513 Commits

Author SHA1 Message Date
Corentin Wallez
82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez
f35eff3fde Remove BindGroupBuilder::SetUsage
BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.

Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
2018-08-21 02:27:12 -04:00
Corentin Wallez
df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Corentin Wallez
dcb71a131c dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs
is moved to DawnNative that will over time more backend-agnostic APIs.
2018-08-06 16:38:33 +02:00
Corentin Wallez
49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Stephen White
1184e46f87
Fix bind group binding ID validation. (#227)
* Fix bind group binding ID validation.

Use the binding, not the iterator index.
2018-07-19 09:52:31 -04:00
Corentin Wallez
6ed9cbf894 Rename last references of NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
9fc65344f4 Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
Corentin Wallez
be5ca38351 Rename nxtProcTable and nxtSetProcs to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
b1669e3fa4 Change the API prefix in generators from nxt to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
046cb46bee Rename generated files nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
f684040e0a Rename NXTHelpers to DawnHelpers 2018-07-18 22:54:06 +02:00
Corentin Wallez
54e58c20b2 Rename nxt:: to dawn:: in tests 2018-07-18 22:54:06 +02:00
Corentin Wallez
4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
d8c068fb4f Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture:
 - The builder's SetInitialUsage
 - The object's FreezeUsage and TransitionUsage methods
 - The CommandBuffer Transition<Object>Usage methods

All samples and tests are simplified as a result. This also obsoletes
the UsageValidationTest which is removed.

Some validation was dependent on "current usage" and hasn't been
reintroduced for implicit transitions yet:
 - Buffers can be used while mapped
 - Swapchain textures can be used after they have been presented.

Validation for these will involve collecting all the resources used by a
command buffer and will be done in a follow-up patch.
2018-07-16 14:44:20 +02:00
Kai Ninomiya
234becf175
Use a descriptor for BindGroupLayout (#211)
* Use a descriptor for BindGroupLayout
* Fix MatchesLambda
* Add WireTests.StructureOfStructureArrayArgument
* Add BindGroupValidationTests.BindGroupLayoutCache
2018-07-10 12:23:50 -07:00
Kai Ninomiya
f53f98bf86
Use a descriptor for PipelineLayout (#206)
Adds support for structures inside descriptors.
2018-06-27 16:21:39 -07:00
Corentin Wallez
b703def640 Add Device::CreateQueue() instead of the builder
We are changing all object creation to use descriptors but there is no
creation argument to pass for queue, so instead Device::CreateQueue
takes no argument.
2018-06-18 13:33:40 -04:00
Corentin Wallez
8d6b5d2337 Rename RenderPassInfo to RenderPassDescriptor 2018-05-16 11:18:14 -04:00
Corentin Wallez
6f7749cce9 Change render passes from multi to single pass.
This as an API change to get closer to the direction in which WebGPU is
headed. The API change in next.json caused a ton of files to be changed
in the same commit to keep things compiling.

API: the Framebuffer and RenderPass objects are now merged in a single
RenderPassInfo that contains the attachments, loadOps and clear values
for a BeginRenderPass command. The concept of subpass is removed.
The RenderPass creation argument to RenderPipelines is replaced by
explicitly setting the format of attachments for RenderPipeline.

Validation: SetPipeline checks are changed to check that the attachments
info set on a RenderPipeline matches the attachments of the render pass.

Backends: Most changes are simplifications of the backends that no
longer require and indirection to query the current subpass out of the
render pass in BeginSubpass, and don't need to get the attachment info
from a RenderPass when creating RenderPipelines. In the Vulkan backend,
a VkRenderPass cache is added to reuse VkRenderPasses between
RenderPassInfos and RenderPipelines.

Tests and examples: they are updated with the simplified API. Tests
specific to the Framebuffer and RenderPass objects were removed and
validation tests for RenderPassInfo were added.

Tested by running CppHelloTriangle on all backends, end2end tests on all
platforms and all examples on the GL backend.
2018-05-16 11:18:14 -04:00
Stephen White
e5ae3274a3 Make SetSubData take size in uint8_t not uint32_t.
Also change data pointer to uint8_t*.
Add a test for a non-aligned SetSubData().
Implemented on all backends.
2018-04-10 14:34:24 -04:00
Corentin Wallez
cc0a54dbdb Implement MapWrite except in the wire.
Also this MapWrite doesn't zero out memory yet.
2018-04-06 16:03:57 -04:00
Corentin Wallez
8565e0056a Rename "buffer map read status" to "buffer map async status"
This is in preparation of MapWriteAsync that will use the same status
enum.
2018-04-06 16:03:57 -04:00
Corentin Wallez
2da19d5d6b Fix double MapReadCallback trigger when Unmapping in it.
When calling unmap on a mapped buffer for which the callback hasn't
fired yet, the callback should be called with UNKNOWN. The code marked
the callback as called only after calling it, causing problems with
re-entrancy where the callback would be called twice.

This could also get triggered by destroying the buffer inside the
callback.

Fix this in backend::Buffer and the WireClient and add test for both.
2018-04-06 16:03:57 -04:00
Corentin Wallez
3a2d9b9a13 Add validation test for dynamic state
This includes:
 - SetScissorRect
 - SetBlendColor
 - SetStencilReference
2018-03-02 14:22:50 -05:00
Corentin Wallez
b6fb5f3149 Roll shaderc 2017-12-12 01:02:35 -05:00
Corentin Wallez
d5d77af5b6 Member rename: src/tests 2017-11-23 17:04:10 -05:00
Austin Eng
4086effec0 Validate buffer view offset on bind groups 2017-08-17 15:36:02 -04:00
Austin Eng
d37ec9af92 unittests: Test inheritance of vertex inputs between pipelines and no inheritance between subpasses 2017-08-15 19:40:10 -04:00
Kai Ninomiya
afa45a9176 Add tests for clears, render passes, framebuffers (#107)
* Add tests for clears, render passes, framebuffers

* Test load with a draw in it
2017-08-14 16:32:26 -07:00
Austin Eng
e69a2893b3 Add BlendState validation tests 2017-08-07 18:51:48 -04:00
Kai Ninomiya
c16a67ae52 Swap chains, part 2 (#94) 2017-07-27 18:30:57 -07:00
Austin Eng
439d963ccd Point,Line,Triangle -> PointList,LineList,TriangleList 2017-07-27 10:19:30 -04:00
Austin Eng
2a0792b5f0 Add RenderPipeline validation tests 2017-07-27 10:19:30 -04:00
Kai Ninomiya
159bade5f5 x_DISABLED -> DISABLED_x 2017-07-20 16:33:02 -04:00
Kai Ninomiya
d9af452ceb refactorign -> refactoring 2017-07-20 16:33:02 -04:00
Corentin Wallez
a18200e6af unittests: Add tests for push constants 2017-07-20 16:33:02 -04:00
Corentin Wallez
2dfea9961a ValidationTest: Add helper to create a dummy renderpass 2017-07-20 16:33:02 -04:00
Austin Eng
3835edde10 Add validation for buffer offset 2017-07-18 16:03:51 -04:00
Austin Eng
36d82645c3 Add row pitch validation tests 2017-07-17 17:16:45 -04:00
Austin Eng
5ed02ee648 update existing unit tests with proper row pitch 2017-07-17 17:16:45 -04:00
Austin Eng
972a1e59a7 Update tests and examples to follow copy row pitch alignment constraints 2017-07-17 17:16:45 -04:00
Austin Eng
c5f8e7ae77 Update usage of CopyBufferToTexture and CopyTextureToBuffer to include row pitch 2017-07-17 17:16:45 -04:00
Corentin Wallez
e20c5ee9ff Split Pipeline in Render and Compute, test part 2017-07-17 15:25:16 -04:00
Corentin Wallez
de4a3c4c3b Fix framebuffer dimensions in InputStateTest
Also add validation that the framebuffer size matches its attachement
size and make a test for it.
2017-07-13 15:41:43 -04:00
Corentin Wallez
0f833f30ed Enable warnings on Windows 2017-07-11 13:59:15 -04:00
Corentin Wallez
83e779d8f2 Fix all Windows warnings 2017-07-11 13:59:15 -04:00
Kai Ninomiya
794d4faece null backend: fix resource usage after cmdbuf transition (#63)
and test it.
2017-07-07 11:47:40 -07:00
Corentin Wallez
fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00
Corentin Wallez
59d55dc3ac unittests: Add validation tests for InputState. 2017-07-06 11:34:31 -04:00