This is a noop change because it just renames a function
argument in dawn.json. All other places for that argument
already used bundleCount so no additional changes are needed.
Bug: None
Change-Id: Id3d77d61886b470beede8229cc079905682c3525
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104362
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This CL fix the missing default value WGPU_WHOLE_SIZE for
BindGroupEntry.size, and also add unit tests for using default offset
and size in BindGroupEntry when creating bind group.
Bug: dawn:1553
Change-Id: Ia9c426c0fff1eaea3a0b7c84e5528881199e2c4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds DawnAdapterPropertiesPowerPreferenceDescriptor for
querying adapter power preference which is useful to distinguish
different logical adapters created on same physical device but with
different power preferences.
Bug: dawn:1516
Test: dawn_unittests
Change-Id: I12ed6e370f8b57c860520154565765f0ee894831
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102780
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Implement "rg11b10ufloat-renderable" feature that allows
the RENDER_ATTACHMENT usage on textures with format
"rg11b10ufloat", and also allows textures of that format
to be multisampled.
Bug: dawn:1518
Change-Id: I4109dc0e9d90f4c0803219292edea554927a187a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102000
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.
Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently only raised if Tint produces an Internal Compiler Error
(ICE). These were previously surfaced as validation errors.
Bug: dawn:1531
Change-Id: I9a10549b3e0bc2cbf962c99d157aa6dbe8032a3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101500
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Adds a way to query the adapter from a device. Only valid in Dawn Native.
Returns a new reference to the caller. The caller is responsible for
releasing it.
This is needed so in Chrome, SharedImage can query the WGPUAdapter from
the WGPUDevice, and then WGPUAdapterProperties may be queried from the
WGPUAdapter.
Change-Id: I719a8728eff06ab7a22be3db5fb5cfd2ebb2f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99703
Reviewed-by: Zhenyao Mo <zmo@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
As suggested in an emscripten update,
VertexStepMode::VertexBufferNotUsed will be undefined in jsrepr
in generated files.
Bug: dawn:1000
Change-Id: I3ad96f66f2965d6aa589174225eee538ec97d060
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97900
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
These were not marked as optional previously because it would mean that
C++ methods would look like void F(a = null, b, c) which is invalid in C++
because default arguments must be contiguous and at the end of the
signature.
This commit adds a special case when optional=true where no_default=true
still marks the argument as optional, but doesn't produce a C++ default
argument.
Fixed: dawn:1502
Change-Id: I1b648d37edb94b8412109fc0a06a91bbbd31b8c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97002
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This will be used by Blink to create error textures with correct
reflection information exposed to JavaScript.
Bug: chromium:1345736
Change-Id: I0bc3a72d602c1bb57dc76e90f4883951f86ef428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This helps output in the headers information about which structure can
be used to extend which. In the future it could also be used to generate
helpers that validate that the chain for a root structure contains only
allowed extension structs.
Fixed: dawn:1486
Change-Id: I6134332d477503e242b3bec9f8e9bedeeb352351
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Add an internal usage option for copyTextureForBrowserOption
allowing internal calls from call to use canvas context
texture as source/destination.
Bug: chromium:1331139
Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Creating GPUExternalTexture from destroyed device should return
an error external texture instead of a valid one. Adding this API
for such usage.
Bug: 1336713, 1338182
Change-Id: Ie7d13811a9c1e8890ba91045c88af63f3fb09687
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94534
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Will statically report the base limit of 16 for now. Important to note
that this is not validated properly within Tint at this point, and the
current constant associated with this limit is actually 15.
Bug: dawn:1448
Change-Id: I74a5815cc34439ccc3b6ff9cd0afbc56590148fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94661
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.
Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Not implemented on any of the backends yet. The feature
has CTS coverage so tests can be enabled as implementation
is written.
Bug: dawn:1178
Change-Id: Ib0fa39346a42cbd996d3c42bf779767d159067e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93309
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This struct is no longer needed now that the adapter exposes
a way to query its features that works both in native and the
wire.
Change-Id: Ib0d865330f65473bb0363858a9284e630da52eb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This requires adding a custom implementation of DeviceCreateTexture and
the Texture object in the wire client.
In dawn::native this requires the format enum separately from mFormat
which is a `const Format&` so that garbage format values can be
reflected correctly for error textures.
Bug: dawn:1451
Change-Id: I75b5635f36647f6f04dae54e92154f2b552beb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Changes dawn::native procs to correctly convert C++ enum and bitmask
returns values.
Bug: dawn:1451
Change-Id: I39a8d218f76e25b178a83eeb99d653222d39d040
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
When wgpu::VertexStepMode::VertexBufferNotUsed enum that must
be set to empty vertex buffer slots was introduced its value
was temporarily set to zero to pass some CTS tests by making
the use of zero-initialization without any change in Blink.
We applied a patch to Blink to explicitly set
wgpu::VertexStepMode::VertexBufferNotUsed to empty vertex
buffer slots so we can set the enum value to non-zero.
("Undefined") Zero enum value should be used as the
default as specified in JS" so the APIs match more closely.
The default vertex step mode in VertexBufferLayout is
"vertex" then wgpu::VertexStepMode::VertexBufferNotUsed enum
value shouldn't be zero.
Bug: dawn:1000
Change-Id: Iffbc96d4c4e032673faa37894998e4e9944c3ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This change moves the bulk of the existing GPUInfo functionality into an autogenerated source built from a JSON file that describes the GPU
vendor and device IDs, with device IDs broken down by GPU architecture.
Also adds the fields needed to implement GPUAdapterInfo in Blink to the AdapterProperties.
Bug: dawn:1427
Change-Id: I6a8b1fa7a63ec8d71556fc5bb3ae12cfe5abf28b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Currently Dawn ignores all zero-attribute vertex buffer in the given
pipeline descriptor when creating RenderPipelineBase because
zero-attribute vertex buffer is treated as unused slot, however the spec
doesn't state that zero-attribute vertex buffer should be ignored.
To support zero-attribute vertex buffer, this commit has the following
changes.
1. Add VertexBufferNotUsed enum value to wgpu::VertexStepMode to
represent unused slots
2. Ignore VertexBufferNotUsed step mode buffers when creating
RenderPipelineBase and add tests to check it
3. Record zero-attribute vertex buffers when creating RenderPipelineBase
and add tests to check it
4. Fix VertexStateTest::LastAllowedVertexBuffer broken by the above
changes
Temporarily we set the enum value of
wgpu::VertexStepMode::VertexBufferNotUsed to 0 to pass the CTS tests
because currently empty vertex buffer slots step mode can be
zero-initialized. We will make a CL to Blink to explicitly set
wgpu::VertexStepMode::VertexBufferNotUsed for empty slots and change
the enum value to 2.
Bug: dawn:1000
Change-Id: Ibd4ab87f2c922e8e460f2311547f13d58f1d5611
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Changes the yuv-to-rgb constant matrix to be optional during external
texture creation because it is not necessary for single-plane scenarios.
Bug: dawn:1082
Change-Id: I543f4009e58f1571b0be80abb6b464b2b8c9d749
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91280
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Adds parameters to ExternalTextureDescriptor for configurable source
and destination transfer functions, gamut conversion matrices and
yuv-to-rgb conversion matrices.
Bug: dawn:1082
Change-Id: I3b329d645fe113af512b5afb958e271b9bfc4ec4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88403
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bug exposed by emscripten webgpu binding issue.
It seems the spec updated after the last code updates. Update the
validation part a bit (introduce rangeSize).
Bug: dawn:1400
Change-Id: I0ddefd5c1a0976cc34102a44514bccd70f7a1ac0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88080
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
In https://github.com/gpuweb/gpuweb/pull/2689 both dispatch and
dispatchIndirect were renamed to dispatchWorkgroups and
dispatchWorkgroupsIndirect in order to clarify the meaning of the
arguments.
Change-Id: Iadb9d8b60c43445a69f9c569fba2340b5dca95a9
Bug: dawn:22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88364
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This reverts commit 0126761de8.
Reason for revert:
Causing Dawn->Chromium roll to fail
BUG=dawn:1346
Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>