Validate that:
* That resource variables have resource bindings
* Only resource variables have resource bindings
* That a [[binding]] decoration is paired with a [[group]]
* That binding points are not reused in the same entry point
Fixed: tint:235
Fixed: tint:645
Bug: tint:645
Change-Id: I2542934b4c6a2b4bbde48242932c04c796033a90
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50500
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
These originate from a time before Castable, and there were hand-written Is<T>() methods on each of the base types.
Castable has its own tests that ensure the Is<T>() and As<T>() work as expected.
We don't need to check that this logic works for every type that derives from castable.
Change-Id: Iaa376dc4b4b5ee413a83fc5f9113cd3ef91dfe4a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50540
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
We don't want the WGSL parser to have to maintain type lookups.
If the WGSL language is updated to allow module-scope variables to be declared in any order, then the single-pass approach is going to fail horribly.
Instead do the check in the Resovler.
With this change, the AST nodes actually contain the correctly declared storage class.
Fix up the SPIR-V reader to generate StorageClass::kNone for handle types.
Fix all tests.
Bug: tint:724
Change-Id: I102e30c9bbef32de40e123c2676ea9a281dee74d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50306
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
With the parsers now using ast::Types, nothing should be producing these any more.
This change also removes Resolver::Canonical(), which is now unneeded as there are no sem::Aliases to remove.
Bug: tint:724
Change-Id: I0c1a49f49372c1fcc37864502f07c5c76328d471
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50304
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Adds UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout (0x4dae5635)
initially, since we can see that it's causing issues with the WebGPU CTS
tests.
Change-Id: I862e3986d59ae590458f9011a16cc824bf752e72
Bug: dawn:785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50423
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
There's now no need to have both.
Removes a whole bunch of Sem().Get() smell, and simplifies the resolver.
Also fixes a long-standing issue where an array with an explicit, but equal-to-implicit-stride attribute would result in a different type to an array without the decoration.
Bug: tint:724
Fixed: tint:782
Change-Id: I0202459009cd45be427cdb621993a5a3b07ff51e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50301
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
If a directory is specified, then check shader source files there.
Otherwise, use shader source files in the same directory as the test
script.
Enhance error checking and messages.
Change-Id: I6ea40e2a44128ba3ce103faaad5326b89bbf4ed7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/49841
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL complete the validation rules for CopyTextureForBrowser by:
- Restrict source texture must have |CopySrc| and |Sampled| usage.
- Restrict destinaton texture must have |CopyDst| and
|RenderAttachment| usage.
- Restrict sample counts of source texture and destination texture
must be 1.
- Restrict source copy origin.z must be 0.
- Restrict CopyTextureForBrowser() can only copy to single slice.
A validation unittest is added to check.
BUG=dawn:465
Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
If the initial array accessor in a chain uses a non-literal index, use
the path that copies the source to a function variable, and then
perform a load from the OpAccessChain result if necessary.
Fixed: tint:426
Change-Id: Ie2f3f388170c02c1d6b73355f0b3bc49c3d3a4e5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/49800
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: David Neto <dneto@google.com>
Below are the list of all the individual changes, which are a good order
in which to review this CL.
Core changes:
- Change the tracking in the frontend to produce a synchronization
scope per dispatch instead of per compute pass. Some bindgroups might
not be part of any synchronization scopes so we also track all the
referenced resources on the side so they can be checked during
Queue::Submit validation.
- Fix clearing in the GL and Metal backends to use the per-dispatch
synchronization scopes.
- Fix the Vulkan backend to use the per dispatch synchronization scopes
to produce the correct pipeline barriers. This allows the removal of
previous logic that was subtly incorrect for Indirect buffer. This
allows the merging of the Compute and Render DescriptorSetTracker into
a single small helper class.
- D3D12 changes are similar to Vulkan, but the simplification is just a
the suppression of a branch with a lot of code in
BindGroupStateTracker.
Test changes:
- Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
for synchronization scopes (fixing a lot of TODOs).
- Add additional tests checking that Indirect buffers are not allowed
to be used as a writeable storage in the same synchronization scope.
- Add tests for Queue::Submit validation correctly taking into account
resources that are bound but unused in compute passes.
- Add an end2end test for using a buffer as Indirect and Storage at the
same time in a DispatchIndirect, which would previously produce
incorrect barriers in the Vulkan and D3D12 backends.
Other small changes (that I was to lazy to put in a different CL):
- Add the utils::MakePipelineLayout helper function.
- Fix Indirect not being in the list of readonly buffer usages (caught
by a test added in this CL).
Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Don't have a separate diagnostic list, just put the errors straight into the ProgramBuilder's diagnostics.
This also fixes an issue where we were taking the stringified diagnostic list and creating a single error on resolution failure. This was the cause of the `error: error:` messages sometimes seen.
Also fix a stupid negated-logic bug around the "resolving failed, but no error was raised" ICE.
Change-Id: Iddf1f61e4be21137731dfc204210562abbf612b0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/49963
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>