CopySplitTests unittests were added for 2D texture copy splitter.
Now that we have added 3D texture copy splitter recently, it's time
to enable these unittests for 3D texture copy splitter.
This change enables the CopySplitTests unittests for 3D texture copy
splitter, with some fixes:
- Footprint depends on bufferOffset and copySize, not bufferSize,
- Copy regions overlap validation incorrectly added 1 extra pixel,
- For 2D texture copy regions, there is one empty row at most in
a copy region. However, it is not true for 3D texture copy
regions when we are copying the last row of each slice.
It also adds a few more tests for 3D texture copy splitter when the
copySize.height is 1 and there is an empty row in the copy region.
Bug: dawn:547
Change-Id: I5381993ed5c656da0f82395e7c7bccc54d784767
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54500
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
TextureOffset should respect both origin and copySize when we are
addressing the empty first row issue. So textureOffset in copy 1
should just move/add (copySize.height - blockInfo.height) rows
in order to copy the last row of all depth slices but the last one.
Bug: dawn:547
Change-Id: I6a1acf656651869c8934897d5c7e8974f1a5eb9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54441
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
In the timestamp internal pipeline, the ResolveQuery buffer cannnot be
binded as Storage buffer in binding group layout due to it has not
Storage usage.
Add InternalStorageBuffer for buffer usage and
InternalStorageBufferBinding for buffer binding type, make the
QueryResolve buffer implicitly get InternalStorageBuffer and only
compatible with InternalStorageBufferBinding in BGL, not Storage buffer
binding type.
Bug: dawn:797
Change-Id: I286339e703e26d3786c706ded03f850ca17355fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54400
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
We have a new validation rule that states that all calls to functions that return a value must use that value. ignore() is the escape hatch.
Bug: tint:886
Change-Id: I9ab8d288b3c54ad4b7e46feda129c36c9136c20b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
The log output code snippet duplicates again and again in this test.
So this change put it into a function and all tests can call that
function without duplicated code. It names the new function as
DoTest(), which calls DoTest2D() (the original DoTest()). The new
function can add DoTest3D() into the test in order to test 3D
texture splitter if needed and all tests don't need to change
anything.
It also removes TexelBlockInfo instance in DoTest2D(), which provide
no new info, just as Origin3D instance (for origin) and Extent3D
instance (for copySize).
Bug: dawn:547
Change-Id: I668682c5bdbae56dcdc8cf0e232f27233e17b883
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54221
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This extension is just added for testing unsupported feature at device
creation. We don't need to update Extensions info because the
invalidExtension is not a valid extension and must be treated as
InvalidEnum.
BUG: chromium:1175091
Change-Id: I11462a053fb5db8e11a54173e13f338c1c4f7b6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53891
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
If the copy region generated from 2D texture copy splitter has an
empty first row due to alignment adjustment and we simply extend
it to all copied depth slices, the copy region will be incorrect
for 3D texture copy.
If there is an empty first row and the copy height is odd, we can
split the copy region into two:
- copy0: copy the first depth slice
- copy1: copy the rest depth slices because there is no empty
row after alignment adjustment
This method resolves the remaining problem when copy height is 1.
It also is an optimization for other odd copy height cases, say
copy height is 3, 5, 7, etc.
This change implements the special situation when the copy region
generated from 2D texture copy splitter has an empty first row and
its copy height is odd.
Bug: dawn:547
Change-Id: Idf4f4a9b87f783c5328463e0f4182429a7e809f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53885
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Deprecates the computeStage member of the descriptor in favor of compute
as described by the spec. In order to support both variants without
breaking backwards compatibility some code had to be manually added to
the wire client to copy from the deprecated member to the new one and
visa versa.
Change-Id: I9d5c2fc9c446c927c5792c9af9ed56c90060b65b
Bug: dawn:800
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53884
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The change implements copy non-zero mip level for 3D textures
on D3D12 when the texture has multiple mip levels. The texture
size on level 0 can be either 256-byte aligned or 256-byte
unaligned(its size is non-power-of-two).
Bug: dawn:547
Change-Id: I8ed74fa587cfd814e7f526173dcb653d0a252a1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
- Pipeline statistics query is not fully implemented, disallow its
creation as unsafe
- Add pipeline statistics creation in UnsafeAPIsTest, because it needs
enable extension, add a separate test class for it.
BUG: chromium:1177506
Change-Id: Ic77e04c9c854b396e7240674bd9deb0caf97a513
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53889
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
On macOS 10.15 on AMD GPU, WriteTimestamp cannot be called without any
copy commands on MTLBlitCommandEncoder, otherwise crash occurs. But this
issue is not reproduced on macOS 11.0, just disable timestamp query on
the bad version on AMD.
BUG: dawn:545
Change-Id: I69a012b2091b8ccd251d23ddb26b72e06c07492f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53581
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This allows the client to specify a different release key for the keyed
mutex than the default of acquire key + 1. If the release key is the
sentinel value of UINT64_MAX, it's set to acquire key + 1. Once Chromium
transitions to always specifying the release key, it will be made a
required parameter and the default behavior will be removed.
Bug: chromium:1213977
Change-Id: I327f7157bb7ff23cf216e43043568ce7c6f38a60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
If there is an empty row at the beginning of a copy region due to
alignment adjustment, this copy region split by 2D texture splitter
will be definitely incorrect for 3D textures because every depth
slice (except the first slice) will wrongly skip one row. We need
to recompute this copy region via modifying this copy region and
adding a couple more copy regions for the empty first row issue.
The idea of recomputation is:
- modify this copy region and don't copy the last row in order to
make its bufferSize.height not exceed rowsPerImage,
- use one more copy region to handle the last row of each depth
slice except the last depth slice,
- use another copy region to handle the last row of the last depth
slice.
Bug: dawn:547
Change-Id: Ib2f6019963ed29d62a9f13d7316b5f04801db8c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add a toggle named "dump_translated_shaders", and when this toggle
is enabled, translated HLSL shaders will be dumped and log via
Device::EmitLog in the kInfo logging level.
BUG: dawn:792
Change-Id: Ia5ccc96019c32b43aa315f080f80a26919b441e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53580
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
When we are copying data, we need to offset "rowsPerImage" rows
for each depth slice, even though this is a partial copy whose
copy height is less than rowsPerImage.
In addition, when we copy the original data into expected buffer
for comparison, we don't pack data for T2B copy and T2T copy. We
don't remove paddings during copy. So I renames PackTextureData
to CopyTextureData. For B2T copy, we do pack data. Right now we
name it CopyXXXX and we pack the data during some copies, it is
understandable. But if we name it PackXXXX but don't pack data
sometimes, it is weird. In addition, for B2T copy, we pack the
data, so I shorten the buffer size we allocated for comparison.
This change also renames "slice" to "layer" if it includes multiple
depth slices and actually means a layer, but keep slice as slice if
it means an array layer or a depth slice for different cases.
Bug: dawn:547
Change-Id: I6d82e6c25f50bd4c988b1f65f85b24ad1c191d01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>