Add a config parameter for the CanonicalizeEntryPoint transform that
selects between emitting builtins as parameters (for MSL) or struct
members (for HLSL).
This fixes all of the shader IO issues in Tint's E2E tests for MSL.
Fixed: tint:817
Change-Id: Ieb31cdbd2e4d96ac41f8d8515fd07ead8241d770
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53282
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Details:
- Add the logging level type WGPULoggingType, including levels verbose,
info, warning, and error,
- Add the API SetLoggingCallback, which bind the callback to deal with
logging string,
- Add the return command DeviceLoggingCallback and related code,
- Add DeviceBase::EmitLog(WGPULoggingType, const char*) , and
DeviceBase::EmitLog(const char*) use WGPULoggingType_info as default,
to post logging from native or server device to bound callback
via CallbackTaskManager.
BUG: dawn:792
Change-Id: I107b9134ff8567a46fa452509799e10b6862b8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.
1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback
Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.
Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.
Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In every copy region, its bufferSize.height minus rowsPerImage
can be texture format's blockInfo.height (it is 1 for uncompressed
formats) at most, and it appears only if bytesPerRow is 256 and
copySize on height is a full copy.
This change will benefit 3D texture copy splitter via removing
unwanted empty rows issues. Because empty rows in 3D copy splitter
may lead to recompute/modify copy regions and there might be new
copy regions added.
The removed empty row situations are:
1) Partial copy on height: copySize.height < rowsPerImage *
blockInfo.height
2) bytesPerRow is greater than 512. For example, if bytesPerRow
is 512 and data in one row straddles two rows and there is no
empty row at the first part. The second part will have a fake
empty row if we don't recompute its alignedOffset.
3) There are two empty rows in a copy region. For example:
if data in one row straddles two rows and there is an empty row
in the first copy region. Then there will be two empty rows in
the copy region of the second part if we don't recompute the
alignedOffset.
This change also fixes an issue found by Corentin that copy related
argument "rowsPerImage" should not take effect when we are copying
one single depth or array slice.
Bug: dawn:547
Change-Id: I603291d559de1d05e420e5ed1f4cabf53de5a93f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52680
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.
Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This toggle will be used by Chromium to disallow the unsecured SPIR-V
path such that a renderer process can only use WGSL.
This new toggle will be covered by a test in Chromium that ensures that
in the default configuration SPIR-V is disallowed.
Bug: chromium:1214923
Change-Id: Ia67e0c7466044e1086399d995dc841426fe604c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Add test/intrinsics/intrinsics.wgsl.tmpl that generates a vast set of intrinsic overload permutations into test/intrinsics/gen/...
Add expected output for all of these, including 'SKIP' headers for those that currently fail.
Fixed: tint:832
Change-Id: Id6888df52c07f35e7a55199f2ad4d842c6e2595c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53051
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
This provides much more complete coverage than what we have in the
unit tests. We now test:
- All builtins, for all stages, both struct and non-struct
- Multiple location attributes for vertex and fragment stages, both
struct and non-struct
- Mixing builtins and location attributes, whilst mixing struct and
non-struct
- A few "interesting" cases of IO structs being shared between
different functions, stages, and with an SSBO variable
There are 7 skipped tests for MSL due to two different MSL bugs which
will be fixed in upcoming patches.
Change-Id: I8b802591762c8ff018e01bf37838551e353162b1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
* Add new template utilty functions, including the ability to split out multiple files.
* Add basic printing of the semantic overloads.
* Add a pointer from the overload to the function
* Change TemplateArguments from a list of FQN to a list of interface{} (any). This is required as once the overload is permutated, some arguments will need to hold integers.
This will be used by the test generator.
Bug: tint:832
Change-Id: Idbfbe85e52489b31850cbb0ee7430bb4b021530e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53046
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Nothing was limiting the texel format to i32, u32, f32, and so the resolver was accepting any type here, and things would break in the backends.
Also limit texture access controls to read or write. read_write is not supported for textures currently.
Change-Id: I41c54a9b285800ad89aa1c4ea07e142ba0506384
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53044
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This patch re-enables the T2T copy workaroudn on Intel Gen9 and Gen
9.5 GPUs because the latest released Intel D3D driver still cannot
handle some copies correctly in some copy shapes.
BUG=chromium:1161355
Change-Id: Ia96fe05c3e027f56a734331de03fe42745754cc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Formerly, tmpnam_s was used to ensure a unique file name, but then we'd
append an extension to it, invalidating its uniqueness. Instead, we now
do our own uniqueness check by attempting to create a unique empty file
for write with new names until it succeeds.
Bug: tint:812
Change-Id: I90b85074ad2281f9904f24e8fddda80d67e61ba7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53061
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Using WaitForMultipleObjects on the handles to stdout and stderr streams
is apparently not the right way to do this. Instead, we create 2
threads, one that reads stdout, and one that reads stderr, and we wait
on those threads, along with the process handle.
Bug: tint:812
Change-Id: I5975e4d649b58d0f8bffb76dec5a3f4079513e04
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53060
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
These configs match the output of the new Starlark generated configs
that are being worked on. Landing these in advance to a) confirm that
they working, and b) make the patch using Starlark a no-op from the
config contents perspective.
BUG=dawn:734
Change-Id: Ifa8018cf88f0d9a6e025d3a2009e9f8ed84dd22d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52980
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>