650 Commits

Author SHA1 Message Date
Ben Clayton
96e245e576 CMake: Fix sanitizer builds
The sanitizer flags need to be applied to all compilation units, and to all final link stages.

As this is whole-project (dawn + tint), these options have been promoted to DAWN_ options.

Bug: dawn:1339
Change-Id: I17beb5bd2a8f15de9d8f13d132356b5c663d71bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86143
Kokoro-Run: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-04-08 18:08:36 +00:00
Corentin Wallez
e17a13c60c Validate that alignment limits are powers of two.
Also changes enums to use the concept of "limit class" from the WebGPU
specification.

Fixed: dawn:1242
Change-Id: I328ce98c2eaaf3f4b7ff1c253ee5f3db5a2980f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-08 07:04:26 +00:00
Austin Eng
f02bf9e76d Make texture view default format robust against invalid aspects
Computation of the default depends on the aspect, but the aspect
may be invalid. Make the default computation robust such that it
picks some valid aspect if a valid one is not provided. This will
make computing the default OK, but still fail validation of the
aspect later.

Bug: chromium:1314049
Change-Id: I2dcfe7962c7e30ac627605b6d0f1c269b3a6af6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86020
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-07 20:20:14 +00:00
Austin Eng
e1f2dcd3b3 Implement rendering with view format reinterpretation
Includes fixes for the backends to create and use a texture view
if reinterpretation is required. Multiple backends used the original
texture and its format instead of the view.

Bug: dawn:1276
Change-Id: Ic31231b2955314e90e011905c9048db6f7899299
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84704
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-07 12:14:55 +00:00
Corentin Wallez
b28d6c8e1c Remove lintcpp from presubmits since it fails on all Dawn files
Also fixes some other lint issues.

Bug: dawn:1339
Change-Id: I19a212218db3249191deedc671fc6e36991ecad8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86061
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-04-07 11:36:06 +00:00
Ryan Harrison
e87ac76f7d Merge remote-tracking branch 'tint/main' into HEAD
Integrates Tint repo into Dawn

KIs:
- Building docs for Tint is turned off, because it fails due to lack
  of annotations in Dawn source files.
- Dawn CQ needs to be updated to run Tint specific tests
- Significant post-merge cleanup needed

R=bclayton,cwallez
BUG=dawn:1339

Change-Id: I6c9714a0030934edd6c51f3cac4684dcd59d1ea3
2022-04-06 15:37:27 -04:00
Corentin Wallez
a696d08c51 CommandBufferVk: Update an ASSERT with copy format compatibility.
Fixed: dawn:1354
Change-Id: Id5b8169113436debf7a8af71df9737d1e0d2dec5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-06 17:42:54 +00:00
Austin Eng
aae6bce1fb Add regression test for crbug.com/1313172
This adds a test, and a toggle disable_resource_suballocation.
This enables testing the behavior discovered in the bug without
creating enormous resources.

Bug: chromium:1313172
Change-Id: I779aad50c051e5022a9c85ebfbf33c18173a748f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85861
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-06 01:21:43 +00:00
Austin Eng
e8d5678b70 Fix use-after-free of committed resource heaps
Heaps were destroyed immediately instead of deferring destruction
until after all work using the buffer was complete. This is only
a problem on D3D12. Vulkan allocations already have deferred
deletion, and Metal allocations are managed by the driver.

Bug: chromium:1313172
Change-Id: I0ef43709949c9e86c40e766f7f2029b14c8a2e97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85840
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-06 01:14:33 +00:00
Ryan Harrison
8d9d132f7c Revert "Enable Queue, Device labels to be set."
This reverts commit 0126761de8c586099a65dd19edee8e219de51739.

Reason for revert:
Causing Dawn->Chromium roll to fail

BUG=dawn:1346

Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-05 22:09:43 +00:00
Corentin Wallez
40b4ece211 Add more information on renderBundle<->pass attachment state mismatch
Bug: dawn:563
Change-Id: I8f68f27bf0f4864018ec8c58eae6754671031db8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85761
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2022-04-05 17:19:53 +00:00
Austin Eng
e8498e7f04 Validate texture view format is supported
Fixed: chromium:1312780
Change-Id: I29f13a2df3ef1db6961a5760a6c1bb05ab3fa89b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85680
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-04-04 20:28:37 +00:00
Corentin Wallez
2787a4c64c Rely on Tint to validate shader IO and bindings have decorations.
This removes a little bit of noise from the reflection of shader
metadata in Dawn. Tests are added to make sure that Tint does the
correct validation (it does).

Bug: None
Change-Id: I334e7c23b723cf5b5985c9914cc9f8d79a7c0568
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85502
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-04 18:57:52 +00:00
Corentin Wallez
a2f7d02c5e Validate ShaderModule limits at pipeline creation time.
A list of errors, `infringingLimits`, is added to EntryPointMetadata.
During shader reflection, instead of directly bubbling limit errors up,
they are stored in this list and check only later during pipeline
creation.

Several ShaderModule tests are reworked to create a pipeline to check
for the validation of these limits. For the IO variable limits the tests
needed to be reworked to check for strings in the error messages because
since IO structs have to match between VS and FS, if one failed the
other failed too. (so it's no possible to target the validation of one
of these in particular)

Bug: dawn:986

Change-Id: I689e16454488d4a3c746ece53828555ed72ed561
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-04 16:11:42 +00:00
Brandon Jones
0126761de8 Enable Queue, Device labels to be set.
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.

Device labels can be set label member of the device
descriptor or the setQueue method.

D3D12 and VK backend label support included.

Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-02 04:45:41 +00:00
Loko Kung
c96ef43684 Updates remainder of references to old vulkan headers and removes them.
Change-Id: I7b0563a9bd3a98c08b81569be04a9c45dbb61f0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-04-02 03:02:40 +00:00
Austin Eng
42e76ba82a TextureView defaults and validation updates
Spec PR: https://github.com/gpuweb/gpuweb/pull/2687

Fixed: dawn:682
Bug: dawn:1276
Change-Id: Ifa8f94fa4c1a27fb40d0ccfb9f032ca4a28ed24e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84520
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-01 23:04:50 +00:00
Corentin Wallez
595e20085d Separate entry point reflection in its own function.
This allows adding as an error context the name of the entry point, and
dedents the code a little bit.

Bug: dawn:563
Change-Id: I1ea9760fc1aca506826ca7ef5a65d40f8370136d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85500
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-01 22:04:30 +00:00
Loko Kung
09100b79d0 Try to use the vulkan-headers from vulkan-deps instead of third_party/khronos.
Change-Id: Ic4af5ec86e4ea2ec404a6e32e49068fc5993d55a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-04-01 05:22:55 +00:00
Loko Kung
c53bc6f698 Fixes cache key generation to handle binary data.
Bug: dawn:549
Change-Id: Ie6b3ceb610b362adfed96a0982d7541002660809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-04-01 00:44:35 +00:00
Austin Eng
8e02ebf6c6 Implement WGPUTextureDescriptor.viewFormats and sampling reinterpretation
Reinterpretation for render/resolve attachments not yet implemented.

Bug: dawn:1276
Change-Id: I43d73ce5c943c4ba49df06c6865867f378f2de25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-31 03:53:04 +00:00
Austin Eng
10ec4ee7ef Disallow creating a 2D-array view on a multisampled texture
Spec issue: https://github.com/gpuweb/gpuweb/issues/2715
Spec PR: https://github.com/gpuweb/gpuweb/pull/2716

This is invalid in the Metal API because MTLTextureType2DArray is
imcompatible with MTLTextureType2DMultisample, even if the layer
count is 1.

MTLTextureType2DMultisampleArray is not supported until macOS 10.14
and iOS 14.0.

Further, the view type must match between the API and the shader.
a 2D view array requires texture2d_array in MSL.
It would be inconsistent to allow 1-layer 2D arrays which internally
get translated as (non-array) MTLTextureType2DMultisample. You would
expect to need to use texture2d_ms_array in the shader.

Change-Id: Ib9268c1276d3d31e90d6c61118e27fa2afd0617d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85200
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-31 01:26:49 +00:00
Stephen White
9be06c8d23 GL: fix clear-on-init of depth/stencil textures.
Disable the scissor test during clear.

Change-Id: Ia6945304c257867ed5cb6a6ae0c2c49998a33ca7
Bug: dawn:1340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85143
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-30 10:26:44 +00:00
Brandon Jones
bf0f2c1849 Stencil8 support fixups
Addressing issues that showed up after the initial stencil8 CL landed.

D3D12:
 - Selecting the `all` aspect of a `stencil8` texture was ASSERTing

Metal:
 - Using the `stencil` aspect of a `stencil8` texture was hitting an
   UNREACHABLE().

Bug: dawn:666
Change-Id: Ic2931dbb915e109727ca24e3216a661fba84e508
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-03-29 23:01:54 +00:00
Corentin Wallez
982188ac16 Rename Surface::Type::Xlib to XlibWindow for consistency.
Bug: None
Change-Id: I2750c2fc86cc893d6f124cf7d539a85458bd4105
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84761
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-29 19:32:23 +00:00
Stephen White
fd41f30c0b OpenGL: refactor FramebufferTexture* calls.
Change-Id: Iee67027431d791d6425e0cc502f6b6a23bc160d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85141
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 18:52:23 +00:00
AlexVestin
1e627e23f3 Android: Fix incorrect variable name
Bug: dawn:286

Change-Id: I2ad301a243112db1cc11ef83e241eab0812a197f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85062
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-29 18:10:13 +00:00
Stephen White
b5c5df50ab Implement support for depth24stencil8 on OpenGL.
Covered by existing tests.

Change-Id: Ibb6daf8cd195474560a306e830d69c484579ae1c
Bug: dawn:1338
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 16:34:23 +00:00
Corentin Wallez
dad225a896 Fix last reantrant object creation.
Fixed: dawn:723
Change-Id: I9697686a3a8a8d31539c04cd3e6073744152ff68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85120
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-29 16:13:53 +00:00
Stephen White
f32ae5b680 GLES: fix texture-to-texture copy with offset src or dest region.
glBlitFramebuffer() takes min and max coordinates, not min and size.

Bug: dawn:1084

Change-Id: I7b8b53ecd9c5ade20d4d7a909bd134c13a2d960b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85081
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 16:11:34 +00:00
Stephen White
3c44ba8376 OpenGL: refactor texture allocation.
Move texture allocation in an AllocateTexture() local.

Use the GL target to determine the choice of allocation call, not
the Dawn TextureDimension. This leaves TargetForTexture() and
TargetForTextureViewDimension() as the authorities on Dawn -> GL
conversion.

Change-Id: Ia31fbba9a8e71a9ce8dd9c89676dbc51d8848bb5
Bug: dawn:593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 12:24:16 +00:00
Corentin Wallez
e690a6654a Make SwapChain use a CreateView() instead of APICreateView()
This simplifies reference management and make the swapchain's reentrant
code avoid APIEntryPoints.

Bug: dawn:723
Change-Id: I6c456b9ec349c73d783dbb12a284f322d0be4e1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84763
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-03-29 09:35:53 +00:00
Shaobo
8e414a140b Release D3D11on12Resource Cache after Texture::Destroy() has been called
On D3D12 backend, external texture holds mD3D11on12Resource which caches
D3D11on12Resources and guarding by refptr. The texture will released this ref
until destructor works.

This model leaks the gpu memory if client fails to release all the ref to
the texture.

Instead, external texture also provides a method called "Destroy". It is
called more eagerly and means the external texture is in the end of lifecycle.

So thid CL moves the ref reset of D3D11on12Resource into Destroy(). This prevents
unexpected gpu memory leak caused by client missing ref release call.

Bug: 1308405
Change-Id: I253e1eda192256e4bd1c470e26dcc6af3c234447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-03-29 08:14:53 +00:00
Corentin Wallez
e055ae5b52 Make reeantrant creation calls returning Ref for command encoding.
Fixed: dawn:723
Change-Id: I953e0aa7d663f68e15c021448a90ecf799fef891
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84766
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-03-29 08:10:03 +00:00
Corentin Wallez
46d5480d20 Metal: Add ASTC and ETC2 texture compression support.
Fixed: dawn:1176

Change-Id: I7655ef98151a1bb78d23be0357a68cdd90e5078a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84481
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-03-29 07:58:23 +00:00
Loko Kung
b8a4f34ed9 Enables device.destroy API now that CTS tests have been implemented.
Bug: dawn:628
Change-Id: I52e9c2d04c605b64a5fd80762891fc44e2c2c53a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84921
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-03-29 01:23:22 +00:00
Brandon Jones
8fa1eaf840 Better errors for incompatible attachment states
Now the message will report the details of both the expected and
incompatible attachment states, helping developers see what the source
of the error was.

Bug: dawn:563
Change-Id: I58eea166cb2da634f0295fb4660c982f96c62a2d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84940
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-03-28 20:07:16 +00:00
Corentin Wallez
ac0f60c307 Fix one APICreateBuffer use in CommandBufferVk.
Bug: dawn:723
Change-Id: I48c1c2594ee8b86dfe11b5dcaedcdd8170868def
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84765
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-03-28 18:47:02 +00:00
Corentin Wallez
45b4893326 Remove TODOs that BGLD3D/Vk need updates for external textures
External textures are handled purely in the frontend so there is no need
to update the backend BGL to handle them. The TODOs can just be removed.

Bug: dawn:728
Change-Id: I319cf2a79bdc06a1457f3ec5746b07b5d05eef62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84767
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-03-28 18:38:14 +00:00
Shaobo
0a6c2b0f99 Wrap multiplanar iosurface in wgpuTexture
This CL supports wrapping multiplanar iosurface in wgpuTexture.
It also provides mechanism to create TextureView on each planes.

Bug:1307194

Change-Id: I5e82f47944fdea542abba097240c880628b1181f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-03-28 06:59:22 +00:00
Brandon Jones
2977100ee1 Format texture sample types and aspects in errors
Should help make a couple of previously ambiguous error messages clearer
for developers.

Bug: dawn:1259
Change-Id: I09a4598153d3340407c5a318dcf6be6d03efd2bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84780
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-26 01:44:16 +00:00
Stephen White
57b7db9c74 OpenGL: refactor texture-to-texture copies into UtilsGL.
Change-Id: I6210b192c0676dacecc0d0b1026905b31e869d72
Bug: dawn:593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-25 17:29:57 +00:00
Alexander Vestin
f2556ab35c Initial Android surface
Bug: dawn:286

Change-Id: I50b45706f031254ac5beba5c07c3c4c3d7f9ea12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84200
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-03-25 13:18:46 +00:00
Jiawei Shao
59f4320f83 Add missing space in the description of Toggle::DisallowSpirv
BUG=chromium:1214923

Change-Id: Iac9dce87c86c38175f9081de9fc8611a3b0040f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-03-25 07:08:07 +00:00
Yuly Novikov
1e988b417c Ignore VUID-vkCmdDraw-None-06538 VVL message
To get vulkan-deps roll going

Bug: chromium:1310052
Change-Id: Ia47aa9a486256a9b3c96b90a66cd39bd2ec7c155
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84724
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-24 23:54:36 +00:00
Corentin Wallez
0bf63577d2 Implement the stencil8 format.
Rolled in changes made by cwallez@ as part of
https://dawn-review.googlesource.com/c/dawn/+/75983, which was
originally based on this change.

Bug: dawn:666

Change-Id: I5d6ad592294ee8302f3b18f7f31bbfd982297251
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-03-24 17:54:56 +00:00
Austin Eng
cbdde604b8 Fix ForceSetToggle to only warn when an overriden toggle is forced
The condition was partially wrong, causing lots of spurious warning
messages when the default toggle (not user override) was forced to
another value by the backend.

Change-Id: Ie69e275fa3d4ceaeb7c3379dfdc8d8cbb91cf04a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-24 16:01:55 +00:00
Loko Kung
a9386f3060 Fixes popErrorScope to match the specs.
- Prepares for removal of unnecessary bool return, and just call callbacks appropriately. For now always returns true until all users are updated.
- Removes PushErrorScope from handwritten commands now that we no longer need to do anything special.
- Updates tests to reflect the change and make sure to set EXPECTs before calling functions to make tests easier to follow.

Bug: dawn:1324, dawn:526
Change-Id: I90b09c54f9adbf2d6d50ad20dcedf68b5ed0b1fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-22 14:45:34 +00:00
Brandon Jones
c86f28cb84 De-duplicate ExternalTexture Dummy Textures
Avoid recreating 1x1x1 dummy textures for single-plane external texture
by just caching one and reusing it.

Bug: dawn:1082
Change-Id: Ia1fc3520a1b503d4491a256353277400ba90f344
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80462
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2022-03-21 19:02:53 +00:00
Loko Kung
4d8352542a Adds strformat code-gen for helping auto-generate readable strings for structs.
- Adds generator infra for absl::StrFormat for bind group structs and types.
- Uses absl::ParsedFormat to avoid multiple parsing for format strings.

Bug: dawn:549
Change-Id: Ida4ca65eb85c4474c492161c8ae34f53bd692a3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81944
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-03-19 00:21:48 +00:00