None visibility of shader stage bindings should be supported in
bind group. But Dawn can't support it. The patch fixed this issue.
Bug: dawn:385
Change-Id: I5b747abead24050b56b0fd0a9de561c87df4e36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
It's possible though unlikely to overflow the generation for a given
ObjectId. If this happens, an object like a Buffer or Fence could begin
receiving callbacks for previously destructed objects. This CL makes it
so the client doesn't reuse ObjectIds once they've hit the max generation
number so overflow isn't possible.
Bug: dawn:381
Change-Id: I443c1c87d96614a95d1973e2bf18cd702c34b3f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19240
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This Cl adds the start of issuing loads for IdentifierExpressions. This
does not handle the more complicated cases around pointers and
OpAccessChain yet.
Bug: tint:5
Change-Id: Ic858a7d9200399e3066ca92cd5c130bbe527de76
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19100
Reviewed-by: David Neto <dneto@google.com>
1) size_t >= 0 is always true, and trigger a warning. This is fixed
in the code because I feel such warning is useful to catch bugs.
2) extra statements from TRACE. Also fixed.
Bug: chromium:1064305
Change-Id: I487ff38f6947554fd175a19148c6f2aaaf56ed37
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19300
Commit-Queue: Zhenyao Mo <zmo@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Move the CPU descriptor allocators to the device and bucket them to
ensure only kMaxBindingsPerGroup exist rather than create them per BGL.
Also, renames NonShaderVisible => Staging.
BUG=dawn:155
Change-Id: If6dae368e7e2a2b349343bdf898041a049159038
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19001
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Prior to CMake 3.12 option() is a cache variable operation which meant
that the overriding of third_party project variables in
third_party/CMakeLists.txt needs to write to the cache.
Also remove a couple extra commas that were causing warnings.
Bug: None
Change-Id: I35efce70cf3e0cb923ebdbad654b2b9883b8f734
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The basic change was to copy-paste targets in the new BUILD.gn files and
fixup paths / add includes. There's a couple more changes that had to be
done at the same time:
- Multiple files need to know if GLFW is supported so the variable was
moved to dawn_features.gni.
- The gtest_and_gmock target used to abstract between Dawn's copy of
GTest/GMock is only needed by tests and was moved in src/tests/BUILD.gn.
- A leftover dawn_end2end_tests target is left in the main BUILD.gn
file that is an exact copy of the on in src/tests/BUILD.gn. This is
because the GN path is hardcoded in Chromium's isolate_map.pyl that also
can't support GN groups. The only way to move a target I could figure
out was to duplicate it temporarily.
Bug: chromium:1064305
Change-Id: I96820e9d6510b8c9b9112c3e6cd8df2413f04287
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
When attempting to allocate more than Dawn's budget within a single
serial, all heaps in the LRU will be un-evictable because the last
submission serial is the same as the current serial. We can work
around this by instead using the LockHeap and UnlockHeap functions
instead of EnsureCanMakeResident when calling CreatePlacedResource.
Also added in some additional comments regarding the last submission serial.
Bug: dawn:193
Change-Id: Ie4ec7ed5350b0858ea817431fbf77df6ca8acd96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18622
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Destruction of the BindGroup needs to ensure that the BindGroupLayout is
destroyed after the BindGroup. This is done by using a custom deleter which
first creates an extra reference to the BGL before deleting the BindGroup.
Bug: dawn:355
Change-Id: I819bbce13473ee4738eaa304f6dac90e0501302a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19060
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When the libdawn_native target was renamed to dawn_native, the output
library name stayed the same (GN inserts a lib prefix if it isn't
present) but the @rpath annotation changed to be just dawn_native.dylib.
Fix this by adding the lib prefix in the rpath annotation. This requires
changing libdawn_proc to dawn_proc otherwise the rpath annotation would
be liblibdawn_proc.dylib.
Bug: dawn:380
Change-Id: Id8610a6318af3468dcc486ee8d3c035f0273fe0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The test was failing on Swiftshader, likely because the allocations for
the SSBO and the UBO where neighbors. The UBO test uses uvec4 instead of
uint so it needs 4 times less invocations to perform the test.
Bug: dawn:283
Change-Id: Id1952505763a0a3eb34718e000cb386e1faa4ade
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19082
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The only test where this can matter at the moment is the OpArrayLength
test, so one of the buffers tested is repurposed to test wgpu::WholeSize
with an offset.
Bug: dawn:377
Change-Id: I43f22f614dff55e399246c46892a865ec77f13c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The viewport tests assume sub-pixels precision when the Vulkan
specification explicitly allows for no subpixel precision.
Swiftshader seem to have only 4 bits of subpixel precision and fails
only this test surprisingly.
Bug: dawn:283
Change-Id: I77f6a6169a8fdff13448a612abdd4ab1dc42532e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19084
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>