This change adds storage binding type tests for 3D texture. It turns
out that it is working. There is no additional work to be done.
Bug: dawn:547
Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
WGSL:
* Remove vertex_idx and instance_idx.
These are now vertex_index and instance_index.
It seems this was removed once before, then reverted due to CTS
failures, but the original change never landed again.
* Remove the [[set(n)]] decoration. This has been [[group(n)]] for
months now.
API:
* Remove deprecated enums from transform::VertexFormat.
* Remove transform::Renamer constructor that takes a Config. This should
be passed by DataMap.
* Remove ast::AccessControl alias to ast::Access.
Change-Id: I988c96c4269b02a5d77163409f261fd5923188e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56541
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
If the array size is greater than a threshold.
This is a work around for FXC stalling when initializing large arrays
with a single zero-init assignment.
Bug: tint:936
Fixed: tint:943
Fixed: tint:942
Change-Id: Ie93c8f373874b8d6d020d041fa48b38fb1352f71
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56775
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
FXC has trouble dealing with these.
This was originally added to handle returning arrays as structures.
HLSL supports typedefs, which is a much simpiler solution, and doesn't upset FXC.
Bug: tint:848
Bug: tint:904
Change-Id: Ie841c9c454461a885a35c41476fd4d05d3f34cbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56774
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
When SPIRV-Cross we always reflect samplers as regular samplers. A
recent change implementing proper validation broke programs using
comparison samplers in that path.
Skip that bit of validation when using SPIRV-Cross, that hack can be
removed once we use Tint unconditionally for reflection.
Also reenables some BGL-ShaderModule compatibility tests with
SPIRV-Cross to cover the "fixed" validation.
Bug: dawn:571
Bug: dawn:367
Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Removes the last remaining code paths supporting the old rowsPerImage
and bytesPerRow defaulting behavior, and updates all related tests to
strictly expect the spec-complaint behavior.
Change-Id: I022db0b142939d82e33d5989460488881e5a1ab3
Bug: dawn:520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56803
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Use the new transforms to try and simplify loops into for-loops.
Emit loops when the initialiser, condition and continuing are simple enough to do so.
Bug: tint:952
Change-Id: I5b3c225b245ffa72996abf6a70f52a9cd25b748e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56772
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
And migrate the WGSL writer over to the new APIs.
TextBuffer allows text to be written to different buffers.
Helps with the complexities around for loops.
Bug: tint:952
Change-Id: I094a726254f2a97b5830a8d6e07af7649c91e083
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56771
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
A Transform that attempts to convert WGSL `loop {}` statements into a for-loop statement.
For-loops cause less broken behavior with FXC than our current loop constructs.
Bug: tint:952
Change-Id: I0b7b1dbec9df4c004b0419d3feae53a195ec79bb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56767
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
TimestampQueryTests.ResolveTwiceToSameBuffer fails on Intel latest
driver on Windows, because the kInternalStorageBuffer is not treated
in buffer usage when adding resource barrier.
Add missed kInternalStorageBuffer in buffer usage and remove
D3D12_RESOURCE_STATE_UNORDERED_ACCESS from QueryResolve, which will be
added by kInternalStorageBuffer.
Bug: dawn:797
Change-Id: I78607002179ba443b0db09c9c3bbc85fcc97a85b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56523
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Renames dawn_native::ComponentTypeBit to SampleTypeBit and makes
the bitmask match wgpu::TextureSampleType. wgpu::TextureComponentType
should be removed in a follow-up CL.
The Format table is augmented with float/unfilterable-float information
so that textures can be validated against the BGLEntry's
TextureSampleType.
EntryPointMetadata::ShaderBindingInfo no longer inherits BindingInfo
because the two types are diverging further. Most notably, this CL
reflects from Tint the supported SampleTypeBits for texture bindings.
This bitset is validated against the bind group layout.
Adds an isFiltering getter to SamplerBase. A filtering sampler must
not be used with a non-filtering sampler binding.
Lastly, the CL reflects sampler/texture pairs from Tint and validates
an entrypoint against the pipeline layout that a filtering sampler is
not used with an unfilterable-float texture binding.
Bug: dawn:367
Change-Id: If9f2c0d8fbad5641c2ecc30615a3c68a6ed6150a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56521
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Dereferencing a nullptr is UB by spec, even if the method called is
non-virtual and no memory access to nullptr appears to actually occur.
For example:
error: 'this' pointer cannot be null in well-defined C++ code;
comparison may be assumed to always evaluate to true
[-Werror,-Wtautological-undefined-compare]
Bug: b/179840737
Change-Id: I6385e157e9a883cdd65f5ef9be89bcc3a29324fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56720
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
UniqueIdentifier() will generate a program-global unique symbol.
MslGeneratorImplTest.AttemptTintPadSymbolCollision tests for collisions with the field names.
TextGeneratorTest.UniqueIdentifier_ConflictWithExisting tests for collisions between general symbols.
Fixed: tint:654
Change-Id: If2ba75d04ff0e2a9975e878596ac114d51adcd46
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Tint:
* Use the new transform::VertexFormat enum names
WGSL:
* The [[set(n)]] decoration is now [[group(n)]]
* [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]]
Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Tint's vertex pulling transform supports the whole GPUVertexState so
we can enable it by default when robustness is necessary.
Adds a suppression for failing tests on Metal Intel.
Bug: dawn:805
Bug: dawn:966
Change-Id: Id7b2c6df2291671164647f65fc50c61e27de90b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56382
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When indexing into vectors in a loop, FXC sometimes fails to determine
the max number of iterations when attempting to unroll the loop,
resulting in "error X3511: forced to unroll loop, but unrolling
failed.". We work around this by calling a function that sets the input
value at the input index into an inout vector. This seems to nudge FXC
enough for it to determine the number of loop iterations to unroll.
Bug: tint:534
Change-Id: I52cb209be29fcad8fbb91283c7be8c6e22e00656
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>