458 Commits

Author SHA1 Message Date
Austin Eng
57354037bd Metal: Support setting bind groups before pipeline to match WebGPU semantics
Bug: dawn:201
Change-Id: I3bd03bbce3c38d0182e5e93f3898a43183bd647d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-09 23:38:00 +00:00
Austin Eng
f35420dfca D3D12: Add IndexBufferTracker
Setting an index buffer is dependent on getting the index format
from the pipeline. This adds a tracker to lazily apply the index
format before a draw call if it changes.

Bug: dawn:201
Change-Id: I83c87cc950bf6c93637dd14765c340c97b461061
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11001
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-09 21:26:01 +00:00
Austin Eng
8e37315012 D3D12: Factor SetVertexBuffer tracking to match other tracking classes
Bug: dawn:201
Change-Id: I711e93a706b5043318263b203d3f3dc7f1a675bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-09-09 21:09:11 +00:00
David 'Digit' Turner
b749d07ac9 Enable Vulkan for Chromium Fuchsia build.
Enable the Vulkan backend when building Dawn with
the Chromium build system for Fuchsia. To make this
work properly the following is required:

- Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe
  the Fuchsia swapchain layer and its layer extension, as well
  as enabling them when creating a new VkInstance.

- Modify VulkanFunctions.cpp to load the Fuchsia swapchain
  related extension for this platform only.

- Provide a small mock GLFW library for Fuchsia under
  src/utils/Glfw3Fuchsia.cpp, since the upstream project
  does not support this platform at all. Its purpose is
  only to allow the creation of the right VulkanBinding
  instance, which depends on the creation of a display
  surface for latter swapchain creation.

- Add //third_party/fuchsia-sdk:vulkan_base and
  //third_party/fuchsia-sdk:vulkan_validation as
  data_deps of the libdawn_native_sources target in
  order to ensure that the Fuchsia package created by
  the build system will include the correct Vulkan
  libraries (loader and validation layers).

This builds correctly, and both dawn_unittests and
dawn_end2end_tests will run on a real Fuchsia device
or inside the Fuchsia emulator, using either GPU
virtualization or a software-based renderer.

Note: dawn_unittests will also run inside QEMU, but
not dawn_end2end_tests, since the latter requires
proper GPU emulation which is not available in this
environment.

NOTE: All end2end tests pass using a device with
      an "Intel HD Graphics 615 (Kaby Lake GT2)"
      adapter. However:

       - For some reason, a single test takes up
         to 129 seconds to pass
	 (BufferSetSubDataTests.ManySetSubData/Vulkan).

       - The test process crashes inside VkDestroyInstance(),
         apparently inside the Fuchsia-specific imagepipe
	 layer (which implements swapchain support).
	 This is likely a bug in the layer itself, and
	 not Dawn.

    Also, may end2end tests will crash when run inside
    the Fuchsia emulator (which uses GPU virtualization
    to talk to the host GPU). The crashes happen inside
    libvulkan-goldfish.so, the emulator-specific Vulkan
    ICD on this sytem. Not a Dawn bug either.

Bug=dawn:221
Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963
Commit-Queue: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-09 10:52:08 +00:00
Li, Hao
77f091ce46 Align the size of Uniform and Storage buffer to 16 bytes in Metal
On Metal, it requires the size of the constant buffer to be no less
than the size of the constant buffer block defined in shader, and
the overall size of the constant buffer must be aligned to the
largest alignment of its members.

BUG=dawn:139

Change-Id: I37730b1415baecb6638aaaacec87789decf07606
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-09-07 03:08:45 +00:00
Bryan Bernhart
22c3ff73c1 Resource Management 6: VK support for resource allocation.
Refactor existing memory allocators by using a common
memory type and handle.

BUG=dawn:27

Change-Id: Ieed4fa30a0bd8fedfb3a3c580920805f40b56fae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10680
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-09-05 17:36:47 +00:00
Corentin Wallez
a900ccebcf Remove indirection for computeStage
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: I0904297bb4411b12f9d99e8457d32613058ef9b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-05 09:41:17 +00:00
Corentin Wallez
a560104617 Match WebGPU's TextureViewDescriptor.dimension defaults.
This matches the choice made in https://github.com/gpuweb/gpuweb/pull/424

BUG=dawn:214

Change-Id: I9913f2c9c2f40b1ccc40c51cf79f50c171a48b3d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-05 09:35:57 +00:00
Corentin Wallez
c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
Corentin Wallez
d55bd7ad94 Make TextureFormat/ViewDimension::None Undefined and value 0.
This matches the conclusion the changes in the webgpu-header pull
request where we discussed these values:
https://github.com/webgpu-native/webgpu-headers/pull/5

BUG=dawn:22
Bug=dawn:214

Change-Id: I7e9168c2b5e09dcb4c1882725a5cc0580a73d853
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:12:32 +00:00
Austin Eng
45238d775a Add empty implementations of Push/PopErrorScope
This adds Push/PopErrorScope to the API with empty implementations which
just call the error callback. Also adds unittests that the wire callbacks
return as expected.

Bug: dawn:153
Change-Id: I63826360e39fbac4c9855d3d55a05b5ca26db450
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10543
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-04 22:54:03 +00:00
Corentin Wallez
f5c44772a6 Use the agreed upon include path for spirv-cross.
Everyone using spirv-cross includes its headers via <spirv_msl.hpp> for
example. Make Dawn match that convention so it can play better with the
setup used by other projects.

Still leave <spirv-cross/spirv_msl.hpp> working for now because it is
used by shaderc_spvc. A follow up CL to that repo will do the same
change.

BUG=

Change-Id: I9dc590a809d7ba733113b07930a285acfca64a66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10801
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-04 08:47:14 +00:00
Natasha Lee
086835f3ff Vulkan: Use dynamic uploader for temp buffer when clearing textures.
Use dynamic uploader so that we don't have to create a new buffer each
time we lazy clear.

Bug: dawn:145
Change-Id: I2d7a769532bd303fdabb7fc70051b70a1114cc07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-09-03 18:21:41 +00:00
Rafael Cintron
179d7b28a3 Add WrapSharedHandle to D3D12 backend
WrapSharedHandle uses a HANDLE and an acquire key to create
a Dawn texture object.

A future change will use the acquire key to manage a keyed shared
mutex with Chromium code.

Bug: dawn:27
Change-Id: I1c0ef8d022158abf3f1c6731a37ee3f51632fcf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10540
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-09-02 19:19:34 +00:00
Bryan Bernhart
824424fa35 Fix MSVC build error due to sign mismatch.
BUG=dawn:219

Change-Id: I2560b6c82c60208d446f75bc829ed50078fde3c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-08-30 23:46:51 +00:00
Natasha Lee
adbecedad5 D3D12: clear nonrenderable texture formats
Clears nonrenderable color formats and merges zero vs nonzero clears
to use the same code path.

Bug: dawn:145
Change-Id: Ibe0745907688e149e6d017ff088a05f4b613b4a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-30 18:19:56 +00:00
François Beaufort
13c472e196 Make vertex input descriptor optional
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/378,
vertexInput descriptor from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22

Change-Id: I5d2500a758f44b7a7db2d2c23b359f1012221227
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10640
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-29 15:56:31 +00:00
Yan, Shaobo
b58435c6f9 Vertex buffer stride size needs to be a multiple of 4 bytes
Metal requests that stride size of vertex buffer needs to be a multiple of 4 bytes. Dawn
should also follow the restriction.

BUG=dawn:130

Change-Id: I92eb67e944ab170a5dac5305c930bae507cb034d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10621
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-29 08:20:02 +00:00
Bryan Bernhart
650859b420 Use first-fit policy to reduce upload memory.
Reverts CL9160 by replacing the existing policy with one
that re-uses smaller ring-buffers.

Before
*RESULT BufferUploadPerfRun/D3D12_SetSubData: wall_time= 397865.698113 ns
*RESULT BufferUploadPerfRun/D3D12_SetSubData: wall_time= 398025.660377 ns
*RESULT BufferUploadPerfRun/D3D12_SetSubData: wall_time= 438816.754717 ns

After
*RESULT BufferUploadPerfRun/D3D12_SetSubData: wall_time= 118189.847059 ns
*RESULT BufferUploadPerfRun/D3D12_SetSubData: wall_time= 116808.235294 ns
*RESULT BufferUploadPerfRun/D3D12_SetSubData: wall_time= 117133.964706 ns

No change for Vulkan. About 3x faster with D3D.

BUG=dawn:211

Change-Id: Iaa6b0ef50305bf7df482f7e10e92353320039965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10441
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-28 16:06:50 +00:00
Bryan Bernhart
7ffd2346f8 Resource Management 5: D3D support for resource allocation.
Refactor existing resource allocators by adding a memory type
and memory handle.

BUG=dawn:27, dawn:153

Change-Id: I090b6ab40e7eaa0d7ea5ce1e8b760e961be9b559
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9420
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-27 23:36:26 +00:00
Kai Ninomiya
f0b17d00b9 Use TextureFormat::None for RenderBundleEncoder and AttachmentState
Bug: dawn:214
Change-Id: Ia9432582b0a5627c00d46ebcfa63ebf1ba246651
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 22:19:16 +00:00
Austin Eng
45ea7e66bf Rename SetErrorCallback to SetUncapturedErrorCallback
This is to better match the naming of the uncapturederror event
in WebGPU.

Bug: dawn:153
Change-Id: Ic2bc1f46bf3d1f0d14cbd5cb8ea6e54d1679f987
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10542
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 21:43:56 +00:00
Austin Eng
cb0cb658d4 Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
This same callback will be used for push/pop error scope.

Bug: dawn:153
Change-Id: I2771539e13f8a4e6a59f13c8082689d25ba44905
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-27 21:41:56 +00:00
Austin Eng
5603dc9044 Rename ContextLost to DeviceLost
DeviceLost is a better name because we don't have a "context" as in
OpenGL.

Bug: dawn:153
Change-Id: Idf7fcb731a0e138f46a81fb31f0d11ff58b4fa96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-27 18:10:03 +00:00
Kai Ninomiya
4078ed8b62 Remove Texture::createDefaultView
https://github.com/gpuweb/gpuweb/pull/389

Bug: dawn:214
Change-Id: I86b8c46c71c3e5b9622ab3656124b312d3e85a7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10420
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 17:56:23 +00:00
Corentin Wallez
b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Corentin Wallez
9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Jiawei Shao
b097b3100b Vulkan: workaround texture-to-texture copy issue with compressed formats
This patch adds the workaround for the Vulkan SPEC issue in the T2T
copies with compressed formats when the parameter "extent" fitting in
one subresource but not fitting in another. You can get the detail of
the issue through the following link:
https://github.com/KhronosGroup/Vulkan-Docs/issues/1005

This patch implements the workaround for this issue by splitting the
affected T2T copy into a T2B and a B2T copy with an internal buffer.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I29c48da0b5ff85f9860839a82733e8c1c43acfc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-08-27 00:07:09 +00:00
Jiawei Shao
27c3fc5bd3 Metal: Initialize mSupportedExtensions in the constructor of Adapter
This patch adds a missing call of InitializeSupportedExtensions() in the
constructor of Adapter on Metal backend so that we can correctly create
device with required extensions on Metal.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: Ifba41d2ae43ca054df2b0f3f19503f66fe641a72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-08-27 00:04:29 +00:00
Kai Ninomiya
93196db8ef Implement new defaults for Texture::CreateView
https://github.com/gpuweb/gpuweb/pull/389 except for removing createDefaultView
https://github.com/gpuweb/gpuweb/pull/407

This will need to slightly change again when
https://github.com/gpuweb/gpuweb/pull/424 lands.

Bug: dawn:214
Change-Id: Id904b55cea6d77fcf7d971bd743468c7d82a9aa8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-26 22:51:19 +00:00
Rafael Cintron
25cc723823 Fix mFenceEvent HANDLE leak
dawn_native::d3d12::Device::mFenceEvent is created in Initialize
but is never closed.

Fix is to close in the destructor if it has been previously created.

Bug: dawn:215
Change-Id: Ie9e7a395fe6fe791e2581295ed12f20070671afa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10480
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-23 22:41:48 +00:00
Jiawei Shao
9d9d76c590 OpenGL: Support B2T and T2T copies with BC formats
This patch implements the creation, buffer-to-texture copies and
texture-to-texture copies with BC formats on OpenGL backend. Note that
OpenGL SPEC also has the same issue about texture-to-texture copies
with compressed textures as Vulkan SPEC, so we have to skip the related
case.

The texture-to-buffer copies with BC formats and related end2end tests
will be supported in the following patches.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I76b16862259cb2df77f202ed7ed433d41aa3cd47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10220
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-22 08:19:13 +00:00
Corentin Wallez
ba9f3a8e11 OpenGL: Use non-filtering samplers for int/uint texture.
Using a sampler with filtering on int / uint textures makes them
incomplete, causing them to sample black on very conformant drivers.
Each opengl::Sampler is updated to create to GL sampler, a filtering one
and a non-filtering one.

PipelineGL and CommandBufferGL takes advantage of the new
BGLBinding::textureComponentType to know which of the two samplers to
use.

BUG=dawn:128

Change-Id: Idbf5668213bbe6a8639847d57e2be1244f97800c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10282
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-21 13:01:23 +00:00
Corentin Wallez
f463a20291 Add BGLBinding::textureComponentType
This is a new compatibility constraint that the texture component type
must match between what's declared in the shader and the bind group.

 - Format is updated to include the component type of the format.
 - Validation and state tracking is updated to reflect the new
BGLBinding member.
 - TextureFormat tests are updated to pass with the added validation and
to remove a redundant enum definition.
 - BGLBinding::multisampled validation is added because it was next to
modified code for the BGLBinding::textureComponentType validation.
 - A redundant BGL caching test was removed.

BUG=dawn:128

Change-Id: I9c4ae92062769c3ecf74caf46f27415344dfad77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-08-21 12:16:33 +00:00
Corentin Wallez
87ded961ee Remove 16 bit normalized texture formats
They were removed from the WebGPU spec because they cannot be supported
everywhere, for example on recent Qualcomm chips.

BUG=dawn:128

Change-Id: I189bd1b34105f215699ddd404341bbee964c8679
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-20 20:58:01 +00:00
Austin Eng
0beb43809a Validate RenderBundle texture formats
Adds validation and unittests that render bundle color attachments are
color renderable texture formats and depth/stencil attachments are
depth/stencil texture formats.

Bug: dawn:154
Change-Id: I4d062a82b32fb38820fb3ebeb4c265306aa7af24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10261
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:49:08 +00:00
Austin Eng
d8cdcea0ee Validate the RenderBundle debug groups must be well nested
This patch also adds unittests to check the behavior.

Bug: dawn:154
Change-Id: I49f4c0ab98cd823231a701192bdb725937960833
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-19 22:48:48 +00:00
Idan Raiter
09c12ca696 Validate shared semaphore and memory handles
Checks if we support specific handles and specific usages on the
current device. If we don't, Supported() fails and we stop the import.

Bug: chromium:976495
Change-Id: Icfe044a3c4d912913823728100888ab05f22afd5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10160
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-08-16 17:58:44 +00:00
Austin Eng
ae2415c6f5 Trace MTLCommandBuffer acquisition and submission on Metal
Bug: chromium:958013
Change-Id: I31b8934247bf43b67956f574b97fb38fa2a9753c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10161
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-16 03:02:43 +00:00
Natasha Lee
5f8a8aadb9 Vulkan: clear nonrenderable texture color formats
Clears nonrenderable color formats and adds a clearValue enum to help
share the code path between zero and nonzero clears.

Bug: dawn:145
Change-Id: I285521cae0ee71625602b949888b21481a05fb8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-14 23:11:42 +00:00
Bryan Bernhart
c072fc2653 Define OutOfMemory error
Used to replace CONTEXT_LOST when allocation fails.

BUG=dawn:152

Change-Id: I1b8d0061f2915df71f263e0712dba3d47d08e2b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10060
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-14 18:52:12 +00:00
Austin Eng
40618d0b93 Implement RenderBundle in the backend
Bug: dawn:154
Change-Id: I45496fb2103150dabe32fbc7cb5856dc40c9339f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9222
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-14 02:01:14 +00:00
Austin Eng
8a488c1574 Implement RenderBundle in the frontend
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.

Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 22:12:54 +00:00
Austin Eng
d4ce736d18 Add dawn_platform::Platform for handling tracing events in Dawn
This patch provides Chromium TRACE_EVENT macros and hooks for
implementing the TRACE_EVENT api.

Bug: chromium:958013
Change-Id: I033b1c7ca57c550504a1bea1898a1a152831922b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7060
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 19:00:34 +00:00
Yan, Shaobo
b6d7c53708 Reland "Fix dynamic buffer offset issues on D3D12 backend"
Cannot reproduce failure on GTX1060 and GTX2080Ti with latest driver. So disable
inherit test on compute shader and reland this patch

    Original change's description:
    > Fix dynamic buffer offset issues on D3D12 backend
    >
    > This patch fixes
    > 1. Inherit dynamic buffer offsets : dawn chooses vulkan
    > like inherit behaviour, so dynamic offsets need to be inherited.
    > This patch adds inherit dynamic offsets between pipelines support and
    > adds tests to cover it.
    >
    > 2. Dynamic offsets are skipped when groups have been set : in D3D12
    > backend, when invoke SetBindGroup, dawn will check whether this group
    > has already been set and skip updating root signature if the answer is
    > yes. However, this behaviour will affect dynamic offsets update. With
    > the latest patch, we always update dynamic offsets, even if they didn't
    > change and adds tests to cover it.
    >
    > This patch also hit a dawn's issue about storage buffer validation in compute pass.
    > Currently the validation is a workaround to avoid access conflicts but will impact
    > using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
    > related test for now and will enable it after the issue been fixed. File dawn bug
    > 198 to track this
    >
    > BUG=dawn:55
BUG=dawn:55

Change-Id: Ia105786c035eafc6f68dcb54e6c1145b06c6a630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-08-13 02:44:48 +00:00
Austin Eng
3318caaa51 Factor RenderPass command validation
Validation of GPURenderBundle will share code with RenderPass
validation. Factor validation of commands for GPURenderBundle
into a separate function.

Bug: dawn:154
Change-Id: I79a229592ead27d462da0dd2d12fbdb95443ff19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9980
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 00:22:28 +00:00
Bryan Bernhart
9b45b5aafa Handle staging buffer map failure on Metal.
BUG=dawn:108

Change-Id: Iae1331e179d112d5b93327e7e44f6a5e870557e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9882
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-12 23:16:17 +00:00
Idan Raiter
74e4834d3d Add wrapping for using external vulkan images as textures
This change adds platform-dependent services that handle creating
semaphores and importing image memory. Then, we use them to wrap a
texture from an outside source, and release a signal semaphore back
when we're done with it. This will be used to allow chrome to render
dawn on Vulkan platforms.

Bug: chromium:976495
Change-Id: I9f07eaf436e10aa6bd88cffdc74fd23834d62ee0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8340
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-10 03:17:52 +00:00
Natasha Lee
8cb23933b1 Ensure clearing attachments is done via renderpass loadop
Clear through loadop instead of standalone clear operation to optimize
efficiency on modern desktop GPUs and mobile GPUs.

Removed clear calls in TransitionForPass for render pass
to help optimize clearing using loadop instead.
Compute pass textures and sampled textures are still cleared in transition.

Bug: dawn:145
Change-Id: I84082bdea3ed7be75683389132d8b296051731b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8641
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-08-09 17:56:30 +00:00
Austin Eng
42e1bba480 Revert "Fix dynamic buffer offset issues on D3D12 backend"
This reverts commit 421584173cae282ee496291b1cb08eebcad71be7.

Reason for revert: Some of the newly added tests are failing on Windows NVIDIA GTX 1660

https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28NVIDIA%20GeForce%20GTX%201660%29/21

Original change's description:
> Fix dynamic buffer offset issues on D3D12 backend
> 
> This patch fixes
> 1. Inherit dynamic buffer offsets : dawn chooses vulkan
> like inherit behaviour, so dynamic offsets need to be inherited.
> This patch adds inherit dynamic offsets between pipelines support and
> adds tests to cover it.
> 
> 2. Dynamic offsets are skipped when groups have been set : in D3D12
> backend, when invoke SetBindGroup, dawn will check whether this group
> has already been set and skip updating root signature if the answer is
> yes. However, this behaviour will affect dynamic offsets update. With
> the latest patch, we always update dynamic offsets, even if they didn't
> change and adds tests to cover it.
> 
> This patch also hit a dawn's issue about storage buffer validation in compute pass.
> Currently the validation is a workaround to avoid access conflicts but will impact
> using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
> related test for now and will enable it after the issue been fixed. File dawn bug
> 198 to track this
> 
> BUG=dawn:55
> 
> Change-Id: I2b0f179b3555d37d5b350292eb729767b0d60ab6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9621
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,shaobo.yan@intel.com,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:55
Change-Id: I018e6fa9b4b0905de602ab4ba3294ef537c53759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-08 22:41:00 +00:00