To make B2B, B2T and T2B testes work, this CL implements several
missed functions:
- Texture::Clear() is need for initializing texture data
- Texture::Read() is need for readback data from 2d and 3d textures
Bug: dawn:1740,dawn:1768
Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Expect ExternalImageDXGIImpl, most external image related code can
be shared between d3d11 and d3d12. This CL move those code into
d3d namespace
Bug: dawn:1724
Change-Id: I6c32cfd36880d4d009b272886a9369dc99dffbe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The cases can pass now with a few fixes.
Bug: dawn:1776
Bug: dawn:1705
Change-Id: I4a38887c51d003b4e9b782fd9217c9ce2c7dd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128980
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL does the following:
* Adds a "transient attachment" bit to texture usage. This bit
specifies that the created texture will be used only during
this render pass.
* Adds a TransientAttachments Feature that gates the usage of
transient attachments.
* Adds support for transient attachments on Metal, where they're
used to create textures as memoryless.
* Adds validation tests and an E2T test of the feature.
A followup CL will add support in Vulkan.
Bug: dawn:1695
Change-Id: I3c7322dd1e4bee113062aae2e0494d292ee8cbc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129080
Commit-Queue: Colin Blundell <blundell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.
Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Having labels like [CommandBuffer from CommandEncoder "B"] will
provide greater context when developers don't provide labels to
every tier of object.
Bug: dawn:1746
Change-Id: Ibf72f97e054ff943b33c210e457422466e46a013
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127120
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I81ac6e70e086e1f5839733d2dd35c283ed6eba68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change-Id: I77044ee7f0ce1b066dd8c8a1ee1b34e07f5e9766
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128660
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
D3D11 requires that buffers are unmapped before being used in a copy.
Bug: dawn:1772
Change-Id: I58c6d587538836a6aa70abecd8a764fc50c1e9ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.
The following scenario could happen:
- thread A:
- shaderModuleA.APIRealease()
- shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
- going to call shaderModuleA.LockAndDeleteThis().
- thread B:
- device.CreateShaderModule().
- lock()
- device.GetOrCreateShaderModule()
- shaderModuleA is in the cache, so return it.
- unlock()
- thread A:
- starting to call shaderModuleA.LockAndDeleteThis()
- lock()
- erase shaderModuleA from the cache.
- delete shaderModuleA.
- unlock()
This CL fixes this bug by locking the entire APIRelease() method until
we find a better solution.
Bug: dawn:1769
Change-Id: I1161af66fc24f3a7bafee22b9614b783e0dc4503
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128441
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Note that by default these are already errors, not warnings.
Change-Id: If35284041963cd387839fe102efe4dca73e594dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128064
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
- Note that by default these are already errors, not warnings.
Change-Id: Iab9ecf3cfd54c0219777c2d1587a7752c3173595
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128102
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Note that by default these are already errors, not warnings.
Change-Id: I46afa6e54e7915ba54aa6990cd641288609108c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128101
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
- Note that by default these are already errors, not warnings.
Change-Id: I4eadbb6f71b2d2a39efe5755dbb6b8c329f1674f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128063
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
- Note that by default these are already errors, not warnings.
Change-Id: I33202a0cca8167c4c79e4aeee680b6b7cf1ff830
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128062
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This reverts commit 8cc6205bf7cfba2816052a0cc5d81debd8d52028.
Reason for revert: Graphite actually reuses the bind groups between
draw calls using different pipelines and this change prevents it
from happening.
Original change's description:
> Disable frontend cache when implicit device sync is on.
>
> Normal behavior of ApiObjectBase's APIRelease() which only locks the
> device when last ref dropped is not thread safe if the object is cached
> as raw pointers by the device. Example of cached objects: bind group
> layout, pipeline, sampler, shader module.
>
> The following scenario could happen:
> - thread A:
> - shaderModuleA.APIRealease()
> - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
> - going to call shaderModuleA.LockAndDeleteThis().
> - thread B:
> - device.CreateShaderModule().
> - lock()
> - device.GetOrCreateShaderModule()
> - shaderModuleA is in the cache, so return it.
> - unlock()
> - thread A:
> - starting to call shaderModuleA.LockAndDeleteThis()
> - lock()
> - erase shaderModuleA from the cache.
> - delete shaderModuleA.
> - unlock()
>
> This CL disables caching when ImplicitDeviceSynchronization is turned on
> until we find a better solution.
>
> Bug: dawn:1769
> Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
TBR=cwallez@chromium.org,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lehoangquyen@chromium.org
Change-Id: Ib13bba8005402d06963865fae919388a91e718f0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128440
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Since these objects are more likely to be included in error messages
it's important that we keep the labels that the developer has given
them.
Bug: dawn:1771
Change-Id: I78f4ccc23ce40d8eeceed8ca7dd563dff949b4fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.
The following scenario could happen:
- thread A:
- shaderModuleA.APIRealease()
- shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
- going to call shaderModuleA.LockAndDeleteThis().
- thread B:
- device.CreateShaderModule().
- lock()
- device.GetOrCreateShaderModule()
- shaderModuleA is in the cache, so return it.
- unlock()
- thread A:
- starting to call shaderModuleA.LockAndDeleteThis()
- lock()
- erase shaderModuleA from the cache.
- delete shaderModuleA.
- unlock()
This CL disables caching when ImplicitDeviceSynchronization is turned on
until we find a better solution.
Bug: dawn:1769
Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This method will return supported usage flags that can be used to create
a swap chain.
Bug: dawn:1760
Change-Id: I7699c2c4ef7142c6bd06e72239d6e4f9112f15a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127440
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes 2 CMake issues:
1. GLFW subdirectory was added regardless of
DAWN_SUPPORTS_GLFW_FOR_WINDOWING.
2. Android uses the AHardwareBuffer implementation of
memory service. But in the CMake MemoryServiceOpaqueFD.cpp
was added instead of MemoryServiceAHardwareBuffer.cpp .
Bug: dawn:286
Change-Id: I6d81976a5c12717b3e565c4d9f8d5ae54f4e0446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
BufferTests.CreateBufferOOM/D3D11_Intel_R_UHD_Graphics_630 fails on
trybots due to buffer size overflow UINT which is used as size for
create ID3D11Buffer.
This CL fixes above issue and also uses CheckOutOfMemoryHRESULT()
to handle hresult from texture and buffer creation. It makes OOM
an allowed error.
Bug: dawn:1705
Change-Id: I2c4a4841cac15934fe83b7f7d6e568e9f3c8d210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128280
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This CL consolidates the unicode code into utils. These are utility
libraries, so the extra namespace doesn't add much.
Change-Id: Id0de612b6be036392a3cb018bfe66733f2f1ebcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127403
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add alphaToCoverage validation regards to targets[0] has alpha channel.
This change reflecting WebGPU V1 spec update is aimed to ship together
with WebGPU in Chromium.
Bug: dawn:1759
Change-Id: I0aef60cf8c4dc828e05d6027644ffed35b33f652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128061
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Don't skip the TruncateInterstageVariables transform when
user defined interstage attribute input for fragment stage
is empty. Because builtin inputs could also cause register
mismatch for D3D12 HLSL compiler.
Add a boolean flag to Tint hlsl generator option to indicate
whether to run TruncateInterstageVariables or not.
This defaults to false in Tint, while Dawn always set
this to true for vertex stage.
Bug: dawn:1733
Change-Id: Ie4c3648b226513bf15f0e03ae4ce7f3cc09fdef4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127206
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This CL also abstracts common code from d3d12::SwapChain to
d3d::SwapChain base class for sharing.
Bug: dawn:1705
Change-Id: I7b6ac8770b3c517fe552061de3c5589174ba5814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126665
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This was unsafe when encoding indirect draws with validations on
multiple threads.
Bug: dawn:1662
Change-Id: I479bb35bc98dd314860955b3c30df788d18ed84e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>