Commit Graph

291 Commits

Author SHA1 Message Date
Rafael Cintron 86d921e048 Add MaybeError to d3d12::Device::ExecuteCommandList
Closing a command list can fail. We need to handle the error
gracefully instead of ignoring it.

As a fallout from adding MaybeError to ExecuteCommandList, need to
also add MaybeError to TickImpl, and OnBeforePresent.

Bug:dawn:19
Change-Id: I13685f3dd731f4ab49cbff4ce4edfa960d630464
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11841
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2019-10-07 15:32:10 +00:00
Natasha Lee cf0e9d93f1 Add StoreOp::Clear
When storeOp is clear, texture subresource is set as not initialized

Bug: dawn:145
Change-Id: I364d7239a7ebdb9d5a28a4af559f3212be7ef15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 13:08:28 +00:00
François Beaufort c3b613296d Rename GPUBindGroupLayoutBinding dynamic to hasDynamicOffset
Following WebGPU change at  https://github.com/gpuweb/gpuweb/pull/427,
this CL renames GPUBindGroupLayoutBinding dynamic to hasDynamicOffset.

Bug: dawn:22
Change-Id: Ie1c2bf4b1f6764c83be7cfe04f4f1a1d2205f685
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11500
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-24 11:08:17 +00:00
Bryan Bernhart 41f8aa550b Return Dawn result upon submit.
Missing OOM error should submit fail to create a descriptor heap.

BUG=dawn:177

Change-Id: I6ccc10f3e0b8de0bd21caa9aca35f4f269ce51e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11540
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-23 21:21:10 +00:00
Yunchao He 394553b02e Set y-axis up in normalized coordinate system.
BUG=dawn:224

Change-Id: I6bb4946e87b593f1d62a13b3b8ab38f21d3e9ffb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-09-20 23:04:47 +00:00
Austin Eng 7f3f331ce6 Support setting bind groups before pipeline for all backends
This is to match WebGPU semantics.

Bug: dawn:201
Change-Id: I2aab671fc389edf1d2765395814a9c831afc653e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11080
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-17 19:25:27 +00:00
Natasha Lee 617e356580 OpenGL: clear nonrenderable texture formats
Clears nonrenderable color formats and merges zero vs nonzero clears
to use the same code path.

Bug: dawn:145
Change-Id: I8f2f36134b56787e07231d82e37c36897ba1d4ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10820
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-17 18:54:47 +00:00
Natasha Lee 01600dfb3d Use clear loadop to lazy clear depth stencil attachments
Bug: dawn:210, dawn:145
Change-Id: I1eb990266ccd7b51b4a336b0d4d37e0195c6fe69
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11020
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-11 22:04:42 +00:00
Corentin Wallez a900ccebcf Remove indirection for computeStage
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: I0904297bb4411b12f9d99e8457d32613058ef9b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-05 09:41:17 +00:00
Corentin Wallez c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
Corentin Wallez f5c44772a6 Use the agreed upon include path for spirv-cross.
Everyone using spirv-cross includes its headers via <spirv_msl.hpp> for
example. Make Dawn match that convention so it can play better with the
setup used by other projects.

Still leave <spirv-cross/spirv_msl.hpp> working for now because it is
used by shaderc_spvc. A follow up CL to that repo will do the same
change.

BUG=

Change-Id: I9dc590a809d7ba733113b07930a285acfca64a66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10801
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-04 08:47:14 +00:00
Austin Eng cb0cb658d4 Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
This same callback will be used for push/pop error scope.

Bug: dawn:153
Change-Id: I2771539e13f8a4e6a59f13c8082689d25ba44905
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-27 21:41:56 +00:00
Austin Eng 5603dc9044 Rename ContextLost to DeviceLost
DeviceLost is a better name because we don't have a "context" as in
OpenGL.

Bug: dawn:153
Change-Id: Idf7fcb731a0e138f46a81fb31f0d11ff58b4fa96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-27 18:10:03 +00:00
Corentin Wallez b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Corentin Wallez 9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Jiawei Shao 9d9d76c590 OpenGL: Support B2T and T2T copies with BC formats
This patch implements the creation, buffer-to-texture copies and
texture-to-texture copies with BC formats on OpenGL backend. Note that
OpenGL SPEC also has the same issue about texture-to-texture copies
with compressed textures as Vulkan SPEC, so we have to skip the related
case.

The texture-to-buffer copies with BC formats and related end2end tests
will be supported in the following patches.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I76b16862259cb2df77f202ed7ed433d41aa3cd47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10220
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-22 08:19:13 +00:00
Corentin Wallez ba9f3a8e11 OpenGL: Use non-filtering samplers for int/uint texture.
Using a sampler with filtering on int / uint textures makes them
incomplete, causing them to sample black on very conformant drivers.
Each opengl::Sampler is updated to create to GL sampler, a filtering one
and a non-filtering one.

PipelineGL and CommandBufferGL takes advantage of the new
BGLBinding::textureComponentType to know which of the two samplers to
use.

BUG=dawn:128

Change-Id: Idbf5668213bbe6a8639847d57e2be1244f97800c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10282
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-21 13:01:23 +00:00
Corentin Wallez 87ded961ee Remove 16 bit normalized texture formats
They were removed from the WebGPU spec because they cannot be supported
everywhere, for example on recent Qualcomm chips.

BUG=dawn:128

Change-Id: I189bd1b34105f215699ddd404341bbee964c8679
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-20 20:58:01 +00:00
Austin Eng 40618d0b93 Implement RenderBundle in the backend
Bug: dawn:154
Change-Id: I45496fb2103150dabe32fbc7cb5856dc40c9339f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9222
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-14 02:01:14 +00:00
Natasha Lee 8cb23933b1 Ensure clearing attachments is done via renderpass loadop
Clear through loadop instead of standalone clear operation to optimize
efficiency on modern desktop GPUs and mobile GPUs.

Removed clear calls in TransitionForPass for render pass
to help optimize clearing using loadop instead.
Compute pass textures and sampled textures are still cleared in transition.

Bug: dawn:145
Change-Id: I84082bdea3ed7be75683389132d8b296051731b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8641
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-08-09 17:56:30 +00:00
Corentin Wallez d64ee1a150 Implement most texture formats on OpenGL
The only missing one is BGRA8UnormSrgb because it doesn't exist in
OpenGL and will need further emulation.

Also suppress most tests on the Mesa Intel GL driver that fails tests
pending further debugging.

BUG=dawn:128

Change-Id: Id454a89711e25b14c7de75a36c7642f2429a0e1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8364
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-02 09:46:58 +00:00
François Beaufort e58fbc48b8 Handle debug markers commands for compute pass encoder
This CL makes sure debug markers commands are handled not only for
render pass encoder, but also compute pass encoder.

Bug: dawn:44
Change-Id: Iad1865d7c20e36d580e1f3f16496e4b90cc1ff34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-02 09:30:28 +00:00
Yan, Shaobo 34f8bd8c48 Dynamic Buffer Offset : OpenGL Backend
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.

The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.

The patch implements dynamic buffer offset on OpenGL backend using glBindBufferRange and adds
validation to check whether visibility of resources are none.

Bug=dawn:55

Change-Id: I77e10a9677d1737f377301ee89e29d904c91c298
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-07-30 01:21:19 +00:00
Austin Eng b98f0faa4d Deduplicate AttachmentState shared by RenderPipeline and RenderPasses
This both deduplicates shared state by multiple passes or pipelines and
makes checking pipeline compatibility a single pointer check. It will be
useful for also checking RenderBundle compatibility.

Bug: dawn:154
Change-Id: I0fb289fab5ac76a7fbd500f64b8a6409a246ab32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9461
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-26 19:08:18 +00:00
Natasha Lee e69627f35e Backdoor to get the number of texture lazy clears for testing
Bug: dawn:145
Change-Id: Ie01b21ce490832c459e74c76a7b8d9f203552bfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-07-26 17:54:48 +00:00
Corentin Wallez 4e3b218e96 Introduce a format table in the OpenGL
The information about formats in OpenGL will grow to include more
information than just (internalFormat, format, type) and will gain more
logic to depend on GL version and available extensions over time.

BUG=dawn:128

Change-Id: I63a6ac7d48797fb4a9f97a65871306e640cf41d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9201
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-23 06:40:54 +00:00
Jiawei Shao 722c4fa8b2 Fix missing header in OpenGLFunctions.cpp
This patch adds the missing header <tuple> in OpenGLFunctions.cpp to
fix a build error on Windows that the compiler cannot find the
definition of std::tie().

BUG=dawn:190

Change-Id: I35d1f258d3b6197187d626870f3347e195881da8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-23 06:34:14 +00:00
Bryan Bernhart 07b5be3bc5 Resource Management 2: Buffer mapping error handling
Add error handling for buffer mapping ops.

BUG=dawn:27

Change-Id: I9a66baf74c27b137990608c31cb04af8023594b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9241
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-23 00:04:59 +00:00
Corentin Wallez ba84fb2977 OpenGL: Add support for backend validation
This uses the OpenGL debug ouput functionality to make the driver call
us back when an error happens so we can ASSERT and fail.

BUG=dawn:190

Change-Id: I4b6d7a860384dfeccc1c37383fd4cbdc09d7dc05
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9204
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-22 10:02:49 +00:00
Corentin Wallez fefb3ab120 OpenGL: Use the correct size to lazy-clear mips
We would incorrectly use the size of the first mip level to clear
non-zero mip levels. This was found while enabling debug output in
the OpenGL backend.

BUG=dawn:190

Change-Id: I29a87b87057d425d1c131d11afdc7ca4716607c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-22 09:50:21 +00:00
Corentin Wallez 9dffe11696 OpenGL: Don't bind non-existent shader resources.
In OpenGL we have to query a resource's location or index before we can
bind it. The driver can tell us that the resource doesn't exist using
special values (-1 for locations, GL_INVALID_INDEX for indices). This
happens when Dawn compiles a pipeline that has bind group bindings that
none of the shader modules uses.

This was found while enable OpenGL debug output.

BUG=dawn:190

Change-Id: I58b3a1a65f87b4408985c1258f1a95379e6b540e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9203
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-22 09:24:51 +00:00
Yunchao He c0b8132f55 Implement RenderPassEncoder::SetViewport: impl on backends
Implement SetViewport on the rest backends: D3D12 and Metal

BUG=dawn:53
TEST=dawn_end2end_tests

Change-Id: I2e552867080eb8c35db641d1a61b0341d2a0a048
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-19 21:57:39 +00:00
Yunchao He 91ec571d17 Impl RenderPassEncoder::SetViewport: add more tests
This patch meant to add tests for SetViewport to verify that the
viewport we set in one render pass will not impact the viewport(s)
in other render pass(es).

These newly added tests exposed a potential error on OpenGL backend.

This patch also implemented SetViewport and fixed the bug on OpenGL.

BUG=dawn:53, dawn:189
TEST=dawn_end2end_tests

Change-Id: Ia2e74f003c02acdcf983b24a3386efab30793652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-18 16:17:34 +00:00
Li, Hao 1ffb0d6a02 OpenGL: use vendor name to get PCI vendor id
OpenGL doesn't allow to query PCI information, but we can get vendor name through glGetString(GL_VENDOR), then match it with vendor id.

BUG=dawn:184

Change-Id: Icdcdc6bfdb5cd561b5057e8b2eab06df2dd5cea1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-07-17 01:04:30 +00:00
Corentin Wallez f07e85c604 Add missing WebGPU enums and defaulted members.
These additions to dawn.json don't require changes to users of the C++
API so they are done now to prepare for webgpu.h. Validation is added
that forbids using the new enum values and non-default values for
members until they are implemented.

BUG=dawn:22

Change-Id: Ie6f3384243d6874e7aca4b94733409755a066c93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-15 20:47:56 +00:00
Corentin Wallez 2a1d8c2b1d Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-12 17:52:22 +00:00
Corentin Wallez 4b90c47ce0 Add missing descriptors that are present in WebGPU.
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.

Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.

BUG=dawn:22

Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-10 20:43:13 +00:00
Yan, Shaobo f697fe3b7d Add dynamic attribute in bind group layout binding
WebGPU remove dynamic-uniform-buffer and dynamic-storage-buffer but add a new attribute in
BindgroupLayoutBinding to record whether a buffer resource is dynamic.
Dawn need to align with this change.

BUG=dawn:180

Change-Id: I873ad2ec75575e72d184f89a6e3698dff6df50d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-09 07:58:57 +00:00
Corentin Wallez 3c3e2bc4d9 Use mipLevel/arrayLayer for TextureCopyView
These are the names for the level/slice concept in WebGPU and this one
occurence was forgotten in the previous rename.

BUG=dawn:22

Change-Id: I0aef05e21b2291cf02712034c6ddc3ab62ecbc33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-08 09:41:51 +00:00
Corentin Wallez a0491c9141 Rename AddressMode::MirroredRepeat to MirrorRepeat.
This is to match the name in the WeBGPU IDL.

BUG=dawn:22

Change-Id: I0a4a7b62afa30cfd699d90efb2dd0c085778883b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8624
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2019-07-08 09:36:31 +00:00
Corentin Wallez e409acf561 Rename SamplerDescriptor::compareFunction to compare.
This is to match the WebGPU IDL.

BUG=dawn:22

Change-Id: I63e32fe980c1727562055221ea2769a670461e93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8625
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-08 08:29:57 +00:00
Yunchao He d2631f86e7 Implement Culling and FrontFace
This patch implements Culling and FrontFace on backends, and add tests too.

This test also verified that we couldn't invert FrontFace on Metal backend.
Otherwise, the tests would fail on all HWs.

But we do need to invert CCW/CW on OpenGL backend. Because Y axis is up in
OpenGL while Y axis is down in WebGPU.

Bug=dawn:43

Change-Id: I7dd0922477397a13c5f7208e104ff352a673a556
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-06 00:11:10 +00:00
Natasha Lee 4886403b61 Clear OpenGL textures on first use if not initialized already
This prevents dirty textures to be used when memory is recycled while
destroying/creating new textures. If a texture is being used for the
first time and has not yet been initialized, it will be cleared
to zeros.

Bug: dawn:145
Change-Id: I1140ff0535241b247b855df2afefc01fbc003470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-07-02 17:38:09 +00:00
Corentin Wallez a92f83b725 Add internal Format structure for texture formats
Texture formats have plenty of properties we'd like to query on them
like their texel size, whether they are compressend or if they are depth
stencil. Instead of making switch statements for each of these
properties, we store them in a new `Format` structure. Textures compute
their format only onces and then pass a const reference to it on
GetFormat().

This is in preparation of adding all WebGPU texture formats.

BUG=dawn:128

Change-Id: Iad2831cf16f14e1a1bfce2c10b22527fc982d1aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:16:15 +00:00
Corentin Wallez 77fa31c5c6 Make Texture format names match WebGPU
BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-19 09:26:07 +00:00
Jiawei Shao 872c1d7fe9 Add validations to the texture copies with BC formats
This patch adds the validation on the texture copies with BC formats.
1. BufferCopyView.offset in B2T and T2B copies must be a multiple of the
   compressed texel block size in bytes.
2. BufferCopyView.rowPitch in B2T and T2B copies refers to the number of
   bytes from the start of one row of blocks to the start of the next
   row of blocks.
3. BufferCopyView.imageHeight must be a multiple of the compressed texel
   block height (4 for BC formats).
4. All members in TextureCopyView.origin must be a multiple of the
   corresponding dimensions of the compressed texel block (4x4x1 for BC
   formats).
5. All the mumbers in 'copySize' must be a multiple of the corresponding
   dimensions of the compressed texel block (4x4x1 for BC formats)
   because D3D12 requires the width and height of a texture in BC
   formats must be multiples of 4.
6. Compute the texture size in non-zero mipmap levels with paddings for
   textures in BC formats when necessary.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iac8d6c93ab8b37bb46becffd4175339722ab6016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7860
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-18 01:06:09 +00:00
Corentin Wallez 8f4046b0b6 Remove glad and replace it with our own GL header
This completely removes the dependency on glad by generating the GL
headers from gl.xml directly.

This requires adding khrplatform.h so all Khronos dependencies are
gathered in third_party/khronos.

Also removes a stray CMakeLists.txt that was still hanging out.

BUG=dawn:165

Change-Id: Ia64bc51bc8b18c6b48613918e2f309f7405ecb3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8163
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-17 09:17:29 +00:00
Corentin Wallez abdb566c30 Remove OpenGLBinding's dependency on glad
This move all the OpenGL-specific code for swapchain handling in a new
NativeSwapChainImpl in the OpenGL backend so no code outside of
dawn_native needs OpenGL.

BUG=dawn:165

Change-Id: I3c0c1055e3215a59fdc8e9550baf30762a7014b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8161
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-17 09:01:09 +00:00
Corentin Wallez df69f24824 OpenGL: Don't use glad to load OpenGL entrypoints
This makes the OpenGL entry points loaded at Adapter creation from the
getProcAddress passed in the DiscoveryOptions and update all GL calls in
the backend to go through the new OpenGLFunctions object.

A code generator is added that generates the function loader and list of
GL procs from Khronos' gl.xml file but we can't get rid of glad yet
because it is used to have the PROC typedefs and enum values.

BUG=dawn:165

Change-Id: I2a583d79752f55877fa4190846f5be16cf91651a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7983
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-13 10:22:32 +00:00
Idan Raiter 05f7ad5ac8 Reland "dawn_native: Indirect draw/dispatch"
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-06-10 20:56:27 +00:00
Austin Eng 39b8ddfbd9 Revert "dawn_native: Indirect draw/dispatch"
This reverts commit 7eb6be186b.

Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358

Bug: chromium:972358

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-10 17:15:27 +00:00
Idan Raiter 7eb6be186b dawn_native: Indirect draw/dispatch
Adds indirect draw and dispatch for all backends (without validation).

Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.

Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 17:32:37 +00:00
Austin Eng fa7228a1fa Cleanup CopyBufferToBufferCmd
This command internally used a BufferCopy struct which is meant for
Buffer->Texture / Texture->Buffer copies. It contained unnecessary rowPitch
and imageHeight. This patch changes the members of CopyBufferToBufferCmd to
match the CopyBufferToBuffer api call.

Bug: dawn:164
Change-Id: I4737eb4ceb655e8282964c438242627070e355dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-06-07 03:06:47 +00:00
Corentin Wallez 67ab1ea8c7 dawn.json: Use void* instead of uint8_t* for data pointers
This requires some changes in the wire because WireCmd doesn't know the
size of void. This also adds a handwritten implementation of the Wire
commands for SetSubData that internally converts to uint8_t so that
WireCmd can generate the de/serialization.

BUG=dawn:160

Change-Id: Icbf0fd7dd841639ee6f67333844e027b27a8afcc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7780
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-06 16:19:15 +00:00
Austin Eng 9cd21f1bf9 Implement CreateBufferMapped for non-mappable buffers
This uses an intermediate staging buffer to copy data into the buffer.

Bug: dawn:7
Change-Id: I3bda19a8450ef0eddc5b4382ce1b9120f074b917
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7500
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-05 18:35:31 +00:00
Corentin Wallez 8dfc593eb7 Remove the concept of push constants
BUG=dawn:14

Change-Id: I20587081ec806034ce4f90457c3d475a6fbe834d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:16:06 +00:00
Yunchao He eea2091068 Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-05-22 22:46:32 +00:00
Natasha Lee 2a7b631482 Add nonzero_clear_resources_on_creation_for_testing toggle to opengl
Forces texture to clear to nonzero on creation to test the logic of
lazy clearing.

Bug: dawn:145
Change-Id: Ib1f6e8f961927008e3c09960ad0219f975d86cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7240
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-20 21:00:17 +00:00
Austin Eng 740995c0b1 Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only.
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.

Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-05-15 18:55:22 +00:00
Jiawei Shao 974a150327 OpenGL: Set default values for dynamic states before clear
This patch fixes a bug on the OpenGL backend by setting default values
for dynamic states (blend color, viewport, scissor rectangle, etc) before
clearing the attachments of the render pass so that the full area of the
attachments can be cleared correctly.

BUG=dawn:126, dawn:137, dawn:141
TEST=dawn_end2end_tests

Change-Id: I9ddf74a67413ed51f83a69a3dc2c2377a0622cac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7080
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-05-08 23:59:03 +00:00
Jiawei Shao f8a1041e99 Check OpenGL passed fences with glClientWaitSync()
This patch fixes an issue in the check of passed OpenGL fences.
Currently Dawn checks if an OpenGL fence is passed with glGetSynciv(sync,
GL_SYNC_CONDITION, sizeof(GLint), &length, &status), which always returns
GL_SYNC_GPU_COMMANDS_COMPLETE and is meaningless. This patch uses
glClientWaitSync() to check if a fence is passed instead.

BUG=dawn:137

Change-Id: Iff6b18bcc7155b06bde98ff68c7ed104a27bfe55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6800
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-05-06 01:10:16 +00:00
Rafael Cintron f54bb68f47 Improve usage of static_casts over reinterpret_casts
Static_casts are prefered over reinterpret_casts for better type
safety

Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-03 00:58:27 +00:00
Yan, Shaobo 9286adcb0f Add end2end test for all vertex formats
BUG=dawn:41

Change-Id: I37bde37843522a8d7c8b3bea1cb24c0971efd8e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-04-26 15:25:18 +00:00
Jiawei Shao 15d4c2e63b Emulate store and multisample resolve on Metal
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.

Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.

As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
   Dawn end2end test so that we can test the workaround on the platforms
   where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
   that we can custom the toggles the Dawn device should use.

This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.

BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests

Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-26 07:52:57 +00:00
Austin Eng 0c133bbe55 Rename DawnColorStateDescriptor.colorWriteMask to writeMask
Bug: chromium:877147
Change-Id: I566cea409b89de8abd724f344f7ae83f80e56572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-15 20:43:35 +00:00
Austin Eng bff933affc Clear glColorMask at the start of a RenderPass for LoadOp::Clear attachments
Bug: dawn:133
Change-Id: Id8c6180f7a9ef2f7901aca6690d611fad4f13beb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6560
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-04-12 17:43:05 +00:00
Austin Eng fbe6cfdb16 Update ComputePipelineDescriptor to use PipelineStageDescriptor
The contents of PipelineStageDescriptor were inlined inside of
ComputePipelineDescriptor. This changes updates
ComputePipelineDescriptor to contain PipelineStageDescriptor to match
WebGPU.

Bug: chromium:877147
Change-Id: Ic030b7bd7a237945cbbaf4c567cc361940e1ad00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-09 15:17:30 +00:00
Austin Eng 5f1d2e1c8d Remove sampler border color from Dawn to match WebGPU
Bug: chromium:877147
Change-Id: I9760b3c6cb67a3ffa08feeaff8e8b24b80ec4200
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6380
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-09 15:12:50 +00:00
Austin Eng cf52d711fb Change buffer-related sizes/offsets to be uint64_t
Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-05 20:51:29 +00:00
Natasha Lee 20b0c33913 Buffer DestroyImpl check for buffer resource to avoid double free
Double free was happening if buffer.Destroy() was called right
before the buffer went out of scope since DestroyImpl wouldn't
check to see if the resource was already released.

Also refactor Destroy in Texture classes to match the pattern
of Buffer classes. Added validation of the texture object when
Destroy is called.

Bug: dawn:124, chromium:947323
Change-Id: I0e4a652ff5b86a151b4919c781c1dd385b4e3213
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-04-01 19:49:04 +00:00
Yunchao He f856903154 Move vertex index format from RenderPipelineDesc to InputStateDesc
Bug=dawn:107

Change-Id: Ia88232848995d5c4c3ac0f3137ffa518e85aa0a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6140
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 17:09:23 +00:00
Jiawei Shao 0bc168ed58 Support multisampled rendering on OpenGL
This patch adds the support of multisampled rendering on OpenGL backends
and the related end2end tests to test all new features implemented in
this patch.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: I91e462178ee39041ef591503c33c70db511775e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5880
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-03-28 14:18:11 +00:00
Yunchao He 494552b886 Some small optimizations and style issues for input state
Bug=dawn:107

Change-Id: I8ecfb39a2bff11b678bd8548ec0725ba061ef333
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6081
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 10:57:41 +00:00
Natasha Lee cae68ff846 Destroy frontend and backend for Textures
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.

Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-27 22:04:10 +00:00
Yunchao He 889d743baa Input State Descriptorization
This change also removes InputState object.

BUG=dawn:107

Change-Id: Ia3fd2d348658f5719de0279bfe7bb10a4f183523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5660
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-27 18:08:50 +00:00
Jiawei Shao 5490e9aca1 Fix clip space on D3D12 and OpenGL
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.

In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.

This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.

BUG=dawn:122
TEST=dawn_end2end_tests

Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-27 00:01:33 +00:00
Brandon Jones d3d3aa03e1 Implement Texture-to-Texture Copies
Implement texture-to-texture copies for D3D12, Vulkan, and Metal.
Includes end2end and unit tests.

Bug: dawn:18
Change-Id: Ib48453704599bee43a76af21e6164aa9b8db7075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-26 11:06:23 +00:00
Jiawei Shao 24930b382a Workaround GL error when creating texture view from external GL textures
This patch adds a workaround on the GL error when we use glTextureView()
on a GL texture which is created outside DAWN and not configured by
glTexStorage*d(). glTextureView() is only allowed to be used on the
textures configured by glTexStorage*D(). When the external GL texture
is configured by glTexImage2D() (for example, textures from GLFW),
calling glTextureView() will cause an INVALID_OPERATION error.

To workaround this issue, we refer the solution on the Metal backend
that we avoid calling glTextureView() on the following senarios:
1. We may call glTextureView() only when the usage of the texture
   includes Sampled or Storage.
2. We won't call glTextureView() if the view uses the same format as the
   original texture, the whole mipmap levels and array slices.

BUG=dawn:16

Change-Id: Ibdfaa122ac061a2e2bb47f76e0030f1d0fc548a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-25 00:54:58 +00:00
Yan, Shaobo e105f962cf Match vertex format in dawn with webgpu
BUG=dawn:41

Change-Id: If16e615ccf6b9c7e85d41adcdb6d66baa07179da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5280
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-21 11:18:31 +00:00
Yan, Shaobo 991ab98f11 Make dawn idl support dynamic buffer offset
This patch simply added dynamic buffer offset in dawn idl and
modify the shape of SetBindGroup.

BUG=dawn:55

Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-18 06:01:37 +00:00
Stephen White 5625b63202 Fix glTexStorage2D errors.
If a GL texture is externally-managed, don't make any GL calls
during the Texture constructor.

Bug: dawn:114

Change-Id: I8ece5cde433fb036f37bda7d18ddb81d9b50a89d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5640
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-14 15:05:53 +00:00
Natasha Lee 718e1dbb89 Reland "Destroy backend implementation for Buffers"
This reverts commit 9bf529ec94.

Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.

The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.

Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-11 17:05:22 +00:00
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Stephen White 97ffc1a8aa GL backend: fix baseVertex param to DrawIndexed.
Re-enable the appropriate test.

BUG=
Change-Id: I8b823b17259f7c588fda0be4fe86990d11a0a324
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5460
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-11 16:28:42 +00:00
Austin Eng 9bf529ec94 Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e.

Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226

Original change's description:
> Destroy backend implementation for Buffers
> 
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
> 
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-09 00:06:38 +00:00
Natasha Lee b6a80b321e Destroy backend implementation for Buffers
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.

Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-07 19:56:14 +00:00
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00
Jiawei Shao 2030166137 Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 00:45:19 +00:00
Brandon Jones 11d32c8095 Implementation of Debug Marker APIs
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.

Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-20 20:21:00 +00:00
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00
Jiawei Shao 81da14f45c Remove RenderPassDescriptor from BeginRenderPassCmd
This patch removes RenderPassDescriptor from BeginRenderPassCmd so that
all the backends can get the data of render pass from the non-pointer
field of BeginRenderPassCmd instead. In this patch, RenderPassDescriptor
has been removed from all Dawn backends other than the virtual function
DeviceBase::CreateRenderPassDescriptor().

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I3a78f0b2d5318c2bf85858d6fbe939b7861a2cf8
Reviewed-on: https://dawn-review.googlesource.com/c/4800
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-18 08:56:03 +00:00
Yunchao He 7775258f98 Rename BlendState to ColorState, in order to match web idl
BUG=dawn:106

Change-Id: Id2cb1788becfacd09bd7f420d6525d22f96d1fe2
Reviewed-on: https://dawn-review.googlesource.com/c/4781
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-16 02:27:30 +00:00
Bryan Bernhart 67a73bd9fa Memory manager: buffer uploads (Metal+refactor) - Part 3
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-02-15 21:18:40 +00:00
Corentin Wallez 7be2a71f2b Descriptorize SwapChain.
This also makes SwapChain support WebGPU-style error handling.

BUG=dawn:8

Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464
Reviewed-on: https://dawn-review.googlesource.com/c/4660
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-15 11:15:58 +00:00
Yunchao He 108bcbd5c9 Split AttachmentStateDescriptor, in order to match web idl
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.

This change makes dawn project match the revision in web idl.

BUG=dawn:106, dawn:102

Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 02:20:57 +00:00
Austin Eng 1541c8ba7a Remove |start| and |size| from buffer mapping
This is part of making buffer mapping match WebGPU

Bug: dawn:7
Change-Id: Ia97c872e398112aef0f93c98618c8a7f3ff0c19a
Reviewed-on: https://dawn-review.googlesource.com/c/4580
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-14 19:31:17 +00:00
Yunchao He b2207737ab Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in
VertexAttributeDescriptor in web idl. This change construct
this descriptor accordingly.

BUG=dawn:107

Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50
Reviewed-on: https://dawn-review.googlesource.com/c/4620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-14 00:35:39 +00:00
Yunchao He 5987c4e839 Remove blendEnabled in BlendStateDescriptor, in order to match web idl
BUG=dawn:32

Change-Id: I7225d919ca1a9c1c848050ad3b9e8832725f0af6
Reviewed-on: https://dawn-review.googlesource.com/c/4460
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-12 00:32:13 +00:00
Corentin Wallez 00976d0db1 Make setBlendColor take in a Color instead of 4 floats
BUG=

Change-Id: Ic70d5b664c0ea64c038129cdb83f4ba05fb61830
Reviewed-on: https://dawn-review.googlesource.com/c/4341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-05 12:13:10 +00:00
Yunchao He baa3741c9f Rename variables in DepthStencilStateDescriptor, in order to match web idl
Bug:dawn:31
Change-Id: Ie3326e13f62446bf020ae60f47c8dfa6687d7b9a
Reviewed-on: https://dawn-review.googlesource.com/c/4240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-30 21:11:43 +00:00
Corentin Wallez d77fd5f889 D3D12: Implement the backend connection and adapter.
BUG=dawn:29

Change-Id: Id4497b4a91ba58b79d1cd976a52df5a0fa5d60a8
Reviewed-on: https://dawn-review.googlesource.com/c/3844
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-30 16:07:48 +00:00
Bryan Bernhart 74e95fff4a Memory manager: buffer uploads (D3D) - Part 1
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-29 00:10:07 +00:00
Corentin Wallez ec18f9683c Gather PCI device info through the adapter when possible
This will help migrate PCI info collection from the device to the
adapter where it belongs.

BUG=dawn:29

Change-Id: Ifa7d167249c97f1934f7c10d420f864f59babd37
Reviewed-on: https://dawn-review.googlesource.com/c/3843
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-10 10:50:54 +00:00
Corentin Wallez 7aae840a22 Add missing ToBackend implementation for Adapter
BUG=dawn:29

Change-Id: I00926dd201c7a8f24d769078540c75c25f210515
Reviewed-on: https://dawn-review.googlesource.com/c/3842
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-10 10:12:24 +00:00
Corentin Wallez 97d2a71684 dawn_native: define exported functions in their own files.
This adds a new FooBackend.cpp file for each backend that defines
exactly the symbols that are exported by libdawn_native's headers. THis
will allow factoring most of the compilation of dawn_native between the
shared and static library variants.

BUG=dawn:85

Change-Id: I69c808dac2fe5e8bb08356117e3997677787b08a
Reviewed-on: https://dawn-review.googlesource.com/c/3760
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-09 08:35:16 +00:00
Corentin Wallez 90e594ee8b OpenGL: Implement the backend connection and adapter.
The OpenGL backend can't gather discover default adapters because it
needs getProc to do anything so we add DiscoverAdapters method to
Instance that takes backend-specific options.

dawn_native::opengl::CreateDevice is removed in favor of the adapter
path so OpenGLBinding is modified to create an instance locally. This is
only temporary until all backends support adapters, at which point a lot
of *Binding code will be factored.

Also contains a small fix for Result<T, E> with movable types.

BUG=dawn:29

Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566
Reviewed-on: https://dawn-review.googlesource.com/c/3663
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-07 09:48:03 +00:00
Corentin Wallez ac67fec1c9 dawn_native: Add Instance and Adapters
New objects are introduced to control what happens before device
creation in dawn_native:
 - Instance: a connection from the application to dawn_native that is
used for dependency injection and to discover adapters.
 - Adapters: represents the possibility of device creation for a specific
(GPU, backend) pair.
 - BackendConnection: an internal object that standardizes the interface
between the frontend and backends.

The BackendConnection interface is implemented for the Null backend and
stubbed out in other backends. This allows this change to port the
ValidationTests to use the new Instance and Adapters concept and deal
with other backends later.

BUG=dawn:29

Change-Id: I19719a9342b4af091accc0c02fb6b9697eadde7b
Reviewed-on: https://dawn-review.googlesource.com/c/3500
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-04 10:30:40 +00:00
Yunchao He 6e308846c2 Unify the compare function for sampler and depth stencil
Both sampler and depth stencil include compare function, and we
need to change it to appropriate functions for different backends.
In order to avoid code duplication, we put it into a util file
for every backend, then include that file and call the function
from where we need it.

We can put similar functions which can be shared among different
objects into the util file in future.

Shaobo's patch has already created such a util function for compare
function for sampler. This patch removes the duplicated compare
function in RenderPipeline for depth stencil descriptor, and call
the function in util file instead.

BUG=dawn:31, dawn:47

Change-Id: Ia645b48e026b5a372d1023aa7e8ecdf1e4ed7c6d
Reviewed-on: https://dawn-review.googlesource.com/c/3641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-04 09:53:50 +00:00
Yan, Shaobo 93158ebede Complete the sampler object to match WebGPU
WebGPUSampler is much more complete than Dawn's Sampler.
This patch implement the missing part.

BUG=dawn:47

Change-Id: Ief45cb9710493e9d79ddab60fe3be5a123b76ebd
Reviewed-on: https://dawn-review.googlesource.com/c/3540
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-01-04 04:56:08 +00:00
Yunchao He ea56333c1e Replace DepthStencilState builder via DepthStencilState descriptor.
This change also removes DepthStencilState object.

Bug=dawn:31

Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956
Reviewed-on: https://dawn-review.googlesource.com/c/3541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-04 04:28:37 +00:00
Jiawei Shao d238bb67a5 Support using a layer of a texture as a color attachment on OpenGL
This patch implements using a layer of a texture as a color attachment
on OpenGL by using glFramebufferTextureLayer. As WebGPU won't support
rendering into a texture view whose format is different from the
original texture, it is correct to use glFramebufferTexture on the
OpenGL backends.

BUG=dawn:16

Change-Id: Iab6d905ee119bb9bb2d1bb212134cf757483c4d4
Reviewed-on: https://dawn-review.googlesource.com/c/3560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-01-03 00:07:44 +00:00
Yunchao He 92700bfccd Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object.

Bug=dawn:32

Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-27 06:32:31 +00:00
Yunchao He 48485e36a8 Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31

Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69
Reviewed-on: https://dawn-review.googlesource.com/c/3302
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-15 02:32:34 +00:00
Brandon Jones d86edb310a Implement BufferCopyView.imageHeight Parameter
Implement BufferCopyView.imageHeight Parameter. Adds validation tests.
Adequate functional testing not possible without 3D texture support.

Bug: dawn:48
Change-Id: I00e4464eb451c948dee2890a11fb0984eff681a0
Reviewed-on: https://dawn-review.googlesource.com/c/2980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-11 09:48:36 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Jiawei Shao c789b84d8d Rename draw commands to match WebGPU IDL
BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-12-10 05:20:19 +00:00
Corentin Wallez 6f0e1f9d82 Remove BufferView and inline offset/size in BindGroup
BUG=dawn:2

Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862
Reviewed-on: https://dawn-review.googlesource.com/c/2941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-07 12:31:53 +00:00
Corentin Wallez 6f9d21e805 Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-05 07:18:30 +00:00
Austin Eng 8b07e43dad Let DeviceBase know about Completed and LastSubmitted command Serials
This is needed to implement the timeline fence signal tracker in the frontend

Bug: dawn:26
Change-Id: Id6eb2afb81385de5093b57c5cb23ace93c8aab1b
Reviewed-on: https://dawn-review.googlesource.com/c/2741
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2018-12-01 03:20:19 +00:00
Brandon Jones 179db44c25 Refactor Internal Command Buffer Copy APIs
Modify internal command buffer types to reflect the front end APIs for
copyTextureToBuffer and copyBufferToTexture.

Bug: dawn:17

Change-Id: I088a167ee7145d741e70ed28c1df7a12d24b72fc
Reviewed-on: https://dawn-review.googlesource.com/c/2740
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-30 17:39:24 +00:00
Jiawei Shao 5ab84ec0a6 Support cube map and cube map array
This patch implements cube map and cube map array texture views on
all back-ends and adds related end2end tests.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I3ac3f493eb92ac551371041039bd5cf39df53050
Reviewed-on: https://dawn-review.googlesource.com/c/2220
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-16 12:11:20 +00:00
Ryan Harrison 9854295ff6 Add fuzzers for SPIRV-Cross
This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL
outputs. These fuzzers live in Dawn because there is not appropriate
location in the Chromium source repo for them and it is unlikely they
would be land-able in the SPIRV-Cross repo, because it is not coupled
with Chromium's build system and thus Clusterfuzz so would be
effectively dead code. Dawn depends on this code, but it is also
integrated into the Chromium build system, so this was the best place
I could find for them

The code under fuzz unfortunately uses exceptions/aborting as its
error reporting mechanism. This is an acknowledge short coming and
there are efforts to remove this behaviour. To work around this and
reduce the number of false positives found by the fuzzers, a signal
trap has been implemented which will be removed once the code under
fuzz has been updated.

The trap replaces the existing signal handler and silencing signals
while running the code under test. This allows the code under test to
call abort() and not crash the fuzzing process. Theoretically, only
SIGABRT should need to be trapped, but something is causing the signal
from abort() to be converted to SIGSEGV when running under ASAN.

This signal trap has been tested with the fuzzing/sanitizers by
intentionally inserting bad calls that will occur after a few thousand
test cases. It was confirmed that the fuzzer detected the issue and
stops fuzzing.

The alternate to implementing this signal trap would be to turn on
exceptions for the fuzzer. This was attempted, but proved to be
fruitless due to what was reported as an ODR issue, but couldn't
couldn't be silenced. The likely underlying issue was a pre-built
library or other object being built without exceptions was causing
different versions of symbols or the exception version of the standard
library not being instrumented by ASAN. Given the majority of Chromium
eco-system turns off exceptions, fixing this issue would not be
helpful to the larger community and was looking like it would require
significant effort.

BUG=chromium:903380

Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631
Reviewed-on: https://dawn-review.googlesource.com/c/2260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
Jiawei Shao c72ab8ce84 Support creating texture view with descriptor on OpenGL version >= 4.3
This patch implements creating texture view with texture view descriptor
with glTextureView, which is supported on OpenGL version >= 4.3. As is
required by glTextureView, we allocate storage for a texture by
glTexStorage*D instead of glTexImage*D.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I29bcf6d538a70b4d6d1e5a21276b9e8d6e93ca51
Reviewed-on: https://dawn-review.googlesource.com/c/1980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-29 09:07:25 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Jiawei Shao 6329e5ad47 Add entry point of creating texture view by TextureViewDescriptor
This patch adds the entry point creating texture view with a
TextureViewDescriptor and all the validations on the parameters
according to https://github.com/gpuweb/gpuweb/issues/79.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibc04a0f7b9f334c57da191606313ab156e18af1f
Reviewed-on: https://dawn-review.googlesource.com/c/1800
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-12 08:32:58 +00:00
Jiawei Shao 58809d413b Collect GPU device information for end2end tests - Part I
This patch is the first one to support inspecting GPU information for
dawn_end2end_tests.

In this patch, we support collecting the device name, device id and
vendor id on D3D12 and Vulkan. We also support collecting the device
name on OpenGL. The collection on Metal will be supported in the next
patch. Using this information we implement a series of APIs to inspect
the information of both OS and GPU vendor.

We also skip two failed tests on Windows Intel Vulkan backends.

BUG=dawn:10

Change-Id: If52a960c0bae3922a0b5650500218eff1400d77a
Reviewed-on: https://dawn-review.googlesource.com/1460
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-19 00:32:52 +00:00
Corentin Wallez cd5e5756fd TextureBase: return size as an Extent3D to match dawn.json
BUG=dawn:13

Change-Id: I1104cb2038e0e77814b036868c50030fc8186bf8
Reviewed-on: https://dawn-review.googlesource.com/1522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-18 12:51:42 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Corentin Wallez 8e335a5585 Descriptorize ComputePipeline
Change-Id: Ic9d7014ba44d927d7f9ddf81a8870432c68941e8
2018-09-05 08:32:53 -04:00
Jiawei Shao 4ccf4e3fdd Support 2D array texture copying on D3D12, Metal and OpenGL
This patch implements the creation of 2D array textures and copying
between a buffer and a layer of a 2D array texture on D3D12, Metal
and OpenGL back-ends.

TEST=dawn_end2end_tests
2018-09-03 05:43:49 -04:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Corentin Wallez 0fa2feb96a Roll SPIRV-Cross and use upstream repo.
In the DEPS file we are going to use Chromium's mirror of
github.com/KhronosGroup/SPIRV-Cross so we need to adjust .gitmodules to
point to it instead of Kangz/SPIRV-Cross. Also take that opportunity to
roll SPIRV-Cross.

Change-Id: I4f53a4fc54f5b1b9a754ac55e976c81e5eeabeb2
2018-08-24 12:28:28 -04:00
Corentin Wallez 82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Corentin Wallez dcb71a131c dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs
is moved to DawnNative that will over time more backend-agnostic APIs.
2018-08-06 16:38:33 +02:00
Corentin Wallez fe253f135b Generate a single ProcTable instead of one per backend.
This required putting Queue::Submit on QueueBase which is something we
would want to do anyway, and removes the need for Queue::ValidateSubmit
being called in the ProcTable.

This removes the need for all the "GeneratedCodeIncludes" files and
leads to a bunch of simplifications in BindGroup as well as the
dawn_native CMakeLists.txt.

Finally this was done in order to simplify the writing of BUILD.gn
files.
2018-08-02 13:39:07 +02:00
Corentin Wallez 196ade667f Make libdawn_native a shared library.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.
2018-07-27 12:56:26 +02:00
Corentin Wallez 36afbb6a0d Make dawn_native use its own header for Dawn datatypes
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.

This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().
2018-07-27 12:56:26 +02:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez 30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00