7258 Commits

Author SHA1 Message Date
Yunchao He
ff55b2f217 Remove parameter layer and use origin.z in MACROs
This change removes layer and use origin.z in MACROs
EXPECT_TEXTURE_FLOAT_EQ and EXPECT_TEXTURE_EQ.

It also removes parameter layer in MACROs' implementation
functions AddTextureExpectation and AddTextureExpectationImpl
and use origin.z instead in these functions.

BUG: dawn:747

Change-Id: I0103524074c6c250fa2f85bf9c3abda8c8cd2197
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-07 16:57:11 +00:00
Antonio Maiorano
8f42be3f60 Delete Validator except public API
Now that all validation has been moved to the Resolver, we can delete
the Validator. This change removes everything except validator.h with
the public no-op API. We can remove this once we remove dependencies on
this public API in Dawn.

Bug: tint:642
Change-Id: I644cd900615509c9cdd57c375c6217a50126e36c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-07 16:32:01 +00:00
Antonio Maiorano
4c4cec93b3 Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint
Bug: tint:681
Change-Id: I7f986b3c6a10007effb0e0e6c310296c5ddeb87c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47021
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-07 16:31:51 +00:00
Ben Clayton
bebb1cb8f1 writer/hlsl: Fix zero-init of vectors
float3(0.0f) is not legal HLSL

Change-Id: I2fd20e9718f394c896c9515c4c9b88e490b2b758
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46874
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 16:30:41 +00:00
Ben Clayton
ab26a8fd34 hlsl/writer: Transpose matrices
HLSL's matrices are declared as <type>NxM, where N is the number of
rows and M is the number of columns. Despite HLSL's matrices being
column-major by default, the index operator and constructors actually
operate on row-vectors, where as WGSL operates on column vectors.
To simplify everything we use the transpose of the matrices.

This is the same approach taken by SPIRV-Cross.

Change-Id: I98860e11ff1a68132736980f694b2f68b633ef83
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46873
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 15:54:11 +00:00
Ben Clayton
8bd7cc7e88 ast::Variable: Fix nullptr access in info_to_str
With type inference, declared_type_ may be null.
Check it is not null before calling type_name().

Change-Id: I3b7630286b75aa9d021d9cf54eecedc3287a62f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46872
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-04-07 15:32:31 +00:00
Antonio Maiorano
fc47fbfaf3 Disable BindGroupTests for D3D12 + tint regardless of backend validation
Bug: tint:681
Change-Id: Icfc928d8f3ad92d48786d8a67ffbb4b7ae5febf0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-07 15:31:11 +00:00
Ben Clayton
dac5418819 type::Type: fix weird formatting
Change-Id: I12c6836316f30b0924c2bb5a62ee6c168749fa30
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46871
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-04-07 12:48:01 +00:00
Ben Clayton
1b8d9f227b CloneContext: Don't create named symbols from unnamed
Registering a new Symbol with the NameFor() of the source symbol creates
a new *named* symbol. When mixing these with unnamed symbols we can have
collisions.

Update CloneContext::Clone(Symbol) to properly clone unnamed symbols.

Update (most) the transforms to ctx.Clone() the symbols instead of
registering the names directly.

Fix up the tests where the symbol IDs have changed.

Note: We can still have symbol collisions if a program is authored with
identifiers like 'tint_symbol_3'. This will be fixed up in a later
change.

Change-Id: I0ce559644da3d60e1060f2eef185fa55ae284521
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46866
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 11:16:01 +00:00
Ben Clayton
3bfb6817df semantic::Struct: Add FindMember
Change-Id: Ie7b76ad8b7dbac1303ed73ba6962e584fed76238
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46628
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 08:35:31 +00:00
Ben Clayton
f23696ddda BoundArrayAccessors: Don't share AST nodes
Each AST node must be unique.
Having diamonds in the AST causes all sorts of exciting bugs in the resolver and later transforms.

Bug: tint:469
Change-Id: I5dc43fef71a200632b3e8e8add77ec0537b01cd2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46870
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 08:09:41 +00:00
Ben Clayton
b502fdf82b Add ast::InternalDecoration
An tint-internal decoration used to add metadata between a sanitizer transform and a backend.

Will be used for declaring backend-specific intrinsic calls.

Change-Id: Ia05ba7dada0148de2d490605ba4d15c593075356
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46868
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 08:09:21 +00:00
Ben Clayton
86c2cbfb7e Add semantic::VariableUser
Derives from semantic::Expression.
Maps to ast::IdentifierExpressions that resolve to a variable.

Breaks pure-immutability of semantic::Variable, as we have discussed in the past.

Change-Id: I362d4d1ed61291282a60626b84fb15566655fb14
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46627
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 08:09:01 +00:00
Hao Li
d75f7c02ce Reset query set on Vulkan Backend
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.

But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.

Bug: dawn:434

Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-04-07 05:39:21 +00:00
Yunchao He
1fb3f1dafc Implement 3D texture copy on D3D12: T2B and T2T
This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.

It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.

BUG: dawn:547

Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-07 03:08:00 +00:00
Antonio Maiorano
e93d46fcbc Move remaining Validator tests to Resolver
Bug: tint:642
Change-Id: I0f983d8c0391f4e500562faadf0a621c4edb46ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46942
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-06 20:43:47 +00:00
Antonio Maiorano
bfc97945f3 Move entry point validation from Validator to Resolver
Move logic and relevant tests.
Remove validator/validator_decoration_test.cc.

Bug: tint:642
Change-Id: Ie89118a11233931605f18e762274bb2afcaaa460
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46941
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-06 20:41:07 +00:00
Antonio Maiorano
bbbb0edec2 Move global var validation from Validator to Resolver
* Moved global variable resolving logic to new function Resolver::GlobalVariable, and moved validation logic there.
* Moved global variable-related tests to resolver tests.
* Fixed many tests that started failing after this change, mainly because many globals were declared with no storage class. I set most of these to "Input".

Bug: tint:642
Change-Id: I0f8ea2091ed2bb3faa358f9497cd884b2994a40f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-06 20:18:57 +00:00
Ben Clayton
4f154a839d writer/hlsl: Fix validation errors
Several tests fail DXC validation.
Many are fixed by specifying the entry point name.

Change-Id: I1c5c0f1f9c057156106334c2e9c0f15906a06813
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46867
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-06 18:15:17 +00:00
Yunchao He
ee1a3b32ce Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ
BGU: dawn:748

Change-Id: Id4b6e7915659938e7474f81d186cfe2128684042
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46727
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-06 17:52:09 +00:00
Corentin Wallez
042335fbac Add the -Wredundant-move warning.
Dawn uses objects with move semantics like Ref<> that feel like they
need to be std::moved in a bunch of places. This warning triggers when
std::move() is used when it has no effect, keep the code less verbose.

Bug: None
Change-Id: I2b11f709e943e7b16024bfde07910577b983aa34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46441
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-06 17:32:19 +00:00
James Price
ca0f51fe45 [spirv-writer] Fix missing symbol clone in entry point IO transform
Fixed: tint:701
Change-Id: Id85e1170c85eedb9f04e5759aff84edc0d1c1453
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46900
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-04-06 17:31:27 +00:00
James Price
68f558f29c [resolver] Add entry point IO validation
Checks the following things:
- Non-struct entry point parameters must have pipeline IO attributes
- Non-struct entry point return type must have a pipeline IO attribute
- Structs used as entry point parameters and return values much have
  pipeline IO attributes on every member
- Structs used as entry point parameters and return values cannot have
  runtime array or nested struct members
- Multiple pipeline IO attributes on a parameter, return type, or
  struct member is not allowed
- Any given builtin and location attribute can only appear once for
  the return type, and across all parameters

Removed tests for nested structs from the SPIR-V transform/backend.

Fixed a couple of other tests with missing pipeline IO attributes.

Fixed: tint:512
Change-Id: I4c48fe24099333c8c7fcd45934c09baa6830883c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46701
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-04-06 15:51:47 +00:00
Antonio Maiorano
09356cc3dc Move VariableDecl validation from Validator to Resolver
Moved tests and fixed now broken tests.

Bug: tint:642
Change-Id: Iaa4483abde101f3963ca20e51c1069b2d64bbb5c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-06 14:07:07 +00:00
Corentin Wallez
0515e90cad Fix dawn_native/CMakeLists by removing commas
TBR=bajones@chromium.org
Bug: dawn:746
Change-Id: Iec075f2d75ca254d401e089f85d33e814a89adf3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-06 10:05:58 +00:00
Brandon Jones
6f2bbe9896 Implement GPUCompilationInfo
Implements the GPUCompilationInfo and GPUCompilationMessage interfaces,
adds the GPUCompilationMessageType enum, and adds the compilationInfo
method to GPUShaderModule.

BUG: dawn:746
Change-Id: Ied70cbbfedbf4890916ec076993714e5042f70e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-05 23:34:17 +00:00
Nico Weber
68c226db43 Better fix for DAWN_NO_DISCARD on WireResult
The attribute was just in the wrong place, I shouldn't have removed it
completely.

Bug: chromium:1195827
Change-Id: Iad2a5fdcc2e8bd76ddb82cc09cde62c3a57e3c54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46800
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-05 20:35:47 +00:00
Brian Ho
2cccd5a70c Add depth-clamping support for Metal
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.

Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-05 17:16:47 +00:00
Nico Weber
cb0bdb3401 Remove an attribute that has no effect
Bug: chromium:1195827
Change-Id: Ifba15d3510765496d1eff720f98b0b2731429980
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46780
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-05 14:38:56 +00:00
Yan, Shaobo
dc5d7a1dd9 CopyTextureForBrowser: Support Subrect Copy
This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.

BUG=dawn:465

Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-04-05 13:32:07 +00:00
Brandon Jones
f759264387 Finish conversion to RenderPipelineDescriptor2
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.

BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-02 19:42:28 +00:00
Ryan Harrison
6a2e16bdd9 Split top-level reflection code into either Tint or SPIRV-Cross
Refactors the existing general reflection code to either use Tint or
SPIRV-Cross, depending on the backend being used and provided flags.

Tint is used when UseTintGenerator is enabled, otherwise SPIRV-Cross is
used.

For OpenGL, when Tint is used, additional reflection is performed using
SPIRV-Cross to support GLSL generation.

There still exists backend specific reflection that needs to be
implemented in Tint for the complete removal of SPIRV-Cross for
non-OpenGL when UseTintGenerator is enabled.

BUG=dawn:743

Change-Id: Ie77afa83a2c960b3c87a3419997a16f8392991fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-02 06:57:43 +00:00
Austin Eng
0a067f1ff9 Remove D3D12 live object reporting
This ends up incorrectly reporting live objects from previous CTS tests.
We should find a better way to call ReportLiveObjects, but doing so on
backend initialization is probably not the right time.

Bug: dawn:745
Change-Id: I9d0beb5f8b20af9c83f5e78f19630d5c78ef4da2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46721
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-02 06:52:33 +00:00
Corentin Wallez
5b196463be Remove unnecessary check for null TextureDescriptor.
Bug: None
Change-Id: I59904565c5cb3ec9e035c213d3b3baf3afd49ec3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46624
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-04-02 06:38:53 +00:00
Yunchao He
3e8f3f9609 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.

The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.

BUG: dawn:547

Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-01 22:40:43 +00:00
James Price
2f04dc94ce [validator] Remove requirement to have an entry point
The SPIR-V and HLSL sanitizing transforms add an empty one if
necessary.

Fixed: tint:679
Change-Id: Ic98ff3109d7381b1fbc2de68d95d57e15c7a67c0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46700
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-01 22:07:37 +00:00
Corentin Wallez
61fbb28547 Remove marking of CreatePipelineAsync as unsafe.
We are going to send another PSA about new APIs in Dawn/Chromium and
want developers to be able to use CreatePipelineAsync. The
implementation is safe, it just doesn't offload the work to a different
thread yet.

Bug: dawn:529
Change-Id: Ia093e46f8c3d389fd42eb5c1ad6b94ab8e64957b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46448
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-01 21:52:13 +00:00
Brandon Jones
0e92e9bf3c Add GPUExternalTexture Types
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.

Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2021-04-01 20:46:42 +00:00
Antonio Maiorano
1fe1a5e641 Validator: remove IsStorable and tests
This function, along with unit tests, already exist on Resolver.

Bug: tint:642
Change-Id: I35fe7ee6dc52a6f58ad6145bd15b071795ac069d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46680
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-01 20:05:07 +00:00
Antonio Maiorano
61dabab673 Validate multiply of invalid vector/matrix sizes
Added tests that test all combos of vec*mat, mat*vec, and mat*mat for 2,
3, and 4 dimensions.

Bug: tint:698
Change-Id: I4a407228261cf8ea2a93bc7077544e5a9244d854
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46660
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-01 19:58:37 +00:00
Antonio Maiorano
f1b643ee70 Improve binary expression validation error message
Example:
```
  var a : i32;
  var b : f32;
  if (a == b) {
    return vec4<f32>(0.4, 0.4, 0.8, 1.0);
  }
```

Outputs:
```
error: test7.wgsl:6:9 error: Binary expression operand types are invalid for this operation: i32 equal f32
  if (a == b) {
        ^^
```

Bug: tint:663
Change-Id: Idd2bb5a248b3c7d652483931d7dd58d5123e9ee8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46640
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-01 19:40:37 +00:00
Bryan Bernhart
a223e1f0c8 D3D12: Improve NV12 checkerboard test image.
Each quadrant now uses a unique color so
a test result failure can better indiciate any
unexpected sampling behavior.

BUG=dawn:733

Change-Id: If0e814956c1d686bdddcfb6de4dbf24f05d5a027
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-01 17:15:15 +00:00
Antonio Maiorano
15c6ed048c Fix binary expression resolving and validation with type aliases
* Fixed resolving logical compares with lhs alias
* Fixed resolving multiply with lhs or rhs alias
* Fixed resolving ops with vecN<alias>and matNxM<alias>
* Fixed validation with lhs or rhs alias
* Fixed spir-v generation with lhs/rhs alias and added missing error
message
* Added tests for all valid binary expressions with lhs, rhs, or both as
alias

Bug: tint:680
Change-Id: I095255a3c63ec20b2e974c6866be9470e7e6ec6a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-01 14:59:27 +00:00
Corentin Wallez
e88bca946e SubresourceTrackingPerf: use the result of textureDimensions
This fixes a failure when use_tint_generator on D3D12, but also preps
the code for the future where WGSL requires that return values from
functions are used.

Bug: None
Change-Id: I6b8a5e0aef6550ef39d2972cdc510e05e4be3662
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-04-01 13:50:25 +00:00
Brandon Jones
3ceb65443c Create RenderPipeline blueprints w/ RenderPipelineDescriptor2
This is another incremental change towards using the new render
pipeline descriptor throughout the entire stack. Creates blueprints for
hashing with the new descriptor when provided before then converting it
to the old format for the native backend creation.

BUG: dawn:642
Change-Id: I1927b12fd02b2fedf25ef4428f07e339fa666715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46541
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-04-01 01:28:52 +00:00
Yunchao He
4eb40c1849 Implement 3D texture copy: preparation
This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.

BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-03-31 22:15:53 +00:00
Ben Clayton
b4275c870e CloneContext: Pass the vector to InsertBefore()
There's usually only ever one vector we want to insert into.
Inserting into *all* vectors that happen to contain the reference object is likely unintended, and is a foot-gun waiting to go off.

Change-Id: I533084ccad102fc998b851fd238fd6bea9299450
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46445
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-03-31 21:00:26 +00:00
Ben Clayton
90f43cf87f Replace all uses of assert() with TINT_ICE macros
Use TINT_ICE() where we have diagnostics, TINT_ASSERT() where we do not.

Change-Id: Ic6e842a7afdd957654c3461e5d03ecec7332e6f9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46444
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-03-31 20:43:26 +00:00
Ben Clayton
dba65b7a34 Add semantic::Statement::Block() for getting the owning BlockStatement
Required special casing the ElseStatement, as this isn't actually owned by a BlockStatement.

Change-Id: Ic33c207598b838a12b865a7694e596b2629c9208
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46443
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-03-31 20:35:46 +00:00
Corentin Wallez
ad879f520d Remove the ConvertTimestampToNanoseconds toggle.
It was used to avoid requiring the dependency on Tint so it isn't needed
anymore now that Dawn unconditionally dependent on Tint.

Bug: dawn:686
Bug: dawn:706
Change-Id: Ifd12c2f94fcaaa70120ae7ef72bcdc34f970fbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46004
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 19:31:42 +00:00