25100f58a9ec5029a9341e400aec97f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19982
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit f93791ab62965964f413744bb73884dd6b9abc42.
Reason for revert: breaks gl_tests on roll.
Original change's description:
> Special-case GetDefaultQueue in the wire
>
> This makes it so calling GetDefaultQueue always returns the same
> object. It required updating various WireTests to account for the
> additional wire calls.
>
> Bug: dawn:22
>
> Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:22
Change-Id: Id2f051b1d4be64a6e16ee8bbe998d72028660334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.
Bug: dawn:22
Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This makes all backends register the default queue at device
initialization time, so that the same queue is returned by
each call to GetDefaultQueue.
All usages of CreateQueue are replaced by GetDefaultQueue
except a couple ones that could use the queue initialized by
DawnTest::SetUp.
A deprecation warning mechanism is added so that users of Dawn
can now that they should upgrade their usage of the API. It also
comes with a backdoor so we can test that they are emitted.
New DeprecatedAPITests are added that will contain tests for
deprecated APIs, and will also check that deprecation warnings
are produced.
The special casing of GetDefaultQueue in the wire will be done
in a follow-up CL to ease the review. It happens to work through
the regular wire mechanisms at the moment but returns a different
object on each GetDefaultQueue call.
Bug: dawn:22
Change-Id: I78dc1fa474769674278d30040e8d05c658b88360
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>