Skia uses more warnings than Dawn, enable in Dawn directly so that
rolls of Dawn into Skia don't introduce warnings. These warnings
seem useful anyway.
Bug: chromium:1064305
Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The server didn't take intercept the destroy() call which meant the
buffer could be unmapped by dawn_native without the status updated in
ServerBuffer. This caused crash when a subsequent UpdateMappedData
command was handled and tried to write into the mapped buffer.
The client needs to also track destroy() otherwise it could sent an
UpdateMappedData to a destroyed buffer which is a fatal error.
Tests are added that cover the client-server interaction for this, but
the pattern that the following is unfortunately not tested directly
against the wire server:
- CreateBufferMapped
- Destroy
- UpdateMappedData
Bug: chromium:1068466
Change-Id: If5185d4a8a81cd5f6bb41c9888a18c44c14b2de4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18961
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
I am about to add a new entry to the enum being used in this switch on
the spvc side. Temporarily adding in a default here, so that can roll
correctly, then this function can be updated to use the new entry.
BUG=dawn:367
Change-Id: I9345f651e2e23604599a1b25fcd2993127062695
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19040
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Add a dawn_has_build override similarly to angle_has_build that makes
Dawn not depend on Chromium //build if it can avoid it. (this was
previously used for mac_sdk.gni).
Only load the Vulkan Validation Layers' gni if it is enable via
dawn_enable_vulkan_validation_layers.
Fix a GN build warning where the source of dawn_components would be
built twice: for example libdawn_native.MetalBackend.o would be built
once for libdawn_native static and once for libdawn_native shared. Fix
this by making libdawn_native as a static library libdawn_native_static.
Change-Id: Ib8fb72282435eb475d7a11dae0d5a9977572fd57
Bug: chromium:1064305
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18963
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
What was previously the Device's loss status is now a state that also
contains the "being created" state. Its transitions are entirely
handled in the frontend which enforces somewhat uniform lifecycles
between backends.
The backend devices' ShutDownImpl() function is now guaranteed to be
called only during the destructor, which leads to further simplification.
Previously Destroy() could also be called when the device was first
lost. This require complications because, for example, a WGPUBuffer
could still exist, and would want to call some resource allocator
service after the call to Destroy(). Now destruction of the device's
backing API objects is deferred to the destructor. (that's ok as long
as the application can't submit any more work).
WaitForCompletion is now guaranteed to be called before ShutDownImpl() iff
the call to DeviceBase::Initialize was succesful and the backing device
not lost. The idea is that after DeviceBase::Initialize, the GPU can
have some work enqueued and we need to wait for it to complete before
deleting backing API objects. In the future we might also have backend
be reentrant, using WebGPU itself to implement parts of the backend.
Reentrant calls would only be allowed after DeviceBase::Initialize.
Also the DynamicUploader that was special-cased in all backends is
now handled entirely by the frontend.
Bug: dawn:373
Change-Id: I985417d67727ea3bc11849c999c5ef0e02403223
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18801
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
To do perfect forwarding of GN targets, the proper method is to make a
group with public_deps. For example in the following:
- Config C
- Target T with a public_deps including C
- Group G that proxies B
- Target T2 that depends on G
If G uses deps = [ T ] then T2 won't see C, whereas if G uses
public_deps = [ T ] then T2 will dep on T, which will make it dep on C.
Bug: chromium:1064305
Change-Id: Iae236150c119b1a4003b957dcacf42e7759a936c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18965
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This helps take advantage of the GN feature where when a directory is
used as a target name, like //foo/bar/baz, the //foo/bar/baz:baz target
is used automatically.
Bug: chromium:1064305
Change-Id: I2e2d9f308fda1b811482026962ab0770ac45e988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This will help external projects that want to use Dawn, like Skia, refer
to GN targets without GN discovering Dawn's main BUILD.gn file that
causes all the tests and third_party dependencies to be discovered.
This CL just splits off chunks of BUILD.gn into separate file, adds
necessary includes and fixes up GN paths. It also introduces temporary
groups for targets that are used in Chromium so that the paths can be
fixed in a 3-way patch.
Bug: chromium:1064305
Change-Id: Ib4b73bd8d3121ef67d4ecee2e54ec158875f2117
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is to match the WebGPU API change.
The only manual changes are in dawn.json and templates. The rest was
created with the following commands:
git grep -l BindGroupLayoutBinding | xargs sed -i "" -e "s/BindGroupLayoutBinding/BindGroupLayoutEntry/g"
git grep -l BindGroupBinding | xargs sed -i "" -e "s/BindGroupBinding/BindGroupEntry/g"
git cl format
Bug: dawn:22
Change-Id: I1377eef9ea9816578441c91d167909dedc7f8e96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit c7f454c241
and relands commit 2479860e4b.
> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
Reason for revert: We can reland this CL now that the CTS suppression merged.
Note: Adds validation to ensure binding size > 0.
Bug: dawn:155
Bug: dawn:375
Change-Id: I75b9773bbb7c70bcea803a7ad8b6480d21ea90f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18904
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
RefCounted (and derived) destructors should be protected on the class
to ensure the objects can ONLY be destructed by calling Release. This
avoids errors cause by destroying objects out from under code which
has an active reference count.
Unfortunately, many of the 'base' classes must continue having public
destructors because they are used as "blueprint" objects created on
the stack.
Added final on most-derived classes.
Ideas for future improvement:
- Change "base" objects to have protected destructors but create new
blueprint objects that privately derive from base objects. This
limits the blueprint object's usefulness to only be a blueprint.
- Modify createX methods to return Ref<Object> instead of Object*
Change-Id: I6f3b3b178118d135c4342cb912e982a3873d71af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18780
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The shader with uninitialized variables will fail to compile on D3D12
backend. SPIRV-Cross has added an option for supporting forcefully
zero-initialized variables in latest version.
Bug: dawn:347
Change-Id: Id02fa486317c583ee11cfe3bc382816dc34121fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This reverts commit 2479860e4b.
Reason for revert: Causes WebGPU CTS failures
Original change's description:
> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
>
> BUG=dawn:155
>
> Change-Id: I402e6686c96f7450a077c627c8499600979e426c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,bryan.bernhart@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:155
Change-Id: I3dfae3e15e2bc21de692513725c9cf3ca38110b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL also adds a couple of dummy extensions in dawn.json so that
the serialization/deserialization in the wire can be tested.
Bug: dawn:369
Change-Id: I5ec3853c286f45d9b04e8bf9d04ebd9176dc917b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Instead of directly populating GPU heaps, pre-encoded
BindGroups are staged on CPU heaps then copied over
to the GPU. Non-shader visible allocators are stored
on the BGL, which hands out fixed-size chunks to
simplify memory managment. To enable memory re-use,
CPU allocations are tied to the lifetime of BindGroup
objects.
BUG=dawn:155
Change-Id: I402e6686c96f7450a077c627c8499600979e426c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn was using a very uncommon way to do breaks from case statements
when a block was introduced for that case statement. Fix it by running
the following commands:
git grep -l "} break;" | xargs sed -i "" -e "s/} break;/break;}/"
git cl format
Some -Wunreachable-code-break become very apparent in this CL but and are
fixed in a follow-up to keep mechanical and manual changes separate.
Bug: None
Change-Id: I558eda92bb1c9d938cc7cf07b091b733b57d3aca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18660
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The effect to the user is the same, the Dawn device gets lost. However
we need to make the difference internally because when the backend
device is lost we can clean up immediately. On the contrary on internal
errors, the backend device is still alive and processing commands so we
need to gracefully shut it down.
Bug: dawn:269
Change-Id: Ie13b33a4f9ac2e1f5f98b3723d83cf1c6205c988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17965
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
And updates all places in tests and examples where they could have been
used.
Bug: dawn:22
Change-Id: Ic36e3f1810037b5addeb9e971b1da28fdd1da183
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds tests to verify that resource usage tracking is per
each pass (neither per each draw/dispatch, nor per each command
encoder or command buffer).
Bug: dawn:358
Change-Id: I7bd05de3539ff2d11bb58cd34a370015907e4666
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18180
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes compiler error on Linux about bare nullptr_t not existing.
Bug:
Change-Id: I1eb97d40e9ff564775d4ec7bbc54430481475f34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Wagner <bungeman@chromium.org>
In PIX's D3D12-only mode, there is no way to determine frame boundaries
for WebGPU since Dawn does not manage DXGI swap chains. Without
assistance, PIX will wait forever for a present that never happens.
If we know we're dealing with a swapbuffer texture, inform PIX we've
"presented" the texture so it can determine frame boundaries and use the
texture's contents for the UI.
Bug: dawn:364
Change-Id: I7eb628c460e1e7c446ad91b29b03dd7b54545afb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
We want to release pending commands in Device::WaitForIdleForDestruction()
so that when we call TickImpl(), we can reset the command allocators.
Bug: dawn:269
Change-Id: Ibd8fdd685a4e9ed7cce8176ba097bc67687bcd97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch:
1) multiple SetIndexBuffer
2) multiple SetVertexBuffer on the same index
3) multiple SetBindGroup on the same index
We should track the overwritten resources even though they
are not used in render/compute pass.
Bug: dawn:357
Change-Id: I1e804c9aebfc62acb82513db51b6ae94a85579fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This moves BindGroupLayoutBase::BindingInfo into the dawn_native
namespace and changes ShaderModule::BindingInfo to extend it with
SPIR-V ids.
Bug: dawn:354
Change-Id: I6a2187e94c0200bee729cf8290f74e4f8c648334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17920
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Previously the surface extensions were only enabled so we could import
VkSurfaceKHR's created from GLFW. To implement the webgpu.h
surface-based swapchains, we are going to use the extension entrypoints
too.
This changes vulkan_platform.h to set defines that make vulkan.h expose
the entrypoints and datatypes for all the Vulkan extensions we might
care about for a given compilation configuration.
Bug: dawn:269
Change-Id: If4202ff5e31c816eccb5f5381bd36b660a3b6c5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
MetalFunctionData::function was uninitialized when an error happened
its destructor would run, calling release on a garbage pointer.
Bug:
Change-Id: Ib72038da2a07b4e0f27ec929ec08f303c54dcc62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously the code ASSERTed that the semaphores didn't exist on
destroy, but that's not necessarily the case. Handle destruction more
correctly.
Bug: dawn:269
Change-Id: If123e0e20b4ee157c70a1b8cc2f3b20a9473f55e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
All Vulkan implementations on macOS have EXT_metal_surface available
(MoltenVk, Swiftshader and gfx-rs), and it matches webgpu.h's surface
creation from a CAMetalLayer more closely.
Bug: dawn:269
Change-Id: I313cd366b3509fb8930552406d150f08fc8e3666
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17962
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
VulkanFunctions handles the storing of Vulkan function pointers so Dawn
doesn't need the declarations for Vulkan entrypoints.
Bug: dawn:269
Change-Id: I25f05d4a82fd31a60b22257261e940ce276f5eac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17960
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This change mainly does a code refactoring. It moves resource tracking
tests from CommandBufferValidationTests.cpp to a separate test file.
It also adds a few tests, like copy dst/src doesn't impact resources
used in render/compute pass.
More tests about resource usage tracking will be added into this
separate test file.
Bug: dawn:359
Change-Id: I29d9b87b8de9a07b39ee1087e9f6a53ad10fe8fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This makes accessing per-index data simpler, and now that dynamic
buffer bindings are packed at the front, the old IterateBitset on
the dynamic buffer binding mask can be replaced with a simple loop
over the beginning bindings.
Bug: dawn:354
Change-Id: I1adf371c3228690758f90ab1f0de88ad8d0f950d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch records if a storage texture is declared as multisampled or
not in shaders after a fix in shaderc.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: I3914ccd3bfa4d0b6ab9c7cfb650352b70ba067a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17600
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Adds a toggle to force the use of small shader-visible heaps and
whitebox tests to verify bindgroup encoding correctness.
BUG=dawn:155
Change-Id: I4118b850d9f2cb445ae805aa68ebf4fab671261b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16960
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds all the validations on the creation of bind groups with
read-only and write-only storage textures.
1. Only the textures with STORAGE usage can be used as read-only or
write-only storage textures.
2. The format of the texture view used as read-only or write-only
storage texture must match the corresponding declarations in the
bind group layout.
3. The texture view dimension of the texture view used as read-only or
write-only storage texture must match the corresponding declaration
in the bind group layout.
Note that we don't test the match of the sample count because currently
we don't support sample count > 1 when creating a texture with STORAGE
usage and creating a bind group layout with read-only or write-only
storage textrue binding type.
This patch also adds a unit test to verify that it is invalid to create
a bind group layout with either read-only or write-only storage texture
binding type and dynamic offsets.
This patch also implements the bind group with storage textures on
Vulkan to make the Vulkan fuzzer happy with this patch.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iee1b3c49671aae8a5424882b035624248d5fc281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17583
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
ErrorData should not be discarded. The error must be handled.
Bug: chromium:1063810
Change-Id: I55e782e499f307b91790db10a42878afdc7540dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17501
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a regression that was caught by the WebGPU CTS after
https://dawn-review.googlesource.com/c/dawn/+/17240 where the
BindGroupLayout validation was changed to use a set, and the check for
KMaxBindingsPerGroup removed.
This CL also adds a regression test.
Bug: dawn:354
Change-Id: I0cda545b9df7220ca53216878cf24ac8ce880648
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17620
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit 7c24b6b2ff.
Reason for revert: We can reland this CL now as the fix in shaderc has
been merged.
Note that the declaration whether a storage texture is multisampled or not
cannot be extracted correctly in SPVC. The fix in Dawn will be added after
it is fixed in shaderc.
Original change's description:
> Revert "Check bind group layout with storage texture in pipeline descriptors"
>
> This reverts commit 63f2666ee7.
>
> Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
>
> Original change's description:
> > Check bind group layout with storage texture in pipeline descriptors
> >
> > This patch adds all the validations on the use of bind group layout with
> > read-only storage texture and write-only storage texture in the creation
> > of pipeline objects.
> >
> > 1. GPUBindGroupLayout.bindingType must match the type of the storage
> > texture variable (read-only or write-only) in shader.
> > 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> > format that supports STORAGE usage.
> > 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> > texture format declaration in shader.
> > 4. GPUBindGroupLayout.textureDimension must match the storage texture
> > dimension declared in shader.
> >
> > BUG=dawn:267
> > TEST=dawn_unittests
> >
> > Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> > Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> > Reviewed-by: Kai Ninomiya <kainino@chromium.org>
>
> TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
>
> Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: dawn:267
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
Bug: dawn:267, chromium:1063570
Change-Id: If762cbb206e738f4e54e75c88d506fdf3a44f280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17461
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
(Manual)?SwapChainTests had a narrowing conversions from double to float
Bug: dawn:269
Change-Id: I5b07f53556fa5461877631904fa2c1ab6c8e6596
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Also removes a MaybeError from a function that can't return errors.
Bug: chromium:1063810
Change-Id: I9125b2b164a2892006442e26d6070d226fec8665
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17481
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
SPVC only allows SPIR-V 1.0 while WebGPU samples and other existing
content outputs SPIR-V 1.3. Turning SPVC on by default broke all of
them, so we disable SPVC until we decide what to do.
Bug: chromium:1063810
Change-Id: Iedcf31960eb25b0974e8c67030232902cd58a4a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.
Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The webgpu.h surface-based swapchains are implement on Metal which
required adding the present mode to NewSwapChainBase.
Additional automated tests are added which require getting the Instance
so a new getter is added to DawnTest. Additional some the state tracking
of swapchains is performed in the backend, so the
SwapChainValidationTests are turned into regular DawnTests so they can
check backends do the correct state tracking. To not lose coverage of
the Null backend, a NullBackend() DawnTestParam factory is added.
Finally swapchains cannot be entirely tested in an automated fashion, so
a new example is added called "ManualSwapChainTests" that allows
manually checking a number of properties. Documentation of the controls
and a manual test plan is in a comment at the top of the example's
source.
Bug: dawn:269
Change-Id: If62fffc29a6cefdbec62747d01c523e2a5475715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
They were failing because services of the Metal backend like the
MapRequestTracker thought that work was still pending since the device
only waited for previous commands to complete, and not also pending
commands.
Bug: dawn:68
Change-Id: I917ecefe90707b0c89f7e9b4b7379a98ed3956d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit 63f2666ee7.
Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
Original change's description:
> Check bind group layout with storage texture in pipeline descriptors
>
> This patch adds all the validations on the use of bind group layout with
> read-only storage texture and write-only storage texture in the creation
> of pipeline objects.
>
> 1. GPUBindGroupLayout.bindingType must match the type of the storage
> texture variable (read-only or write-only) in shader.
> 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> format that supports STORAGE usage.
> 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> texture format declaration in shader.
> 4. GPUBindGroupLayout.textureDimension must match the storage texture
> dimension declared in shader.
>
> BUG=dawn:267
> TEST=dawn_unittests
>
> Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:267
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds all the validations on the use of bind group layout with
read-only storage texture and write-only storage texture in the creation
of pipeline objects.
1. GPUBindGroupLayout.bindingType must match the type of the storage
texture variable (read-only or write-only) in shader.
2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
format that supports STORAGE usage.
3. GPUBindGroupLayout.storageTextureFormat must match the storage
texture format declaration in shader.
4. GPUBindGroupLayout.textureDimension must match the storage texture
dimension declared in shader.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The CTS has been changed to use the version of SPIR-V that spvc is
expecting, so the issues that previously caused a rollback should no
longer occur.
BUG=dawn:337
Change-Id: Ied5c39059d417359a697930287728faf57289c62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16900
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This adds parity for reflection features in the spvc-only code path up
to 421684f. Additionally changes will be needed to bring support to
parity up to HEAD.
BUG=dawn:337
Change-Id: I2143587c54018da766934fa60d80aedd1ccd151b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17165
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
CopyResource may only be used for resources that have exactly the same
format, dimension, mips, layers. And it can only be used if the entire
texture region is copied.
Bug: dawn:353
Change-Id: Ia8f96cc10c88fe026e23bce2d0532624725b12e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16984
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The roll in Chromium is failing, because Dawn doesn't handle all of the new enum
values, but I cannot land the 'proper' fix in Dawn, because Chromium doesn't yet
know about the new enum values. Yay, cross dependencies.
So my solution is land the default case in Dawn, land the DEPS roll in Chromium,
then patch in the 'proper' cases in Dawn.
Roll third_party/shaderc/ a7657e4fa..95185d920 (2 commits)
a7657e4fa2..95185d920a
$ git log a7657e4fa..95185d920 --date=short --no-merges --format='%ad %ae %s'
2020-03-17 rharrison Rolling 4 dependencies (#1002)
2020-03-16 rharrison Add reflection support for storage textures (#1001)
Created with:
roll-dep third_party/shaderc
Change-Id: Id73b38643d9a6d418be9c75e218fdad7a18839bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Use D3D12's QueryDeviceVideoMemoryInfo to get the OS-determined process
budget. Also introduces an export for reserving some amount of process
memory - which keeps Dawn from using the entire process's budget.
Bug: dawn:193
Change-Id: I6c17bd703d7cb24759bcee89c03add46944fec8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16383
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.
This patch also fixes a typo in the TextureValidationTest.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.
This patch also fixes chromium:1061156.
BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Now that all backends use slab-allocated bind groups, this patch also
moves the BindGroup implementation with owned-data into the Null backend.
Bug: dawn:340
Change-Id: I08a952075b382008fb82f1fbab3f779cc05bc2a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16747
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Track what heaps are required to be resident upon command list
submission.
Bug: dawn:193
Change-Id: Icefe5aed047140f401d51018937c5364b3ed7c4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.
- Read-only storage textures can be used in vertex, fragment and
compute shaders.
- Write-only storage textures can only be used in compute shaders
due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
reserved to be supported as an extension in the future.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Rather than destory GPU descriptor heaps upon being switched out,
heaps are stored in a list where they can be re-used once the GPU
is no longer using them.
BUG=dawn:155
Change-Id: I2074573e354f114c45afe9895e8515980d325852
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
When creating a directly allocated resource in D3D12, also create a
dawn_native::d3d12::Heap to represent that allocation alongside the
ResourceHeapAllocation. This matches D3D12's allocation model when using
CreateCommittedResource and makes residency management much easier.
Bug: dawn:193
Change-Id: I2280863dcfca57bad72962a2b097f8f2d4cc7dad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16381
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch intends to fix a crash issue when creating a rendering
pipeline with storage buffer declared in vertex shader and pipeline
layout is not set.
Without this patch, in PipelineLayoutBase::CreateDefault() the
bindingSlot.visibility is always set to Fragment and Compute when it is
a storage buffer, therefore a crash happens at the failure of the
assertion modules->IsCompatibleWithPipelineLayout() when the storage
buffer is actually declared in the vertex shader.
BUG=dawn:276
TEST=dawn_unittests
Change-Id: I56876a97d53ead5ed226dc1b9bbed1a77156b2b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16564
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Use ExternalImageDescriptor->isCleared to set the clear status of
subresources so it can be correctly lazy cleared when used.
Also remove old Wrap path that uses regular texture descriptors
since we have moved to use ExternalImageDescriptor.
Bug: chromium:1036080
Change-Id: Icb605dbf3cf3f0dc8a30287e8b9b8d9134805112
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16320
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This reverts commit 4ae315b0d1.
Reason for revert: crbug.com/1059205
Bug: chromium:1059205
Original change's description:
> Vulkan: Report and enable subgroup size control device extension.
>
> Certain Vulkan ICDs (Intel ones notably) will compile SPIR-V
> shaders with an liberal, compiler-selected, subgroup size (i.e.
> either 8, 16 or 32). For more context, see [1].
>
> This can be a problem for compute, when one shader stores data
> in device memory using a subgroup-size dependent layout, to be
> consumed by a another shader. Problems arise when the compiler
> decides to compile both shaders with different subgroup sizes.
>
> To work-around this, the VK_EXT_subgroup_size_control device
> extension was introduced recently: it allows the device to
> report the min/max subgroup sizes it provides, and allows
> the Vulkan program to control the subgroup size precisely
> if it wants to.
>
> This patch adds support to the Vulkan backend to report and
> enable the extension if it is available. Note that:
>
> - The corresponding VkStructureType enum values and
> struct types are not rolled to the third-party Vulkan
> headers used by Dawn yet, so vulkan_platform.h has been
> modified to define them if necessary. This can be
> removed in the future when the Vulkan-Headers are
> updated in a different patch.
>
> - This modifies VulkanDeviceInfo::GatherDeviceInfo() to
> use VkGetPhysicalDevice{Properties2,Features2} if the
> VK_KHR_get_device_properties2 instance extension is
> available. Otherwise, the Vulkan 1.0 APIs
> VkGetPhysicalDevice{Properties,Features} are used instead
> (and it is assumed that no subgroup size control is
> possible).
>
> - This changes the definition of VulkanDeviceKnobs to
> make room for the required pNext-linked chains of
> extensions.
>
> - A helper class, PNextChainBuilder is also provided in
> UtilsVulkan.h to make it easy to build pNext-linked
> extension struct chains at runtime, as required when
> probing device propertires/features, or when
> creating a new VkDevice handle.
>
> Apart from that, there is no change in behaviour in this CL.
> I.e. a later CL might force a specific subgroup size for
> consistency, or introduce a new API to let Dawn clients
> select a fixed subgroup size.
>
> [1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
>
> Change-Id: I524af6ff3479f25b0a8bb139a062fe632c826893
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16020
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@google.com,cwallez@chromium.org,enga@chromium.org,enga@google.com,david.turner.dev@gmail.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I893d771d7effdf83685dda3edac8a08f98d2f6e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit 56f1678437.
Reason for revert: crbug.com/1059205
Bug: chromium:1059205
Original change's description:
> Vulkan: Enforce fixed subgroup size for compute shaders.
>
> This CL ensures that, on architectures with a varying subgroup size,
> compute shaders are always compiled with a fixed subgroup size to
> avoid consistency issues when one shader writes data in a subgroup-size
> dependent layout to GPU memory, to be read by another shader in a
> future dispatch.
>
> At the moment, only Intel ICDs are known to implement this [1],
> and the code uses a heuristics to chose the size of 16, which seems to
> be the sweet spot according to Intel engineers.
>
> + Update the PNextChainBuilder class to deal with the fact that
> VkComputePipelineCreateInfo::pNext is defined as a const void*,
> which created compiler errors in the previous implementation.
>
> [1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
>
> Change-Id: I332faa53b9f854a8abe43a7271f30d8c5deb2142
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16021
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@google.com,cwallez@chromium.org,enga@chromium.org,enga@google.com,david.turner.dev@gmail.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I922eccc310505da4b4a9fc853335733ca4900fc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL ensures that, on architectures with a varying subgroup size,
compute shaders are always compiled with a fixed subgroup size to
avoid consistency issues when one shader writes data in a subgroup-size
dependent layout to GPU memory, to be read by another shader in a
future dispatch.
At the moment, only Intel ICDs are known to implement this [1],
and the code uses a heuristics to chose the size of 16, which seems to
be the sweet spot according to Intel engineers.
+ Update the PNextChainBuilder class to deal with the fact that
VkComputePipelineCreateInfo::pNext is defined as a const void*,
which created compiler errors in the previous implementation.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
Change-Id: I332faa53b9f854a8abe43a7271f30d8c5deb2142
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Certain Vulkan ICDs (Intel ones notably) will compile SPIR-V
shaders with an liberal, compiler-selected, subgroup size (i.e.
either 8, 16 or 32). For more context, see [1].
This can be a problem for compute, when one shader stores data
in device memory using a subgroup-size dependent layout, to be
consumed by a another shader. Problems arise when the compiler
decides to compile both shaders with different subgroup sizes.
To work-around this, the VK_EXT_subgroup_size_control device
extension was introduced recently: it allows the device to
report the min/max subgroup sizes it provides, and allows
the Vulkan program to control the subgroup size precisely
if it wants to.
This patch adds support to the Vulkan backend to report and
enable the extension if it is available. Note that:
- The corresponding VkStructureType enum values and
struct types are not rolled to the third-party Vulkan
headers used by Dawn yet, so vulkan_platform.h has been
modified to define them if necessary. This can be
removed in the future when the Vulkan-Headers are
updated in a different patch.
- This modifies VulkanDeviceInfo::GatherDeviceInfo() to
use VkGetPhysicalDevice{Properties2,Features2} if the
VK_KHR_get_device_properties2 instance extension is
available. Otherwise, the Vulkan 1.0 APIs
VkGetPhysicalDevice{Properties,Features} are used instead
(and it is assumed that no subgroup size control is
possible).
- This changes the definition of VulkanDeviceKnobs to
make room for the required pNext-linked chains of
extensions.
- A helper class, PNextChainBuilder is also provided in
UtilsVulkan.h to make it easy to build pNext-linked
extension struct chains at runtime, as required when
probing device propertires/features, or when
creating a new VkDevice handle.
Apart from that, there is no change in behaviour in this CL.
I.e. a later CL might force a specific subgroup size for
consistency, or introduce a new API to let Dawn clients
select a fixed subgroup size.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
Change-Id: I524af6ff3479f25b0a8bb139a062fe632c826893
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
A Chromium's LinkedList class to Dawn. Implementation and header are
a direct copy/paste. This is to be used to implement an LRU Cache
for the ResidencyManager class.
Bug: dawn:193
Change-Id: I7cb02649590be4db0fe54c9d80557ac49efc34de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Instead of tracking RTV/DSVs before the start of the pass to allocate
memory for CPU descriptors, allocate them at the start of the pass,
removing the need to loop through the entire command buffer each
Submit().
BUG=dawn:256
Change-Id: I72faff8951095c6a45207bfe5b12936715c58abf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16261
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Some dawn_unittests crash on some configurations because the
uninitialized |label| member crashed string serialization.
Default initialize all descriptors to avoid this problem.
Bug: none
Change-Id: I6ea1851ebb6f54690a28ba396e0beaa85d8670cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16260
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is so we can run the end2end_tests using Swiftshader. We still
prefer the discrete, then integrated GPUs so that normal testing uses
the real GPU.
Bug: dawn:283
Change-Id: I17a1ffd8aa88ddeaafa019feb67deeb25cdd2da0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Mark Henderson <mehe@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Instead of counting descriptors to be allocated for the entire command
buffer in a pre-pass, the bindgroup state tracker is used to allocate
only dirty bindgroups upon recording draw/dispatch. If the heap has no
more room and must be changed, bindgroups will be re-created according
to the BGL.
A future change will address the CPU descriptors and removal of the
pre-pass.
BUG=dawn:256,dawn:307
Change-Id: I6603de17cfda713bd4512c46e1c93618ca01bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13400
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
These are not supported on some older OpenGL, OpenGL ES, and iOS
devices.
Bug: dawn:343
Change-Id: I70def749ae57fcfe2895f8556674dd241941d3d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16163
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This Toggle is set if MTLFeatureSet_iOS_GPUFamily3_v1 is not supported.
Bug: dawn:342
Change-Id: Ia5f43e87fdd2c13eaffe9557cb0ce9a06dec3b29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16180
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
BUG=dawn:344
Change-Id: Ifa9e1e3167ecfe7d38c16f393cec0443ea1589f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
If these extern variables are initialized after DAWN_INSTANTIATE_TEST,
they will be zero. Change them to be function calls instead.
Since they're function calls, fold in arguments from ForceToggles to
enable/disable toggles.
Bug: dawn:341
Change-Id: I1aeaa1e535a0a003977e8ce7ab3d5278c5d81281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16162
Reviewed-by: Mark Henderson <mehe@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Previously we would always assume that if the driver supported a Vulkan
version it would also support extensions that were promoted in that
version. This is not a spec requirement, so instead try to load the core
entrypoints, and only if the version is not available, load the
extension entrypoints.
Also renames VulkanFunction members that are from promoted extension to
not have a vendor prefix.
Also tag the promoted extensions that are the same in a core version as
available when that core version is available. This simplifies checking
for features in the Vulkan backend.
Bug:
Change-Id: I0817c01b8838ba26070858abb0cbed030e3291df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16040
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: David Turner <digit@google.com>