This CL moves reserved words from a deprecation to an error.
Bug: tint:1463
Change-Id: I5c66baa15dc748215877c8152171c690495bc0c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108861
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL moves module-scope let from a deprecation to an error.
Change-Id: Iffecbb667cf79515234b6510ce7c5bbbb6e673bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108862
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
To match the spec.
Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.
Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
These have been warnings for multiple months.
Time to properly turn this on.
Bug: tint:880
Change-Id: I3b38f672309b5acd48c12a38dc5a1675f3c62470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103480
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members. This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.
Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).
Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.
Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Replace the temporary file name with 'shader.hlsl', so that
skip-expectations can be stably re-generated.
Change-Id: I5ead2235e6e0d84ad67c8d90f8d06b812c8fd593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97145
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
And increase the test runner timeout from 30s to 2min.
FXC really doesn't like this shader, however I expect this to be
made much faster once constant evaluation for atan2 is implemented.
Change-Id: Id8a8ba97b5a99a2f94633a0732300a35ba6dc1c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96401
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
These have not been in the spec for a long time. The read_write access
mode can be used instead.
Fixed: tint:1342
Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Enable the parsing of 'const'.
Warn on use of module-scope 'let', and automatically replace with 'const'.
Fixed: tint:1580
Change-Id: I214aabca80686dc6b60ae21a7a57fbfb4898ea83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93786
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.
Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This implements the uniformity analysis as currently described in the
WGSL specification. Uniformity issues are presented as warnings, and
will be switched to errors in a future release.
A follow-up patch will improve the error messages, which currently
just show the point at which a uniformity was detected.
In a future release, once we have obtained initial feedback from
users, uniformity issues will become errors.
Bug: tint:880
Change-Id: I7d0b3080932c786c5d50b55720fec6d19f00d356
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88368
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Alan Baker <alanbaker@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
The OpenGL ES 3.1 spec says:
"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."
ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.
Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
There were some tests that were still using the deprecated name, as
was the SPIR-V reader.
Bug: tint:1483
Change-Id: Ie919596712e05340110fbd872470a1b4c9a625c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86745
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
- Format specific targets to have the hash in the target rule instead
of a variable.
- Only have the base part of the URL in a variable
- Use vulkan-deps instead of individual DEPS (spirv-tools,
spirv-headers & glslang)
BUG=tint:1481
Change-Id: I871a656e26050698da2c77f4f39fec94a9c4f8a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84723
Reviewed-by: David Neto <dneto@google.com>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Use of semicolons is still supported, but deprecated.
Also updates the parsing methods for structures to better match the
WGSL grammar.
Bug: tint:1475
Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
We still use the StrideAttribute AST node in the SPIR-V reader for
strided arrays and matrices, which are then removed by transforms.
The WGSL parser no longer has to handle attributes on types.
Bug: tint:1381
Change-Id: Ifa39575ce207d3fdfcbef7125fe6a3686fad5f20
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83963
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
textureQueryLevels() and textureSamples() were being emitted with a
spurious semicolon.
Bug: tint:1222
Change-Id: I56c561fcaac510b76a27a850f5be522ab7f98307
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82361
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The '%' operator in GLSL is integer-only. Use the full OpFRem
expression: (a - b * trunc(a / b)).
Bug: tint:1270
Change-Id: I0a969983bef132e004ce456d4a738488e400a61b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68760
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>