In RenderPipelineDescriptor.DepthStencilState, if depth test or depth
write is enabled, the texture format must have depth aspect. Likewise,
if stencil test or stencil write is enabled, the texture format must
have stencil aspect.
Bug: dawn:1226
Change-Id: I9d7efb25675ff2c90704fa45703fb542bab6f1f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72101
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
It requires to revise quite a few flags in order to implement
readonly depth/stencil attachment on Vulkan. For example:
- VkAccessFlags,
- VkPipelineStageFlags,
- VkImageUsageFlags,
- and the most important: VkImageLayout.
These revised flags need to be applied to many Vulkan objects.
For examples:
- VkImageMemoryBarriers,
- IMAGE_LAYOUT revisions in descriptor set (bindings),
render pass, and subpass,
- and loadOp/storeOp revisions in render pass and subpass.
This change also does some workarounds in order to make Vulkan
validation layers happy. For example:
- use DEPTH_STENCIL_READ_ONLY image layout for binding a
depth/stencil texture,
- add DEPTH_STENCIL_ATTACHMENT_BIT image usage for binding a
depth/stencil texture.
Note that STORE_OP_STORE is used for depth/stencil's storeOp for
readonly attachment. It leads to Vulkan validation error. This
change igores that error and let it proceeds and it works well.
Bug: dawn:485
Change-Id: Ie247c9cbffbd837984b0933a905632ab5ad8862d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This library binds directly to dawn_native and implements
webgpu.h. It may be built as a single library so it can
be easily used in other projects.
Bug: dawn:1220
Change-Id: I73be8c6455922fa526efd1600446cc46b07e82ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53887
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Skipping those that are block-decorated is not correct, as
block-decorated structures can also have non-buffer usages. This is
even clearer now that WGSL has removed the block attribute.
Bug: tint:1324
Change-Id: I6484766a5c541d39e2dc08beb3ae7b889759a3fb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72083
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Any struct which is used as the store type of a buffer variable needs
to have a block decoration. If that struct is nested inside an array
or another struct, we wrap it inside another struct first.
This removes the SPIR-V backend's reliance on the [[block]] attribute,
which will soon be deprecated and removed.
Bug: tint:1324
Change-Id: Ib6ad54f24a3e4a090da9faeed699f266abcb66ba
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72082
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This transform does not use the top-level ctx.Clone() method, so we
need to manually copy the applied transforms over to the destination
program.
This fixes the GLSL backend, where this transform was dropping the
applied transforms and breaking a required transform dependency later
in the chain.
Change-Id: I3db688fe35dfbe67468b9941f739cb2ecf3a843b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This fixes errors like "error X3500: array reference cannot be used as
an l-value; not natively addressable". Note that FXC treats matrices
like arrays. We still get this error for dynamically indexed arrays in
structs.
Also improved HLSL assign tests, and add missing ones for vector
indexing.
Manually removed 20 e2e skip hlsl SKIP files that are now passing with
this change.
Bug: tint:1333
Change-Id: If23881a667857a4d4ec6881e72666af0a666ef10
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71982
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Bug was a result of an external BGL reference that lingered after device was destroyed leading to a bad read on the device's FencedDeleter when the BGL reference was finally released. Fix just makes sure that the previous code path runs during the device destruction instead of afterwards.
- Removes passthrough call in BGL to the allocator and instead has the device keep track of the allocator directly so that the list can be used to both deallocate bind groups and bind group layouts at the end.
- Makes the allocator an ObjectBase so that we can have an explicit copy of the device since getting it from the layout can be dangerous now that the allocator may outlive the layout.
Bug: chromium:1276928
Change-Id: Ibca5e3c313fc0c0980ecaaa9ad2c871e204ac153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Updates validation logic to match the recent changes in
https://github.com/gpuweb/gpuweb/pull/2385 that allows stripIndexFormat
to be undefined at pipeline creation time, even for strip topologies.
Non indexed draw calls are valid with such pipelines. Indexed draw calls
fail validation at draw time.
Bug: dawn:1224
Change-Id: I28ff78eac726d46f99a099ffb2338b5da81a4a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
If TINT_SYMBOL_STORE_DEBUG_NAME is 1, Symbol instances store a
`debug_name_` member initialized with the name of the identifier they
represent. This member is not exposed, but is useful for debugging
purposes.
Bug: tint:1331
Change-Id: Ia98e266aefc1ca26bbf30c6ece73d9eac8afdbd7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71780
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
FXC is buggy, and I recently landed changes in Dawn to run with "/O0"
rather than /"O2" because of these bugs. Let's make sure Tint end-to-end
tests do the same. Also do the same when running against DXC.
Bug: dawn:1203
Change-Id: I1a30f16dee8306bd645d87b3ccb0cc87691c5972
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71800
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This patch fixes a bug in the allocation of internal staging buffer
for Queue::WriteTexture() that we must ensure the buffer offset to
be 4 bytes when calling Queue::WriteTexture() on depth stencil
textures as is restricted by Vulkan SPEC.
BUG=dawn:1213
TEST=dawn_end2end_tests
Change-Id: Ia2d073ef12d48baff42fca97005c1185c9560f1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71605
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
D3D12, OpenGL, and OpenGLES have their own backend-specific
AdapterDiscoveryOptions. Add the same for Vulkan and Metal so we can
selectively discover just Vulkan or Metal adapters.
The Vulkan options include a boolean forceSwiftShader to force
Dawn to discover only SwiftShader on the Vulkan backend.
Also, refactor D3D12's DiscoverDefaultAdapters to simply call
DiscoverAdapters to match the other backends.
Bug: chromium:1266550
Change-Id: I137f94b40084b2d0ddeda39b6b7ef20f033d8a4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69522
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This will allow the Vulkan backend connection to be initialized, and
then selectively discover adapters on just one of the instances.
This is needed so that discovery of the fallback WebGPU adapter can
avoid initializing any adapters other than SwiftShader.
Bug: chromium:1266550
Change-Id: Ia8b31c0239da89a41aa89f1c09a66e9e56e10d95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69980
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Fix dependency graph traversal for bitcasts. These were not being traversed, leading to an ICE if the bitcast type was an alias, as the symbol was not resolved for later use by the resolver.
Add missing validation for bitcasts. We were permitting any bitcast that wasn't a being cast to a pointer type, when the spec only allows:
* numeric_scalar to numeric_scalar
* vecN<numeric_scalar> to vecN<numeric_scalar>
Add lots of tests.
Fixed: chromium:1276320
Change-Id: I9e5487ec7649ac543f73fc878e7e282bf932d8cb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71681
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Migrate some of the validation logic over to use the results of behavior
analysis.
The most significant changes are:
* Unreachable-statements now consider merge-points of control flow. For
example, if all branches of a if-statement or switch-statement either
return or discard, the next statement will be considered unreachable.
* Unreachable statements are no longer an error, but a warning. See
https://github.com/gpuweb/gpuweb/issues/2378.
* Statements that follow a loops that does not break, or have a
conditional will now be considered unreachable.
* Unreachable statements produced by the SPIR-V reader are now removed
using the new RemoveUnreachableStatements transform.
Some other new changes include additional validation for the continuing
block for for-loops, to match the rules of a loop continuing block.
The new cases this validation is testing for are not expressible in
WGSL, but some transforms may produce complex continuing statements that
might violate these rules. All the writers are able to decay these
complex for-loop continuing statements to regular loops.
Bug: tint:1302
Change-Id: I0d8a48c73d5d5c30a1cddf92cc3383a692a58e61
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71500
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
writer::spirv::Function attempted to append a trailing OpReturn if the
function does not end with a terminating instruction. This wasn't
considering functions that have a non-void return type.
This has now been moved to spirv::Builder::GenerateFunction(),
where we can actually examine the function return type, and generate a
zero-expression to return if we need to.
Note: this was masked by WGSL validation that required all functions to
end with a return statement.
Bug: tint:1302
Change-Id: Iddfeda25a956622c318b8235dc6fc093a2a5c26d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71604
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
The SwitchCaseBlockStatement was bound to the BlockStatement of an ast::CaseStatement, but we had nothing that mapped to the actual ast::CaseStatement.
sem::CaseStatement replaces sem::SwitchCaseBlockStatement, and has a Block() accessor, providing a superset of the old behavior.
With this, we can now easily validate the `fallthrough` rules directly, instead of scanning the switch case. This keeps the validation more tigtly coupled to the ast / sem nodes.
Change-Id: I0f22eba37bb164b9e071a6166c7a41fc1a5ac532
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71460
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Also delete vulkan.hpp that we don't use, and vulkan_fuchsia_extras that
have since then been upstreamed.
Also updates the fuchsia external import code to use the non-temp
extension.
Bug: dawn:221
Change-Id: I23e1bfedc5a18731be1e58d0bae1bddf6b0f45fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71601
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Change backend connection in Instance.cpp to store a bitset of
backends that have been connected. This lets us only connect to a
single backend if AdapterDiscoveryOptions are passed explicitly,
and track which connections have/have not been made. Later, we can
connect to the rest of the backends if more are requested.
This is part of some improvements to the existing code so we can
selectively discover adapters and control discovery of the
high-performance, low-power, and fallback WebGPU adapters.
Bug: chromium:1266550
Change-Id: Iceb0d3f71751f5aac6218996ace3cf89deda8a29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69521
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>