10278 Commits

Author SHA1 Message Date
Kai Ninomiya
ee7b6b1b62 Update SwapChain to configure texture usage
Explicitly configure swap chain usage in bindings and examples

Fix missing case in switch

Make swap chain Present usage implicit

Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya
08a0081c13 Change SetPipelineCommon to return void (#124)
This is to avoid a potential future problem if SetPipelineCommon were to
ever return false (which is currently not possible), some state might
have been modified incorrectly.
2017-08-31 10:56:15 -07:00
Kai Ninomiya
da42198478 Remove the last few null=backbuffer hacks (#125)
I missed these in #94.
2017-08-31 10:47:54 -07:00
Corentin Wallez
916046c956 Add stub Vulkan backend 2017-08-29 13:37:24 -07:00
Corentin Wallez
7218ed19a1 end2end: Add push constant tests 2017-08-23 09:49:35 -04:00
Corentin Wallez
ab4aa2af3e NXTTest: Configure the swapchain
Otherwise when trying to use SwapBuffersForCapture a device error is
generated.
2017-08-23 09:49:35 -04:00
Corentin Wallez
9a72ea09a9 Metal: Recreate the compiler everytime we use it. 2017-08-23 09:49:35 -04:00
Corentin Wallez
2f96e129ef Metal: Fix SetBindGroup assert 2017-08-23 09:49:35 -04:00
Corentin Wallez
91b475f369 OpenGL: Allow separate VS and FS push constants 2017-08-23 09:49:35 -04:00
Corentin Wallez
1b6f7535aa OpenGL: Reset viewport to FB size at each subpass 2017-08-23 09:49:35 -04:00
Corentin Wallez
a214b7f12d OpenGL: Fix push constants disappearing on pipeline change 2017-08-23 09:49:35 -04:00
Corentin Wallez
3ef4121d4e Metal: Free pipeline descriptor on error. 2017-08-23 09:49:35 -04:00
Corentin Wallez
8846433ae7 end2end: Clear attachments in tests 2017-08-23 09:49:35 -04:00
Corentin Wallez
770f25f335 Fix XCode Analyse false positive 2017-08-23 09:49:35 -04:00
Austin Eng
a384c61f7a Fix indexing error 2017-08-18 12:49:45 -04:00
Austin Eng
4086effec0 Validate buffer view offset on bind groups 2017-08-17 15:36:02 -04:00
Austin Eng
ae48c95306 Add IsAligned helper for values 2017-08-17 15:36:02 -04:00
Austin Eng
d37ec9af92 unittests: Test inheritance of vertex inputs between pipelines and no inheritance between subpasses 2017-08-15 19:40:10 -04:00
Austin Eng
9b4150d5fd Fix RecomputeHaveAspectVertexBuffers check 2017-08-15 19:40:10 -04:00
Austin Eng
dd37e5017f Fix bug with EnsureTextureUsage 2017-08-15 19:40:10 -04:00
Austin Eng
d9568e2ca9 Reset vertex buffers aspect when pipelines change and fix bug where inputsSet is not cleared 2017-08-15 19:40:10 -04:00
Kai Ninomiya
b476abd915 RenderPassLoadOpTests.ClearsOnlyOnFirstUsePerRenderPass (#117)
Tests that an attachment is cleared only on the first subpass that uses
it in a renderpass
2017-08-15 13:58:48 -07:00
Kai Ninomiya
afa45a9176 Add tests for clears, render passes, framebuffers (#107)
* Add tests for clears, render passes, framebuffers

* Test load with a draw in it
2017-08-14 16:32:26 -07:00
Austin Eng
37d11539a4 Add compute to D3D12 backend 2017-08-14 17:39:36 -04:00
Austin Eng
dc6bb4a16c Update ComputeBoids to use SSBOs as arrays
This is due to restrictions in HLSL. The size of RWStructuredBuffer<T> elements in Shader
Model 5.1 cannot be larger than 2048 bytes so we cannot use a
RWStructuredBuffer<Arr>, where Arr is a struct containing a large array.
2017-08-14 17:39:36 -04:00
Austin Eng
fb19c3606b Add RGBA8Uint texture format 2017-08-14 17:38:56 -04:00
Austin Eng
d474c2597a CMAKE_SOURCE_DIR -> PROJECT_SOURCE_DIR 2017-08-14 17:38:36 -04:00
Kai Ninomiya
40461057f5 Pin travis to precise until we can upgrade to trusty (#114) 2017-08-14 13:32:05 -07:00
Kai Ninomiya
fb9d82c890 Undo accidental revert of spirv-cross from #109 2017-08-11 18:47:27 -07:00
Kai Ninomiya
ba7a3224ea fix accidentally lost from #105 (#109) 2017-08-11 18:06:25 -07:00
Kai Ninomiya
b985431c82 Load operations (#105)
* load ops: design + implementation (all backends)

* Animometer/glTFViewer: use just one subpass per frame
2017-08-11 14:36:20 -07:00
Kai Ninomiya
3d1154786f glTFViewer: replace default texture with an untextured shader (#106)
This fixes the issue where the default texture wasn't uploading
correctly (due to 3f47729, changes in row pitch validation) by just
removing the broken texture entirely.
2017-08-09 11:44:48 -07:00
Corentin Wallez
741e33c394 Use our fork of SPIRV-Cross with HLSL compute patches 2017-08-09 10:46:44 -04:00
Austin Eng
e69a2893b3 Add BlendState validation tests 2017-08-07 18:51:48 -04:00
Austin Eng
12a00ba3d1 Reset blend color to (0,0,0,0) at the start of render subpass 2017-08-07 18:51:48 -04:00
Austin Eng
cce6b01b6d Remove dual source blending
It is not supported on many mobile GPUS on Vulkan
http://vulkan.gpuinfo.org/listreports.php?feature=dualSrcBlend&option=not
and is optional on Metal
2017-08-07 18:51:48 -04:00
Austin Eng
6366a019db Validate render subpass for SetBlendColor and SetStencilReference 2017-08-07 18:51:48 -04:00
Austin Eng
3a8f48504d opengl: Fix multiple render target setup with glDrawBuffers 2017-08-07 18:51:48 -04:00
Austin Eng
8dc3bd1808 opengl: Implement blend state 2017-08-07 18:51:48 -04:00
Austin Eng
18163f1223 end2end: Add blend state tests 2017-08-07 18:51:48 -04:00
Austin Eng
1f6141e38a Roll shaderc to support 4 draw buffers 2017-08-07 18:51:48 -04:00
Austin Eng
fb4265387c Add SetBlendColor command 2017-08-07 18:51:48 -04:00
Austin Eng
476e5cbe30 Metal: Apply BlendState to RenderPipeline 2017-08-07 18:51:48 -04:00
Austin Eng
4820dbd7ee D3D12: Apply blend state to render pipeline 2017-08-07 18:51:48 -04:00
Austin Eng
31fc0d234c D3D12 & Metal: Blend state conversions 2017-08-07 18:51:48 -04:00
Austin Eng
94bebe517d Add BlendState to NXT API 2017-08-07 18:51:48 -04:00
Kai Ninomiya
fc9775f7df .gitignore + disable in-source builds (#98) 2017-08-03 11:45:12 -07:00
Ben Constable
2c05f4d8fc Remove comment per code review feedback 2017-08-01 18:45:33 -04:00
Ben Constable
ea507ddf77 Code review feedback 2017-08-01 18:45:33 -04:00
Ben Constable
d54a5239a6 Fix missing depth stencil format and reference value setting 2017-08-01 18:45:33 -04:00