This makes it less manual code and less error prone to
add new callbacks to the wire.
Bug: dawn:384
Change-Id: I8547af2dba8289d1badd41e53dd732c776fb5d06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35600
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Converts most of the tests to use the new layout, with the exception
of a few that are dependent on additional Dawn changes before the
conversion can happen. The deprecation warning is not enabled yet
due to these remaining changes.
Bug: dawn:527
Change-Id: Idcfd9fc873756f5a9f88de2ce9ab65c66b79bf39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35582
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
https://dawn-review.googlesource.com/c/dawn/+/34921 introduced a couple
of bugs. This CL fixes them and tests to ensure that the new validation
logic is working correctly.
BUG=dawn:527
Change-Id: Ief01dfda0b97a202bf12ff6aeb0e7a3b84b4b81c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35700
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Updates BindGroupLayoutEntry to allow for the newly split-up descriptors
that define each binding type in it's own member (buffer, texture, etc.)
The previous style of descriptor is still supported but is deprecated.
For the sake of keeping the scope reasonable, this change does not alter
the BindingInfo structure that's used internally by the various
backends. That will come as a followup.
Bug: dawn:527
Change-Id: I2f301f5f36fa2ce7ff15126ac90dc4c19d5e32ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34921
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This runs dawn_end2end_tests both with/without use_tint_generator on
Vulkan, OpenGL, and OpenGL ES backends. This is a temporary solution
until we add an dawn_end2end_use_tint_generator_tests suite in the
bot configuration after all backends can support use_tint_generator or
have the appropriate test suppressions.
Bug: dawn:571
Change-Id: I44ab0ba7261160e34dbad512d98602427dc7e966
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35044
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Indexed draw buffer (color state) support on ES is not core until 3.2.
Previously, we were failing (asserting) if color state was changed for
a non-zero attachment. This CL compares the state, and only asserts if the
color state actually differs per-attachment.
It also implements a disable_indexed_draw_buffers toggle, which allows a
test to check for the functionality in a platform-independent manner.
BUG=dawn:580, dawn:582
Change-Id: I11c67b0dd72f73e7302c06cad24e8a268fb37a76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Turns on Tint generation of SPIR-V if UseTintGenerator is on.
This affects SPIR-V generation for Vulkan, and SPIR-V passed
into SPIRV-Cross to produce GLSL.
It enables DrawTests use_tint_generator for Vulkan/GL where it
should have at least basic support.
Bug: dawn:571
Change-Id: I5df1435bee17572259f5aa3605c4bf19c0136cbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32302
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Recognizes an OOB vertex index to show consistent behavior when trying
to emulate an OOB index across backends.
Bug: dawn:575
Change-Id: Ie06d6706614843c75c217f7b3b144dc25996cd0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34924
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Use the correct toggle when checking for support.
Also disable a test which tests it unconditionally.
Change-Id: I5f98004865df5e1f4dd6cf6eaa4769444b90e9c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This enables all the tests which pass on ES 3.2.
BUG=dawn:580
Change-Id: I56fde768a917d74f24e53cd2f7367aa165c4ac4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34720
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Sets IBStripCutValue on the D3D12 render pipeline to the appropriate
value when an index buffer is used. Revises primitive restart tests to
catch when IBStripCutValue is not set.
Bug: dawn:575
Change-Id: I77058d8fe62a52c09641b82d3383a404b7ac6d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34340
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Disable 32-bit-per-component RG* format tests, since those formats are
unsupported on OpenGL ES.
BUG=dawn:580, dawn:595
Change-Id: I0bc3b03c65bbf15c7c38937ed84629c61201ff76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34780
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Also implement a workaround for missing glViewportIndexedf().
BUG=dawn:580,dawn:597
Change-Id: I618161ae9750925c1c892123607db84563f0869c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34721
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
If there is an issue with the shader, i.e. validation failing, the
former ASSERT_EQs will kill the thread that is running the lambda.
Since the main thread is waiting for a state change, if this assert
kills the thread, the test will hang forever.
This change allows the test to complete and fail correctly in the case
that the test condition fails.
Bug: tint:578
Change-Id: I6f5cc636193bf01c2d5e5d77a883fab7ec591c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34700
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
It was suppressed because PartitionAlloc didn't support new
(std::nothrow). Reenable the test now that ParitionAlloc
supports it.
Fixed: dawn:579
Change-Id: I4d3879ae78ee869d08bb249857af7782a6f7f443
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34465
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This CL enable CopyTextureForBrowser to accept options. The first
supported option is flipY, which can be implemented through scale and
offset uniforms.
BUG=dawn:465
Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is mostly the set of tests which are enabled on Desktop GL,
with the exception of tests which use glTextureView() (unsupported
on GLES).
BUG=dawn:580
Change-Id: I1dbefa394298f7dd31d65e920f1f4efeaebe90ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34520
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This enables all the C* tests which are also enabled on desktop GL.
BUG=dawn:580
Change-Id: I71cf500a19fc4f81e0de47483d9b1de49df9bf76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Skip those which currently do not pass (same as GL backend).
BUG=dawn:580
Change-Id: Id307cfb998c981d65621eb98761c22d73e5b0f81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34403
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we
modify the binding decorations set in the shader instead. This requires
plumbing through some more pipeline state at shader translation time.
BUG=dawn:584
Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
CopyTextureForBrowser end2end tests had been skipped on Vulkan/Metal
backends due to crbug.com/tint/63.
Because this issue has been fixed, enable CopyTextureForBrowserTests on
Vulkan/Metal backends.
However, D3D12 backend with validation layer still stucks. Raise issue
crbug.com/dawn/592 and keep tests skip.
BUG=dawn:465
Change-Id: I819b3608d07ea7467b33263004e9e19158e73eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In previous internal shader, we draw a just fit-in rectangle to do the
copy. But there is arithmetic precision issues in border pixels when
copy from a large texture.
ANGLE handle the same issue by drawing a large triangle. Dawn adopte the
same idea here
BUG=dawn:465
Change-Id: I2366e28b1e96e7a33116a170023a5138d8c9f770
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33900
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Note: some shaders blocked on crbug.com/tint/329
Bug: dawn:572
Change-Id: I31e745fa5f0b5b698432442da0e6c00586fe062f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33760
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Currently TextureFormatTest.R8Uint fails on the Vulkan backend with
Vulkan validation layer enabled because we wrongly use a Linear filter
on a texture with R8Uint format.
This patch fixes this issue by using the Nearest filter in that test
instead.
BUG=dawn:588
TEST=dawn_end2end_tests/TextureFormatTest.R8Uint
Change-Id: I39714784c8f2db25923b50eb2e07b7aa111cb4c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34280
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch skips the following two dawn_end2end_tests on all D3D12
backends when the D3D12 debug layer is enabled as they started to fail
after the upgrade of Windows try bots.
- MultisampledRenderingTest.ResolveOneMultisampledTextureTwice
- MultisampledRenderingTest.ResolveInto2DArrayTexture
See dawn:462 for more details.
BUG=dawn:462
Change-Id: I99c65ce250ba5b405a2143e6f866fd21ae33d63a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add support for the OpenGL ES backend to DawnTest.
Enable its use in BasicTests.
BUG=dawn:580
Change-Id: I920f3a8107928d3ecd5b1506fde5242bec4eef31
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>