For Dawn/Chrome interop, Chrome OS differs from Linux as it uses the
NativePixmap-based SharedImageBacking which stores image memory as
dma-bufs as opposed to opaque FDs. Likewise, for synchronization,
Chrome OS wants to use sync obj FDs as opposed to opaque FDs for
more flexibility.
The motivating difference between sync obj FDs and their opaque
counterparts is how they are created. As their name suggests, Opaque
FDs are mostly meaningless outside of the Vulkan ecosystem and must
be created from a VkDevice. As a result, Linux’s
ExternalVkImageBacking needs the Vulkan implementation to create the
FD even when accessing the SharedImage as a GL texture [1]. On Chrome
OS, however, we don’t guarantee Vulkan outside of Dawn, so we aren’t
able to create the opaque FD directly in Chrome.
Instead, we are always able to create sync objs (e.g. via a
fence [2]) which can be imported as VkSemaphores by simply changing
VkImportSemaphoreFdInfoKHR::handleType. Similarly, we can export
signal VkSemaphores as sync objs as well by updating
VkSemaphoreGetFdInfoKHR::handleType.
This CL adds conditional support for using SYNC_FDs on Chrome OS
when importing/exporting VkSemaphores and renames
SemaphoreServiceOpaqueFD accordingly. With this, we can properly
wait on reads/writes on a GL SharedImage representation before
accessing the same memory in Dawn [3].
[1] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/external_vk_image_gl_representation.cc;l=75;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[2] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/shared_image_backing_gl_image.cc;l=681;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[3] https://chromium-review.googlesource.com/c/chromium/src/+/3042460
BUG=b:172208313
Change-Id: I5357847fea40e41d1b982054e3573d363e17530c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
--disable_workgroup_init will disable the workgroup memory zero initiailization. Useful for benchmarking.
--disable_symbol_renaming will disable tint's symbol renamer. Useful for debugging output.
Bug: tint:1003
Fixed: dawn:1016
Change-Id: I92486ef88a2c1112d9ccb40f7920947bd2011c70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58861
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This requires restructuring the logic around MTLCommandBuffer allocation
so that GetPendingCommandContext is guaranteed to never fail. Logic in
the Metal backend is now similar to the Vulkan backend: the
MTLCommandBuffer is prepared at device initialization time, or after a
submission, such that it is always valid.
A new mUsed boolean is added to CommandRecordingContext to say whether
any commands have been recording. Previously mCommandBuffer was used for
that purpose, but it is now always non-null.
Bug: dawn:801
Change-Id: I5dc6747d1e6d538054010cc50533a03a49af921a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58720
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This includes OOM as well as internal driver failures when
creating a view of an MTLTexture. This required changing the code to use
the Create-Initialize pattern used everywhere else.
Bug: dawn:801
Change-Id: Ib8a8dec74141aacfa58a55bb8201a83351b3b739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58721
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
1. Trigger all deferred callback tasks before registering a new
device-level callback function, making sure that these tasks won't be
invalided due to callback function changing;
2. Fix the end to end testsuit DeviceLostTests, setting the device lost
callback at the beginning of each test so that callback tasks created
during the test will not be triggered unexpectedly.
Bug: chromium:1223390
Bug: chromium:1223603
Bug: chromium:1228134
Change-Id: I2530e938d8fbb2920f3cc6fc78baa01c5d18ad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch adds the validation rules on the maximum inter-shader
stage variable locations. According to Vulkan SPEC, "Each effective
Location must have a value less than the number of location avaiable for
the given interface", and according to Table 18 "Shader Input and Output
Locations", the number of available vertex output locations is
maxVertexOutputComponents / 4, and the number of available fragment input
locations is maxFragmentInputComponents / 4.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: I73a66ad69c808fbd0b128abaed1ca84f19a7925d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Change the ShaderModuleBase::MakeError to return a Ref<ShaderModuleBase>
rather than a naked pointer. This Ref will be used and finally detached in
DeviceBase::APICreateShaderModule.
Bug: chromium:1223546
Change-Id: Ie4213f091e37fdc61c6e1f0bb742e8787bcb4eb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Treat color target format with "float" capabilities as
blendable format and validate when blending is enabled.
Add helpers for checking float16 texture values.
Bug: dawn:726
Change-Id: Icf8c0182e5e9a13523970c84b5af91f395a089af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57744
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds some handling that ensures correct reflection of texture_external now
that Dawn uses Tint by default. Enables the previously written tests.
dawn: 1004
Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously Dawn was using acquireKey + 1 for the releaseKey but we
changed the code transition to requiring a specific key. We supported
both options for a time but now that Chromium uses a releaseKey, we can
remove the deprecated option.
Bug: chromium:1213977
Change-Id: Iab253673c15b83b107dcc3635ee165cfa09efeb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.
Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
TextureViewDescriptor's default values for dimension and
arrayLayerCount in Dawn are not correct according to WebGPU spec.
This change fixes these bugs.
Bug: dawn:760
Change-Id: Ic1d069838d6c0f7bb1afa1dceaf73e91bdfdb20a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
And print the WGSL program even when !force_wgsl_step
Shaders are often built through string concatenation.
Being able to always dump this is useful.
Change-Id: I5da3866b333e8a80931c7c2837f0247e8f38213d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Buffers are padded to be at least 4 bytes. Dawn would
produce invalid barriers for buffers that were "zero"
bytes large. The size for the barrier must be either
non-zero or VK_WHOLE_SIZE. Since we always intend
to transition the entire buffer, simply use
VK_WHOLE_SIZE instead of GetSize() as the size.
Fixed: dawn:969
Change-Id: Ifed4e8f9164bafa3c44917074fcf214e72919c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57940
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
When we clear an uninitialized 3D texture, we should clear all depth
slices for each mip level. The current implementation only clears one
slice (the first slice) for each mip level. This change fixes this
bug. Dawn end2end tests of NonzeroTextureCreationTests can pass with
this fix. These tests fail on D3D12 without the fix.
This change also renames arguments for GetRTVDescriptor() for 3D
texture: change baseArrayLayer/layerCount to baseSlice/sliceCount.
Bug: dawn:547
Change-Id: Ic56f28e9e6430058c31aaa2bb21f4e42f7b7621c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This change moves function ViewDimensionToTextureDimension() to
TextureFormatUtils.h|.cpp.
This change also renames TextureFormatUtils.h|.cpp to TextureUtils.h|.cpp
because the new name makes more sense now.
Bug: dawn:547
Change-Id: I183c68d26365a6cda722be55b8ba3556c1b4c82b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57482
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The main part of this change is to add a few end2end tests, with
some renaming stuff like arrayLayerCount to sliceCount in order to
include both 2DArray and 3D textures.
The implementation is quite simple: just set UAV descriptor on D3D12.
The new tests can pass on Vulkan and Metal, which indicates the
implementation has been done on them.
The new tests fail on OpenGL and OpenGLES. I will take a look and
submit separate patch for GL and GLES.
Bug: dawn:547
Change-Id: Ic03eab6b06654c48341c935f64f4885be544985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change dawn read/write handle for buffer mapping to be created at buffer
creation time instead of at mapAsync time. Update related buffer mapping
tests and wire tests.
Bug: dawn:773
Change-Id: I7dd423c94e1bc15cfe561ea33ec9e348ddf2bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Tint now has a single-function API for code generation that
automatically runs the backend-specific sanitizer transforms. This API
allows for backend-specific configuration options such as the fixed
sample mask for MSL (and, in the future, information about which
compiler/version is being targeted), and returns any backend-specific
metadata such as whether a UBO of buffer sizes is required by the
shader.
This change prevents the post-sanitizer program from being exposed to
Dawn, which is a potential foot-gun (e.g. the Inspector is not
expected to be run after the sanitizer transforms, and Dawn is
currently doing this).
The old Generator class API will be removed from Tint shortly after
landing this change.
Bug: tint:697
Change-Id: I9b988d55514f810d3091ec6471731e6eb41dc27f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57103
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This change adds storage binding type tests for 3D texture. It turns
out that it is working. There is no additional work to be done.
Bug: dawn:547
Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>