This is the node plugin entrypoint
Bug: dawn:1123
Change-Id: I4a48b047482a7c9f1a0f10cc2a5a02721d103b8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This patch removes a redundant creation of RenderPipelineBase object
in GetCachedRenderPipeline(). Instead, we directly compute the blueprint
hash from the uninitialized backend render pipeline object.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I3c7a2acfc01ab9e1e631793030ea06c9ae908aa2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65000
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously on OpenGL backend the GL pipelines and shaders are never
deleted. With this patch the GL pipelines and shaders will be able to
be destroyed correctly after they are not needed any longer.
BUG=dawn:529
Change-Id: I4f7f22c7b536825363fe1ecc0f5ffd1bb86fd774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Add vulkan backend implementations and tests.
Disabled some tests that fail due to tint missing
features and issues.
Bug: dawn:1041, tint:1155
Change-Id: Iac161317450cff59627e08b1228bffde4cef71da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64981
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The conversion should only pass if the element type matches.
Bug: dawn:1123
Change-Id: I700a445e8d281afdc36d1b6f9be73767ca89d4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65240
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes an ASSERT when a render pass is started while another pass is
already current.
Bug: chromium:1253090
Change-Id: I085c1de225f9ba30a7f368fad3b1d8a97ed92c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65241
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.
Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
All UNIMPLEMENTED()s are TODO.
Bug: dawn:1123
Change-Id: Ie51b807d8a2a2ba376416d77de383dd627d04a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64908
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Nothing includes these yet.
Bug: dawn:1123
Change-Id: Ia2178d4bc9bf2c8f8f586493568b2864063d3fc7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64906
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Used to poll a wgpu::Device with calls to Tick() while there are asynchronous tasks in flight.
Bug: dawn:1123
Change-Id: Ieee75b983df836a6df09ae4ff81f7382f4be4995
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64905
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Breaking change, but it should only require small changes in any project
that relies on it, so just doing this instead of a two-stage deprecation.
Will require a manual roll into (at least) Chromium.
Bug: dawn:1080, chromium:1253721
Change-Id: I6699e0629c3b2fe63e7f9d5ba0a928f00316a588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is enough to compile the interop code. This doesn't do anything as we need to emit the NodeJS module entry point, and actually hook up the interop to the Dawn bindings.
This comes next.
Bug: dawn:1123
Change-Id: I754b4bcb0532c8446031622d8e8e64e2faaff585
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64903
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Templates used to generate the NodeJS interop classes for the WebGPU IDL.
Also includes a stub `Browser.idl` file that provides stub definitions for browser IDL declarations referenced by the WebGPU IDL.
Bug: dawn:1123
Change-Id: I4067cb186f63436a502c3516a879ed1c5cd30731
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64902
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Core hand-written interop classes, which the template-generated code makes heavy use of.
There's currently no build rules for these files.
These will come in a followup change.
Bug: dawn:1123
Change-Id: Id56f96533070acc8ee581d6f44f83b5374662215
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64901
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
For size parameter in setIndexBuffer and setVertexBuffer, use
wgpu::kWholeSize rather than 0 to indicate using the default
size, i.e. remaining buffer size after offset. Using size=0 is still
avaliable but will cause a deprecation warning.
Bug: dawn:1058
Change-Id: I4c4f6ca6fc7346c225815bdcd607fed110ce2b9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65020
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Multiple groups of limits may be defined via macros.
ApplyLimitTiers degrades the incoming limits such that
each limit value within a group is clamped to the
best possible tier. A device may be in Tier 2 for one
limit group, but Tier 1 for another limit group.
Also adds equality operators to dawn_native generated structs
for comparison of expected limits in the test.
Bug: dawn:685
Change-Id: Ibdf947f2ccd44f70d66f48bed472ff5681230633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Contains macros used for logging and marking code as unimplemented.
Bug: dawn:1123
Change-Id: I861348b0cc53eb1dc80ed5b477ab33af45d1acd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64747
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
A go WebIDL parser and template generator tool.
Will be used to generate the NodeJS bindings for Dawn.
We may wish to reimplement this in Python some day. Not today.
Bug: dawn:1123
Change-Id: I31c868efcd8ba00084a6c25a1fc0e3ad774dfa53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64746
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Since spirv_to_dxil does not generate HLSL, to support pipeline caching,
we need to generate a cache key from the WGSL instead.
A new type, ShaderCompilationRequest, is added to isolate the
compilation inputs to help ensure that the cache key contains all
relevant information.
Bug: dawn:1103
Change-Id: Ic2f09326dc3ac254cecf35098dcfe95aa396796f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
This patch implements the asynchronous path of creating render
pipeline on Vulkan backend. This patch also makes the access to
the member mCache of Vulkan::RenderPassCache thread-safe as it
can be accessed in different threads simultaneously.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I74c799935ef46405275585cb5dccfcb552a48aa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Begin's using Abseil's string formatting and new error context tracking
to dramatically improve the usefulness of validation messages. In
addition to putting in place several utilities to enable better messages
this change also updates the BindGroup buffers bindings validation
messages as a test for the new mechanisms.
Bug: dawn:563
Change-Id: Ie5bf5ffb24a9013cebd67745dc4172dfbc901e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64201
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Change-Id: Ie6be1301c3f2f9877a9dfb04ab5025559b90d926
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64741
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Every render pass which invokes DrawIndexedIndirect, either directly or
through a RenderBundle execution, is now preceded immediately by at
least one validation pass.
All indirect buffer offests used with DII are validated, and their
validated values are copied into a separate scratch buffer (or zeroed
out there, in the case of validation failure). All encoded DII commands
are rewritten to use the validated parameters instead of the original
ones.
Bug: dawn:809
Change-Id: I5eead937f19536f84f89e2c8e6fed7f18f0aee9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63461
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds some unittests for Limits to dawn_unittests.
Statically links dawn_unittests against dawn_native
to access the internals. Additional tests for dawn_native
can now be added to dawn_unittests as well.
Bug: dawn:685, dawn:1105
Change-Id: I1e67c2f673e43d0e07693f3a50920129f135440e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64780
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch removes the prefix 'm' on the local variable 'mCreateInfo'
in Vulkan::RenderPipeline::ConputeVertexInputDesc() in case we may
misunderstand that it is a member of Vulkan::RenderPipeline.
BUG=dawn:529
Change-Id: Ifa3302a58a88f9628f09787977b5157fb55f9c55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
From macOS 11+, Metal requires the minimum buffer offset alignment to be
256 bytes. We have updated the destinationOffset alignment of
resolveQuerySet to 256 in SPEC. This PR is changing the implementation.
Bug: dawn:940
Change-Id: Ie3c69d6a90adb76038dbac95ae2158a38da583f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63762
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Long term, ideally, these would be fixed and this flag can be removed.
For now, this is an expedient way to allow enabling -Wshadow in
Chromium.
Bug: chromium:794619
Change-Id: Idd3b6eaf61cc6e2a32eecf94d6cc6a41afb5f4eb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64761
Auto-Submit: Peter Kasting <pkasting@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is a simple RefCounted holder of a Buffer ref and offset. Encoded
commands can store a ref to this object instead of directly storing an
inline Buffer ref and offset, allowing other commands to dynamically
patch in a different buffer+offset as needed, in a memory-safe way;
as opposed to e.g. retaining an unmanaged pointer to the encoded
command itself and modifying it in-place.
Validation commands will use this to rewrite buffer references in
encoded commands, so that they execute over validated inputs rather
than over their original client-provided inputs.
No net functional changes in this CL, just some groundwork for indirect
draw/dispatch validation.
Bug: dawn:809
Change-Id: I0570521a610fe3ea08190a525b4904749d7b7f24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64420
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
This command copies data from host memory into a GPU buffer. It's
analogous to Queue::WriteBuffer, but executed in the context of a
command buffer, sequenced with other encoded commands. This is useful
for supporting a notion of a shared scratch buffer, with a single
allocation whose contents may need to be overwritten with new data
before each pass that uses it.
Bug: dawn:809
Change-Id: If58d49c52a41127e2980dd626fd687eb1c91fe28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64001
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
Generates the exact upstream headers, except for a few Dawn and upstream
changes that have landed since I started this CL, and the "_TODO"s about
extensibility of compilation info/message.
Bug: dawn:1080
Change-Id: I2a6128a3e78cfef7b9f8feae84b7c7c207eb2826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds a "tag" system so that entries of dawn.json can be conditionally
emitted in different configurations. With a few more dawn.json changes,
this will enable generating the exact upstream header.
Bug: dawn:1080
Change-Id: I3506dadd485e31786578a3a64c3603c964c5354f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62580
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a minor refactor that runs transform/FirstIndexOffset in a
separate pass, outside of TranslateToHLSL. It should be functionally the
same as what currently exists.
This is to prepare for creating pipeline cache keys based on the WGSL.
Bug: dawn:1103
Change-Id: Ifc516079bafe2449d422f8bd8485b2459cd3d181
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63224
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
Allows us to match the upstream header's format list more closely.
Bug: dawn:570
Change-Id: Iee5c6c0e45ab81fa335c3d8e63d8b2c5c455d26c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64522
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Does nothing right now since Dawn always exposes the default limits.
In the future, setting useTieredLimits to true will bucket the
exposed adapter limits to minimize fingerprinting surface.
Disabled by default for native applications, but Chrome will always
enable it.
Bug: dawn:685
Change-Id: I0ecfefc93f7a554f8f8be7906cef9fa8d4745ac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64524
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Note that all validation rules for RenderPassDescriptor (including
color attachments and depth/stencil attachemt) in the spec have
already been covered in the validation tests.
Bug: dawn:485
Change-Id: I8741b53677876515fe0f90f5db1e05728ef1a452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch implements the asynchronous path of CreateRenderPipelineAsync
on D3D12 backend.
1. Call the constructor of dawn_native::d3d12::RenderPipeline in main
thread.
2. Execute dawn_native::RenderPipelineBase::Initialize() (a virtual function)
asynchronously.
3. Ensure every operation in dawn_native::d3d12::RenderPipeline::Initialize()
is thread-safe.
4. Save all the return values (pipeline object or error message, userdata, etc)
in a CreateRenderPipelineAsyncWaitableCallbackTask object and insert this
callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateRenderPipelineAsyncCallback
This patch also removes FlatRenderPipelineDescriptor as it is not needed
right now.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7fd30339ab7bea599c483dea4bd1100359982409
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64440
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch disables the workaround about the T2T copy issue (the Toggle
UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)
on the latest Intel Gen9 and Gen9.5 D3D driver (30.0.100.9864) which
contains the fix for this issue.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I6e62b95d1cb92358482356901c541df02998a764
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This reverts commit 020d69905e.
Reason for revert: Causing Dawn Skia roll build fails
https://task-scheduler.skia.org/job/AZXXBm9h9ozj3kKiRJM5
Original change's description:
> Added Abseil as a third-party dependency
>
> Using the version in the Chromium repo in order to make use of the .gn
> files it contains.
>
> Doing so also appears to require us to switch where we pull googletest
> from so that the directory structure matches what the Abseil build
> config expects. Fortunately this doesn't seem to cause issues in our
> tests.
>
> Bug: dawn:563
> Change-Id: I55831ad33f282b3d8b03b67826fd2776e5602d89
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63780
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Auto-Submit: Brandon Jones <bajones@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:563
Change-Id: I0fc4e5fc73ab9b0887591135ec01adde990edd6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64361
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This introduces CommandAllocator::AcquireCommandBlocks, which accepts a
vector of CommandAllocators and flattens them into a single iterable
sequence of commands. To support this, CommandAllocator is made movable.
Bug: dawn:809
Change-Id: I3984c243e4bd74568eccba1a8a58ec26324c8ffa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63822
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Tint passes threadgroup memory in MSL as entrypoint arguments since
threadgroup memory at the module scope cannot be default initialized.
MSL lacks default constructors for matrices in threadgroup memory.
Bug: dawn:1110
Change-Id: I7462fa448c6ebdb3cc4dc24bd5ff0a99287cdba0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64240
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
The follow up CL will remove 0.
Bug: dawn:1026
Change-Id: Ida62f8d8b0dd8f9722e40f3f95366d3db0c7ab52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Support vertex-only render pipeline on D3D12, Vulkan, Metal, OpenGL
and OpenGL ES backends. Related validation tests and end to end tests
are also implemented.
Bug: dawn:136
Change-Id: If266fd441c1d39ccd940ea26b74b405f8abb351a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63080
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch removes the parameter "descriptor" from the function
RenderPipeline::Initialize() on D3D12, Metal and Vulkan backends as
a preparation of creating render pipeline asynchronously.
BUG=dawn:529
Change-Id: I6bdd74ad0af6a1924fac3703908cd5f66b75994b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64163
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch removes the parameter "vertexState" from TranslateToMSL
and ShaderModule::CreateFunction as we have already been able to
get the vertex states from the RenderPipelineBase object.
BUG=dawn:529
Change-Id: I2971438bfd5e0f3fbea900e1f06c1b33349571da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Using the version in the Chromium repo in order to make use of the .gn
files it contains.
Doing so also appears to require us to switch where we pull googletest
from so that the directory structure matches what the Abseil build
config expects. Fortunately this doesn't seem to cause issues in our
tests.
Bug: dawn:563
Change-Id: I55831ad33f282b3d8b03b67826fd2776e5602d89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63780
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
This CL adds device ID and vendor ID to device properties so that WebGPU
can access it to help populate GPUAdapter.name.
Bug: chromium:1231163
Change-Id: I460e5a72ffba350f88d2649789a61eaea9670135
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
This seperates the undefined 'arrayLayerCount' from 0 to
WGPU_ARRAY_LAYER_COUNT_UNDEFINED. So 0 arrayLayerCount is treated
as a validation error.
Bug: dawn:1026
Change-Id: I7b4ae024b02ac0d2aa260b2a8c64b09bd967db87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63660
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Suppresses LoadOpClearIntegerFormatsToLargeValues on Mac 11.5 with
Metal on Intel GPUs.
Bug: dawn:1109
Change-Id: Ia4316ee00ad790752fa3b5d1778d885c5eb3a188
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64160
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds a way to store the limits on the Adapter and the
Device. For now, adapter limits are always the default
limits, and device limits are stored but not used.
This CL also adds usage of an ErrorObjectIdResolver and
Provider in the WGPUDeviceProperties serialization and
deserialization helpers. Serializing/deserializing this
struct should never have objects.
Bug: dawn:685
Change-Id: I1479b4407b0f9ec9f9b2bff62cad7caa693c99d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63983
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds a supression to the failing test.
BUG=dawn:1106
Change-Id: Ib0cfd49b6d1af59c60d7bc4f2e3e1bec5ae80601
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This patch removes the parameter "descriptor" in the function
ComputePipeline::Initialize() so that we don't need to define
FlatComputePipelineDescriptor right now.
For render pipeline, as descriptor->vertex is being used for vertex
pulling (passed into vertexModule->CreateFunction()), we will first
refactor the related code in vertex pulling before removing the
parameter "descriptor" in the function RenderPipeline::Initialize().
BUG=dawn:529
Change-Id: Ib172ac0c76fa24070e78c0e57c3262acad9399b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Tint's HLSL writer can now map sets to spaces, so we can use a dedicated
space and register to store the index offset constants. Currently, we
use the first space (0) and find a free unused register.
Bug: dawn:1103
Change-Id: Ie1fe95ec314097baf0e0952a0c78222cad493c95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
Adds a basic RequestDevice method to the adapter, only in
dawn_native. We will revisit this when we implement adapters
in dawn_wire.
RequestDevice allows us to have tests of the limit bounds
because it receives a callback which can return status codes
and error messages.
Bug: dawn:685
Change-Id: I7a68922b078c6a436f49a16346cb41fb9df9cfee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63982
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Chained structs *may* contain objects which means
deserialization may need an ObjectIdResolver.
However, in practice, we never need to send chained
structs from the server to the client that contain objects for
a valid command.
The one upcoming need for chained server->client structs is to
serialize limit structs.
Because limit structs never need objects, we provide a dummy
implementation of the ObjectIdResolver which always yields an error.
An analogous change is done for ObjectIdProvider.
These classes will be used in a follow-up CL.
Bug: dawn:685
Change-Id: I1c0f3f2d080377f2e1a77bc6e896f24d3d9ab931
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63981
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- We use Tint unconditionally so binding reflection is now correct.
- WGSL disallows textureSampleCompare in compute shaders and is not
likely to change.
- We now support reading back stencil in tests.
Bug: dawn:439, dawn:667, dawn:216, dawn:704
Change-Id: I7ba0026bb906ce985abb495581b56977da7be2da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63680
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch implements the extension "depth_clamp" on Vulkan, which
we need to test if we can correctly record "PrimitiveDepthClampingState"
in FlatRenderPipelineDescriptor - Currently FlatRenderPipelineDescriptor
fails to record this because we incorrectly ignore all the members in
"nextInChain".
BUG=dawn:529, dawn:716
TEST=dawn_end2end_tests
Change-Id: Iec407245a3f37d10a3d1428b0612f0e18e80c616
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
We only remap bindings for the target entry point, so we need to strip
all other entry points to avoid generating invalid bindings for them.
Bug: tint:1170
Change-Id: Ia1a73601e8d620341fb4f7170dfa856632a04245
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63880
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch implements the struct FlatRenderPipelineDescriptor to
save all the pointer members of RenderPipelineDescriptor in
CreateRenderPipelineAsync so that the render pipeline descriptor
is always valid when the render pipeline is created asynchronously.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I99e06581f84c52d484f877ba29e8cc1ca50d68b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63368
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
When creating a new render pass in D3D12, call the OMSetStencilRef
to set the stencil reference value to zero.
Bug: dawn:1097
Change-Id: I5dd94691b1b354b601c06a02d3d5fa619d8b58ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The end to end texture tests with the binary information for the textures are generated using the open source astc-encoder tool.
Also: Refactors end2end compressed texture tests to allow for non-4x4 texel compression formats (ASTC formats are not all 4x4).
Bug: dawn:955
Change-Id: I5311a5aa7bd017de72300bf7c87fba6c869b1db5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63121
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch fixes a use-after-free issue in FlatComputePipelineDescriptor
by always making its pointer members point to its own members.
BUG=dawn:529, chromium:1246158, chromium:1246748
TEST=dawn_end2end_tests
Change-Id: I49b98357444edcdb1b225e961d1e4d6e5b11e978
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63366
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
ID2D12CommandQueue::GetTimestampFrequency returns an error HRESULT
when there are bugs in Windows container and vGPU implementations.
To workaround, we check the return value during adapter creation
and disable the timestamp query extension upon failure.
Device creation is still allowed to succeed when the method returns
failure.
Change-Id: Ie71f8712fc9f4f50e4ce26ecfec929b5b1a126d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
This was missed in a previous CL.
Bug: dawn:1092
Change-Id: I1915371c6a049d8c3b503c72194e568eb7fde95c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63384
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes a crash found while fuzzing by returning early when SetDebugName
is called with an empty D3D12/Vulkan object or when the device is lost.
Adds tests.
Bug: chromium:1245720
Change-Id: Ie443f690cf5635d017295a13e21c33dd2e97dc46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63363
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Adds labels for Pipelines and ShaderModule. Includes tests. Backend
functionality is implemented for Pipelines, and completed to best effort
for ShaderModule.
Bug: dawn:840
Change-Id: I55024a83f66d9fc2fc0e8b79e4b9a7ebc6f3cf1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
When ErrorInjector injects a device loss, it is fake and commands are
still running on the device and we need to wait for them before we start
to deallocate stuff.
When handling the error in the frontend, call WaitForIdleForDestruction
so that all the commands are finished. In the Vulkan backend
WaitForIdleForDestruction have a special code path to no allow error
injection on vkWaitForFences in this specific case, as double error
injection would make the problem appear again.
Bug: chromium:1244408
Change-Id: I710fccbb40b4b14d84f5787be5e002b469e6e2e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
The D3D12 and Metal backends no longer support any other
shading language translator, so the suffix is superfluous.
Bug: dawn:1099
Change-Id: I6a1a249a80d59dbf9cabf5d4ea917f852745e78e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This patch implements the struct FlatComputePipelineDescriptor to
save all the pointer members of ComputePipelineDescriptor in
CreateComputePipelineAsyncTask to better simplify the orignal code
path.
We will also implement FlatRenderPipelineDescriptor in the next
patch, which is more important for CreateRenderPipelineAsync as
there are many more pointer members in RenderPipelineDescriptor
than those in ComputePipelineDescriptor.
BUG=dawn:529
Change-Id: I69ab0dc898f0a6dcc9886d827729e6fd7308bd2d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Prevents bind group layouts created by a default pipeline layout from
being reusable with any other pipelines or layouts, as detailed in
https://github.com/gpuweb/gpuweb/pull/2068
Change-Id: Ic398eb6c6e089ac63ce6650f125dd20a9dfc8862
Bug: dawn:1094
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63220
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This helper helps ensure correct handling of request maps by:
- Forcing erasing to happen immediately when acquiring a request. This
prevents some cases of iterator invalidation if we later change the
container type.
- Implements correct closure of all callbacks, including if the
callbacks themselves add more callbacks.
Bug: dawn:1092
Change-Id: Ia0ba9f050bbf3f0dee846f537910523bebb3bf1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63003
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Some tests to make sure new requests inside user callback
is okay.
Bug: dawn:1091
Change-Id: I4c53d7fb6637f77e5af6fd0a78d879a2431d4ac8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63041
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This patch removes the redundant code in CreateRenderPipeline so
that we can better share the common code in both CreateRenderPipeline
and CreateRenderPipelineAsync.
BUG=dawn:529
Change-Id: Ic2a7781525e5594da3d51a42b231df63c0c09339
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The end to end texture tests with the binary information for the textures are generated with a combination of the open source etc2comp tool and manual crafting of the data based on the specification in the Kronos Data Format Specifications (https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf) for the compressed formats.
Also: Refactors end2end compressed texture tests and some utilities so that we can use parameterized tests for easier new format additions.
Bug: dawn:955
Change-Id: I91686f26a693a85cb076ef0eca3029111a64c50f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62740
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
There might still be fences and commands marked as in-flight in
ShutdownImpl if the device was lost. Delete them anyway because since
the device was lost, it means that all objects are no longer in the
"pending" state (from the Vulkan spec point of view)
Bug: chromium:1244454
Change-Id: I905a9a8e5174591bf93e3cdac3cdcb349d75a581
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63102
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currently we use gpu family to determine whether a query extension is
supported. The official document provides a way to check the feature
support by GPU counter. Update checking following the official guide.
Bug: dawn:996
Change-Id: I09cf51ed8a8209642eed71c9e4592f6eab82bfa5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60360
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
These are needed for the VulkanDeviceInfo and VulkanFunctions structs.
Change-Id: I1d18e59cd923e5fd702ac65d505793519b3a42b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62920
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Previously device loss would produce an assert when shutting down where
the frontend though not all commands where finished.
Bug: chromium:1242195
Change-Id: I90fe626b6930859b3fd98b660882fb11b6a9ff8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62542
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch refactors the implementation of APICreateRenderPipelineAsync
as a preparation of the async path of the creation of render pipeline.
Now the code path of APICreateRenderPipelineAsync() includes the
following 3 parts:
- When an error occurs in the front-end validations, the callback will
be called at once in the main thread.
- When we can find a proper render pipeline object in the cache, the
callback will be called at once in the main thread.
- When we cannot find the proper render pipeline object in the cache,
the newly-created pipeline object, the callback and userdata will be
saved into the CreatePipelineAsyncTracker, and the callback will be
called in device.Tick(). All the logic mentioned in this section has
been put into one function CreateRenderPipelineAsyncImpl(), which will
be overridden by its asynchronous version on all the backends that
support creating pipeline objects asynchronously.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I5706224092588a8c042a952aef2591696072592d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
In this patch OOB validation in draw and drawIndexed is added for vertex
buffer with zero array stride. For such case, both vertex step and
instance step mode buffer can be validated for both draw and drawIndexed,
as we don't care about actual vertex count and instance count for buffer
with zero array stride.
Related unit test is also added. Also fix the DrawIndexedVertexBufferOOB
unit test.
Bug: dawn:1065
Change-Id: Id302dc0c443dec965347c8ae9f3f4d73aeddc38c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Compatible Vulkan backends should now enable ETC2/ASTC but no functional
changes because no TextureFormat in ETC2 or ASTC have been added yet.
Bug: dawn:955
Change-Id: I56e8ff73f931a12253fe6d21f3f4b91e3459ef13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62701
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
if the usage *contains* Uniform usage, not if it is exactly
equal.
Fixed: dawn:1085
Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds the LabelNotImplemented tag param to the main constructor of
ObjectBase to document objects that still require labels.
Bug: dawn:840
Change-Id: Idd19664e797e4d622401e28e5d278331acefb7a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down
debug label set by user for buffers and textures to be labeled by the
appropriate backend method.
Bug: dawn:840
Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Buffer allocations in Dawn may be padded. This padding
could be visible, depending on how the backend
implements robust vertex buffer access. This commit
updates buffer creation to clear all padding bytes
immediately after creation.
It is not counted as a lazy clear.
And, add a test which reads off the end of a padded
vertex buffer to check that the padding bytes are also
initialized.
Also: Update Metal buffers to always allocate enough
space for Tint's vertex pulling, and pass the full
allocated size to Tint. While writing the test in this
commit, a bug was found where Tint assumes there is at
least 4 bytes in the vertex pulling buffer. The WebGPU
API currently allows zero-sized bindings, so Dawn needs
to always allocate enough space for one element.
Also: Update Vulkan vertex/index buffers to allocate
at least one more byte than requested because
vkCmdSetVertexBuffers and vkCmdSetIndexBuffer disallow
the offset to be equal to the buffer size. We need
at least one more byte to make zero-sized bindings
as the end of the buffer valid.
Lastly: Update helper so that a T2B copy of a single
row that touches all bytes in a buffer updates the
buffer state to be fully initialized. This is a small
optimization that is necessary to write the test.
Bug: dawn:837
Change-Id: I829f4764509c4ec784c5aeaaf40b6dcbd4be6866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently, the bind group layout tightly packs the shader registers for
each of the sampler and non-sampler descriptors sets. This reduces the
max shader register used and helps targeting shader model 5.0, which has
a relatively low max slot count per resource. It is safe in D3D, since a
shader register collision can be valid if the descriptor types differ.
To support Mesa's SPIR-V to DXIL compiler, we need to avoid possible
collisions between resources' shader registers because it uses SPIR-V as
an intermediate representation (which does not namespace bindings by
type). This change re-works BindGroupLayoutD3D12 to not assume the
resulting shader registers will be tightly packed and group per
descriptor type.
Change-Id: I0bb51106c4683bfe02ce15ecad71716734b7a91f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
Currently, Dawn ignores the output of D3D12SerializeRootSignature. This
change adds these error messages to the the CheckHRESULT context.
Change-Id: Ieeb63d7b5408ca1bc9e4ab97d777f764cdf06664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62163
Commit-Queue: Michael Tang <tangm@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The only part of mGLEntryPoints actually used is the bindings, so
replace ShaderModuleGL::mGLEntryPoints with mBindings.
This required extracting BindingInfoArray from EntryPointMetadata,
making it visible in the dawn_native namespace.
Remove all non-bindings-related reflection, and MSL-specific checks
and workarounds.
Bug: dawn:1076
Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Removes deprecated path for sampling depth textures with
float/unfilterable-float. Attempting to do so now results in a
validation error.
Bug: dawn:1021
Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Maintains a 11on12 resource cache on the external image
to prevent re-creating the wrapped resource then
flushing it per produced texture. To prevent
unbounded growth, a basic cap is used which gets
cleared.
This change fixes signficant CPU time spent in the WebGPU command
decoder for video import workloads and excessive memory overhead
from swap chain buffers.
Fixed: dawn:625
Change-Id: I72c07b02f6ab6877a9f21758650962c895933bf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51421
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a reland of 365d40b93a
Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Ensures the mapped staging buffer will
always be locked before setting the label.
Otherwise, setting the label could fail
and leave it unlocked which isn't
allowed.
BUG: chromium:1239112
Change-Id: I738f8d6fc3b20b8c8b51671d77e7014d967ffd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
SpirvUtils.* are now in the dawn_native/opengl/ directory.
Bug: dawn:1067
Change-Id: I9cfb7ee52ec1f4ac321cb03978008843e33f82c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The now-removed SPIRV-Cross path used to always do this, and the
pure Tint-only path never actually validated the SPIRV. Tint
does not run SPIRV-Tools validation on its output, so add in
validation to ensure we don't pass invalid SPIRV to the driver.
The validation can probably eventually be removed when we're more
confident that Tint's SPIRV output is always correct.
Also include various cleanups for old / unused code.
Bug: dawn:1036
Change-Id: Iaab037518965e52edbd1829f6ab6ba2af0e70143
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61589
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Bug: dawn:1036
Change-Id: Ia60c71558bd2c47a6b7148d86b8dcedfaa79ba89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61585
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Dawn only reapplies bind groups that have changed on the layout
since the last draw. However, the D3D12 backend was always resetting
the root signature state upon switching pipelines. This led to a
bug where the root signature could be changed and dirtied without
reapplying the dirty bind groups.
Moving application of the root signature state to the same loop
that applies bind groups helps ensure the state stays in sync.
Fixed: dawn:1055
Change-Id: Iae89088560e83f6104c921d42de27c03095d654f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61582
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
This commit adds a getter so that Chromium can check whether an
Adapter would support external images. External images are
necessary to implement the WebGPU swapchain and interop with the
rest of the web platform. We should not expose adapters that
cannot interop with the canvas and other web platform primitives
until WebGPU gains options to request more "limited" adapters.
Bug: dawn:1056
Change-Id: Iff83ac26b0e92dccdd4e29c0d854d9276a4a37bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61580
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Brian Ho <hob@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Since the other backends no longer need it, move all of the
utility functions specific to SPIRV-Cross into the OpenGL backend.
This obviates the need for the DAWN_USE_SPIRV_CROSS define, so remove it.
Bug: dawn:1036
Change-Id: I67bb5a85dc128a6f343d09876046cf559395e05f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61541
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Put all cross-platform code references to Spirv-Cross behind
ifdef DAWN_USE_SPIRV_CROSS. Hide build dependencies behind
dawn_use_spirv_cross, which itself is set from dawn_enable_opengl,
since it is the only backend which is still using SPIRV-Cross.
Bug: dawn:1036
Change-Id: Id61512230b50a32c63827a16fece40d7899968d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bug: dawn:1036
Change-Id: If447f93f7a17ecfe73f04605a60893edb00990d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61402
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.
Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This patch removes the comment about adding "interpolationType" and
"interpolationSampling" to InterStageVariableInfo as they have already
added before. Sorry that we forgot to remove it in the PR of adding
these two members to InterStageVariableInfo.
BUG=dawn:802
Change-Id: Ib2f3769f2dc1c8152280a28aad77bf90abf76608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61384
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
If the Adapter failed to create a D3D device, it would
attempt to access it on destruction causing the
process to crash.
Bug: dawn:460
Change-Id: I3f13043e8049cd71806ee54efa92c70e26561580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
According to the discussion[1], the sum of all the user-defined
inter-stage component count and all the inter-stage builtin component
count should be no more than MaxInterStageShaderComponents (currently
in Dawn it is always 60).
[1] https://github.com/gpuweb/gpuweb/issues/1962
BUG=dawn:1032
TEST=dawn_unittests
Change-Id: Id5266b72b89c48f5b7073b8307f8f2c0512c8a33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61104
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
If [[point_size]] is not emitted, it is undefined. Set the option for
Tint to explicitly set it to 1.0 when necessary.
Bug: dawn:1059
Change-Id: I27c19e88cda30aef0a8f31b213c58d5bf87feabd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61280
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bug: chromium:1234680
Change-Id: If8f5c2dc0cdf14bf8a0c713d724b883657bd1463
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61103
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Change-Id: I456b6cc660779175afc73bbef5134fbcf4988ad3
Bug: dawn:1036
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.
This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.
Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
The IsMacOSVersionAtLeast() function is only defined on macOS, but was
being used on all Apple platforms.
Change-Id: Ie5e37fb8e408f424e55795327cca7f2a345bfdfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61120
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Buffer allocations may need padding based on backend requirements.
GetAllocatedSize returns the size of the buffer actually allocated.
This CL also updates the backends to use GetAllocatedSize for buffer
clearing and barrier operations which should operate over the
entire allocated resource.
Bug: dawn:1011
Change-Id: Ic5233214414fa090725a4f50fff70d6e178494c3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60701
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Fix for crbug.com/dawn/1049, where setting a pipeline without drawing can
prevent bind groups from being applied later. This occurs because the mask
for the pipeline is being saved but not its layout, because the bind
groups are never applied. This changes to only save the mask if the bind
groups are applied (the pipeline is used in a draw or dispatch).
Bug: dawn:1049
Change-Id: I4c7ae1125d1b6a06af90aea49a9dd1e4883f4826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The D3D12 docs say it returns UINT64_MAX if the device was removed
Fixed: dawn:1051
Change-Id: Ide3731e9389bdb4a5a81c9f65aa9bcad1b049446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60961
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Labels GPU allocations by Dawn resource type so we
can debug GPU memory consumption given traces or
full memory dumps.
BUG=dawn:967
Change-Id: I7eb19b4f2f9dd4c55c9039d39ffec9f09461556f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60620
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Seems harmless, but I'm assuming it was not intentional.
Change-Id: I86875f8bbe5923435b4c02cd224197ec2dc6f3a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60924
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Some Vulkan drivers don't handle multiple entrypoints well.
In addition, SPIRV-Cross translation can be wrong for
shader modules with multiple entrypoints. Always emit a single
SPIR-V entrypoint to workaround these issues.
This allows updating CopyTextureForBrowser to use a single
shader module, and it fixes some tests with multiple
entrypoints.
Fixed: dawn:948, dawn:959, dawn:1013
Change-Id: Ie129a32a54845316d11917331937ca44fba3d347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Tests are no longer failing.
Fixed: dawn:978
Change-Id: I60f19935bf81e3249c94f0d8b8dcfd7de52e47fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements the inter-stage variable matching rules on
the interpolation attributes ('interpolation type' and
'interpolation sampling'). WebGPU SPEC requires that the interpolation
attributes must match between vertex outputs and fragment inputs with
the same location assignment within the same pipeline.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ied38d68f73868c30b0392954683963a801e3f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds support for processing texture_depth_multisampled_2d bindings
reflected from Tint, and also removes Dawn restrictions against
multisampled depth. These restrictions were originally added in
https://dawn-review.googlesource.com/c/dawn/+/30240 to validate
against using a multisampled depth texture with a
comparison sampler. This is now disallowed by the language with
distinct binding types and builtins in WGSL. Previously with
SPIR-V, we inferred Depth if the texture was used
with a comparison sampler.
Also check Vulkan limits for supported sample counts.
Bug: dawn:1021, dawn:1030
Change-Id: I7233b16c14dc80d10a851cc4e786d5b05512b57a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Execution warning is produced from D3D12 validation layers for noop
dispatches, which leads to device lost. The skip noop dispatch handling
was added to the front-end before, and moved to Metal backend due
to it gets in the way of a validation change in the follow-up CL. We
also need to add it to D3D12 backend now.
Bug: dawn:1028
Change-Id: I364f6f1e0ac79679a43c064cb402874f1e959537
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch enables VkPhysicalDeviceFeatures.sampleRateShading as is required
by the SPIR-V Capability (SampleRateShading) for the implementation of
WGSL built-in variable [[sample_index]] (gl_SampleID). Without enabling
smapleRateShading on the creation of VkDevice the Vulkan validation layer
will generate below error message:
Warning: Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ]
Object 0: handle = xxx, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 |
vkCreateShaderModule(): The SPIR-V Capability (SampleRateShading) was declared,
but none of the requirements were met to use it. The Vulkan spec states: If
pCode declares any of the capabilities listed in the SPIR-V Environment appendix,
one of the corresponding requirements must be satisfied.
BUG=tint:471, dawn:802
TEST=dawn_end2end_tests
Change-Id: Id0c91fa48dfae37b2548ee9f3922d93dfa1da5d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn currently allows sampling depth textures this way, but it is
not in the WebGPU spec, and the behavior is not guaranteed with the
Metal API.
This commit also updates the stencil sampling tests to expect
(s, s, s, s) or (s, 0, 0, 1).
Bug: dawn:1021
Change-Id: I9210a2a3ff1655747a202a51f46f38faa35c85d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This chained struct can be used for internally adding usages to
Dawn textures. It will affect how the texture is allocated, but
not affect frontend validation.
One use case for this is so that Chromium can use an internal
copyTextureToTexture command to implement copies from a WebGPU
texture-backed canvas to other Web platform primitives when the
swapchain texture was not explicitly created with CopySrc usage
in Javascript.
Usage:
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
wgpu::TextureDescriptor desc = {};
// set properties of desc.
desc.nextInChain = &internalDesc;
device.createTexture(&desc);
Fixed: dawn:1027
Change-Id: Id4d08b5588d4960d150d559aa11502c69f40a674
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58140
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Simplify the buffer clear logic, and tolerate clear twice when resolving
unavailable queries if the destination buffer is not initialized and not
fully written.
Bug: dawn:973
Change-Id: Iaaf16acfd789787cb2f3eb18cd324c60d5f720b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Now resolving unavailable queries is undefined behaviour on D3D12, it
might cause device hangs or removal. Update to just resolve available
part like Vulkan did, and clear the destination buffer to 0s for the
unavailable part.
Bug: dawn:973
Change-Id: I7cf6808d67179425b4883e8847c76daaf8444dc2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch implements the inter-stage variable matching rules on
the attributes 'location', 'base type' and 'composition type'.
In the next patch we will implement the matching rules on the
'interpoliation type' and 'interpoliation sampling'.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ic0a273e01dced301d437add83bad3d0c7d94a133
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58363
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
See https://github.com/gpuweb/gpuweb/pull/1927
Adds a typedef to make a gradual deprecation.
Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
FirstIndexOffset must happen after BindingRemapper otherwise some
invalid AST is produced after FirstIndexOffset.
This was found running a CTS test on Windows:
validation,vertex_state:vertex_shader_type_matches_attribute_format
Also adds a regression test.
Bug: dawn:1014
Change-Id: Icbe4b3adb5e5844ffc8435e0e67056c7dff23970
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
After discussion with driver team, there is no need to differentiate new
driver and legacy driver for build number, so the last 2 fields are used
consistently.
Bug: None
Change-Id: I43ac2b484f84ed209d46dd9283830930908b05ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59121
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yang Gu <yang.gu@intel.com>
This replaces multiple switches with a single indexing into a data
table, and also adds information about the VertexFormatBaseType for
later validation.
Bug: dawn:1008
Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Note that this is for direct dispatch calls only. Indirect dispatch
calls are still not validated.
Bug: dawn:1006
Change-Id: I061c15208a01dfb803923823ba4afd38667cad22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59122
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
We define hard limits on these attributes for compute stages. This
enforces them.
BUG: dawn:322
Change-Id: I9b279774e877b5d40d912cb9f812f23d61c20a42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56806
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
For Dawn/Chrome interop, Chrome OS differs from Linux as it uses the
NativePixmap-based SharedImageBacking which stores image memory as
dma-bufs as opposed to opaque FDs. Likewise, for synchronization,
Chrome OS wants to use sync obj FDs as opposed to opaque FDs for
more flexibility.
The motivating difference between sync obj FDs and their opaque
counterparts is how they are created. As their name suggests, Opaque
FDs are mostly meaningless outside of the Vulkan ecosystem and must
be created from a VkDevice. As a result, Linux’s
ExternalVkImageBacking needs the Vulkan implementation to create the
FD even when accessing the SharedImage as a GL texture [1]. On Chrome
OS, however, we don’t guarantee Vulkan outside of Dawn, so we aren’t
able to create the opaque FD directly in Chrome.
Instead, we are always able to create sync objs (e.g. via a
fence [2]) which can be imported as VkSemaphores by simply changing
VkImportSemaphoreFdInfoKHR::handleType. Similarly, we can export
signal VkSemaphores as sync objs as well by updating
VkSemaphoreGetFdInfoKHR::handleType.
This CL adds conditional support for using SYNC_FDs on Chrome OS
when importing/exporting VkSemaphores and renames
SemaphoreServiceOpaqueFD accordingly. With this, we can properly
wait on reads/writes on a GL SharedImage representation before
accessing the same memory in Dawn [3].
[1] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/external_vk_image_gl_representation.cc;l=75;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[2] https://source.chromium.org/chromium/chromium/src/+/main:gpu/command_buffer/service/shared_image_backing_gl_image.cc;l=681;drc=f887797b3b527feabd5dfe9b3f2cc7f6deade49f
[3] https://chromium-review.googlesource.com/c/chromium/src/+/3042460
BUG=b:172208313
Change-Id: I5357847fea40e41d1b982054e3573d363e17530c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
--disable_workgroup_init will disable the workgroup memory zero initiailization. Useful for benchmarking.
--disable_symbol_renaming will disable tint's symbol renamer. Useful for debugging output.
Bug: tint:1003
Fixed: dawn:1016
Change-Id: I92486ef88a2c1112d9ccb40f7920947bd2011c70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58861
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This requires restructuring the logic around MTLCommandBuffer allocation
so that GetPendingCommandContext is guaranteed to never fail. Logic in
the Metal backend is now similar to the Vulkan backend: the
MTLCommandBuffer is prepared at device initialization time, or after a
submission, such that it is always valid.
A new mUsed boolean is added to CommandRecordingContext to say whether
any commands have been recording. Previously mCommandBuffer was used for
that purpose, but it is now always non-null.
Bug: dawn:801
Change-Id: I5dc6747d1e6d538054010cc50533a03a49af921a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58720
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This includes OOM as well as internal driver failures when
creating a view of an MTLTexture. This required changing the code to use
the Create-Initialize pattern used everywhere else.
Bug: dawn:801
Change-Id: Ib8a8dec74141aacfa58a55bb8201a83351b3b739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58721
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
1. Trigger all deferred callback tasks before registering a new
device-level callback function, making sure that these tasks won't be
invalided due to callback function changing;
2. Fix the end to end testsuit DeviceLostTests, setting the device lost
callback at the beginning of each test so that callback tasks created
during the test will not be triggered unexpectedly.
Bug: chromium:1223390
Bug: chromium:1223603
Bug: chromium:1228134
Change-Id: I2530e938d8fbb2920f3cc6fc78baa01c5d18ad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch adds the validation rules on the maximum inter-shader
stage variable locations. According to Vulkan SPEC, "Each effective
Location must have a value less than the number of location avaiable for
the given interface", and according to Table 18 "Shader Input and Output
Locations", the number of available vertex output locations is
maxVertexOutputComponents / 4, and the number of available fragment input
locations is maxFragmentInputComponents / 4.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: I73a66ad69c808fbd0b128abaed1ca84f19a7925d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>