This avoids a stack overflow when many error scopes are pushed on device
shutdown. It also changes the error scopes to return a Unknown error
type on shutdown instead of NoError.
A regression test is added.
Bug: chromium:1078438
Bug: chromium:1081063
Change-Id: Ibfab8dd19480414c1854ec2bd4928939663ba698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It is valid to have race condition for multiple writes on the same
resource in some situations in render pass. These situations are:
1) multple storage buffer bindings on the same buffer,
2) multiple writeonly storage texture bindings on the same texture.
This change fixed a bug in tests and added a new test, in order to
make sure that validation code in Dawn allows this kind race condition.
Bug: dawn:407
Change-Id: I42332418bea5b6e608f6730e42f60c1c12b0b025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is valid in WebGPU but causes validation errors in backends.
Also make it an OOM error on Metal to request a buffer close to
UINT32_MAX size because it would truncate the size, and could lead to
OOBs.
Bug: chromium:1069076
Change-Id: Ib961cb236cb7cabc0ae21203bf1d72ba82a56272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Returning COM for getters needlessly refcounts which wastes CPU cycles
in critial sections and floods PIX traces with [Add/Release]Ref.
BUG=dawn:212
Change-Id: Ifa853f2d5f78a450fdb7ffb9492f0d08dfbcdd37
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21364
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This enables both Swiftshader Vulkan and the system Vulkan drivers
to be discovered and used simultaneously.
Bug: dawn:396, dawn:283
Change-Id: I580ca26c12296fe13c0331c4faf6e7a4520664e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21041
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This change added more tests for texture usage tracking for compute.
It also added multiple write usages related tests for both buffer
and texture.
Bug: dawn:358, dawn:359
Change-Id: I8e3dbc92a06ceccfa5fce3ed319e4e641e72e41f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Move mCompletedSerial and mLastSubmittedSerial to Device frontend and
add getters and setters for the device backend to access such.
This is to aid the Device in taking more ownership of Serials and Ticking.
Bug: dawn:400
Change-Id: Ifa53ac294a871e484716842a3d212373b57847c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20480
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Tint is behind a build flag, since Tint is not yet available in
chromium's third_party.
BUG=dawn:403
Change-Id: If5fa36b36216ef6965341b886c3bd70d27daf23a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Finds the "then", the "else", and "premerge" nodes.
The premerge node, if it exists, is the first block where
the normal forward flow of the "then" and "else" clauses
converge, but before the merge block.
Finds error case where there a block has both an if-break
edge and a forward-to-premerge. There is no good way
to model that in a high level language.
Bug: tint:3
Change-Id: I759fc539f3480e38d091041db6a9abd15f3df769
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21240
Reviewed-by: dan sinclair <dsinclair@google.com>
This file was missing an include of libfuzzer_exports.h which was
causing LLVMFuzzerInitialize to be stripped from the binary.
Tbr=cwallez@chromium.org
Bug: chromium:1075605
Change-Id: I251e3dd7ad1b3ebb95339dec946b80ce2e5d4a05
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This also refactors break detection.
Bug: tint:3
Change-Id: I3a3e01c8d76d7c6fc2a14b3dbff136acd487e802
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21220
Reviewed-by: dan sinclair <dsinclair@google.com>
The names for brace and bracket got flipped in the spec, update Tint to
match.
Change-Id: Ifbad5f239834b77b9aa27ef21b9d704cab742f4f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21260
Reviewed-by: David Neto <dneto@google.com>
This change added tests for invisible and unsed bindings for
texture usage tracking. It also removed one buffer test, which
is not useful.
Bug: dawn:365
Change-Id: I01232836fb150ecea011a5fcbc250fa1eb7207cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Bug: dawn:367
Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on D3D12.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This renames ComparisonSamplerTests to DepthSamplingTests
and adds tests which do normal sampling of depth32float textures
as well as sampling and comparison sampling in compute shaders.
Comparison samplers in compute shaders appear to be broken at least
on Metal Intel Haswell Iris 5100
Bug: dawn:367, dawn:401
Change-Id: I4a8208265675892d42b591126ffed2aadd420ab1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20782
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Depth textures outside the 0-1 range are clamped on OpenGL unless we
reinterpret contents as R32
Bug: dawn:367
Change-Id: Ifb539689c55bb5a4a16427025c9f0d97c4156c6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20823
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Push constants won't be supported by WebGPU. This CL removes them from
Tint.
For the SPIR-V reader case, this means the push constant will cause a
unknown storage class error.
Bug: tint:19
Change-Id: I10b09ce589b6b370fc828af0cd56e6213c5bc694
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21180
Reviewed-by: David Neto <dneto@google.com>
GL_DEPTH is for calls like glEnable(GL_DEPTH) and
glClearBuffer(GL_DEPTH, ...). GL_DEPTH_COMPONENT is the
enum for the texture internal format.
Bug: dawn:367
Change-Id: I8f237e26148e3fd5a624a8bb4ed69e65fdd1acd7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20822
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These used to be classified as kToMerge
Bug: tint:3
Change-Id: I63fb286c371582676e5943a3082c0614b9c8d5d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21081
Reviewed-by: dan sinclair <dsinclair@google.com>
Distinguish between selections constructs starting with with
OpBranchConditional and those starting with OpSwitch.
We'll use this in a followup CL to track break from a switch.
Bug: tint:3
Change-Id: I8d000cb42325535a4937c84f83a83c98a9b8d4c5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21080
Reviewed-by: dan sinclair <dsinclair@google.com>
Configure was transitioning the swapchain images from undefined to
present layout but this was already happening because TextureVk starts
with a mLastUsage of None that will force a transition from undefined
when used.
Also introduce an internal texture usage bit kPresentTextureUsage to
prepare for the eventual remove of wgpu::TextureUsage::Present when
old swapchains are removed.
Bug: dawn:269
Change-Id: I57d26f18e34cacd5d91419a45787b2ece9558846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20881
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Classify CFG edges:
- loop backedge
- a structured exit:
- loop break
- loop continue
- selection break
- fallthrough
- forward (any of the rest)
Also error out when there should have been a merge instruction.
(More than one unique fallthrough or forward edge).
Includes lots of tests.
Bug: tint:3
Change-Id: I70f27680bdf098213056522abf04ac58a6b478ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20481
Reviewed-by: dan sinclair <dsinclair@google.com>
Resource usage tracking for compute is per dispatch. So we should
call pipeline and dispatch to trigger resource tracking in compute.
This change added dispatch calls for compute pass related tests.
This change also changed inappropriate comments, and moved a test
to a proper location in the file.
Bug: dawn:358
Change-Id: I6d31169164c434c2f446cd5746170433dd1eb4b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
In SPIR-V a compute entry point requires a WorkGroup Size constant or a
LocalSize execution mode. This CL adds a 1,1,1 execution mode as a
starting point.
Bug: tint:74
Change-Id: Ie5bf639472033dca9ffe333548e7f31d4d318768
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21020
Reviewed-by: David Neto <dneto@google.com>
The WGSL spec requires initializers for Output, Private and Function
variables. This CL adds initializers where needed.
Bug: tint:75
Change-Id: Id97f85a67ead2ffc41d6bdd1b71bf7034b04502a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20980
Reviewed-by: David Neto <dneto@google.com>
This will allow follow-up CLs to no-op empty copies without making the
nooped copy skip the validation.
Bug: chromium:1069076
Change-Id: Id2460c531bc68e4a8a27705520aeaec7e944d7a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This aligns this constructor to be used via Create like the other
vulkan::Texture constructors.
Bug: dawn:269
Change-Id: Ib85874bf24bfe49b644b4faa63c9248c540811c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20882
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds the first simple pass at adding interface variables into
the entry point command. It simply lists all Input/Output module scoped
variables onto all entry points.
Bug: tint:28
Change-Id: I962462d783f3b97bb3da32fd9890ceb90808942b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20963
Reviewed-by: David Neto <dneto@google.com>
This CL fixes up some issues which give compile errors when building
with Visual Studio.
Change-Id: Ib76644d869dd2adccd579621d18804d84b65a74c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20940
Reviewed-by: David Neto <dneto@google.com>
This CL fixes the IntLiteral name to contain the type of the literal.
This keeps i32 and u32 from fighting over a given name. Now, the name
ends up being __int__i32_0 instead of __int_0.
Change-Id: Ifb9f0516139d25f34312c75c77318eccbe076ef8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20941
Reviewed-by: David Neto <dneto@google.com>
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.
Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.
BUG=dawn:157
Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In some cases the array access must generate a load if there is a
following swizzle. This CL adds the needed load.
Bug: tint:71
Change-Id: Ib6ca6284af993962d9d573b323d54be7ce0e726c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20920
Reviewed-by: David Neto <dneto@google.com>
If the value being casted is a pointer it must be loaded first. This CL
adds the needed load.
Bug: tint:72
Change-Id: Ia019b7976db6b97c811f6424db8fe4f07a3d11f3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20900
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: dan sinclair <dsinclair@google.com>
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.
Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.
Bug: dawn:358
Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This fixes the roll in Google3, otherwise it complains that
unordered_set<const char*> hashes the pointer, which is most likely not
what you want to do.
Bug: dawn:394
Change-Id: I1ef06c923bb45e55b39c23e5e7734f1577c47255
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
If we are missing pipeline in render or compute pass, it always reports
that we are missing vertex buffers or bind groups for render and compute
pass respectively.
Bug: dawn:359
Change-Id: I5550e55fcc9f29c0f2fb71462def836061038add
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20784
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.
Bug: dawn:358
Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>