Remove the ICE check for expression behaviors always being either `{Next}` or `{Next, Discard}`. Unreachable code may be result in something else.
Add the RemoveUnreachableStatements transform to the SPIR-V writer sanitizer transform list. The writer cannot correctly handle unreachable statements.
Bug: tint:1369
Bug: chromium:1285622
Change-Id: I9fa54c6d2096b1ee633dd551b628c7dd3ba64fb5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Specifically ensuring that Tint's generator is individually traced so
that we can better see how much time is going into Tint's transforms
vs the backend's compiler.
Change-Id: I9903cdca137d652ee400e94f0570eeeb17779207
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
However there are a lot more things to implement for full support:
- Copies from/to buffers.
- Copies from/to other textures.
- WriteTexture
- Lazy initialization (if needed)
- Anything using views and 1D textures in shaders
So they are currently marked as unsafe API.
Bug: dawn:814
Change-Id: I3f1aac87bd5bc27f710d58e525938c1226d093d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64542
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.
Done with through the following steps:
- git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
- git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
- git cl format
- Manual fixups in generator/templates (and the addition of
namespace_case in dawn_json_generator.py).
- The addition of the namespace alias in DawnNative.h
Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
D3D keyed mutex cannot be acquired recursively and therefore external
D3D textures cannot be concurrently read within Dawn (e.g. multiple
imports of the same video frame) or across Dawn and GL (e.g. both WebGPU
and WebGL importing a video frame).
Within Dawn, we can scope keyed mutex acquire/release to command list
submission so that Chromium can always guarantee that Dawn doesn't hold
access to any resources after running Dawn wire commands. We also check
that keyed mutexes aren't recursively acquired in Dawn by keeping track
of the acquire count per resource.
This solves the multiple acquire problem within Dawn and provides a path
for concurrent read access across Dawn and GL once the GL decoders are
changed so that they also don't hold access to resources after switching
contexts.
Bug: chromium:1241533
Change-Id: If88fd4a4f798b972836a134809e4fed8832ec89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75644
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.
Some TraceEvent.h macro were using "platform" as an argument name so
that was renamed to "platformObj" to avoid conflicting with ::platform::
Bug: dawn:824
Change-Id: Iaf14853f02b0d9fcf866ce87788f87a3fdf8f364
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75541
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Chromium has switched to using a fixed key (0) for quite some time.
Using a fixed key enables future work needed for concurrent access of
external textures both inside Dawn (e.g. importing a video frame twice)
or across Dawn and GL. We want to try scoping the Acquire/Release calls
to command list submission, but with a non-fixed key concurrent access
for the same resource becomes ambiguous.
Bug: chromium:1241533
Change-Id: Ia8ff473b8c9c731c411a3fd59d69213f2d903e61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75642
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds StoreOp to the computation of key of RenderPassCache,
which was missed in the last CL that fixes a failure of end2end test
on Windows Intel Vulkan drivers.
BUG=dawn:1151
Change-Id: Iec03d70303c89906154db5256fd8691cc018a91a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Adds the command line flags:
* `--output <path>` which will write the current test results to the given file
* `--expect <path>` will compare the current run against the given expectations file
Bug: dawn:1123
Change-Id: Ie1bfa4e0c0698a95922e350387f8493b7a6ac68b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75980
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
GLSL does not support separate textures and samplers, so they must be
replaced with combined samplers. This is the first stage of that change,
where we collect the unique texture/sampler pairs. Within a function,
texture and sampler must be either a global variable or a function
parameter. At the entry point level, all references must resolve to global
variables, so by recursing the call graph we can determine all of the
global pairs required.
This information will be used by an upcoming transform to modify the AST
to be GLSL-compliant: modifying function signatures, call sites, removing
separate globals and adding combined globals. It will also eventually
replace the pair-gathering currently performed by
Inspector::GetSamplerTextureUses().
Bug: tint:1366
Change-Id: I89451b195649da26e45641ea2f6955683ae9fc66
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75960
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
With C++17, std::result_of has been deprecated and superceeded with std::invoke_result.
std::result_of triggers a compiler warning about use of a deprecated feature, which is causing the ossfuzz builds to fail
Issue: oss-fuzz:43441
Change-Id: Ie4ed670dd5b25b9059d5feb8056e37a22dad3cbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75981
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn allows texture-to-texture copy happens between the textures that
formats only have diff on srgb-ness.
CopyTextureForBrowser could align on this rule to achieve copying to
*-srgb dst texture and keep the bytes the same as copying to non-srgb
formats.
This CL add support for *-srgb textures as dst textures and using an
extra gamma decoding step for this.
Bug: dawn:1195
Change-Id: I665dbca473aa84b9d87b7a35c4f90ce1897ade7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This patch adds the missing comparisons on the storeOp when comparing
the key of RenderPassCache as now we support more than one storeOp
(Store and Discard).
With this patch the following end2end test will pass on Windows Intel
Vulkan drivers:
- TextureZeroInitTest.IndependentDepthStencilLoadAfterDiscard
BUG=dawn:1151
TEST=dawn_end2end_tests
Change-Id: I44d6f3e589341bba761503b1a06c388db92d1295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This was done with these two commands and a couple manual fixups for
namespaces that had more than one space in the comment in the closing
brace, as well as vulkan_platform.h
git grep -l "namespace .* { namespace " | xargs sed -i "" "s/namespace \(.*\) { namespace /namespace \1::/"
git grep -l "}} // namespace" | xargs sed -i "" "s%}} // namespace%} // namespace%"
Bug: dawn:824
Change-Id: I6f448b820c12fc1004ea5270bf8e1f466b0c0aab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This uses template parameter type deduction to pass the member function
pointer and then extract the types that compose it. Which means that the
member function pointer only needs to be written once.
The order of arguments of the Server::On*Callback methods is changed to
put the userdata first. This helps make template type deduction simpler.
Bug: dawn:824
Change-Id: I4e2bc33dfd52a11620dea51b40508eca6c878d72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75071
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
We can't use aligned_alloc because it is only available starting from
macOS 10.15 and above. Now that we have C++17 the only thing blocking
use from using aligned_alloc is the macOS version, so note that.
Bug: dawn:824
Change-Id: Icb3bc22047193c189932dea4d10073dabb0cf32a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75065
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In previous T2T copy, Dawn requires textures have the same formats. But
Vulkan/Metal/D3D12 have ability to copy between "compatible" formats textures.
Metal has the most restrict rules without setting interpreter flags when creating
textures. It defines "compatible" texture formats to the formats that only have
difference on srgb-ness.
This CL follow Metal's rule and release the validations for T2T copies. It supports
T2T copy between "compatible" texture format textures.
Bug: dawn:1204
Change-Id: I50bf04ea15e8026530b3a5bdb5725f56aa192d85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Constructing a null vector, matrix or array does not need to provide an explicit list of null elements. `T()` is a more efficient and readable equivalent.
Fuzzers like to generate enormous pathological composite types, which has been triggering OOM failures.
Bug: oss-fuzz:38095
Bug: oss-fuzz:39235
Bug: oss-fuzz:39246
Bug: oss-fuzz:39874
Change-Id: I910bb04bdd0e80532c09fc038be895ec37d3d380
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75426
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
nullptrs are caused by errors. Detect and return before passing nullptrs to places they shouldn't go.
Also: Rename 'params' to 'args'. These are arguments, not parameters.
Bug: oss-fuzz:38074
Fixed: tint:1355
Change-Id: I77f97b4a8e5dab21802b300ba3eedad767ac2ad5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75425
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>