In order to remove a warning in the D3D debug layer, this patch passes
an empty range CPU written range to calls of Unmap on READBACK
buffers.
Bug: dawn:419
Change-Id: Ic4dcbf31beb3a257c3d88896f4bb97e19caf0cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24301
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.
Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This patch implements buffer lazy initialization before
CopyBufferToBuffer() behind the toggle LazyClearBufferOnFirstUse.
- If the source buffer is not initialized, it will be cleared to 0
before CopyBufferToBuffer().
- If the destination buffer is not initialized and the copy doesn't
overwrite the whole buffer, it will be cleared to 0 before
CopyBufferToBuffer(), otherwise the buffer shouldn't be cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I3d0512c6376a1ed8928e86f8e56fefebc16910fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It is breaking the roll of Dawn in Chromium because on ChromeOS the
macro is defined on the command-line, causing the compilation to fail
because of a macro redefinition.
Bug: None
TBR=enga@chromium.org
Change-Id: I13eebb9b40f2a5f7c1eed4e3572de3eda2db8bb6
Change-Id: I4797211f4d9ff122d992d78aeac83fd4f0585ff6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the validation tests, we relied on Queue.Submit(0, nullptr) to
resolve mapping operations. This is fragile so we replace it with a
FlushMappingOperations() function that uses device.Tick() instead.
This allows removing the mapSerial argument from
Buffer::MapRead/WriteAsyncImpl (which was the actual goal of this CL).
Bug: dawn:445
Change-Id: Id98822287370c371bebb83afb8e290e17f3c1b55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In order to lift Dawn's restriction on the number of bindings
per bind group, static sized arays need to be converted to
dynamically sized vectors. This CL adds Chromium's StackVector
class which behaves like std::vector but provides a stack allocator
to allocate small vectors on the stack. Dawn can use this to avoid
making separate heap allocations for a smaller, realistic binding
counts.
The CL also adds an ityp::stack_vec class to support using
a StackVector with TypedInteger indices.
Bug: dawn:442, dawn:443
Change-Id: I7604c02b3ea52cd63990a2e8b45ed238a5d52232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This required changing DeviceBase::CreateBufferImpl to return
ResultOrError<Ref<BufferBase>>
Bug: chromium:1103154
Change-Id: I1a5811d293333b6ef29c988a08f2f1f84ac65702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24500
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
- Fix a struct vs. class in forward declaration of std::hash
- Fix an unsigned vs. signed compare in BitSetIterator
- Fix the assumption that std::array::[const_]iterator is a pointer.
- Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
for vulkan_platform.h
- Fix for a 32bit shift being expanded to 64bit.
Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.
Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
Adding zero as the optimized clear value to silence a warning in
the D3D12 debug layer. Warning will still occur under non-zero
clears.
Bug: dawn:418
Change-Id: Idada948950f28130618834d966b237dcc39460c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24300
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Skip re-binding samplers since sampler heap
allocations are cached and the pipeline would
redundantly get set every draw. This is
particularly important for draw heavy scenarios.
After the change:
+3% in RendererPerfTest/1.* via SkiaDawn
+100% for Forest Demo FPS (55ms vs 28ms)
BUG=dawn:479
Change-Id: I93cbca4e365d6ff89ec86fc15eaccf70b49ea916
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24161
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This CL:
- Adds mappedAtCreation to dawn.json
- Changes dawn_native to implement CreateBufferMapped in terms of
mappedAtCreation.
- Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
(both validation and end2end).
- Implements dawn_wire's mappedAtCreation in terms of
CreateBufferMapped. The reversal in dawn_wire will be done in a
follow-up CL.
Bug: dawn:445
Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Moved some of the validation helper functions from CommandEncoder.cpp
to CommandValidation.cpp. This will make them accessible for
Queue::WriteTexture. Also introduced ValidateLinearTextureData
and ValidateTextureCopyRange which combine already implemented
checks in a way that's defined in WebGPU spec.
Bug: dawn:483
Change-Id: I04304c5e4906f3745c6adf75758fae179c6ffcfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24283
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Move wgpu::TextureUsage::Storage at the end of the enum.
- Reorder some methods of device to be in alphabetical order.
- Reorder members of wgpu::QuerySetDescriptor.
- Change SurfaceDescriptorFromHTMLCanvasID to
SurfaceDescriptorFromCanvasHTMLDescriptor.
Bug: dawn:22
Change-Id: Ib18fbaf153ad2969b0d0c4e49682e8736b00776c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.
Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.
Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.
Bug: dawn:445
Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
True FP16 is only supported in DXC through Shader Model 6.2, also
check the value of the Native16BitShaderOpsSupported member of
D3D12_FEATURE_DATA_D3D12_OPTIONS4 to view whether hardware actually
supports FP16 operations.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: If675f7ba650cb1bd8c792928b70619b9ccda048a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23243
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
This patch implements buffer lazy initialization before writeBuffer():
if the buffer is not initialized and writeBuffer() doesn't cover the
whole buffer, the buffer will be cleared to 0, otherwise the buffer
shouldn't be cleared.
This patch also introduces a toggle LazyClearBufferOnFirstUse for the
development of buffer lazy initialization: before buffer lazy
initialization being completely supported, all the related code will
only be enabled behind this toggle to prevent the buffers with valid
content being unexpectedly cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently the Chromium build defines a wrapper build target
for Dawn (//chrome/test:dawn_perf_tests) that seems to exist
only to specify some extra data dependencies. By moving this
data dependencies onto the Dawn dawn_perf_tests itself, this
removes a problematic target in Chromium that would otherwise
block my planned changes for crbug.com/816629.
Bug: chromium:816629
Change-Id: I428698fe164bd1aad09c8dba14e57a4b7acebb1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch fixes two bugs in the copy commands with BC formats and
multiple array layers on D3D12 and OpenGL and adds two end2end tests as
the regression tests.
This patch also removes "viewArrayLayer" in the struct CopyConfig used
in CompressedTextureBCFormatTest and sets the base array layer into
CopyConfig.copyOrigin3D.z instead.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1c2e6b79fb7c44fc996655ab5a908e27ba8c4729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24183
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
vkCreateImage when bound to imported memory, must also have
a VkExternalImageCreateInfo struct in its pNext chain that
has VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT as a
handleType.
This was discovered when tests started failing after a roll
of the Vulkan validation layers.
Tbr=cwallez@chromium.org, senorblanco@chromium.com
Bug: none
Change-Id: I4692d650af27b9325342baeda34a0d982fc49041
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24200
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This unblocks a roll into Skia.
Allow comparison against type limits that might be tautological on
32bit or 64bit systems. Without this the following produces an error
on 64bit:
if (myUint64 > std::numeric_limits<size_t>::max()) {...}
Bug: None
Change-Id: I31fc579738b6fb85b40cfeac8f30936161a15da1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24162
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Added a constraint in ValidateBufferBinding function checking for too
large uniform buffer bindings. Added MaxUniformBufferBindingSize
test in BindGroupValidationTest.
Bug: dawn:436
Change-Id: I31c6e2236ce928d5e81c43455eb18cf4eacdc0f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24081
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The stress test is causing timeouts on slower GPUs
due to the TDR threshold being hit. This halves the
number of writes required to complete the test.
BUG=dawn:228
Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
SetSubData's count is a uint64_t while Queue::WriteBuffer's is a size_t
so we add a small validation check that no narrowing will occur.
No test is added because SetSubData will be removed soon, and it will be
hard to test because of the Null backend's artificial OOM.
This was found while debugging an unrelated fuzzer issue.
Bug: chromium:1099621
Change-Id: I27a9da2b94f51e889c5573f88d4a0a73fea5985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23961
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the client code, we often need to translate between WGPUObject (the
API type) to Object* (the internal client type). This added a bunch of
reinterpret_casts that make the code less readable and more fragile.
This CL adds FromAPI and ToAPI helpers in the autogenerated
ApiObjects_autogen.h header, that convert between API and internal types
in a type-safe way.
Bug: dawn:445
Change-Id: Ia1bf624f0315ced496b95cb660adf88abd916d71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24063
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This header was only used to call DeviceCreateErrorBuffer and
DeviceInjectError that are used in some handwritten client commands.
We remove the need for the header by making these two commands
handwritten.
This also improves readability, previously injecting errors read:
ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(device),
WGPUErrorType_Validation,
"Some validation message");
And now reads:
device->InjectError(WGPUErrorType_Validation, "Some validation message");
Bug: dawn:445
Change-Id: Ie11570aacf3036e13abd174d91670ecb84661226
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL modifies code generation so that the generated client procs call
the handwritten methods on client objects directly.
Previously the flow was:
- wgpuBarDoStuff
- ClientBarDoStuff
- ClientHandwrittenBarDoStuff
- client::Bar::DoStuff
With this CL the flow is:
- wgpuBarDoStuff
- ClientBarDoStuff
- client::Bar::DoStuff
This required adding Buffer creation methods on client::Device instead
of calling client::Buffer static methods directly.
Bug: dawn:445
Change-Id: I1b332b71ac7a03685afcf8fd0617d3d27da468cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24062
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL only moves code, renames client::Fence members, and introduces
client::Queue. Additional fence methods are added for the interaction
with the queue. There are no functional changes.
With this ApiProcs.cpp is almost passthrough and will be removed in a
follow-up CL.
Bug: dawn:445
Change-Id: I65544ef76b54614452cf7c74a948a96cb35a4cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24061
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This also removes the reliance on BufferBase::IsMapped to know whether
to unmap on destroy. This call was confusing because it was used by the
D3D12 backend to know if its own storage was mapped, but semantically
seemed to check for Buffer::State::Mapped (and not MappedAtCreation).
Bug: dawn:445
Change-Id: I3d6fde1d2996798d53264d5643545f0efb90551a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24060
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <brandon1.jones@intel.com>
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.
Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.
Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In a follow-up CL we need to know if the buffer is in the
MappedAtCreation state for validation of GetMappedRange. Having the
state not 100% reflect the state in the spec meant that validation if
GetMappedRange would fail for buffers mapped at creation for which
IsMapWritable is true.
Bug: dawn:445
Change-Id: I4a64335a708b838526da8d65f907b21c782816e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23981
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL only moves code, renames client::Buffer members and does
additional casts where needed. No functional changes.
Bug: dawn:445
Change-Id: I2bf83ecc1c9b36d5965d0365360dd981fcd41aac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Otherwise on 32-bit platforms, creation of a buffer bigger than the max
size_t would overflow the check and no OOM would be produced.
Bug: chromium:1099621
Change-Id: I987a338b150d10c0eabc3eb5fb3b815a5c2a5ca2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In a render/compute pass, if a texture is used as the same usages
across its subresources, and it is also used as different usages
across its subresources. We should mark that it is not used as the
same usages across its subresources for this pass, and we need to
visit every single subresource to track its usages transition.
Bug: dawn:462
Change-Id: Ide0770db62a3b7b85664757b21eb3280a0bb646c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Added Device::GetOrCreateEmptyBindGroupLayout which caches the result
after being run and modified PipelineBase::getBindGroupLayout to use
that instead of creating a new empty bind group layout each time.
Bug: dawn:466
Change-Id: I70a5719265784eb8f60c2eedf6db7596462b21bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
Also fix a misuse of VkBufferImageCopy that caused some Swiftshader
failures.
Bug: dawn:22
Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This patch moves the computation of TextureBufferCopySplit outside of
the loop over each copy texture array layer so that we only need to do
the computation once for each B2T and T2B copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1fcfc972504f845467af92a77bc37870ed7b52a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23720
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Bug: dawn:442
Change-Id: I889a943cbaf2d349c31a15fdf126d66964bdd0a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23247
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.
This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests
BUG=dawn:453
TEST=dawn_unittests
Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
|MTLDevice maxBufferLength| is not available until 10.14, so on
lower versions of macOS, try using |recommendedMaxWorkingSetSize|
Bug: dawn:450
Change-Id: I52dc4211cf3d7014771d580a9af9c72abe92a375
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23263
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
ASAN throws when hitting OOM conditions which these tests intentionally
try to create.
Bug: dawn:450
Change-Id: I635480ae329cd5ace55287d77e2b79e663174f49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23246
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>