Passing "--gtest_list_tests" as an argument to the gtest binary lists
the tests in the binary. However, when the test suite is parameterized
(like in the case of dawn_end2end_tests), the output will list the
string name of the parameter along with the test name. Since there is no
stream insertion overload for DawnTestParam, we get this output:
./dawn_end2end_tests --gtest_list_tests
BasicTests.
BufferSetSubData/OpenGL # GetParam() = 56-byte object <03-00 00-00 19...
BufferSetSubData/Vulkan # GetParam() = 56-byte object <04-00 00-00 19...
...
This CL adds an implementation to display the string name of the param
instead.
BUG=chromium:993457
TEST=run ./dawn_end2end_test --gtest_list_tests
Change-Id: Ifae65a9eaf96448341e6ed1894f116f1af1154b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10240
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the workaround for the Vulkan SPEC issue in the T2T
copies with compressed formats when the parameter "extent" fitting in
one subresource but not fitting in another. You can get the detail of
the issue through the following link:
https://github.com/KhronosGroup/Vulkan-Docs/issues/1005
This patch implements the workaround for this issue by splitting the
affected T2T copy into a T2B and a B2T copy with an internal buffer.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I29c48da0b5ff85f9860839a82733e8c1c43acfc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds a missing call of InitializeSupportedExtensions() in the
constructor of Adapter on Metal backend so that we can correctly create
device with required extensions on Metal.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: Ifba41d2ae43ca054df2b0f3f19503f66fe641a72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This test was failing consistently on win-msvc-dbg and occasionally
on win-msvc-rel. It's suspected the hardware does not properly
support __lzcnt64 so the function is implemented with _BitScanReverse64.
Bug: dawn:213
Change-Id: I0712f87787aad4aad7233bfb72846ec3dba96239
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
dawn_native::d3d12::Device::mFenceEvent is created in Initialize
but is never closed.
Fix is to close in the destructor if it has been previously created.
Bug: dawn:215
Change-Id: Ie9e7a395fe6fe791e2581295ed12f20070671afa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10480
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch implements the creation, buffer-to-texture copies and
texture-to-texture copies with BC formats on OpenGL backend. Note that
OpenGL SPEC also has the same issue about texture-to-texture copies
with compressed textures as Vulkan SPEC, so we have to skip the related
case.
The texture-to-buffer copies with BC formats and related end2end tests
will be supported in the following patches.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: I76b16862259cb2df77f202ed7ed433d41aa3cd47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10220
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Using a sampler with filtering on int / uint textures makes them
incomplete, causing them to sample black on very conformant drivers.
Each opengl::Sampler is updated to create to GL sampler, a filtering one
and a non-filtering one.
PipelineGL and CommandBufferGL takes advantage of the new
BGLBinding::textureComponentType to know which of the two samplers to
use.
BUG=dawn:128
Change-Id: Idbf5668213bbe6a8639847d57e2be1244f97800c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10282
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a new compatibility constraint that the texture component type
must match between what's declared in the shader and the bind group.
- Format is updated to include the component type of the format.
- Validation and state tracking is updated to reflect the new
BGLBinding member.
- TextureFormat tests are updated to pass with the added validation and
to remove a redundant enum definition.
- BGLBinding::multisampled validation is added because it was next to
modified code for the BGLBinding::textureComponentType validation.
- A redundant BGL caching test was removed.
BUG=dawn:128
Change-Id: I9c4ae92062769c3ecf74caf46f27415344dfad77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
They were removed from the WebGPU spec because they cannot be supported
everywhere, for example on recent Qualcomm chips.
BUG=dawn:128
Change-Id: I189bd1b34105f215699ddd404341bbee964c8679
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Adds validation and unittests that render bundle color attachments are
color renderable texture formats and depth/stencil attachments are
depth/stencil texture formats.
Bug: dawn:154
Change-Id: I4d062a82b32fb38820fb3ebeb4c265306aa7af24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10261
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch also adds unittests to check the behavior.
Bug: dawn:154
Change-Id: I49f4c0ab98cd823231a701192bdb725937960833
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL removes undefined behavior from NextPowerOfTwo(0). Currently on
Linux, calling NextPowerOfTwo(0) simplifies down to:
- 1ull << (64 - __builtin_clzll(0 - 1));
- 1ull << (64 - __builtin_clzll(INT_MAX));
- 1ull << (64 - 0);
- 1ull << 64
Since 64 is the same width as the long long in our left operand, this
left shift results in undefined behavior (C++11 standard 5.8.1). For a
default Chrome compile, this does not cause any issues; 1ull << 64
results in 0.
In ChromeOS, however, we compile with ThinLTO which, among other things,
inlines various functions in the interest of performance. When
NextPowerOfTwo is inlined, the undefined behavior of our invalid left
shift borks the stack which causes the Math.NextPowerOfTwo unit test to
fail.
BUG= chromium:993457
TEST= verified that Math.NextPowerOfTwo now passes with LTO
Change-Id: I2702ba0b780203643da1d98ad0380098c7b3eab0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10180
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
Checks if we support specific handles and specific usages on the
current device. If we don't, Supported() fails and we stop the import.
Bug: chromium:976495
Change-Id: Icfe044a3c4d912913823728100888ab05f22afd5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10160
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
This test catches when image layout is broken, by copying a non-trivial
image after it's imported across devices.
Bug: dawn:206
Change-Id: Ic980cfe31c0e564176c6c060f4a1fab220737938
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10162
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
This patch adds tests for SetViewport to verify that the fractions
of parameters (x, y, w, h) in viewport are not truncated.
BUG=dawn:53, dawn:205
Change-Id: I566509234c7a208989ef7ddfc2b15203b10614a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10120
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Clears nonrenderable color formats and adds a clearValue enum to help
share the code path between zero and nonzero clears.
Bug: dawn:145
Change-Id: I285521cae0ee71625602b949888b21481a05fb8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Used to replace CONTEXT_LOST when allocation fails.
BUG=dawn:152
Change-Id: I1b8d0061f2915df71f263e0712dba3d47d08e2b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10060
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This CL updates a few flags to support Chrome OS:
- Disables the OpenGL backend on Chrome OS builds.
- Removes the X11 dependency for Chrome OS builds because we do not
support X11.
- Removes the XCB dependency (again, no X11).
BUG=chromium:993457
TEST=e2e and unit tests build and pass on Intel Chrome OS devices
Change-Id: I1cb06453ccc94d1b68a6998ea635bddd6fb7b5ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL implements RenderBundle and RenderBundleEncoder in the frontend
and adds unittests for validation.
Bug: dawn:154
Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
As part of enabling WebGPU on Chrome OS, we would like to run the Dawn
unit and e2e tests as part of the Chrome OS test suite. This CL removes
the GLFW dependency because Chrome OS does not support GLFW.
The GLFWwindow is only used to create swap chains for the various
backends, but these swap chains are not actually used in the tests
(the e2e tests render to textures instead). The swap chains are only
referenced as part of an unused debugging function:
SwapBuffersForCapture which we can safely remove as per my discussions
with kainino@ and enga@.
We still need GLFW for OpenGL, so we conditionally include it on
platforms that enable the OpenGL backend (which Chrome OS is not).
Note: enga@ suggested to create a VulkanWindowlessBinding that has an
empty GetSwapChainImplementation, but after exploring the option, it
seems like a bit too many ifdefs. In the end, I think it's cleaner to
just remove the *Binding classes entirely.
BUG=chromium:993457
TEST=tests compile and pass for all values of dawn_enable_opengl
Change-Id: I067b12a23f2c236f5506252cd7727b847e79a667
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
This patch provides Chromium TRACE_EVENT macros and hooks for
implementing the TRACE_EVENT api.
Bug: chromium:958013
Change-Id: I033b1c7ca57c550504a1bea1898a1a152831922b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7060
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This test is flaky on Windows on Intel HD 530. Skip it on Windows for now.
BUG=dawn:55
Change-Id: I537ef66ee6b0844e8b1dfd46fae47c5921451e55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Cannot reproduce failure on GTX1060 and GTX2080Ti with latest driver. So disable
inherit test on compute shader and reland this patch
Original change's description:
> Fix dynamic buffer offset issues on D3D12 backend
>
> This patch fixes
> 1. Inherit dynamic buffer offsets : dawn chooses vulkan
> like inherit behaviour, so dynamic offsets need to be inherited.
> This patch adds inherit dynamic offsets between pipelines support and
> adds tests to cover it.
>
> 2. Dynamic offsets are skipped when groups have been set : in D3D12
> backend, when invoke SetBindGroup, dawn will check whether this group
> has already been set and skip updating root signature if the answer is
> yes. However, this behaviour will affect dynamic offsets update. With
> the latest patch, we always update dynamic offsets, even if they didn't
> change and adds tests to cover it.
>
> This patch also hit a dawn's issue about storage buffer validation in compute pass.
> Currently the validation is a workaround to avoid access conflicts but will impact
> using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
> related test for now and will enable it after the issue been fixed. File dawn bug
> 198 to track this
>
> BUG=dawn:55
BUG=dawn:55
Change-Id: Ia105786c035eafc6f68dcb54e6c1145b06c6a630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Validation of GPURenderBundle will share code with RenderPass
validation. Factor validation of commands for GPURenderBundle
into a separate function.
Bug: dawn:154
Change-Id: I79a229592ead27d462da0dd2d12fbdb95443ff19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9980
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change adds platform-dependent services that handle creating
semaphores and importing image memory. Then, we use them to wrap a
texture from an outside source, and release a signal semaphore back
when we're done with it. This will be used to allow chrome to render
dawn on Vulkan platforms.
Bug: chromium:976495
Change-Id: I9f07eaf436e10aa6bd88cffdc74fd23834d62ee0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8340
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Clear through loadop instead of standalone clear operation to optimize
efficiency on modern desktop GPUs and mobile GPUs.
Removed clear calls in TransitionForPass for render pass
to help optimize clearing using loadop instead.
Compute pass textures and sampled textures are still cleared in transition.
Bug: dawn:145
Change-Id: I84082bdea3ed7be75683389132d8b296051731b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8641
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This reverts commit 421584173c.
Reason for revert: Some of the newly added tests are failing on Windows NVIDIA GTX 1660
https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28NVIDIA%20GeForce%20GTX%201660%29/21
Original change's description:
> Fix dynamic buffer offset issues on D3D12 backend
>
> This patch fixes
> 1. Inherit dynamic buffer offsets : dawn chooses vulkan
> like inherit behaviour, so dynamic offsets need to be inherited.
> This patch adds inherit dynamic offsets between pipelines support and
> adds tests to cover it.
>
> 2. Dynamic offsets are skipped when groups have been set : in D3D12
> backend, when invoke SetBindGroup, dawn will check whether this group
> has already been set and skip updating root signature if the answer is
> yes. However, this behaviour will affect dynamic offsets update. With
> the latest patch, we always update dynamic offsets, even if they didn't
> change and adds tests to cover it.
>
> This patch also hit a dawn's issue about storage buffer validation in compute pass.
> Currently the validation is a workaround to avoid access conflicts but will impact
> using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
> related test for now and will enable it after the issue been fixed. File dawn bug
> 198 to track this
>
> BUG=dawn:55
>
> Change-Id: I2b0f179b3555d37d5b350292eb729767b0d60ab6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9621
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=kainino@chromium.org,shaobo.yan@intel.com,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:55
Change-Id: I018e6fa9b4b0905de602ab4ba3294ef537c53759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
GPURenderBundleEncoder and GPUCommandEncoder will need to share code
for tracking resource usages.
Bug: dawn:154
Change-Id: I0286f71c4c0638f89be2754c8e9691e67e5db335
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9700
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Unlike API objects, the AttachmentState object is only used internally
and should have no external references. We should not increment the
reference count on creation because it is Ref'ed internally. This patch
also adds ASSERTs that all Device caches are empty when the Device is
destroyed.
Bug: dawn:154
Change-Id: I5dd46bde03c0be920356444e6b1214ed38e833e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9761
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch fixes
1. Inherit dynamic buffer offsets : dawn chooses vulkan
like inherit behaviour, so dynamic offsets need to be inherited.
This patch adds inherit dynamic offsets between pipelines support and
adds tests to cover it.
2. Dynamic offsets are skipped when groups have been set : in D3D12
backend, when invoke SetBindGroup, dawn will check whether this group
has already been set and skip updating root signature if the answer is
yes. However, this behaviour will affect dynamic offsets update. With
the latest patch, we always update dynamic offsets, even if they didn't
change and adds tests to cover it.
This patch also hit a dawn's issue about storage buffer validation in compute pass.
Currently the validation is a workaround to avoid access conflicts but will impact
using dynamic buffer offset in compute pipeline. Fix this issue is hard so disable
related test for now and will enable it after the issue been fixed. File dawn bug
198 to track this
BUG=dawn:55
Change-Id: I2b0f179b3555d37d5b350292eb729767b0d60ab6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9621
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch does some code clean-ups in CompressedTextureFormatTests as
the preparation of adding new tests in the following patches.
BUG=dawn:42
TEST=dawn_end2end_tests
Change-Id: Ie00eeca2d3a161f3673c554b91b54eebea4bf8bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9740
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch skips several flaky and failed tests on the related Dawn
backends.
1. Tests on all integer/unsigned integer formats in TextureFormatTest on
Intel OpenGL drivers.
2. All CompressedTextureBCFormatTest tests on Intel Vulkan Windows
drivers.
3. BufferSetSubDataTests/ManySetSubData on Intel Vulkan Linux drivers.
BUG=dawn:128, dawn:199, chromium:980737
Change-Id: Ia8912804ea762b458be0b48d9df341ff7637f608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
They aren't guaranteed renderable in Vulkan nor core OpenGL 4.5 without
extensions. They happened to work on a lot of our CQ builders but failed
on Intel OpenGL Linux which helped understand this was an issue.
BUG=dawn:128
Change-Id: I83c4f8116c1125c3bac2f1dd6197976c9063e129
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9682
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Metal uses a physical addressing mode and buffers are just pointers in
GPU memory that don't have a size. This prevents implementing
OpArrayLength without any additional information. When a shader uses
OpArrayLength on unsized arrays, SPIRV-Cross requires an extra buffer
argument that gets the length of the buffers.
Use that workaround mechanism in the Metal backend by keeping track of
the storage buffer sizes and applying the extra "buffer length buffer"
when a pipeline requires it.
Also adds tests that OpArraySize works in all shader stages.
BUG=dawn:195
Change-Id: I6aa6089aaea85d0589ccad1756e55dd0befefcb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9386
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also adds GetGlobalInfo, similar to GetDeviceInfo, but for code that wants to query instance extensions or API version.
Bug: chromium:976495
Change-Id: Ia7131aa1780737ec2691cde0007acb86a120d307
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The only missing one is BGRA8UnormSrgb because it doesn't exist in
OpenGL and will need further emulation.
Also suppress most tests on the Mesa Intel GL driver that fails tests
pending further debugging.
BUG=dawn:128
Change-Id: Id454a89711e25b14c7de75a36c7642f2429a0e1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8364
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL makes sure debug markers commands are handled not only for
render pass encoder, but also compute pass encoder.
Bug: dawn:44
Change-Id: Iad1865d7c20e36d580e1f3f16496e4b90cc1ff34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL makes fragment stage optional but still raises a validation
error if set to null in a RenderPipeline.
Bug: dawn:136
Change-Id: Ie900d2e768d251db1e0c4a90738f80b2de15dc2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Adds a structure that contains wait / signal semaphores and the current command buffer. Will allow us to have a list of pending semaphores after recording, either to consume or do something smarter with in the future.
Bug: chromium:976495
Change-Id: Ib61455039bd97ac8b0ff701af2b694cc8794226d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9600
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch refactors the current implementation of BC formats to treat
it as the first extension in Dawn and adds all the related tests.
Note that in Dawn all the extensions are disabled unless we enable them
when we create the device, which means the BC formats can only be used
when we enable the related extension on the creation of the device, and
the creation of the device will fail if the adapter does not support the
extension
BUG=dawn:42
TEST=dawn_end2end_tests
TEST=dawn_unittests
Change-Id: I04d818b0218ebb3b1b7a70a4fea71779f308f85f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9520
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In a typical graphics application it is a common usage to update some uniforms once per draw,
and such uniforms include the word positions, orientations, and so on. In the current state of
WebGPU, this means that for each draw call we have to create a new bind group to set the right
uniform values. Bind group creation is expected to be more expensive than
recording draws because a memory allocation is required.
The functionality of dynamic buffer offset is to reduce the number of bind groups that need to
be created.
The patch implements dynamic buffer offset on D3D backend using root descriptor.
Bug=dawn:55
Change-Id: Ia713a4edb3c0ab8f3bba048d7813f343e9dee166
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9040
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch moves all the code related to Toggle from Instance.cpp to
Toggles.cpp to make the code in Instance.cpp cleaner.
BUG=dawn:56
Change-Id: Ica2a779569478a58ddf21e632a211c0c5b889b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>