This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.
It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.
The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.
Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This updates CL:
- Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
- Changes all tests and samples to use size.depth.
- Adds deprecation tests for the change.
In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.
Bug:dawn:22
Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on OpenGL backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ib49ad17a5d89e14dbdb08d2eb8d6441fadb68f10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23143
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on D3D12 backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Id4f45ff5ccf906692c3855451b120aa56f68c7a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
D3D/VK driver may return a size larger than requested and could cause
PowerOfTwo() to overflow. This change adds a check to ensure the size
is within the limit before attempting sub-allocation.
BUG=dawn:27
Change-Id: I2b2ce727abff953642a69b65c8f30be8e53e562d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This case verifies that reading from one read-only storage texture then
writing into another write-only storage texture in one dispatch are
supported in compute shader.
Bug: dawn:458
Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This catches a few driver bugs or validation errors when doing empty
copies.
Bug: dawn:446
Change-Id: Ibef50b0c03b2fa24bc00cf5c7b6d26b8ac6fae8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When creating a zero-sized buffer mapped, StagingBuffer creation
is skipped. This required adding a new MappedAtCreation state
since mStagingBuffer couldn't be used as a tag value for that.
Made the OpenGL backend always create non-zero-sized buffers.
Finally added tests for MapRead/WriteAsync and CreateBufferMapped
of zero-sized buffers.
Bug: dawn:446
Change-Id: I04f6fe98fd646f1867c21065cd1cd33a1595e19f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21481
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Vulkan backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I7619d02ae898e30fd15438d35437802a09e959cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch enables the tests CopyTests_T2T/CopyWithinSameTexture* on
D3D12 after the D3D12 texture subresource tracking has been supported.
This patch also changes the related comment in Vulkan as WebGPU CG has
already decided to disallow the overlaps among source and destination
subresources in texture-to-texture copies.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: Ibf008c800cfea62658050f565f321a391412c54c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23000
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Pipeline layout incorrectly indexes into a root table array
when there are more root descriptors than root tables.
To fix, the array is dynamically sized where parameters
are appended instead of indexed into the root signature.
Bug: dawn:449
Change-Id: I6d7f65fb791d323704b1c3a3af9c871a79e32a30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22960
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Metal supports FP16 on both macOS and iOS, so we can
unconditionally enable this extension on Metal backend.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: I16c9c907bb112a66e76506ede9bc89a04313d7b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22882
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Metal backends as a preparation of supporting buffer
lazy-initializations in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ia7106482922aeb0521affa206f459d40938a0131
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we use a texture for different purpose, we need to add proper
barrier(s) in order to make it ready. Previously, the barrier is
done per entire texture. So it is invalid to sample/read/copy from
one subresource (say a mip/array slice) and render/write/copy to
another subresource of the same texture at the same time.
With this patch, barrier is set per each texture subresource. So it is
valid to use a subresource as source and use another subresource of the
same texture as destination at the same time.
However, planar slices like depth/stencil planes are not handled
gracefully. This is a TODO task. Another task is to combine barriers
into one if they can be combined. I will do this optimization in
another patch in near future.
Bug: dawn:157
Change-Id: I783a76cb88fcdffb60c307ddfb89d50f1583201a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This reverts commit 0357eed7de15e901d14f6149e91bfe03d86958de
and reland commit bdc05c3d5fef780382c3fd5e5ebcb14bd929819a.
The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.
Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.
Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.
BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests
Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).
Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
If the shader declares a storage buffer RO but uses storage buffer in
the BGL, the shader compiler will be told to treat these bindings as
UAV instead of SRV to avoid PSO mismatches.
Bug: dawn:410
Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.
Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.
Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.
Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.
This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.
Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.
In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In Vulkan, importing memory by file descriptor takes ownership of
the file descriptor. It is necessary to dup it in
ClearImageAcrossDevicesAliased because the texture is imported
twice. This fixes these tests on SwiftShader.
Bug: dawn:417
Change-Id: I08b6464c4b8bd31f738037678e29fd6d066e7888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22020
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.
SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.
BUG=dawn:423
TEST=dawn_unittests
Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the adapter type in the dawn_end2end_test name when the
adapter is Microsoft Basic Render Driver. In a Windows Remote Desktop
session, there will be two adapters whose name is "Microsoft Basic
Render Driver" with one of the adapter type being "CPU" and another
being "Integrated GPU" on an Intel integrated GPU for example. To avoid
the conflicts in the name of end2end tests and causes ASSERT failures,
we add the adapter type to the test name when the adapter is Microsoft
Basic Render Driver.
BUG=dawn:396
TEST=dawn_end2end_tests
Change-Id: I26108ac106957ea7e72d531a366851fd71cbc2b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
These tests hit a failing ASSERT in SwiftShader.
Suppressing to get the bots running and green.
TBR=cwallez@chromium.org
Bug: dawn:417
Change-Id: I2a2955650df0bb94206534ce1e401299eea6f26a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21960
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds logic to lock residency for bound descriptor heaps, then unlock and
insert into the LRU cache when no longer bound. Adds a basic functional
test.
Bug: dawn:193
Change-Id: Idfaaee6b873374c07a0b94b1982ad65353218799
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21400
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This skips tests that would fail on SwiftShader on systems with
no display.
Bug: dawn:283
Change-Id: Ie3aa46349df3116305712a5aa143d874cef0d4b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.
BUG=dawn:17, dawn:420
TEST=dawn_unittests
Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>