Commit Graph

135 Commits

Author SHA1 Message Date
David 'Digit' Turner b749d07ac9 Enable Vulkan for Chromium Fuchsia build.
Enable the Vulkan backend when building Dawn with
the Chromium build system for Fuchsia. To make this
work properly the following is required:

- Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe
  the Fuchsia swapchain layer and its layer extension, as well
  as enabling them when creating a new VkInstance.

- Modify VulkanFunctions.cpp to load the Fuchsia swapchain
  related extension for this platform only.

- Provide a small mock GLFW library for Fuchsia under
  src/utils/Glfw3Fuchsia.cpp, since the upstream project
  does not support this platform at all. Its purpose is
  only to allow the creation of the right VulkanBinding
  instance, which depends on the creation of a display
  surface for latter swapchain creation.

- Add //third_party/fuchsia-sdk:vulkan_base and
  //third_party/fuchsia-sdk:vulkan_validation as
  data_deps of the libdawn_native_sources target in
  order to ensure that the Fuchsia package created by
  the build system will include the correct Vulkan
  libraries (loader and validation layers).

This builds correctly, and both dawn_unittests and
dawn_end2end_tests will run on a real Fuchsia device
or inside the Fuchsia emulator, using either GPU
virtualization or a software-based renderer.

Note: dawn_unittests will also run inside QEMU, but
not dawn_end2end_tests, since the latter requires
proper GPU emulation which is not available in this
environment.

NOTE: All end2end tests pass using a device with
      an "Intel HD Graphics 615 (Kaby Lake GT2)"
      adapter. However:

       - For some reason, a single test takes up
         to 129 seconds to pass
	 (BufferSetSubDataTests.ManySetSubData/Vulkan).

       - The test process crashes inside VkDestroyInstance(),
         apparently inside the Fuchsia-specific imagepipe
	 layer (which implements swapchain support).
	 This is likely a bug in the layer itself, and
	 not Dawn.

    Also, may end2end tests will crash when run inside
    the Fuchsia emulator (which uses GPU virtualization
    to talk to the host GPU). The crashes happen inside
    libvulkan-goldfish.so, the emulator-specific Vulkan
    ICD on this sytem. Not a Dawn bug either.

Bug=dawn:221
Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963
Commit-Queue: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-09 10:52:08 +00:00
Corentin Wallez 9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Austin Eng f19c328b5b Fix NextPowerOfTwo for 64-bit MSVC
This test was failing consistently on win-msvc-dbg and occasionally
on win-msvc-rel. It's suspected the hardware does not properly
support __lzcnt64 so the function is implemented with _BitScanReverse64.

Bug: dawn:213
Change-Id: I0712f87787aad4aad7233bfb72846ec3dba96239
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-08-26 16:50:05 +00:00
Brian Ho ee3de1e1f3 Remove undefined behavior from NextPowerOfTwo
This CL removes undefined behavior from NextPowerOfTwo(0). Currently on
Linux, calling NextPowerOfTwo(0) simplifies down to:
  - 1ull << (64 - __builtin_clzll(0 - 1));
  - 1ull << (64 - __builtin_clzll(INT_MAX));
  - 1ull << (64 - 0);
  - 1ull << 64

Since 64 is the same width as the long long in our left operand, this
left shift results in undefined behavior (C++11 standard 5.8.1). For a
default Chrome compile, this does not cause any issues; 1ull << 64
results in 0.

In ChromeOS, however, we compile with ThinLTO which, among other things,
inlines various functions in the interest of performance. When
NextPowerOfTwo is inlined, the undefined behavior of our invalid left
shift borks the stack which causes the Math.NextPowerOfTwo unit test to
fail.

BUG= chromium:993457
TEST= verified that Math.NextPowerOfTwo now passes with LTO

Change-Id: I2702ba0b780203643da1d98ad0380098c7b3eab0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10180
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2019-08-16 18:44:14 +00:00
Brian Ho 0ebd54cf38 Update BUILD flags to support Chrome OS
This CL updates a few flags to support Chrome OS:

- Disables the OpenGL backend on Chrome OS builds.
- Removes the X11 dependency for Chrome OS builds because we do not
support X11.
- Removes the XCB dependency (again, no X11).

BUG=chromium:993457
TEST=e2e and unit tests build and pass on Intel Chrome OS devices

Change-Id: I1cb06453ccc94d1b68a6998ea635bddd6fb7b5ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 22:45:14 +00:00
Yan, Shaobo 351ea23830 Dynamic Buffer Offset : D3D Backend
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.

The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.

The patch implements dynamic buffer offset on D3D backend using root descriptor.

Bug=dawn:55

Change-Id: Ia713a4edb3c0ab8f3bba048d7813f343e9dee166
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9040
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-31 01:29:42 +00:00
Bryan Bernhart 506ce9bba4 Fix MSVC builder failure with NextPowerOfTwo.
Define behavior of n=0 when compiling on MSVC.

BUG=dawn:27

Change-Id: If9d454833f5b3d8f0183eba2bc5a54f9ca6e56a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-26 11:20:08 +00:00
Bryan Bernhart 40793232d8 Resource Management 1: Math ops
Support 64-bit log2 and power-of-two alignment.

BUG=dawn:27

Change-Id: I2d254e5dda9626a6e26017b0d8e33f5db4c9298d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9224
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-07-22 21:42:18 +00:00
Stephen White 472bd1ec29 Add some missing #includes.
Skia-dawn found these; not sure why Chrome and Dawn standalone don't.

Change-Id: I43706fbaca94d1718de0be727151dd8f3a191df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9220
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-19 21:51:09 +00:00
Corentin Wallez d6cc1fe099 Add an implementation of Result<const T*, E*>
The existing implementation of Result with tagged pointers was not able
to handle constant pointers for the result. This is required in
follow-up CLs to return internal formats in a ResultOrError.

This CL extracts the tagged pointer logic out of Result<T*, E*> so it
can be shared with Result<const T*, E*>.

Tests are also added to cover Result<const T*, E*>.

BUG=dawn:128

Change-Id: Id19ae8e1153bcfcaf94d95ac314faf2b23af6f91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-17 19:01:50 +00:00
David 'Digit' Turner ee0fa175a3 Update Vulkan headers to v1.1.115
This updates the content of third_party/khronos/vulkan
to match the upstream v1.1.115 headers.

+ update third_party:vulkan_headers to define the VK_USE_PLATFORM_XXX
  macros directly, since this better matches the upstream BUILD.gn
  file behaviour.

NOTE: A better patch would use a DEPS entry to get the Vulkan
      headers. That's exactly what [1] does, but fails to
      integrate with Chromium due to its messy situation
      regarding the use of vulkan headers.

      Once the Chromium situation is fixed, it will be possible
      to remove third_party/khronos/vulkan entirely and rely
      on a DEPS entry.

[1] https://dawn-review.googlesource.com/c/dawn/+/9080

BUG=NONE

Change-Id: Id9a3be3e079119368236c0323823e36bec1a056d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9082
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-17 14:48:27 +00:00
David 'Digit' Turner 56a21a6151 Make GN //src/common target easier to use when Vulkan is enabled.
Ensure that //src/common exports the appropriate config settings
when vulkan is enabled. This CL tries to address several issues
at once:

- A target that depends on //src/common and wants to find
  "common/vulkan_platform.h" needs to have "${dawn_root}/src"
  in its include_dir.

- Same target needs to have DAWN_ENABLE_VULKAN macro to avoid
  a compile #error message when including "common/vulkan_platform.h"

- Same target needs to be able to find <vulkan/vulkan.h> which
  is included by "common/vulkan_platform.h".

This is achieved by ensuring that the "dawn_internal" config,
is provided as a public_config by the GN ":common" target.
And by adding third_party/vulkan_headers as a public_deps
if |dawn_enable_vulkan| is true.

Note that "dawn_internal" is used by several other targets
in Dawn BUILD.gn files, hence why it was not renamed to something
else like "dawn_common_config" here.

+ Simplify targets that currently depend on ":common" so they
  no longer need to add vulkan_headers as an explicit dependency.

Change-Id: I2030c1e209a8186c141d4c06a0d52fb21695bb51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8962
Commit-Queue: David Turner <digit@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-07-17 08:54:18 +00:00
David 'Digit' Turner 8605d2eb86 Enable Vulkan extensions for Linux, Windows, Android and Fuchsia.
This CL ensures that when <vulkan/vulkan.h> is included, the
appropriate VK_USE_PLATFORM_XXX macro is defined to enable the
declaration of platform-specific types and extensions.

Note that for Linux, this requires an xlib_with_undefs.h header
to remove annoying macros that are defined by <X11/X.h> (i.e.
Success, Always, None) and which prevent compilation of other
Dawn sources that use the same symbols as enum value names.

Change-Id: I0c8d95fe8043d75ba3f74789e0fe2e3e4a477703
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8961
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: David Turner <digit@google.com>
2019-07-17 08:22:19 +00:00
Corentin Wallez 2d8ba5fac6 Add rendering tests for all color formats
BUG=dawn:128

Change-Id: I32cab39e77847388a7736a51532a1b5c24a0fde7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8684
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-12 07:13:41 +00:00
Corentin Wallez 431d618961 Add most WebGPU texture formats on Vulkan
This adds the formats to dawn.json, implements support in the Vulkan
backend and adds tests performing basic sampling checks for all formats.

The R8UnormSrgb and RG8UnormSrgb formats skipped because they are not
required in Vulkan (and RG8UnormSrgb is in fact not supported on the
machine used for developing this CL). A PR will be sent to the WebGPU
repo to remove the from the initial list of formats.

The RG11B10Float and RGB10A2Unorm formats of WebGPU are replaced with
B10GR11Float and A2RGB10Unorm that are the formats exposed by Vulkan. It
is likely that all APIs implement them with components stored in that
order.

Each format except depth-stencil ones is tested by uploading some
interesting texel data and checking that sampling from the texture
produces correct results. The goal is to make sure that backends don't
make a mistake in the giant switch statements. There was no effort made
to check the hardware implementation of the formats.

Tests will later be extended to cover rendering and clearing operations
as well as multisample resolve.

It isn't clear if depth-stencil format will support TRANSFER operations
in WebGPU so these are left untested for now.

BUG=dawn:128

Change-Id: I78ac5bf77b57398155551e6db3de50b478d69452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8363
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-01 09:58:07 +00:00
Corentin Wallez 77aa5b59aa Add support to NaN in Float32ToFloat16
This will be used to test NaN is correctly sampled from float16
textures.

BUG=dawn:128

Change-Id: I6e3b79f438e9a48c3a167ab45baf9f9d019ce48b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8361
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-26 20:26:13 +00:00
Corentin Wallez 55ab6aacac Fix compilation of the GL backend on Windows
The generated OpenGLFunctionsBase code uses the MemoryBarrier identifier
which is a macro defined in windows.h. Undefined it in
windows_with_undefs.

BUG=dawn:165

Change-Id: I6fcfef8fa14074e946d6c13536c1ae33b38c2ac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8160
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-14 08:50:42 +00:00
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00
Idan Raiter 05f7ad5ac8 Reland "dawn_native: Indirect draw/dispatch"
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2019-06-10 20:56:27 +00:00
Austin Eng 39b8ddfbd9 Revert "dawn_native: Indirect draw/dispatch"
This reverts commit 7eb6be186b.

Reason for revert: This change is breaking Clusterfuzz bots. crbug.com/972358

Bug: chromium:972358

Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,idanr@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I9b7b63de0900e20c4da8561ceb9b2dece77c3885
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7960
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-10 17:15:27 +00:00
Idan Raiter 7eb6be186b dawn_native: Indirect draw/dispatch
Adds indirect draw and dispatch for all backends (without validation).

Tests for opengl negative offset are skipped since there is no easy
way to add the index buffer offset. Current idea is to use a compute
shader to modify the indirect draw buffer.

Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 17:32:37 +00:00
Austin Eng 233ce73c50 Add Create/ReleaseStagingBuffer to DynamicUploader
StagingBuffers need to be created and explicitly released outside of
the RingBuffer for CreateBufferMapped since the staging buffer must live
until the Buffer is Unmapped or Destroyed. This patch adds methods to the
DynamicUploaded for creating and tracking the release of StagingBuffers.

This patch also fixes SerialQueue for non-copy-constructible types.

Bug: dawn:7
Change-Id: I582c4d9cf452f808a8a7ab4164ff833087619a18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7720
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-05 16:16:37 +00:00
Corentin Wallez 8dfc593eb7 Remove the concept of push constants
BUG=dawn:14

Change-Id: I20587081ec806034ce4f90457c3d475a6fbe834d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:16:06 +00:00
Yunchao He eea2091068 Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-05-22 22:46:32 +00:00
Yan, Shaobo 1b5fb81a01 Dynamic Buffer Offset : Validation
In a typical application, most draws will use different uniforms values for
things like the world position and orientation. In the current state of WebGPU
this means that a new bind group needs to be created for each draw to set the
right uniforms. Bind group creation is expected to be more expensive than
recording draws because they incur an allocation.

This feature is to reduce the number of bind groups that need to be
created.

The patch implemented dynamic buffer offset validation logics and adding unittests.

BUG=dawn:55
Change-Id: If6200a87bfedba825abcbfe60f336eab2e27226a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7100
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-05-17 02:05:37 +00:00
Bryan Bernhart efef0e4b1f Detect integrated device type on Intel iGPUs.
Fix to prevent incorrectly reporting the device type.

BUG=dawn:144

Change-Id: Ie1956d908b20649787aef785cd29f0f63f524431
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6980
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-05-10 02:18:49 +00:00
Rafael Cintron f54bb68f47 Improve usage of static_casts over reinterpret_casts
Static_casts are prefered over reinterpret_casts for better type
safety

Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-03 00:58:27 +00:00
Yan, Shaobo 9286adcb0f Add end2end test for all vertex formats
BUG=dawn:41

Change-Id: I37bde37843522a8d7c8b3bea1cb24c0971efd8e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-04-26 15:25:18 +00:00
Jiawei Shao 51fd66e3dd Add missing Constants.h in src/common/BUILD.gn
This patch adds the missing Constants.h in src/common/BUILD.gn so that
we can see this file under the folder "src/common" of the Visual Studio
project generated by GN.

BUG=dawn:134

Change-Id: I513315ee2adbd93cf1ff61d112e8a4f65f660bce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-11 07:41:38 +00:00
Corentin Wallez 91e949292f BUILD.gn: put public include dirs in all_dependent_configs
The public include dirs for Dawn were in the dawn_public config but it
would only be added to targets as a part of public_configs. This meant
that second-level dependencies that ended up needing to include
dawn/dawn.h wouldn't know where to find it.

Fixed this by adding include dirs in all_dependent_configs and renamed
the config to be very explicit that it is for include dirs only.

BUG=chromium:938895

Change-Id: Iad70f3ce1f8a02b96bf341e7dd7d6068ce645af7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-26 17:16:28 +00:00
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Corentin Wallez aa9d6ad09d Only build "common" on supported systems
src/common/BUILD.gn contains common dawn configs and will be discovered
by all Chromium builds. "common" doesn't build on all system, for
example Fuchsia so we only expose the target if we are on a supported
system.

BUG=dawn:61

Change-Id: Ib12b1bd3e32529e1969fdc2fc50af05f8e97e7df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-07 13:39:50 +00:00
Corentin Wallez 579cf621f3 Split off common and libdawn / dawn_headers from BUILD.gn
This adds an option to dawn_generator to generate files in a different
directory so the generated stay at the same place. Otherwise compilation
errors occur because of stale versions of the headers on the CQ
builders.

BUG=dawn:61

Change-Id: I71ceb3172b5a4e35911973a03be29d90fa684416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5304
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-07 01:46:39 +00:00
Yunchao He 87bf834109 Add more validations for input state
This change sets limit for stride in VertexInputDescriptor and
offset in VertexAttributeDescriptor, and adds validation code
for them.

It also uses existing descriptors to replace redundant definitions.

BUG=dawn:107

Change-Id: Ifbb07f48ec9a5baae8ae8d21865dc384670b759a
Reviewed-on: https://dawn-review.googlesource.com/c/4901
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-22 15:08:03 +00:00
Corentin Wallez 445869d2b0 Fix extra semicolon in DAWN_UNUSED_FUNC
This is fixes the soon to be added -Wc++98-compat-extra-semi wraning.

TBR=kainino@chromium.org
BUG=

Change-Id: I26abb54c821a9ad0893af37b626c44d8271c216c
Reviewed-on: https://dawn-review.googlesource.com/c/4661
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-13 22:11:48 +00:00
Bryan Bernhart 74e95fff4a Memory manager: buffer uploads (D3D) - Part 1
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-29 00:10:07 +00:00
Corentin Wallez 90e594ee8b OpenGL: Implement the backend connection and adapter.
The OpenGL backend can't gather discover default adapters because it
needs getProc to do anything so we add DiscoverAdapters method to
Instance that takes backend-specific options.

dawn_native::opengl::CreateDevice is removed in favor of the adapter
path so OpenGLBinding is modified to create an instance locally. This is
only temporary until all backends support adapters, at which point a lot
of *Binding code will be factored.

Also contains a small fix for Result<T, E> with movable types.

BUG=dawn:29

Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566
Reviewed-on: https://dawn-review.googlesource.com/c/3663
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-07 09:48:03 +00:00
Yan, Shaobo 93158ebede Complete the sampler object to match WebGPU
WebGPUSampler is much more complete than Dawn's Sampler.
This patch implement the missing part.

BUG=dawn:47

Change-Id: Ief45cb9710493e9d79ddab60fe3be5a123b76ebd
Reviewed-on: https://dawn-review.googlesource.com/c/3540
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-01-04 04:56:08 +00:00
Stephen White 0f50114b3c Disable/avoid some warnings.
Implement DAWN_DECLARE_UNUSED macro to avoid -Wunneeded-internal-declaration
warning.

Change-Id: I4d087d2b09b74e35ba7ea69533df2c5adef4ef82
Reviewed-on: https://dawn-review.googlesource.com/c/2943
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-12-06 19:01:22 +00:00
Corentin Wallez df72914a60 Result: Add default template for Result<T, E>
It currently is a tagged pair instead of a tagged union because it was
much easier to write and the optimization can come later.

BUG=dawn:19

Change-Id: Idbfd86d559655b38871c2d1768bdd758e797dfbd
Reviewed-on: https://dawn-review.googlesource.com/c/2701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-29 12:40:26 +00:00
Austin Eng e06d57d338 Factor SerialQueue into SerialQueue and SerialMap
This change moves most of SerialQueue into SerialStorage
and factors it to make SerialMap and SerialQueue. SerialMap
does not enforce that items are Enqueue'd in monotonically
increasing order. This is useful for implement timeline fences
because OnCompletion callbacks may be added in an arbitrary order.

Bug: dawn:26
Change-Id: I03376117311112b0b94ed887a31974f36c4a5464
Reviewed-on: https://dawn-review.googlesource.com/c/2720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-28 17:30:12 +00:00
Corentin Wallez 596d6fe00d Result: Fix documentation and a typo
BUG=

Change-Id: I42425a1ee0a4e62a7c1e090878a9d61534eaf784
Reviewed-on: https://dawn-review.googlesource.com/c/2700
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 11:30:43 +00:00
Corentin Wallez 2960ec3366 Add support for all of Chromium's CPU architectures.
BUG=chromium:870747

Change-Id: I421819871f5c45ac07850585e5dcc600d1ff8086
Reviewed-on: https://dawn-review.googlesource.com/c/2140
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-01 14:30:24 +00:00
Corentin Wallez 146edf5bec Remove support for CMake builds
This also removes support for Travis and AppVeyor, as well as git
submodules for dependencies.

It also adjusts .gitignore to include dependencies (submodules are
implicitly ignored but are removed in this commit).

Finally, removes some CMake-specific code from the code generator.

BUG=

Change-Id: I4ebc04e530a574b412ef0ca81e4672db01f0ed92
Reviewed-on: https://dawn-review.googlesource.com/c/2040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:53:11 +00:00
Corentin Wallez 03e1813fd2 Add DAWN_UNUSED_FUNC to ignore unused functions in generated code
BUG=dawn:13

Change-Id: I7a224503d0a33ef148e63b8327a6a53df1b3868a
Reviewed-on: https://dawn-review.googlesource.com/1520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-17 22:59:08 +00:00
Corentin Wallez 98ca29b582 Fix VkNonDispatchableHandle alignment on Linux x86
There alignof(uint64_t) is 8 but it is aligned to 4 inside structures.

Change-Id: Ia94e9e5c962e9f5898a8f39977b83a9e10cbf454
2018-09-05 08:01:24 -04:00
Corentin Wallez d90748b256 Fix VkNonDispatchableHandle's alignment on 32bit platforms
On 32bit platforms, even if it contains a uint64_t the handle wrapper
will align to 4 bytes because the assembly load operations can't take
advantage of 64bit aligned loads.

Fix this by forcing the alignment to the alignment of what would be the
native Vulkan handle type.

Also use macros with defined()

Change-Id: I0de9b4a77e648c416b04311b854c956762248868
2018-08-24 05:47:57 -04:00
Corentin Wallez 5800712897 Workaround a _GLIBCXX_DEBUG bug for std::hash<std::bitset>
This fixes the GN debug build on Linux.

Change-Id: I847a8c67eda1f9069477de0af910f0cd520ccc2c
2018-08-21 02:28:16 -04:00
Corentin Wallez 5b61abce09 Fix Windows compilation using GN and clang-cl.
This includes a bunch of fixes for clang warnings in Windows specific
code that was only compiled by MSVC previously. This also tidies up some
BUILD.gn issues on Windows.
2018-08-14 21:42:32 +02:00
Corentin Wallez 5d313225ff Make the Vulkan backend interface use native Vulkan types
This extends our Vulkan handle wrapper to have conversions from uint64_t
as well as the native Vulkan types:
 - The dawn_wsi interface uses the uint64_t version.
 - The backend interface uses the native Vulkan version
2018-07-27 12:56:26 +02:00
Corentin Wallez 6c27fd9c94 CMakeLists: Generate Dawn headers separately from libdawn
libdawn will be one of the libraries produced but other libraries like
libdawn_native don't need to link against it. However they do need the
Dawn headers so we generate them separately.

This also makes all internal targets depend on the header generation and
have the include directories necessary for those headers.

Also has a small fix for setting compile flags only for C++ files.
2018-07-25 21:03:49 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00
Corentin Wallez 9fc65344f4 Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
Corentin Wallez b1669e3fa4 Change the API prefix in generators from nxt to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 05c90ee4cb Rename nxt -> dawn for dawn_wsi.h declarations
Also does the initial complete formatting of files in src/include
2018-07-18 22:54:06 +02:00
Corentin Wallez fde3f2b5e0 Rename NXT -> Dawn in the rest of CMakeLists 2018-07-18 22:54:06 +02:00
Corentin Wallez d148aebf3f Rename CMakeLists targets nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez f1ded9bea2 Rename CMakeLists variables NXT_* to DAWN_* 2018-07-18 22:54:06 +02:00
Corentin Wallez 83a9c9d6d9 Rename src/common macros NXT_* to DAWN_* 2018-07-18 22:54:06 +02:00
Corentin Wallez 4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 629c11baad Add windows_with_undefs.h to fix conflicts with windows.h
windows.h adds macros such as `#define GetMessage GetMessageA` which
cause conflicts in naming when for example a class definition is before
windows.h and a use is after windows.h

Add a header that can be used both to include windows.h and remove
defines, and to only remove defines (when windows.h is included by)
external dependencies.
2018-07-17 22:34:10 +02:00
Corentin Wallez 82565b340f Add NXT_UNUSED to silence unused warnings 2018-06-12 14:26:32 -04:00
Corentin Wallez 44b5ca4aa1 Add a functional-y Result<T, E> class and tests for it.
Implements two optimized versions of Result, one for Result<void, E*> as
a nullable pointer, and one for Result<T*, E*> as a tagged pointer.
2018-05-31 15:00:28 -04:00
Corentin Wallez 2141e960b7 Add NXT_(UN)?LIKELY macros to help with branch prediction 2018-05-31 15:00:28 -04:00
Corentin Wallez b1341db700 Add a NXT_NO_DISCARD that is C++17 [[nodiscard]] where available 2018-05-31 15:00:28 -04:00
Corentin Wallez ae27c7a4bc Move HashCombine to HashUtils and make it work better on 64bits
HashCombine will be used in more than just BindGroupLayout caching so we
extract it to a separate header. Add a better mixing constant for 64bit
systems.
2018-05-08 16:51:06 -04:00
Corentin Wallez 60ffbfc071 Add word size detection to Platform.h 2018-05-08 16:51:06 -04:00
Corentin Wallez eb45309722 vulkan_platform: Add a method to get the uint64_t handle 2018-01-29 19:50:28 -05:00
Corentin Wallez 49588b0b8d Vulkan: Split off and implement SwapChain 2018-01-18 16:17:28 -05:00
Corentin Wallez c0f5ca1f5a Move vulkan_platform.h to common/
This file changes the non-dispatchable Vulkan handle types. We want to
use some of these handles in utils/VulkanSwapChain.cpp so it needs to
have access to it. The file could include
backend/vulkan/vulkan_platform.h but it seems a bit cleaner to move the
header in common/ instead with a warning if the Vulkan backend isn't
enabled.
2018-01-18 16:17:28 -05:00
Corentin Wallez cc407ae787 Make SwapChainImpl a function and move it to common/
For the Vulkan backend it will make sense to have the SwapChain be
implemented inside the backend as it will need to interact with a lot of
things there. It will need SwapChainImpl and cannot see utils/ so
SwapChainImpl has to be moved in common/

Also makes SwapChainImpl a function called CreateSwapChainImplementation
as the inheritance was only used to share a static method.
2018-01-18 16:17:28 -05:00
Corentin Wallez 9d01c6c26d Format: src/{common, utils, wire} 2017-11-28 16:18:39 -05:00
Corentin Wallez ad6470466c Member rename: src/{common/utils/wire} 2017-11-23 17:04:10 -05:00
Corentin Wallez 86e1ca2230 Add a DynamicLib loading class 2017-11-21 16:09:15 -05:00
Austin Eng ae48c95306 Add IsAligned helper for values 2017-08-17 15:36:02 -04:00
Kai Ninomiya 78c8b837ea clang/gcc: enable a bunch more warnings (#91)
* clang/gcc: enable -pedantic warnings

* suppress a GCC-specific warning in stb_image

* And some clang-specific warnings

* -Wconversion (clang) -Wold-style-cast (clang+gcc)

and fix a few warnings that show up with these (and a few more with
-Wconversion on gcc, even though that's not enabled by default)

* bunch more warnings

* fixes

* remove merge error
2017-07-21 17:00:22 -07:00
Kai Ninomiya 59dc03f101 Correctly configure NXT_ENABLE_ASSERTS on multiconfiguration generators (#88)
And also set a default build type for single-configuration generators
2017-07-20 07:28:00 -07:00
Austin Eng 98b781527f Add kTextureRowPitchAlignment and Align helper 2017-07-17 17:16:45 -04:00
Austin Eng 8867e5d8df Rename Align to AlignPtr 2017-07-17 17:16:45 -04:00
Corentin Wallez 0b186b1fda Use feature detection macros everywhere 2017-07-13 14:55:23 -04:00
Corentin Wallez 96acaef95e Fix MSVC warnings on enum class switches 2017-07-11 13:59:15 -04:00
Corentin Wallez 6fb3aebf0c Better namespace CMake folders for Visual Studio
This helps Visual Studio users have less clutter in their solution
explorer. This also updates spirv-tools to a newer version that folders
itself. This also updates spirv-headers so that spirv-tools compiles.
2017-07-11 13:59:15 -04:00
Corentin Wallez fd589f3919 Add an internal ASSERT macro
This macro has some advantages over the standard library one:
 - It prints the place where the macro was triggered
 - It "references" the condition even in Release to avoid warnings
 - In release, if possible, it gives compiler hints

It is basically is stripped down version of the ASSERT macros I wrote
for the Daemon engine in src/common/Assert.h

This commit also removes the stray "backend" namespaces for common/
code.
2017-07-10 19:35:21 -04:00
Corentin Wallez bd0594bab8 Enable warnings on non-MSVC 2017-07-10 19:35:21 -04:00
Corentin Wallez fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00