Currently we use gpu family to determine whether a query extension is
supported. The official document provides a way to check the feature
support by GPU counter. Update checking following the official guide.
Bug: dawn:996
Change-Id: I09cf51ed8a8209642eed71c9e4592f6eab82bfa5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60360
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
These are needed for the VulkanDeviceInfo and VulkanFunctions structs.
Change-Id: I1d18e59cd923e5fd702ac65d505793519b3a42b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62920
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Previously device loss would produce an assert when shutting down where
the frontend though not all commands where finished.
Bug: chromium:1242195
Change-Id: I90fe626b6930859b3fd98b660882fb11b6a9ff8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62542
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch refactors the implementation of APICreateRenderPipelineAsync
as a preparation of the async path of the creation of render pipeline.
Now the code path of APICreateRenderPipelineAsync() includes the
following 3 parts:
- When an error occurs in the front-end validations, the callback will
be called at once in the main thread.
- When we can find a proper render pipeline object in the cache, the
callback will be called at once in the main thread.
- When we cannot find the proper render pipeline object in the cache,
the newly-created pipeline object, the callback and userdata will be
saved into the CreatePipelineAsyncTracker, and the callback will be
called in device.Tick(). All the logic mentioned in this section has
been put into one function CreateRenderPipelineAsyncImpl(), which will
be overridden by its asynchronous version on all the backends that
support creating pipeline objects asynchronously.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I5706224092588a8c042a952aef2591696072592d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
In this patch OOB validation in draw and drawIndexed is added for vertex
buffer with zero array stride. For such case, both vertex step and
instance step mode buffer can be validated for both draw and drawIndexed,
as we don't care about actual vertex count and instance count for buffer
with zero array stride.
Related unit test is also added. Also fix the DrawIndexedVertexBufferOOB
unit test.
Bug: dawn:1065
Change-Id: Id302dc0c443dec965347c8ae9f3f4d73aeddc38c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Compatible Vulkan backends should now enable ETC2/ASTC but no functional
changes because no TextureFormat in ETC2 or ASTC have been added yet.
Bug: dawn:955
Change-Id: I56e8ff73f931a12253fe6d21f3f4b91e3459ef13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62701
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
if the usage *contains* Uniform usage, not if it is exactly
equal.
Fixed: dawn:1085
Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds the LabelNotImplemented tag param to the main constructor of
ObjectBase to document objects that still require labels.
Bug: dawn:840
Change-Id: Idd19664e797e4d622401e28e5d278331acefb7a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
This fixes the issue where a standalone checkout of Dawn could not build
the |all| target because ANGLE was missing sub-dependencies. The
|:default| target still builds fine before this change.
Change-Id: Icf6582068837053909d9efd1cffd3a0d3c0836cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61380
Commit-Queue: Michael Tang <tangm@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down
debug label set by user for buffers and textures to be labeled by the
appropriate backend method.
Bug: dawn:840
Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Buffer allocations in Dawn may be padded. This padding
could be visible, depending on how the backend
implements robust vertex buffer access. This commit
updates buffer creation to clear all padding bytes
immediately after creation.
It is not counted as a lazy clear.
And, add a test which reads off the end of a padded
vertex buffer to check that the padding bytes are also
initialized.
Also: Update Metal buffers to always allocate enough
space for Tint's vertex pulling, and pass the full
allocated size to Tint. While writing the test in this
commit, a bug was found where Tint assumes there is at
least 4 bytes in the vertex pulling buffer. The WebGPU
API currently allows zero-sized bindings, so Dawn needs
to always allocate enough space for one element.
Also: Update Vulkan vertex/index buffers to allocate
at least one more byte than requested because
vkCmdSetVertexBuffers and vkCmdSetIndexBuffer disallow
the offset to be equal to the buffer size. We need
at least one more byte to make zero-sized bindings
as the end of the buffer valid.
Lastly: Update helper so that a T2B copy of a single
row that touches all bytes in a buffer updates the
buffer state to be fully initialized. This is a small
optimization that is necessary to write the test.
Bug: dawn:837
Change-Id: I829f4764509c4ec784c5aeaaf40b6dcbd4be6866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently, the bind group layout tightly packs the shader registers for
each of the sampler and non-sampler descriptors sets. This reduces the
max shader register used and helps targeting shader model 5.0, which has
a relatively low max slot count per resource. It is safe in D3D, since a
shader register collision can be valid if the descriptor types differ.
To support Mesa's SPIR-V to DXIL compiler, we need to avoid possible
collisions between resources' shader registers because it uses SPIR-V as
an intermediate representation (which does not namespace bindings by
type). This change re-works BindGroupLayoutD3D12 to not assume the
resulting shader registers will be tightly packed and group per
descriptor type.
Change-Id: I0bb51106c4683bfe02ce15ecad71716734b7a91f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
https://chromium.googlesource.com/vulkan-deps/+log/df0528b581a1..d74e02442e56
$ git log df0528b58..d74e02442 --date=short --no-merges --format='%ad %ae %s'
2021-08-18 chromium-autoroll Roll Vulkan-ValidationLayers from 25679b5cb70d to cefa7fd82e22 (3 revisions)
2021-08-18 chromium-autoroll Roll SPIRV-Tools from 57e1d8ebe319 to 926ff6d1bab0 (1 revision)
2021-08-18 chromium-autoroll Roll SPIRV-Tools from b2e36b67eca0 to 57e1d8ebe319 (1 revision)
2021-08-18 chromium-autoroll Roll SPIRV-Headers from e71feddb3f17 to 449bc986ba6f (1 revision)
2021-08-17 chromium-autoroll Roll Vulkan-ValidationLayers from d06860401b23 to 25679b5cb70d (1 revision)
2021-08-17 chromium-autoroll Roll Vulkan-Tools from 415320f80f74 to 580510626634 (1 revision)
2021-08-17 chromium-autoroll Roll Vulkan-Loader from 8a3a1676ef16 to 90fd66f60fa7 (1 revision)
2021-08-17 chromium-autoroll Roll Vulkan-ValidationLayers from 23df061eea23 to d06860401b23 (1 revision)
2021-08-17 chromium-autoroll Roll Vulkan-ValidationLayers from 11a68a3a68d4 to 23df061eea23 (1 revision)
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2021-08-17 chromium-autoroll Roll Vulkan-Headers from 521f91d793e1 to c5b7a2fa1875 (1 revision)
2021-08-17 chromium-autoroll Roll Vulkan-ValidationLayers from c8b51a99a4c7 to d6be28f1b1da (4 revisions)
2021-08-17 chromium-autoroll Roll Vulkan-Loader from 413673b249b2 to 8a3a1676ef16 (2 revisions)
2021-08-16 chromium-autoroll Roll SPIRV-Tools from 2c829c415561 to b2e36b67eca0 (1 revision)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from d57a36b3af20 to c8b51a99a4c7 (1 revision)
2021-08-16 chromium-autoroll Roll Vulkan-Loader from de37ef3a3a69 to 413673b249b2 (2 revisions)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from 7c2cd8b7d957 to d57a36b3af20 (2 revisions)
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2021-08-16 chromium-autoroll Roll Vulkan-Loader from 024535bdfeb9 to de37ef3a3a69 (1 revision)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from 15f721402314 to fd7e55b0435e (2 revisions)
2021-08-16 chromium-autoroll Roll SPIRV-Tools from 869a550d26ba to 2c829c415561 (1 revision)
2021-08-16 chromium-autoroll Roll Vulkan-Loader from de99f8f6bef0 to 024535bdfeb9 (5 revisions)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from 7094ff6738c4 to 15f721402314 (3 revisions)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from daff74be76b6 to 7094ff6738c4 (2 revisions)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from 18ac1058e840 to daff74be76b6 (2 revisions)
2021-08-16 chromium-autoroll Roll Vulkan-ValidationLayers from d1f10bf9701c to 18ac1058e840 (2 revisions)
2021-08-16 chromium-autoroll Roll SPIRV-Tools from 881001070a8f to 869a550d26ba (1 revision)
2021-08-16 chromium-autoroll Roll SPIRV-Tools from 00b106e76984 to 881001070a8f (1 revision)
2021-08-14 chromium-autoroll Roll Vulkan-ValidationLayers from 516a65a08f94 to d1f10bf9701c (2 revisions)
2021-08-14 chromium-autoroll Roll Vulkan-ValidationLayers from 90c6cf57aca7 to 516a65a08f94 (2 revisions)
2021-08-13 chromium-autoroll Roll Vulkan-ValidationLayers from 1ec89332ab76 to 90c6cf57aca7 (2 revisions)
2021-08-13 chromium-autoroll Roll Vulkan-ValidationLayers from 69c0fb545d02 to 1ec89332ab76 (1 revision)
2021-08-13 chromium-autoroll Roll SPIRV-Tools from 54524ffa6a1b to 00b106e76984 (1 revision)
2021-08-13 chromium-autoroll Roll glslang from aa2d4bd2f481 to 7ca4dfa06158 (1 revision)
2021-08-13 chromium-autoroll Roll Vulkan-ValidationLayers from e67546a5e9c8 to 69c0fb545d02 (2 revisions)
2021-08-12 chromium-autoroll Roll Vulkan-ValidationLayers from 2e3cabe1eb02 to e67546a5e9c8 (2 revisions)
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2021-08-12 chromium-autoroll Roll Vulkan-ValidationLayers from 76a2e6cc59ba to 0c09bc913497 (4 revisions)
2021-08-12 chromium-autoroll Roll SPIRV-Tools from de69f32e8962 to 54524ffa6a1b (1 revision)
2021-08-12 chromium-autoroll Roll Vulkan-ValidationLayers from 97e1a87ea476 to 76a2e6cc59ba (2 revisions)
2021-08-11 chromium-autoroll Roll Vulkan-Loader from baf0ffd791b8 to de99f8f6bef0 (3 revisions)
2021-08-11 chromium-autoroll Roll SPIRV-Headers from 1160d54e9cd2 to e71feddb3f17 (1 revision)
2021-08-11 chromium-autoroll Roll SPIRV-Headers from e7b49d7fb598 to 1160d54e9cd2 (2 revisions)
2021-08-11 chromium-autoroll Roll Vulkan-Loader from fbb56aacceef to baf0ffd791b8 (1 revision)
2021-08-11 chromium-autoroll Roll Vulkan-ValidationLayers from 5c72713750a6 to 97e1a87ea476 (2 revisions)
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2021-08-11 chromium-autoroll Roll Vulkan-ValidationLayers from bdd0d9e573d4 to 2fe826b04cc4 (1 revision)
(...)
2021-07-22 chromium-autoroll Roll Vulkan-ValidationLayers from 893fc802e44f to 3127f5025bf5 (1 revision)
2021-07-22 chromium-autoroll Roll Vulkan-ValidationLayers from 2aed30728950 to 893fc802e44f (2 revisions)
2021-07-22 chromium-autoroll Roll Vulkan-ValidationLayers from 8c765ba0252f to 2aed30728950 (2 revisions)
2021-07-22 chromium-autoroll Roll SPIRV-Cross from 18f3cd681003 to cd22336a38b7 (1 revision)
2021-07-21 chromium-autoroll Roll Vulkan-Tools from 8d582b0bfecf to a4ee3cacbb1c (2 revisions)
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2021-07-21 chromium-autoroll Roll SPIRV-Headers from 1d4e3a7e3a04 to cf653e4ca485 (1 revision)
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2021-07-21 chromium-autoroll Roll Vulkan-ValidationLayers from 90fb2a6bcc80 to af805f501fda (2 revisions)
2021-07-21 chromium-autoroll Roll Vulkan-ValidationLayers from 690277e40bb2 to 90fb2a6bcc80 (2 revisions)
2021-07-21 chromium-autoroll Roll Vulkan-ValidationLayers from f6b4e30ece56 to 690277e40bb2 (2 revisions)
2021-07-20 chromium-autoroll Roll Vulkan-ValidationLayers from c460e1b8f253 to f6b4e30ece56 (2 revisions)
2021-07-20 chromium-autoroll Roll Vulkan-Loader from 9d05cd96cff5 to a0c69f0d3a3d (1 revision)
2021-07-20 chromium-autoroll Roll Vulkan-ValidationLayers from 1ce74650d909 to c460e1b8f253 (6 revisions)
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2021-07-20 chromium-autoroll Roll Vulkan-Headers from 0193e158bc9f to 872fa25bb6df (1 revision)
2021-07-20 chromium-autoroll Roll SPIRV-Cross from e51630595fad to 18f3cd681003 (1 revision)
2021-07-20 chromium-autoroll Roll SPIRV-Tools from f084bcfe2bf9 to 033768c24bbc (1 revision)
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2021-07-20 chromium-autoroll Roll Vulkan-ValidationLayers from bcba6d3ace62 to d444097efd55 (1 revision)
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2021-07-16 chromium-autoroll Roll Vulkan-ValidationLayers from 252f60cd417c to ecc6426f60ab (1 revision)
2021-07-16 chromium-autoroll Roll glslang from 4b7b86d568b4 to 9158061398a9 (1 revision)
2021-07-16 chromium-autoroll Roll Vulkan-ValidationLayers from 92ac16133657 to 252f60cd417c (1 revision)
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2021-07-15 chromium-autoroll Roll Vulkan-ValidationLayers from 98df0682926f to 77ad26931a86 (2 revisions)
Created with:
roll-dep third_party/vulkan-deps
Change-Id: I434f4a1eea5ff57dbcaa1b1fa1673ed505880f84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62300
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
New APIs supported from macOS 11.0 cannot build successfully on macOS
10.15, even use @available to control whether a declaration is
available on target platform, but does not work in conditionally
compiling.
Update building.md to require the macOS 11.0 SDK.
Bug: dawn:1054
Change-Id: If22ada959c0c1ef41826f78bd337b912772000b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61021
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Currently, Dawn ignores the output of D3D12SerializeRootSignature. This
change adds these error messages to the the CheckHRESULT context.
Change-Id: Ieeb63d7b5408ca1bc9e4ab97d777f764cdf06664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62163
Commit-Queue: Michael Tang <tangm@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The only part of mGLEntryPoints actually used is the bindings, so
replace ShaderModuleGL::mGLEntryPoints with mBindings.
This required extracting BindingInfoArray from EntryPointMetadata,
making it visible in the dawn_native namespace.
Remove all non-bindings-related reflection, and MSL-specific checks
and workarounds.
Bug: dawn:1076
Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Removes deprecated path for sampling depth textures with
float/unfilterable-float. Attempting to do so now results in a
validation error.
Bug: dawn:1021
Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Maintains a 11on12 resource cache on the external image
to prevent re-creating the wrapped resource then
flushing it per produced texture. To prevent
unbounded growth, a basic cap is used which gets
cleared.
This change fixes signficant CPU time spent in the WebGPU command
decoder for video import workloads and excessive memory overhead
from swap chain buffers.
Fixed: dawn:625
Change-Id: I72c07b02f6ab6877a9f21758650962c895933bf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51421
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a reland of 365d40b93a
Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Ensures the mapped staging buffer will
always be locked before setting the label.
Otherwise, setting the label could fail
and leave it unlocked which isn't
allowed.
BUG: chromium:1239112
Change-Id: I738f8d6fc3b20b8c8b51671d77e7014d967ffd52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
SpirvUtils.* are now in the dawn_native/opengl/ directory.
Bug: dawn:1067
Change-Id: I9cfb7ee52ec1f4ac321cb03978008843e33f82c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The now-removed SPIRV-Cross path used to always do this, and the
pure Tint-only path never actually validated the SPIRV. Tint
does not run SPIRV-Tools validation on its output, so add in
validation to ensure we don't pass invalid SPIRV to the driver.
The validation can probably eventually be removed when we're more
confident that Tint's SPIRV output is always correct.
Also include various cleanups for old / unused code.
Bug: dawn:1036
Change-Id: Iaab037518965e52edbd1829f6ab6ba2af0e70143
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61589
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Bug: dawn:1036
Change-Id: Ia60c71558bd2c47a6b7148d86b8dcedfaa79ba89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61585
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is the simplest change necessary to remove GL backends from
the build in Chrome. The backends will still be enabled on bots
that test Dawn. A more proper fix might be to update the dawn.py
recipe to explicitly enable the GLES backend (we don't test the
GL backend on bots using dawn.py, but we do test GLES), and then
defaulting both dawn_enable_desktop_gl and dawn_enable_opengles
to false.
For now, stick with the most minimal change for two reasons:
1. Defaulting to false would lose automatically enabling the
backends in Dawn standalone builds where they're supported.
2. LUCI changes have changed the permissions to trigger tryjobs
on recipe changes, so testing a recipe change is not possible
right now. See crbug.com/1168315.
Bug: dawn:1036
Change-Id: I7f4977fbd271200f1d6161d2e2b3438cdb4db1ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61600
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Dawn only reapplies bind groups that have changed on the layout
since the last draw. However, the D3D12 backend was always resetting
the root signature state upon switching pipelines. This led to a
bug where the root signature could be changed and dirtied without
reapplying the dirty bind groups.
Moving application of the root signature state to the same loop
that applies bind groups helps ensure the state stays in sync.
Fixed: dawn:1055
Change-Id: Iae89088560e83f6104c921d42de27c03095d654f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61582
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>