This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: I32f356c62f19ef29f3bf51c19873369fb817bb16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28960
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: I1cdb35ee01be3c771183003bc357c84d46aa5745
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28922
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: Ie655d57722fcd79c82acc5aac429aed2c2741c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is in preparation for follow-up CLs that will use typed integers
for the various serial types.
Bug: dawn:442
Change-Id: I5296546e96acd6ac9f7a0bfc46dc7eba40cb3cf5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28921
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds two new buffer map async status "destroyed before
callback" and "unmapped before callback" to replace the status "unknown"
so that the developers can get more details when meeting such errors in
the call of buffer mapAsync.
Note that this patch still preserves "unknown" as it is still being used
in Chromium.
BUG=dawn:533
TEST=dawn_unittests
Change-Id: I12deefb49311ea6adea72c24e4e40797dd7eb4a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28883
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
A lot of our switches over enum values use the following pattern:
default:
UNREACHABLE();
return foo;
This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.
Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.
In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).
Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This function was bit long and was difficult to read. Refactor it to use
a single double keyed map and helper functions.
Bug: dawn:527
Change-Id: I8c1173fd0e06256c7e7060a850996e1e90187d50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28640
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In B2T, T2B and T2T copies, copySize has 0 in width, height or depth
will trigger errors in D3D12 backend.
This patch bypass the command record step for noop copy. But all
validation rules still applies to the copy.
BUG=dawn:255
Change-Id: I4d01cef2e3c1f78440014c2c6ac63a48310d99af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Returning the layouts from an export operation and then using
them in a subsequent import operation allows the import to preserve
the texture contents.
This fixes Vukan image wrapping on some AMD/NVIDIA devices.
Bug: dawn:200
Change-Id: Icbb6e759856d410bb69724b9f439bc3088756d19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28380
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change dawn.json to reflect changes in the WebGPU IDL. Also fixes any
conversion issues in Dawn.
Bug: dawn:525
Change-Id: Ifb46329f073bcf31d43342f20f4819eac061d5a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This reverts commit 52a588f3c9.
Reason for revert: added a workaround to filter out messages.
Original change's description:
> Disable debug layer logger
>
> This logger is producing too much output on Windows and causing
> Chromium's gtest harness to kill the tests.
>
> Tbr=cwallez@chromium.org
> No-Try: true
> Bug: chromium:1130483
> Change-Id: I1990bc800bbb7eda62901d14f656375c30fbeef2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28740
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org
Bug: chromium:1130483
Change-Id: Ifeee73838a957f619dfdb977f21585fe8abacc3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
It was using a lot of calls to helper functions full of switches that
were hiding the logic that's relatively simple.
Bug: dawn:527
Change-Id: Iaf2603efa255df5ba2f44989b5375d433f04d5df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Instead of calling validation functions directly in
PipelineLayoutBase::CreateDefault, use ValidateBGLDesc and
ValidatePipelineLayoutDesc.
Also makes the visibility of the default layout match the aggregation as
in the WebGPU spec.
Also makes refcounting of BGLs a bit less manual at the bottom of
CreateDefault.
Also adds tests for minBufferBindingSize and visiblity aggregation in
the default layout computations.
Bug: dawn:527
Change-Id: I6bbd5f3de8b235dddf6cbd2bedfd34a094fcb277
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This logger is producing too much output on Windows and causing
Chromium's gtest harness to kill the tests.
Tbr=cwallez@chromium.org
No-Try: true
Bug: chromium:1130483
Change-Id: I1990bc800bbb7eda62901d14f656375c30fbeef2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These warnings are used in Skia.
Bug: None
Change-Id: I1948f448a89b0c213ce1aacd6bb8532f90d399be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.
Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
D3D debug layer uses the descriptor size (width) to
validate CBV bounds when directly allocating UBOs.
This causes validation failure when the buffer size
is misaligned (ie. not a multiple of 256B) even
through the underlying resource heap size is always
64KB aligned.
This change always aligns the buffer size to be 256B
to avoid such validation error should sub-allocation
fail.
BUG=dawn:506
Change-Id: Ic9072934cac65cfd25d0e2a20cb364bd3ca88e3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
In addition to adding the pass running logic, how shaders are stored
in the ShaderModule is changed, so that cached shader that was used to
create the ShaderModule is differentiated from the
modified/intermediate shader that is actually being passed to
SPIRV-Cross.
Also rolling SPIRV-Tools to pick up a fix for a bug I discovered in
the RBA pass implementation.
Roll third_party/SPIRV-Tools/ fd05605be..34ef0c3fd (25 commits)
fd05605bef..34ef0c3fdc
$ git log fd05605be..34ef0c3fd --date=short --no-merges --format='%ad %ae %s'
2020-09-16 rharrison Fix missed modification flagging (#3814)
2020-09-16 andreperezmaselco.developer spirv-fuzz: Use an irrelevant id for the unused components (#3810)
2020-09-16 stefanomil spirv-fuzz: Improvements to random number generation (#3809)
2020-09-16 greg Add buffer oob check to bindless instrumentation (#3800)
2020-09-16 vasniktel spirv-fuzz: Remove CanFindOrCreateZeroConstant (#3807)
2020-09-15 andreperezmaselco.developer spirv-fuzz: Add bit instruction synonym transformation (#3775)
2020-09-16 vasniktel spirv-fuzz: Skip unreachable blocks (#3729)
2020-09-15 afdx Fix build errors (#3804)
2020-09-15 vasniktel spirv-fuzz: Handle invalid ids in fact manager (#3742)
2020-09-15 vasniktel spirv-fuzz: Support memory instructions MoveInstructionDown (#3700)
2020-09-15 stefanomil spirv-fuzz: Pass submanagers to other submanagers when necessary (#3796)
2020-09-15 stefanomil spirv-fuzz: Transformation to flatten conditional branch (#3667)
2020-09-14 46493288+sfricke-samsung spirv-val: Add BaseInstance, BaseVertex, DrawIndex, and ViewIndex (#3782)
2020-09-14 dnovillo Properly mark IR changed if instruction folder creates more than one constant. (#3799)
2020-09-11 afdx Add missing file to BUILD.gn (#3798)
2020-09-11 antonikarp spirv-fuzz: Add TransformationDuplicateRegionWithSelection (#3773)
2020-09-11 afdx spirv-reduce: Support reducing a specific function (#3774)
2020-09-10 afdx spirv-reduce: Refactoring (#3793)
2020-09-10 afdx Favour 'integrity' over 'coherence' as a replacement for 'sanity'. (#3619)
2020-09-10 antonikarp spirv-fuzz: Fix header guards in transformations/fuzzer passes (#3784)
2020-09-10 paulthomson spirv-fuzz: Add SPIRV_FUZZ_PROTOC_COMMAND (#3789)
2020-09-10 paulthomson Add missing include (#3788)
2020-09-09 paulthomson Improve spirv-fuzz CMake code (#3781)
2020-09-08 stevenperron Allow SPV_KHR_8bit_storage extension. (#3780)
2020-09-08 stefanomil spirv-opt: Add function to compute nesting depth of a block (#3771)
Created with:
roll-dep third_party/SPIRV-Tools
BUG=dawn:523,dawn:480
Change-Id: I1f424f5fe6d67999412f286e831ea2ea26372b9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
- Reomve buffer initialization at buffer creation in end2end tests,
and implement lazy initialization when resolving queries to buffer
on D3D12 backend.
- Add buffer lazy zero init tests for resolveQuerySet on D3D12.
- For other backends, buffer lazy initialization will be added when
its resolve method is implemented.
Bug: dawn:434
Change-Id: Ib91c004b37ca912135a1c2fbb53bbd16e2d4eac6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28461
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Convention in CMake land is that libraries default to STATIC or
SHARED based on BUILD_SHARED_LIBS. Do that for Dawn components
that users will link against, but make sure to correctly set
macros used for the export headers.
Bug: None
Change-Id: I6a96cb95706b63c18942424baada11ff81691866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28503
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currnetly ,is_linux GN variable is set to true on Chrome OS build,
but it is planned to be set false. This CL is the preparation
to keep the bahavior compatible.
Bug: chromium:1110266
Test: Build locally.
Change-Id: Iffbfafe3ac5b00899804afa7471a04709046610a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hidehiko Abe <hidehiko@chromium.org>
If debugger was already attached, closing
the exit handle would incorrectly assert.
Bug: None
Change-Id: I322591c66a9885a260a87750e066ba2e9d07fe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of
vkCmdPipelineBarrier() in the Vulkan command buffer.
BUG=dawn:522
Change-Id: I1b5943e62eb0a09db96de12196fcabb3448e9e4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28283
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.
Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also make the CompileShaderDXC/FXC standalone functions because
they don't use ShaderModule except to GetDevice().
Bug: dawn:216
Change-Id: Iaec9abe52ad4422891474086c3b973baf07046a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28243
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change the Metal backend in preparation for supporting multiple
entrypoints:
- Explicitly set the spirv_cross entry point before compiling.
- Moves gathering of the local size to the frontend as it will be
useful for validation in the future.
- Query spirv-cross for the modified entrypoint name instead of
duplicating the code in Dawn.
- Move some conversion helpers from ShaderModule.cpp to their own
SpirvUtils file.
Bug: dawn:216
Change-Id: I87d4953428e0bfeb97e39ed22f94d86ae7987782
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also add a missing SPIRV-Tool link
Change-Id: I0d81b6878f09017147b9ccbe21a5784383535ba9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:
1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.
This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.
BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.
Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of ResourceBarrier() call
in the D3D12 command list.
BUG=dawn:522
Change-Id: I31d1520925e79f6a4ef8168a3713466866b2108c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
BUG=dawn:521
Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Remove all usages of SPVC from the code and update the fuzzers. Some
of the include paths and deps came transitively from spvc, so needed
to update build rules.
This patch does NOT remove the flags related to spvc usage, they are
just no-ops as the moment. After this patch lands I will remove the
usage of those flags from the bots, then remove the flags.
BUG=dawn:521
Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Previously, this code path was gated on whether or not the texture
format is renderable. This should not be the case as this Vulkan
command only requires the texture to have TRANSFER_DST.
Bug: dawn:145
Change-Id: Ifd8f75a70477a8d159c04d1180247cd076c767bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27941
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
PipelineBase now collects the EntryPointMetadata for all its
stages which makes the rest of the code agnostic to the entrypoint
name (except D3D12 and OpenGL that required transition hacks and
will be fixed in follow-up CLs).
Bug: dawn:216
Change-Id: I643da198cb2a20a9d94d805a2dc783d6d4346ae9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27260
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch removes the Toggle LazyClearBufferOnFirstUse and uses
the Toggle::LazyClearResourceOnFirstUse, which means buffer lazy
initialization has been enabled by default in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I6b247d9442b57b6bb3cb5a2208467036fef6b293
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.
This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.
This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.
Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes the issues on the initialization of buffers with
MapRead usage and mappedAtCreation == true.
1. The buffers with MapRead usage and mappedAtCreation == true can be
read from the CPU side just after the creation of the buffer,
however at that time the internal pending command buffers may not
be executed, thus causing the buffer is not cleared as is expected.
2. On D3D12 the buffer with MapRead and mappedAtCreation == true is
created on the READBACK heap, so all the data written in the CPU
side cannot be uploaded to the GPU memory. When the buffer is mapped
again all the original data written through the CPU pointer will be
overwritten by the data in the GPU memory (which means it is also
cleared to 0).
This patch fixes this issue by:
1. clearing the buffers with mappedAtCreation == true on the CPU side.
2. on D3D12 making the buffer with MapRead and mappedAtCreation == true
use the staging buffer instead of mapping itself.
Note that this change is only related to the code path with Toggle
"nonzero_clear_resources_on_creation_for_testing" enabled, currently
we don't plan to do the similar change when we enable Dawn wire.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I2b3d0840333e8d99759800ab9fc141d0a7cf2f8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
We need callbacks to be processed server-side so that callback
ordering can be made consistent.
Bug: dawn:516
Change-Id: Ie5590ca33fce6bda431f93ae9ff8e832468109c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27481
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Previously both Render and Compute pipelines handled extracting data
from the ProgrammableStageDescriptors. Unify them in PipelineBase in
preparation for gathering EntryPointMetadata in the PipelineBase.
Bug: dawn:216
Change-Id: I633dd2d8c9fdd0c08bb34cbf18955445951e312f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27263
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch re-enables TextureSubresourceTest.MipmapLevelsTest on Vulkan
with validation layer because the bug in Vulkan validation layer has
been fixed.
BUG=dawn:517
TEST=dawn_end2end_tests
Change-Id: I654603369717a32c5c9168621fb81e8a822d50d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
D3D12_SHADER_MODEL is encoded as 0xMm with M the major version and
m the minor version. After decoding D3D12_SHADER_MODEL to a custom
shader model format as Mm, which is a decimal value, it's meaningless
to compare these two values.
Bug: dawn:426
Change-Id: I3eb9a2a1392307616a5ac4d0aa49790bcc363629
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.
BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit e8dc820fbc.
Reason for revert: The Vulkan validation layers bug has been fixed
Original change's description:
> Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation
>
> This test is broken after a validation layers update.
>
> Tbr=cwallez@chromium.org
> Bug: dawn:517
> Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
>
> Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:517
Change-Id: I844960bfda35be59659ee88ff8b5028fbd0ca612
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
WGSL and SPIR-V modules can contain multiple entrypoints, for different
shader stages, that the pipelines can choose from. This is the first CL
in a stack that will change Dawn internals to not rely on ShaderModules
having a single entrypoint.
EntryPointMetadata is introduced that will contain all reflection data
for an entrypoint of a shader module. To ease review this CL doesn't
introduce any functional changes and doesn't expose the
EntryPointMetadata at the ShaderModuleBase interface. Instead
ShaderModuleBase contains a single metadata object for its single entry
point, and layout-related queries and proxied to the EntryPointMetadata
object.
Finally some small renames and formatting changes are done.
Bug: dawn:216
Change-Id: I0f4d12a5075ba14c5e8fd666be4073d34288f6f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch cleans up some issues in the end2end tests that will cause
test failures when we enable buffer lazy initialization by default.
This patch also skips a test that always fails with Vulkan validation
layer.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I40f643615b3fec4e52c90d576285534a99950915
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Fix the last TODOs for the deletion of the "old mapping".
Bug: dawn:445
Change-Id: Ie7443446e4696cf38801980db3d3cfdb09094578
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This test is broken after a validation layers update.
Tbr=cwallez@chromium.org
Bug: dawn:517
Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
ClusterFuzz injects errors into the device which may not
initialize the resource manager which would later fail upon
shutdown. This adds a check to see if the resource manager
exists before releasing the pool.
BUG=chromium:1117595
Change-Id: Ie2b90f947f3ddd3906ecabc65e959915c1f7e386
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
In the test DepthStencilCopyTests/FromStencilAspect we are writing into
gl_FragDepth but we disable the depth writing when creating the render
pipeline, which causes Intel Mesa driver hangs when the test is running
on it. In this patch we try to add workaround to this issue by enabling
the depth writing.
BUG=dawn:439
TEST=dawn_end2end_tests
Change-Id: I618246097a26ee62c830f0ac8dc1aa0ab4d224a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
More code is now shared across backends.
Bug: dawn:483
Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.
Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
- Implement QuerySet on Vulkan backend.
- Enable end2end tests on Vulkan. The timestamp tests will be enabled
in following CL which implement timestamp query.
Bug: dawn:434
Change-Id: I7ee04380c5f6b5af561cc23e28637dcae70bc7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Also update RG11B10Float to be name RG11B10Ufloat
Bug: dawn:22
Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This usage is only needed when reinterpreting formats, which Dawn
doesn't support yet, and has a significant cost in that textures can't
be compressed as well.
Bug: dawn:510
Change-Id: I6e416a97c84a708f97d83f9b15c60b05bbf15908
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26881
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Prior versions of GN had a bug (gn:22) where visibility rules
for configs weren't enforced properly.
This CL tweaks the visibility settings of some configs to conform
to the latest version.
Change-Id: If0e9f06667d3d89bcd0bbfc938e159e590e11e27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26929
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously glFrontFace was called only if some cull mode was set. This
was incorrect because the front face also influences whether a triangle
uses stencilFront or stencilBack.
Because OpenGL default to GL_CCW (which with the Y-flip is the inverse
of wgpu::FrontFace::CCW that's default in the descriptor), if
stencilFront != stencilBack and cull mode is none, then the incorrect
stencil face descriptor was used.
Also adds a regression test for this issue.
Bug: dawn:508
Change-Id: I00d93bda6d4f030cf9db472a9f2b0deefc72707f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously, lazy clearing always added DEPTH_STENCIL or RENDER_TARGET to
textures because we cleared using ClearDepthStencilView or
ClearRenderTargetView. Now, we're able to clear using copies.
This also allows textures to actually use the small resource heap
placement optimization. Doing so generates debug layer warnings when the
small alignment is first tried but rejected. This CL silences those
warnings.
Bug: dawn:145
Change-Id: Id385846536b337cddcfdadc5739561c7adc30c8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When validation layers are enabled, D3D12 warnings and error
messages are logged to the shared DBWIN_BUFFER segment of memory.
This CL has makes the test environment watch for new events and
logs them to stderr so they show up in the test bot logs. This helps
debug problems in the D3D12 backend which previously just crashed
with a general Device Lost message.
Bug: none
Change-Id: I0eaddf9e16303bd65579e85fe6693bd8cdfbd8da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26640
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Implements vertex pulling on the Metal backend, hidden behind a flag
until ready for use (we are missing support for more complicated vertex
input types).
Bug: dawn:480
Change-Id: I38028b80673693ebf21309ad5336561fb99f40dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26522
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Turns on SPVC buffer access pass if robustness is also enabled.
Bug: dawn:480
Change-Id: Ib4d74e177f4f65139219f3ce8662566370f4a108
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26741
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.
Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).
Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.
Bug: dawn:445
Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Heap usage tracking for textures in a pass was mistakenly removed when
texture subresource transitions was implemented. This must be re-added
for residency management to work (and not crash the application).
Bug: dawn:193
Change-Id: Ie5e9622f88a70d153232d5d72bb11846f4164e87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26461
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This patch adds the end2end tests on the buffer lazy-initialization on
indirect buffers. In the last patch we have already supported buffer
lazy initialization on all the buffers used in a render pass and compute
pass, so in this patch we just need to add tests to ensure buffer lazy
initializations run as we expect on indirect buffers.
This patch also enables all the tests with write-only storage textures
on Metal, Vulkan and OpenGL with SPVC parser as these tests only fail
on D3D12 backends.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: If40b0129d6766e854cf1efdaea539a740a86ae66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
WaitABit waits forever should a device loss occurs, which
happens when a bug is introduced. This can lock up the console
preventing debugging when needed the most.
Bug: dawn:495
Change-Id: I0b13ddfa75abbb9c43f7dd545fa9c41be79a697c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25960
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.
Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Change-Id: I8bf7f4850689c240152a7a87ed42d7637c69ed45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.
Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
Roll third_party/glslang/ 3ee5f2f1d..2de6d657d (6 commits)
3ee5f2f1d3..2de6d657dd
$ git log 3ee5f2f1d..2de6d657d --date=short --no-merges --format='%ad %ae %s'
2020-08-04 john SPV: Standalone; sanity check the client GLSL input semantics option value.
2020-08-04 john SPV: Use more correct SPV-Tools environment, partially addressing #2290
2020-08-04 john SPV: Fix#2363: include trailing newline named text SPV output.
2020-07-03 ShabbyX Use GLSLANG_ANGLE to strip features to what ANGLE requires
2020-07-31 bclayton Revert changes that migrate to `thread_local`.
2020-07-27 dneto Avoid spurious warning about uninit var
Created with:
roll-dep third_party/glslang
Roll third_party/shaderc/ cfacaaffd..c626b912d (1 commit)
cfacaaffd1..c626b912dc
$ git log cfacaaffd..c626b912d --date=short --no-merges --format='%ad %ae %s'
2020-07-29 dsinclair Update some language usage. (#1124)
Created with:
roll-dep third_party/shaderc
Roll third_party/spirv-cross/ f5e9f4a17..82d1c43e4 (6 commits)
f5e9f4a172..82d1c43e40
$ git log f5e9f4a17..82d1c43e4 --date=short --no-merges --format='%ad %ae %s'
2020-08-03 cdavis MSL: Fix handling of matrices and structs in the output control point array.
2020-07-29 post Add some test cases for complex type aliasing scenario.
2020-07-29 post Ensure that we use primary alias type when emitting flattened members.
2020-07-29 post GLSL: Be more aggressive about using type_alias.
2020-07-29 post Only rewrite type aliases for the base type.
2020-07-28 post GLSL: Add option to force flattening IO blocks.
Created with:
roll-dep third_party/spirv-cross
Roll third_party/spirv-headers/ 979924c8b..3fdabd0da (4 commits)
979924c8bc..3fdabd0da2
$ git log 979924c8b..3fdabd0da --date=short --no-merges --format='%ad %ae %s'
2020-08-03 44190824+mmerecki Reserve SPIR-V token range for upcoming Intel extensions. (#165)
2020-07-29 alanbaker Update BUILD.bazel and BUILD.gn (#166)
2020-07-29 alanbaker Publish the headers for the clspv embedded reflection non-semantic extended instruction set (#164)
2020-07-29 johnkslang Update the registry in spir-v.xml to modernize and split out opcodes. (#156)
Created with:
roll-dep third_party/spirv-headers
Roll third_party/SPIRV-Tools/ 150be20d4..8bc27a1cf (17 commits)
150be20d43..8bc27a1cfb
$ git log 150be20d4..8bc27a1cf --date=short --no-merges --format='%ad %ae %s'
2020-08-04 vasniktel spirv-fuzz: Remove OpFunctionCall operands in correct order (#3630)
2020-08-04 vasniktel spirv-fuzz: Handle capabilities during module donation (#3651)
2020-08-04 vasniktel spirv-fuzz: Refactor boilerplate in TransformationAddParameter (#3625)
2020-08-03 vasniktel spirv-fuzz: TransformationMoveInstructionDown (#3477)
2020-07-31 jaebaek Remove DebugDeclare only for target variables in ssa-rewrite (#3511)
2020-07-31 vasniktel Fix typo in ASAN CI build (#3623)
2020-07-30 stefanomil spirv-fuzz: Transformation to add loop preheader (#3599)
2020-07-30 stefanomil spirv-fuzz: Pass to replace int operands with ints of opposite signedness (#3612)
2020-07-30 jaebaek Debug info preservation in loop-unroll pass (#3548)
2020-07-30 alanbaker Validator support for non-semantic clspv reflection (#3618)
2020-07-30 vasniktel spirv-fuzz: Fix memory bugs (#3622)
2020-07-29 andreperezmaselco.developer spirv-fuzz: Implement the OpOuterProduct linear algebra case (#3617)
2020-07-30 vasniktel spirv-fuzz: Compute corollary facts from OpBitcast (#3538)
2020-07-29 dj2 Update some language usage. (#3611)
2020-07-29 vasniktel spirv-fuzz: Relax type constraints in DataSynonym facts (#3602)
2020-07-29 vasniktel spirv-fuzz: Remove non-deterministic behaviour (#3608)
2020-07-29 afdx Avoid use of 'sanity' and 'sanity check' in the code base (#3585)
Created with:
roll-dep third_party/SPIRV-Tools
Roll third_party/tint/ c5cd8f5bd..f18d737b4 (26 commits)
https://dawn.googlesource.com/tint/+log/c5cd8f5bd382..f18d737b4e93
$ git log c5cd8f5bd..f18d737b4 --date=short --no-merges --format='%ad %ae %s'
2020-08-04 rharrison Rolling 7 dependencies and fix BUILD.gn
2020-07-30 dsinclair [ast] Add texture types to the AST.
2020-07-30 dsinclair Add SamplerType to AST.
2020-07-30 dsinclair [hlsl-writer] Add loop support.
2020-07-30 dsinclair [hlsl-writer] Add if/else statements.
2020-07-30 dsinclair [hlsl-writer] Emit variable declarations.
2020-07-30 rharrison Add SPIR-V Reader Fuzzer
2020-07-30 rharrison Remove _exe suffix from sample program
2020-07-30 rharrison Change the default for BUILD.gn to build all the modules
2020-07-30 rharrison Simplify fuzzer targets to ease adding additional targets
2020-07-30 dsinclair Fixup build warnings
2020-07-30 dsinclair [wgsl-reader] Add stride support.
2020-07-30 dsinclair [wgsl-writer] Emit array stride decoration.
2020-07-30 idanr Add BlockStatement insert and non-const global_variables
2020-07-30 sarahmashay [Validator] Using pointers instead of refs
2020-07-29 dsinclair [hlsl-writer] Add member accessor emission.
2020-07-29 dsinclair [hlsl-writer] Add AsExpression to the HLSL backend.
2020-07-29 dsinclair [hlsl-writer] Add BlockStatement support.
2020-07-29 dsinclair [hlsl-writer] Emit discard.
2020-07-29 dsinclair [hlsl-writer] Emit array accessors.
2020-07-29 dsinclair [hlsl-writer] Add alias type support.
2020-07-29 dsinclair [hlsl-writer] Add constructor emission.
2020-07-29 dsinclair Add hlsl writer tests to BUILD.gn
2020-07-29 dsinclair [hlsl-writer] Add type emission.
2020-07-29 dsinclair Update some language usage.
2020-07-29 dneto [spirv-reader] Only support column-major matrices
Created with:
roll-dep third_party/tint
Change-Id: I68064a00fb428d91aa00efa45f729bab1af2b103
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26281
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch adds the end2end tests on the buffer lazy-initialization on
vertex and index buffers. In the last patch we have already supported
buffer lazy initialization on all the buffers used in a render pass and
compute pass, so in this patch we just need to add tests to ensure
buffer lazy initializations run as we expect on vertex and index
buffers.
This patch also adds the missing checks on all the BufferZeroInitTests
to ensure the buffers are not lazily initialized when we validate if
their data is all set to zero in these tests.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: If2156027b23e9d90619b7814a542380f48af85ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Add implementation of WriteTimestamp and ResolveQuerySet on D3D12, but
not add compute shader to post-process the result yet.
- Add end2end tests for timestamp query on command encoder/render
pass/compute pass.
Bug: dawn:434
Change-Id: I7f763bc46d651818da3f69bc72ea2e403cf2674d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25845
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
That was missing. There's a new validation test for that and two
tests for submitting copy commands with destroyed buffer/texture
(I think only a mapped buffer was covered so far).
Also fixing some error state tests.
Bug: dawn:483
Change-Id: I691f34722e96866a06465b4b3b0cae9d31c08a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26161
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Chromium always sends arrayLayer instead of origin.depth since
the migration hasn't been finished yet. This wasn't caught
in Dawn's testing since we are using origin.depth everywhere.
Bug: dawn:483
Change-Id: I13b1ccfb016eea01a3291ca439457db09966e9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
The value 0 is the default value for default-constructed C descriptors
and should be allowed.
Bug: dawn:22
Change-Id: I876ec4d9c6d70a798b0d6cea5c2ccecaad850eff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch fixes a bug on the clear of color attachments with signed or
unsigned integer formats on Vulkan and OpenGL by using the correct APIs
to set the clear color for signed/unsigned integer formats.
BUG=dawn:497
Change-Id: If1bc9858875e6384e71c15bb6770fbbb10045037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Allocates shader-visible descriptor heaps at a much
smaller size then pool-allocates them upon reaching
the max size. This strategy avoids always wasting memory
for lighter users while still maximizing performance for
heavy users.
BUG=dawn:155
Change-Id: I0519235c901d0283b98ee824eeb0cda6de70b210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25620
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Format::aspect should be a mask so that it is easier to iterate over
and test if an aspect is present.
This CL also re-exports wgpu's EnumClassBitMask helpers in dawn_native.
It also adds an EnumMaskIterator which wraps BitSetIterator to allow
iterating over the enums in an enum mask.
Bug: dawn:439
Change-Id: I08180a45b27c6031e2f80b0fa1801716677fd813
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24682
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Emscripten's headers live at <webgpu/*>; this makes it so projects don't
have to ifdef which #include path to use.
Bug: dawn:160
Change-Id: I39efee44447470551a78db0abd062f4a2fe9083a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn apps using debug builds may hang due to
GBV being always on by default. This change turns
on GBV for correctness tests only.
BUG=dawn:490
Change-Id: I2728d834ed53f9acc7556f8d1178d718c0b49457
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reland with a fix for narrowing of uint64_t to size_t of the buffer size
in 32 bit mode.
This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..
Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.
TBR=senorblanco@chromium.org
Bug: dawn:445
Change-Id: I89fe84b6e0b5d0d4a5c6a2db7b38cb7d6cd063f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.
Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This reverts commit 0811ecc775.
Reason for revert: Makes the Dawn roll fail.
Original change's description:
> dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
>
> This inverts the shimming to have the old mapping at creation method
> be implemented on top of the new method..
>
> Also updates Wire tests to use mappedAtCreation instead of
> CreateBufferMapped.
>
> Bug: dawn:445
>
> Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org
Change-Id: Ied940d505fdf576860697dee8df2548c73581eba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:445
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Hopefully works around an issue where some Metal drivers treat warnings
as errors.
Bug: dawn:493
Change-Id: Ia535502a14fd4215ff74eee2662dfbde7e01bc4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25841
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..
Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.
Bug: dawn:445
Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This inverts the shimming to have the old mapping entrypoints be
implemented on top of the new mapping entrypoint.
Bug: dawn:445
Change-Id: I98c81b2873d506790b1b19048c5289c62d1b83ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25700
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is a temporary change to unblock Tensorflow.js until we
expose querying and setting GPULimits.
Bug: none
Change-Id: Iad851b2be260e9fade7c326bc7fcde39b46cf7fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
E2E tests fail to pass with backend validation. Disable these tests
until there is resolution from the investigation.
BUG=dawn:462
Change-Id: I0325bafb31cc706be122a601ecfe154bf8880b5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25680
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Some tests are not enabled in D3D12 yet because SPIRV-Cross lacks
support for gl_SampleMask.
Bug: dawn:491
Change-Id: I6cce56b5d0ab883f39b8d58987246c08a23b6410
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25580
Reviewed-by: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Added the sampleMask functionality in Vulkan with some
end2end tests including tests for the shader-output
mask.
Bug: dawn:491
Change-Id: Ib39682d8857729adb4776bc2f2d8e759bf75677b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25340
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Set apiVersion to Vulkan 1.0 if the instance only supports
Vulkan 1.0. Otherwise set apiVersion to Vulkan 1.2, treat
1.2 as the highest API version dawn targets.
Bug: dawn:426
Change-Id: I322eaa0a93a518df36b86717c2ed5a98c5d056ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25065
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
This patch adds the check and implementations of buffer lazy
initialization before CopyBufferToTexture().
The support of buffer lazy initialization before CopyTextureToBuffer()
is much more complicated than what we do for CopyBufferToTexture(), so
we decide to put it in another CL instead of writing them together with
CopyBufferToTexture().
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I45fdcdde2c9a0dafff23623815fc35c877990ef1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The CL that added offset/size args landed about the same time
as the CL that adding zero init mapping tests (without the args).
Tbr=cwallez@chromium.org
Bug: dawn:445, dawn:414
Change-Id: I388399d425c3a3c12be79b160686caaf3d81a89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25162
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This should not be necessary as the command pool should own the
memory if it was created without the creation flag
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT. However, some drivers
leak memory if vkFreeCommandBuffers is not called.
Bug: chromium:1082181
Change-Id: Ia437fc17b2a304a248b9227b43cfff1868f9f10e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25062
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Depth texture values outside the 0-1 range are not supported without
an extension.
Bug: dawn:413, dawn:367
Change-Id: I75e7f0de054d6f9a4bac7c6b955c65db810fe36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Projects using Dawn that are compiled with Emscripten may use some
of our common headers and utilities. ex.) creating a ShaderModule
from SPIR-V. Add handling for __EMSCRIPTEN__ to Platform.h so
compiling to WASM works.
Also, implement GetExecutablePath on Emscripten as unreachable.
This is only ever used to search native paths in the Vulkan backend.
Bug: none
Change-Id: I5d9d6e27e287cb34e7af3214add1c4bc8c6a0f70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25064
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Added an additional alignment on the staging buffer offset in
WriteTexture on Vulkan to match
VkPhysicalDeviceLimits::optimalBufferCopyOffsetAlignment.
We now allocate some additional memory in the staging buffer for that
purpose.
Bug: dawn:483
Change-Id: Ic5b95aa57f6c241e0ab9f9853b4c3152e52e5630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24982
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Changed the order of validation blocks in ValidateLinearTextureData.
It doesn't match the order in spec now, but for the algorithm to
compute required bytes in copy we need the conditions which come
after the ones relating to it. Also switched the order of
ValidateLinearTextureData and ValidateTextureCopyRange for similar
reasons.
Bug: dawn:483
Change-Id: If00ae769d170ea12494258721916ec55d79e2880
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25041
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch implements buffer lazy initialization beffor MapAsync() and
buffer creation with BufferDescriptor.mappedAtCreation == true.
Note that this patch doesn't initialize buffers in MapReadAsyc() and
MapWriteAsync() because they are deprecated and will be removed soon.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ifea99833897081f599c45797e0829c57de1ac926
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24687
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Fixing an earlier TODO about aligning bytesPerRow in WriteTextureImpl
to VkPhysicalDeviceLimits::optimalBufferCopyRowPitch.
Bug: dawn:483
Change-Id: Ided2d367177f2f886a84f232c77f1f9f0d50d05d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24981
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This changes the format of the server->client callback for async mapping
to match MapAsync. Previously there were two callbacks, one for
MapReadAsync and one for MapWriteAsync.
Bug: dawn:445
Change-Id: I3330c07ac8bb6d1fa9019563e9c946875e852639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24821
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
vkCreateImage when bound to imported memory, must also have
a VkExternalImageCreateInfo struct in its pNext chain that
has VK_EXTERNAL_MEMORY_HANDLE_TYPE_TEMP_ZIRCON_VMO_BIT_FUCHSIA
as a handleType.
This was discovered when tests started failing after a roll
of the Vulkan validation layers.
Bug: none
Change-Id: Ic7fc95f963062c8740e714a490adf6a020fed220
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
WebGPU currently allows as many as 108 view descriptors per bind
group. This is too many to have one descriptor allocator per size,
so we need to bucket them by size.
Bug: dawn:443, dawn:488
Change-Id: I4fc8cf7cd0dc8292bb6a8488fd2ceb7575e1e5f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24787
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This changes the format of the client->server command for async mapping
to match MapAsync and updates the doer on the server to implement it via
MapAsync. Previously the command had an isWrite boolean that routed to
either MapReadAsync or MapWriteAsync.
Also updates the Wire tests using mock_webgpu.h for the new server-side
traces.
Bug: dawn:445
Change-Id: I673cbe5e08b7c71539e8678dbb07b4043a9fadb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Also removes suppressions for tests that pass after
https://swiftshader-review.googlesource.com/c/SwiftShader/+/46509https://swiftshader.googlesource.com/SwiftShader/+log/ad65826a2ab1..e8dd233c7a85
$ git log ad65826a2..e8dd233c7 --date=short --no-merges --format='%ad %ae %s'
2020-07-16 cwallez Fix B<->T copies of multiple array layers and unpacked rowpitch
2020-07-15 bclayton Regres: Collate and add new documentation for Regres
2020-04-08 natsu Support Gralloc3 in SwiftShader
2020-07-14 swiftshader.regress Regres: Update test lists @ cd0af645
2020-07-13 capn Undefine Bool after the headers that define them
2020-07-11 capn Remove dead ASTC code for GLES
2020-07-09 capn Rename command classes to match API calls
2020-06-04 srisser Add decoder for BC6h
2020-06-15 sugoi Image dirtiness
2020-07-09 amaiorano Android: build against llvm-10 instead of llvm-7
Created with:
roll-dep third_party/swiftshader
Bug: None
Change-Id: Ife6dcf9f832e4aaab40de3bdb62d4b1eb258d2f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25042
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This gives Chromium the option to give Dawn the correct dxgi adapter to use
Bug: chromium:1036711
Change-Id: Ica544d2e76d1c300038fa07b5b639a35c43f60b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Added implementation of writeTexture in Metal. It's using a
staging buffer instead of writing directly from the CPU to
the texture, because Dawn uses the private storage mode for
most of the Metal textures.
Bug: dawn:483
Change-Id: I6b85ee8bbe343881337bdb203a122dc1f1523177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24581
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
GN recently added support for Apple frameworks to link, rather than
overloading the libs lists. This pulls .frameworks out of the libs
lists, so that GN can stop supporting .frameworks in libs in the
future.
Bug: chromium:1052560
Change-Id: I0b57a3c4c995887a57937317db30b67cf7a7f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch optimizes the implementation of buffer-to-texture and
texture-to-buffer computations on D3D12 backends by computing
TextureCopySplits once for all the 2D texture array layers in the
copy instead of computing it once per layer. You can see the
comments in the function D3D12::ComputeTextureCopySplits() for more
details.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1b66d24d2418147957fbe03e2c25144bd043a62e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.
The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.
Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.
MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.
All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.
Bug: dawn:445
Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
In order to remove the kMaxBindingsPerGroup limit in Dawn, some static
ityp::arrays need to be made dynamically sized. This CL adds ityp::vector
wrapping std::vector.
This CL also fixes the assumption that ityp::stack_vec iterators are pointers
Bug: dawn:442, dawn:443
Change-Id: I8698cbba3ea80ac063ab918a77f223c527720d08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24480
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.
Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds RenderPassDescriptor.occlusionQuerySet for struct compatibility
with upstream webgpu.h, and validation errors that it's not used (since
it's not implemented).
Bug: dawn:22
Change-Id: I05ac75105038a0d7569cc720170e55f35b0f80d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24620
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
binding index >= kMaxBindingsPerGroup is actually valid.
Bug: none
Change-Id: Idfba743d50013b7115f125b6441fd49732dffc96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Implements validation for RenderPassDepthStencilAttachmentDescriptor depthReadOnly and
stencilReadOnly flags to match WebGPU specification. Includes corresponding unit tests.
bug: dawn:485
Change-Id: I21e624850d5a393469569417f102fb979dbfdf27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24602
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds WARP to known vendor/device Ids so
tests can detect when MBR is being used.
BUG=dawn:463
TEST=dawn_end2end_tests
Change-Id: I19f16dfeb4839c5a7c0a993bab94d2b6ca4ca36d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24680
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Done by:
- Appending an extra newline at the end of src/**/*.{cpp,h,mm,gn}
except src/tests/*
- Running git cl format --full to format the full contents of every
changed file
Bug: none
Change-Id: Id88fc5ed0c5efbbc93b2c6a305c2f98465fe646d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In order to remove a warning in the D3D debug layer, this patch passes
an empty range CPU written range to calls of Unmap on READBACK
buffers.
Bug: dawn:419
Change-Id: Ic4dcbf31beb3a257c3d88896f4bb97e19caf0cc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24301
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.
Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This patch implements buffer lazy initialization before
CopyBufferToBuffer() behind the toggle LazyClearBufferOnFirstUse.
- If the source buffer is not initialized, it will be cleared to 0
before CopyBufferToBuffer().
- If the destination buffer is not initialized and the copy doesn't
overwrite the whole buffer, it will be cleared to 0 before
CopyBufferToBuffer(), otherwise the buffer shouldn't be cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I3d0512c6376a1ed8928e86f8e56fefebc16910fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It is breaking the roll of Dawn in Chromium because on ChromeOS the
macro is defined on the command-line, causing the compilation to fail
because of a macro redefinition.
Bug: None
TBR=enga@chromium.org
Change-Id: I13eebb9b40f2a5f7c1eed4e3572de3eda2db8bb6
Change-Id: I4797211f4d9ff122d992d78aeac83fd4f0585ff6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the validation tests, we relied on Queue.Submit(0, nullptr) to
resolve mapping operations. This is fragile so we replace it with a
FlushMappingOperations() function that uses device.Tick() instead.
This allows removing the mapSerial argument from
Buffer::MapRead/WriteAsyncImpl (which was the actual goal of this CL).
Bug: dawn:445
Change-Id: Id98822287370c371bebb83afb8e290e17f3c1b55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In order to lift Dawn's restriction on the number of bindings
per bind group, static sized arays need to be converted to
dynamically sized vectors. This CL adds Chromium's StackVector
class which behaves like std::vector but provides a stack allocator
to allocate small vectors on the stack. Dawn can use this to avoid
making separate heap allocations for a smaller, realistic binding
counts.
The CL also adds an ityp::stack_vec class to support using
a StackVector with TypedInteger indices.
Bug: dawn:442, dawn:443
Change-Id: I7604c02b3ea52cd63990a2e8b45ed238a5d52232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This required changing DeviceBase::CreateBufferImpl to return
ResultOrError<Ref<BufferBase>>
Bug: chromium:1103154
Change-Id: I1a5811d293333b6ef29c988a08f2f1f84ac65702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24500
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
- Fix a struct vs. class in forward declaration of std::hash
- Fix an unsigned vs. signed compare in BitSetIterator
- Fix the assumption that std::array::[const_]iterator is a pointer.
- Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
for vulkan_platform.h
- Fix for a 32bit shift being expanded to 64bit.
Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.
Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
Adding zero as the optimized clear value to silence a warning in
the D3D12 debug layer. Warning will still occur under non-zero
clears.
Bug: dawn:418
Change-Id: Idada948950f28130618834d966b237dcc39460c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24300
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Skip re-binding samplers since sampler heap
allocations are cached and the pipeline would
redundantly get set every draw. This is
particularly important for draw heavy scenarios.
After the change:
+3% in RendererPerfTest/1.* via SkiaDawn
+100% for Forest Demo FPS (55ms vs 28ms)
BUG=dawn:479
Change-Id: I93cbca4e365d6ff89ec86fc15eaccf70b49ea916
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24161
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This CL:
- Adds mappedAtCreation to dawn.json
- Changes dawn_native to implement CreateBufferMapped in terms of
mappedAtCreation.
- Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
(both validation and end2end).
- Implements dawn_wire's mappedAtCreation in terms of
CreateBufferMapped. The reversal in dawn_wire will be done in a
follow-up CL.
Bug: dawn:445
Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Moved some of the validation helper functions from CommandEncoder.cpp
to CommandValidation.cpp. This will make them accessible for
Queue::WriteTexture. Also introduced ValidateLinearTextureData
and ValidateTextureCopyRange which combine already implemented
checks in a way that's defined in WebGPU spec.
Bug: dawn:483
Change-Id: I04304c5e4906f3745c6adf75758fae179c6ffcfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24283
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Move wgpu::TextureUsage::Storage at the end of the enum.
- Reorder some methods of device to be in alphabetical order.
- Reorder members of wgpu::QuerySetDescriptor.
- Change SurfaceDescriptorFromHTMLCanvasID to
SurfaceDescriptorFromCanvasHTMLDescriptor.
Bug: dawn:22
Change-Id: Ib18fbaf153ad2969b0d0c4e49682e8736b00776c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.
Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.
Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.
Bug: dawn:445
Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
True FP16 is only supported in DXC through Shader Model 6.2, also
check the value of the Native16BitShaderOpsSupported member of
D3D12_FEATURE_DATA_D3D12_OPTIONS4 to view whether hardware actually
supports FP16 operations.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: If675f7ba650cb1bd8c792928b70619b9ccda048a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23243
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
This patch implements buffer lazy initialization before writeBuffer():
if the buffer is not initialized and writeBuffer() doesn't cover the
whole buffer, the buffer will be cleared to 0, otherwise the buffer
shouldn't be cleared.
This patch also introduces a toggle LazyClearBufferOnFirstUse for the
development of buffer lazy initialization: before buffer lazy
initialization being completely supported, all the related code will
only be enabled behind this toggle to prevent the buffers with valid
content being unexpectedly cleared.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently the Chromium build defines a wrapper build target
for Dawn (//chrome/test:dawn_perf_tests) that seems to exist
only to specify some extra data dependencies. By moving this
data dependencies onto the Dawn dawn_perf_tests itself, this
removes a problematic target in Chromium that would otherwise
block my planned changes for crbug.com/816629.
Bug: chromium:816629
Change-Id: I428698fe164bd1aad09c8dba14e57a4b7acebb1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch fixes two bugs in the copy commands with BC formats and
multiple array layers on D3D12 and OpenGL and adds two end2end tests as
the regression tests.
This patch also removes "viewArrayLayer" in the struct CopyConfig used
in CompressedTextureBCFormatTest and sets the base array layer into
CopyConfig.copyOrigin3D.z instead.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1c2e6b79fb7c44fc996655ab5a908e27ba8c4729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24183
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
vkCreateImage when bound to imported memory, must also have
a VkExternalImageCreateInfo struct in its pNext chain that
has VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT as a
handleType.
This was discovered when tests started failing after a roll
of the Vulkan validation layers.
Tbr=cwallez@chromium.org, senorblanco@chromium.com
Bug: none
Change-Id: I4692d650af27b9325342baeda34a0d982fc49041
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24200
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This unblocks a roll into Skia.
Allow comparison against type limits that might be tautological on
32bit or 64bit systems. Without this the following produces an error
on 64bit:
if (myUint64 > std::numeric_limits<size_t>::max()) {...}
Bug: None
Change-Id: I31fc579738b6fb85b40cfeac8f30936161a15da1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24162
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Added a constraint in ValidateBufferBinding function checking for too
large uniform buffer bindings. Added MaxUniformBufferBindingSize
test in BindGroupValidationTest.
Bug: dawn:436
Change-Id: I31c6e2236ce928d5e81c43455eb18cf4eacdc0f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24081
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The stress test is causing timeouts on slower GPUs
due to the TDR threshold being hit. This halves the
number of writes required to complete the test.
BUG=dawn:228
Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
SetSubData's count is a uint64_t while Queue::WriteBuffer's is a size_t
so we add a small validation check that no narrowing will occur.
No test is added because SetSubData will be removed soon, and it will be
hard to test because of the Null backend's artificial OOM.
This was found while debugging an unrelated fuzzer issue.
Bug: chromium:1099621
Change-Id: I27a9da2b94f51e889c5573f88d4a0a73fea5985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23961
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the client code, we often need to translate between WGPUObject (the
API type) to Object* (the internal client type). This added a bunch of
reinterpret_casts that make the code less readable and more fragile.
This CL adds FromAPI and ToAPI helpers in the autogenerated
ApiObjects_autogen.h header, that convert between API and internal types
in a type-safe way.
Bug: dawn:445
Change-Id: Ia1bf624f0315ced496b95cb660adf88abd916d71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24063
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This header was only used to call DeviceCreateErrorBuffer and
DeviceInjectError that are used in some handwritten client commands.
We remove the need for the header by making these two commands
handwritten.
This also improves readability, previously injecting errors read:
ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(device),
WGPUErrorType_Validation,
"Some validation message");
And now reads:
device->InjectError(WGPUErrorType_Validation, "Some validation message");
Bug: dawn:445
Change-Id: Ie11570aacf3036e13abd174d91670ecb84661226
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL modifies code generation so that the generated client procs call
the handwritten methods on client objects directly.
Previously the flow was:
- wgpuBarDoStuff
- ClientBarDoStuff
- ClientHandwrittenBarDoStuff
- client::Bar::DoStuff
With this CL the flow is:
- wgpuBarDoStuff
- ClientBarDoStuff
- client::Bar::DoStuff
This required adding Buffer creation methods on client::Device instead
of calling client::Buffer static methods directly.
Bug: dawn:445
Change-Id: I1b332b71ac7a03685afcf8fd0617d3d27da468cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24062
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL only moves code, renames client::Fence members, and introduces
client::Queue. Additional fence methods are added for the interaction
with the queue. There are no functional changes.
With this ApiProcs.cpp is almost passthrough and will be removed in a
follow-up CL.
Bug: dawn:445
Change-Id: I65544ef76b54614452cf7c74a948a96cb35a4cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24061
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This also removes the reliance on BufferBase::IsMapped to know whether
to unmap on destroy. This call was confusing because it was used by the
D3D12 backend to know if its own storage was mapped, but semantically
seemed to check for Buffer::State::Mapped (and not MappedAtCreation).
Bug: dawn:445
Change-Id: I3d6fde1d2996798d53264d5643545f0efb90551a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24060
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <brandon1.jones@intel.com>
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.
Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.
Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In a follow-up CL we need to know if the buffer is in the
MappedAtCreation state for validation of GetMappedRange. Having the
state not 100% reflect the state in the spec meant that validation if
GetMappedRange would fail for buffers mapped at creation for which
IsMapWritable is true.
Bug: dawn:445
Change-Id: I4a64335a708b838526da8d65f907b21c782816e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23981
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL only moves code, renames client::Buffer members and does
additional casts where needed. No functional changes.
Bug: dawn:445
Change-Id: I2bf83ecc1c9b36d5965d0365360dd981fcd41aac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Otherwise on 32-bit platforms, creation of a buffer bigger than the max
size_t would overflow the check and no OOM would be produced.
Bug: chromium:1099621
Change-Id: I987a338b150d10c0eabc3eb5fb3b815a5c2a5ca2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In a render/compute pass, if a texture is used as the same usages
across its subresources, and it is also used as different usages
across its subresources. We should mark that it is not used as the
same usages across its subresources for this pass, and we need to
visit every single subresource to track its usages transition.
Bug: dawn:462
Change-Id: Ide0770db62a3b7b85664757b21eb3280a0bb646c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Added Device::GetOrCreateEmptyBindGroupLayout which caches the result
after being run and modified PipelineBase::getBindGroupLayout to use
that instead of creating a new empty bind group layout each time.
Bug: dawn:466
Change-Id: I70a5719265784eb8f60c2eedf6db7596462b21bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
Also fix a misuse of VkBufferImageCopy that caused some Swiftshader
failures.
Bug: dawn:22
Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This patch moves the computation of TextureBufferCopySplit outside of
the loop over each copy texture array layer so that we only need to do
the computation once for each B2T and T2B copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1fcfc972504f845467af92a77bc37870ed7b52a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23720
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Bug: dawn:442
Change-Id: I889a943cbaf2d349c31a15fdf126d66964bdd0a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23247
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.
This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests
BUG=dawn:453
TEST=dawn_unittests
Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
|MTLDevice maxBufferLength| is not available until 10.14, so on
lower versions of macOS, try using |recommendedMaxWorkingSetSize|
Bug: dawn:450
Change-Id: I52dc4211cf3d7014771d580a9af9c72abe92a375
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23263
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
ASAN throws when hitting OOM conditions which these tests intentionally
try to create.
Bug: dawn:450
Change-Id: I635480ae329cd5ace55287d77e2b79e663174f49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23246
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.
Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Change mTailPtr to mCurrent that's a VkBaseOutStructure*.
Bug: dawn:464
Change-Id: Ic10a0abc95e279e1537786601d006cf18305687a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23540
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
All the querying of extensions was correctly handled for the WebGPU
ShaderFloat16 extensions, except that we forgot to request it when
creating the VkDevice.
In practice this doesn't crash as most drivers won't check if the
extension is enabled, and just compile the shader code correctly.
However the Vulkan Validation Layers complain. This CL fixes it by
requesting the features on device creation.
Bug: dawn:426
Change-Id: Id7307bb4f1d08a10bec9fc7bf0500c5761f96ff7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23203
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
TypedInteger.h didn't include <functional> which made the reference to
std::hash cause a compilation failure. Fix this by moving TypedInteger
hashing to HashUtils.h so that TypedInteger doesn't include <functional>
in all of its users.
Bug: dawn:442
Change-Id: I5a0271bb187682616eb5ef3a13bb7f6271203453
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.
It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.
For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.
Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Device shouldn't be used until after DeviceBase::Initialize so we need
to move the NextSerial call to after Device Initialization is completed.
Bug: chromium:1094477
Change-Id: I2ab317c1d75f853c022faac3fc0bbd66fbd7c14e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23261
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Retrieval filter was receiving errors that shouldn't be
stored or not storing new errors. Since these errors are
never reaching the storage filter or being stored without
being filtered, this workaround removes the storage
filter entirely and filters them upon being retrieved.
After the change, two new E2E tests fail
backend validation and require further investigation.
Bug: dawn:460
Change-Id: I92d8c55c71832064b94e8ff0307e7af57ea81fda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23144
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Fuzzer recently started sometimes injecting errors with
CheckHRESULT returning E_FAKE_ERROR_FOR_TESTING, which needs to also be ignored
in AssertAndIgnoreDeviceLossError so that we can continue with destruction.
Rename AssertAndIgnoreDeviceLossError to IgnoreErrors
This CL also adds Austin's pretty printing of HRESULT results as hex values
and adds printing of "E_FAKE_ERROR_FOR_TESTING" error.
Bug: chromium:1094448
Change-Id: I6715a5eec02919a3e3b4c86d493b3f7e84c5e206
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23241
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When the fuzzer passes the command DeviceLoseForTesting, the
DawnWireServerFuzzer will hang forever when waiting for a fence signal
because the device was lost. This commit sets a callback on device loss
which gives an extra condition to break the hang.
Bug: dawn:444
Change-Id: I0157358ed6da39cc6fcab7e1be8a3d5fde74266f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23141
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Natasha Lee <natlee@microsoft.com>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This patch does several clean-ups in CopyTests as a preparation of
supporting buffer-to-texture and texture-to-buffer copies with multiple
texture array layers.
1. Remove the zero-initialization of textures in CopyTests_B2T
2. Use a big buffer that contains the pixel data in all the texture
array layers instead of several small ones that only contains one
texture array layer.
3. Make CopyTests_T2T::DoTest() also use CopyTests::TextureSpec as its
input parameter.
4. Add tests for the copies with multiple texture array layers. In this
patch we just copy the data once per texture array layer, while in
the next patch we will be able to copy the data for all the related
texture array layers in one copy command.
5. Move some helper functions for copy tests to WGPUHelpers.cpp
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: Ia0150a6c55fffce3e24dda2cd45fd920b0873dc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reland after a refactor of how the extension handling work in the Vulkan
backend.
The original author is David Turner <david.turner.dev@gmail.com>.
This CL ensures that, on architectures with a varying subgroup size,
compute shaders are always compiled with a fixed subgroup size to
avoid consistency issues when one shader writes data in a subgroup-size
dependent layout to GPU memory, to be read by another shader in a
future dispatch.
At the moment, only Intel ICDs are known to implement this [1],
and the code uses a heuristics to chose the size of 16, which seems to
be the sweet spot according to Intel engineers.
+ Update the PNextChainBuilder class to deal with the fact that
VkComputePipelineCreateInfo::pNext is defined as a const void*,
which created compiler errors in the previous implementation.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
Bug: dawn:464
Change-Id: I035ee06084fcc964742f0bff4c54cff257c742ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reland after a refactor of how the extension handling work in the Vulkan
backend.
The original author is David Turner <david.turner.dev@gmail.com>.
Certain Vulkan ICDs (Intel ones notably) will compile SPIR-V
shaders with an liberal, compiler-selected, subgroup size (i.e.
either 8, 16 or 32). For more context, see [1].
This can be a problem for compute, when one shader stores data
in device memory using a subgroup-size dependent layout, to be
consumed by a another shader. Problems arise when the compiler
decides to compile both shaders with different subgroup sizes.
To work-around this, the VK_EXT_subgroup_size_control device
extension was introduced recently: it allows the device to
report the min/max subgroup sizes it provides, and allows
the Vulkan program to control the subgroup size precisely
if it wants to.
This patch adds support to the Vulkan backend to report and
enable the extension if it is available. Note that:
- This changes the definition of VulkanDeviceKnobs to
make room for the required pNext-linked chains of
extensions.
- A helper class, PNextChainBuilder is also provided in
UtilsVulkan.h to make it easy to build pNext-linked
extension struct chains at runtime, as required when
probing device propertires/features, or when
creating a new VkDevice handle.
- This modifies VulkanDeviceInfo::GatherDeviceInfo() to
use PNextChainBuilder to query extension features and properties
in a single call to vkGetPhysicalDevice{Properties,Features}2.
Apart from that, there is no change in behaviour in this CL.
I.e. a later CL might force a specific subgroup size for
consistency, or introduce a new API to let Dawn clients
select a fixed subgroup size.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875
Bug: dawn:464
Change-Id: I01e5c28e7dac66f0a57bf35532eb192912b254fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
All existing tests and samples are updated and deprecation tests added.
CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.
Bug: dawn:22
Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.
It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.
The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.
Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
If a texture's old states of all subresources are the same, and its
new states are the same too, then we can use one barrier to transit
states for all subresources. We don't need to use one barrier per
each subresource.
This change can reduce barriers we dispatched, in order to improve
performance for particular situations.
Bug: dawn:441
Change-Id: I9fe9dabda725e05d4ce5a8e69ee7b40e6724a22a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23145
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch put subresource related variables like baseMipLevel,
levelCount, baseArrayLayer, layerCount into a single struct at
backends.
Bug: dawn:157
Change-Id: I50c6bb0ed8ae7a184506c23cab4b64a472bbd75e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23163
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This makes the tracking in TextureBase match the shape of
wgpu::TextureDescriptor.
GetSize() becomes a bit more surprising because the depth can sometimes
be the array size, so new getters GetWidth(), GetHeight() and GetDepth()
are added.
Some simplifications to the backend texture creation code are included
that will make it less error prone to add support for 1D / 3D textures.
Bug: dawn:22
Change-Id: I33b6ca99af9d58fc88f5f626cfd5e2e62a8b45cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23103
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This updates CL:
- Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
- Changes all tests and samples to use size.depth.
- Adds deprecation tests for the change.
In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.
Bug:dawn:22
Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on OpenGL backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ib49ad17a5d89e14dbdb08d2eb8d6441fadb68f10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23143
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on D3D12 backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Id4f45ff5ccf906692c3855451b120aa56f68c7a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Prevents the d3d12 fuzzer from building on non-windows platforms.
bug: dawn:444
bug: chromium:1094230
Change-Id: I3ce20c645b3fe99b51e06b493ced34308d7cc21e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23162
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
When we do transition barriers for a texture view outside of a pass
(say copy, clear, initialization), if the texture view can cover all
subresources, and its old usages across all subresources are the
same, then we can use one transition barrier. We don't need to use
separate barrier per each subresource.
This patch can reduce barrier we delivered, and improve performance
for particular situations.
Bug: dawn:441
Change-Id: I2ae9b39793915553cbaaceacaf58bf87c9ba3bc6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23129
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is preparatory change for a subsequent CL that will deprecate
TextureDescriptor::arrayLayerCount in favor of size.depth.
Bug: dawn:157
Bug: dawn:22
Change-Id: Id64556dc81056fbe7751073ffe9872026c145e77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23102
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The checks for dependencies of Device extensions were incomplete, makes
sure the transitive dependencies of the extensions we care about are all
known so they can participate in the dependency check.
Also removes a workaround for surprising Vulkan behavior with instance
extensions getting promoted as device functions. This should be handled
correctly now as DeviceExt contains the physical device extensions as
well.
Bug: dawn:457
Change-Id: I4b79729d809c9edfedcb075a0e6aa5b4dd473ab3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22942
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes bug where a newly allocated ShaderVisibleDescriptorHeap would be
untracked in the residency LRU upon allocation, causing Dawn's residency
manager to become out of sync with D3D12's internal residency refcount
by calling MakeResident once more than needed.
Bug: dawn:193
Change-Id: I47804471b41df476db989634e50bded6006e05aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23125
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Moves last TickImpl call during ShutDown to only be called if the
device was fully created.
Bug: dawn:400, chromium:1093639
Change-Id: I25437e3b33d0fc57f21e82c63bfb0fd4d9384175
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23123
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch put subresource related variables like baseMipLevel,
levelCount, baseArrayLayer, layerCount into a single struct at
front-end. We have a lot more at backend too, a following patch
will do that.
Bug: dawn:157
Change-Id: Iab5633a4246b6ae89b80c39f5672dbb31d7a3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22704
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
D3D/VK driver may return a size larger than requested and could cause
PowerOfTwo() to overflow. This change adds a check to ensure the size
is within the limit before attempting sub-allocation.
BUG=dawn:27
Change-Id: I2b2ce727abff953642a69b65c8f30be8e53e562d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Similarly to the CL for Instance extensions, it makes each device
extension linked to an enum class and a bitset. Logic surrounding device
extensions is changed to take advantage of this to be more programmatic
and less error prone when adding support for a new extension.
Bug: dawn:457
Change-Id: Iecf623c40b890b7e00ba972d5eac0712866692b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
If a texture follow this rule:
* old usages of all subresources are the same
* new usages of all subresources are the same
Then we can use one barrier to transit states for all subresources.
We don't need to use one barrier per each subresource.
This patch adds a flag at front-end to capture many (but not all)
situations which follow the rule above, then we don't need to loop
over every subresource at Vulkan backend.
Bug: dawn:441
Change-Id: I6124ee2cb09c9142fefd8f057dc6d2659301e2d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22702
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds harness for fuzzing the d3d12 backend with a WARP device.
Bug: dawn:444
Change-Id: I3e5ca325b19eb8b6cfe53e4d833c5acbbd293a26
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22880
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
At the moment each instance extension needs special handling
in 6+ places when added to the Vulkan backend. This is very
error-prone and makes it difficult to do changes in how they
are extensions are handled.
This CL makes instance extensions linked with an enum class
and a bitset to know which are available (instead of individual
booleans). A table of known extensions with more information like
`versionPromoted` so that they can be handled programmatically.
Bug: dawn:457
Change-Id: I266deb730eb2b7f3ab0ee7ada1b06ff9748a60e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This case verifies that reading from one read-only storage texture then
writing into another write-only storage texture in one dispatch are
supported in compute shader.
Bug: dawn:458
Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This catches a few driver bugs or validation errors when doing empty
copies.
Bug: dawn:446
Change-Id: Ibef50b0c03b2fa24bc00cf5c7b6d26b8ac6fae8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When creating a zero-sized buffer mapped, StagingBuffer creation
is skipped. This required adding a new MappedAtCreation state
since mStagingBuffer couldn't be used as a tag value for that.
Made the OpenGL backend always create non-zero-sized buffers.
Finally added tests for MapRead/WriteAsync and CreateBufferMapped
of zero-sized buffers.
Bug: dawn:446
Change-Id: I04f6fe98fd646f1867c21065cd1cd33a1595e19f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21481
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Vulkan backends as a preparation of supporting
buffer lazy-initialization in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I7619d02ae898e30fd15438d35437802a09e959cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch enables the tests CopyTests_T2T/CopyWithinSameTexture* on
D3D12 after the D3D12 texture subresource tracking has been supported.
This patch also changes the related comment in Vulkan as WebGPU CG has
already decided to disallow the overlaps among source and destination
subresources in texture-to-texture copies.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: Ibf008c800cfea62658050f565f321a391412c54c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23000
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Pipeline layout incorrectly indexes into a root table array
when there are more root descriptors than root tables.
To fix, the array is dynamically sized where parameters
are appended instead of indexed into the root signature.
Bug: dawn:449
Change-Id: I6d7f65fb791d323704b1c3a3af9c871a79e32a30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22960
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Metal supports FP16 on both macOS and iOS, so we can
unconditionally enable this extension on Metal backend.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: I16c9c907bb112a66e76506ede9bc89a04313d7b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22882
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Metal backends as a preparation of supporting buffer
lazy-initializations in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: Ia7106482922aeb0521affa206f459d40938a0131
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch makes Dawn provide more detailed error messages when the
pipeline layout is not compatible with shader module, which is helpful
to debug such errors in WebGPU applications.
BUG=dawn:456
Change-Id: Ib5a870d8e66645481434c4d3dc6fdc1a585aac36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22881
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we use a texture for different purpose, we need to add proper
barrier(s) in order to make it ready. Previously, the barrier is
done per entire texture. So it is invalid to sample/read/copy from
one subresource (say a mip/array slice) and render/write/copy to
another subresource of the same texture at the same time.
With this patch, barrier is set per each texture subresource. So it is
valid to use a subresource as source and use another subresource of the
same texture as destination at the same time.
However, planar slices like depth/stencil planes are not handled
gracefully. This is a TODO task. Another task is to combine barriers
into one if they can be combined. I will do this optimization in
another patch in near future.
Bug: dawn:157
Change-Id: I783a76cb88fcdffb60c307ddfb89d50f1583201a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This patch combines barriers in a render/compute pass into one
function call.
Previously, we need to dispatch barrier(s) for each buffer/texture
in a pass. So we may need quite a lot function calls to deliver
barriers in a pass in real web applications. One example is that
we did see that too many function calls to deliver barriers in
Aquarium (WebGPU porting) contributed to CPU usage and bottleneck.
Bug: dawn:441
Change-Id: Ibe44967fefd2e1e6e64df4587146c4fb7fbe8e73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22700
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 0357eed7de
and reland commit bdc05c3d5f.
The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.
Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.
Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.
BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests
Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Zero-sized copies are invalid in a couple backends, and in follow up
CLs CreateBufferMapped will be change to handle zero-sized buffers
correctly.
Bug: chromium:1069076
Change-Id: Ieef62a13182bbe1e939a3847980c91339e42aa8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22460
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).
Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Per MSDN recommendations, Dawn should handle MakeResident failures by
evicting some more and attempting MakeResident again.
Bug: dawn:193
Change-Id: I0a9d326dcd000360f6eafb5691efb4987a77e8d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22280
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Some WebGPU CTS tests were failing with invalid WGPUTextureFormat
when really the format was simply missing. This CL updates
the validation code so it is more clear.
Bug: dawn:433
Change-Id: Ie7aacd01ea424d9f5df0078703a474e98b72ce41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
If the shader declares a storage buffer RO but uses storage buffer in
the BGL, the shader compiler will be told to treat these bindings as
UAV instead of SRV to avoid PSO mismatches.
Bug: dawn:410
Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is blocking Skia from updating to newer clang
Tbr=cwallez@chromium.org
Bug: chromium:1064305
Change-Id: I7d894dba701ebe2fe0e1b78d5fb42032d88846aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22522
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.
Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.
Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The windows.h macros were undefined only at the end of this platform
header previously but with the addition of d3d12sdklayers.h the
definition of ID3D12DebugQueue::GetMessage picked up the macro and
became GetMessageA or GetMessageW, but Dawn code referred to it as
GetMessage causing a compilation error.
Fix this by preemptively loading windows.h and undefing some of the
macros so that the D3D12 headers don't see them.
Bug:
Change-Id: I1985cc20a9bdec1d25619ac5088e918b2acf8ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.
Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This will help remove noise in debug layer output. This patch also
promotes warnings and higher to Dawn errors.
BUG: dawn:363, dawn:418, dawn:419, dawn:421
Change-Id: I3112c94aff71fc7e76dff48c82bafe9e051ed3b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When device initialization failed, DeviceBase::mCurrentErrorScope is
nullptr so we need to guard the call to UnlinkForShutdown.
Bug: chromium:1081998
Change-Id: I65a1948117fa9461f7fc8d2d1d70aef669bc375d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21685
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
On Intel the lazy-clearing optimization that bundled multiple
subresources at once to lazy-clear failed when multiple different
mip-levels were bundled together. The rendering was "clipped" to the
size of the smalled miplevel, resulting in some mip levels not being
fully cleared.
Bug:
Change-Id: Icfafbeae25bd426119a0b499237052c87eafe93e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22341
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>