Fixup a couple of internal Dawn shaders that used this syntax.
Fixed: tint:1475
Change-Id: Ibd6b3309944bfd955e724fef5d71d1297a84ef5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93361
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
These have not been in the spec for a long time. The read_write access
mode can be used instead.
Fixed: tint:1342
Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
This patch adds ResolveDeferredExpectationsNow() as a helper
function of dawn_end2end_tests to let all the deferred expectations
be resolved and cleared immediately to avoid consuming too much
memory for all the deferred expectations before the exit of the test
body.
We use ResolveDeferredExpectationsNow() in the end2end test
CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes because
previously because this test will always consume too much memory to
allocate vectors and the allocation of std:vector will sometimes fail
on the bots.
Bug: chromium:1312066
Test: dawn_end2end_tests
Change-Id: I5a87338b0683a3a821eef888fb6469e6ac2dc075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94986
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.
Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.
Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.
Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch clamps GPURenderPassColorAttachment.clearValue into the
legal range for uint/sint formats according to the latest WebGPU
SPEC.
This patch also adds tests to verify we can directly apply floating
point clear values for normalized floating formats.
We don't handle non-normalized floating formats as the exact choice
of the converted value is implementation-defined.
Bug: dawn:1449
Test: dawn_end2end_tests
Change-Id: I864f3e9bafb9c7ecd0ed9cfa7f401174da000884
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94501
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Creating GPUExternalTexture from destroyed device should return
an error external texture instead of a valid one. Adding this API
for such usage.
Bug: 1336713, 1338182
Change-Id: Ie7d13811a9c1e8890ba91045c88af63f3fb09687
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94534
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Motivation is to simplify cache evicting by reusing the LRU to evict stale entries from older Dawn versions since there isn't already a simple cache busting solution. The dawn version will just be pushed into the cache keys instead so old version entries will eventually be retired.
- Removes the fingerprint from the GetCachingInterface API on DawnNative.
- Adds the "fingerprint", which was just the hash, to the device;s cache key directly instead.
Bug: dawn:549
Change-Id: I573aa03a2bb96dfe044293b1176d3a7746725572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Bug: dawn:1471
Change-Id: I73a38ac113bdd6084c5fe7b5e921f40a9ae5665b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94760
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Make Device::gl private, and rename it to mGL. Change all accesses to
use Device::GetGL() accessor.
This is a precursor to adding native EGLContext support to
Dawn.
Bug: dawn:810
Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
After loading a Blob from the cache, Dawn may need it to
match a particular alignment. For example, SPIRV must be 4-byte
aligned, or Dawn may need to cast a Blob to a struct layout.
Bug: dawn:549
Change-Id: Iad4857d1ad2d9b41e61e9f177aa7083b1f078be5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94532
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Also use them for the EGLImageWrappingTests, rather than ANGLE's copy.
Eventually, we may want to replace these with egl.xml and a
parser/generator, but for now landing the headers is the most
expedient path.
Bug: dawn:810
Change-Id: I2068349eaef5a93813f76c2881a2dac6aad73670
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94562
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This configuration is very flaky, so suppress it to remove flakiness
from CQ. We don't expose Vulkan on Windows for WebGPU so we're not
losing test coverage for WebGPU. We'll want to fix and re-enable this
for Dawn Native in the future.
Bug: chromium:1338622, dawn:1392
Change-Id: I67f8472a5f6256107419de05d6f7420a75761331
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94640
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
- This is necessary for Chromium builds from tarballs where git is no longer available. This gives Chromium another option to create the version file when creating the tarball to accomplish the same thing.
Bug: dawn:549
Change-Id: Iffb4bf694b0df1306dd92939353422e5115346a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94043
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This uses the variadic template arguments to Client::Make to
pass more data to object constructors and move the copying of data from
descriptors into the constructors.
This required adding a descriptor to the textures created in
ReserveTexture. The descriptor should come from the outside to give the
correct reflection data to textures (for example textures from
GPUCanvasContext). So a descriptor argument is added to ReserveTexture
that currently defaults to nullptr, but will be required once current
uses are updated.
Bug: dawn:1451
Change-Id: I44cbd5718b8d75fdde3ab1321d24f69a8e2486de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93142
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change allows the DepthClipControl struct to be chained on the
render pipeline descriptor, but disallows it from being used unless
the feature is enabled. The feature is not enabled on any backend
yet.
Bug: dawn:1178
Change-Id: I37f5c991103dd86c0e61a6ad8cd71cbd86401a9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93948
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Add a validation to ensure zero-attribute for unused vertex
buffer slots (stepMode = VertexBufferNotUsed).
Fuzz tests found that non-zero-attribute with unused vertex
buffer can cause an error in swiftshader.
We may be able to think input data having non-zero-attribute
with unused vertex buffe is malformed. Refusing such input
data can avoid the error.
Bug: chromium:1333293
Change-Id: Ib58d526bdaefa683e459b5c813e348b72e81e13e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch removes the call of TextureFormatSupportsRendering() from
the dawn_unittest TextureValidationTest/SampleCount as in Dawn we have
already updated the restriction that non-renderable formats cannot be
used to create multisampled textures.
Bug: dawn:1459
Test: dawn_unittests
Change-Id: I3b7a016328c8cd06c771c58dd181005b61e01510
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93421
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
It was removed from the spec after determining it didn't provide any
additional capabilities beyond depth24plus-stencil8.
Bug: dawn:1454
Change-Id: Ifba62f22cd38bea88866c849c8d1754a2aa683e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92963
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This CL adds a DAWN_MAKE_CACHE_REQUEST X macro
which helps in building a CacheRequest struct.
A CacheRequest struct may be passed to LoadOrRun
which will generate a CacheKey from the struct and
load a result if there is a cache hit, or it will
call the provided cache miss function to compute a value.
The request struct helps enforce that precisely the
inputs that go into a computation are all also included
inside the CacheKey for that computation.
Bug: dawn:549
Change-Id: Id85eb95f1b944d5431f142162ffa9a384351be89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91063
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Suppresses failures found when switching from 11.5.2 to 12.4
on the Intel Mac Minis.
Bug: dawn:1461, dawn:1462, dawn:1463, chromium:1334335
Change-Id: Ie0d42a1b4aa81f457145a53eebb1501a5eb77fbe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93308
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
DXGI external images can now be imported with both fence and texture
shared handles. Fence wait and signal values can be specified for
ProduceTexture. Keyed mutex functionality is kept as is with no change.
The D3D12 resource wrapping tests now run in both keyed mutex and fence
modes.
Bug: dawn:576
Change-Id: Ic793bcc828e5a8850c1367ecffabedd1c67184d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78604
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
This change attempts to better classify devices with a Metal backend
that aren't currently reporting vendor/device ID. In practice this
mostly means Apple-produced GPUs, like the M1 series.
Bug: dawn:1443
Change-Id: I9e8467a50c9f8eeccc00863f6dee32c0f91380dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92123
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch clamps clearStencilValue into the range of the stencil
format to align with the latest change in WebGPU SPEC.
Bug: dawn:1453
Test: dawn_end2end_tests
Change-Id: I37fab5fd4826a608cb972eed74308114002c7930
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change #if DAWN_PLATFORM_XXX to #if DAWN_PLATFORM_IS(XXX)
To prevent #ifdef usage and reference without including
dawn/common/Platform.h
Also change #if DAWN_COMPILER_XXX to # if DAWN_COMPILER_IS(XXX)
Bug: dawn:1447
Change-Id: If6c9dab15fd2676f9a087507f5efcceeff468d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92625
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This requires adding a custom implementation of DeviceCreateTexture and
the Texture object in the wire client.
In dawn::native this requires the format enum separately from mFormat
which is a `const Format&` so that garbage format values can be
reflected correctly for error textures.
Bug: dawn:1451
Change-Id: I75b5635f36647f6f04dae54e92154f2b552beb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Changes dawn::native procs to correctly convert C++ enum and bitmask
returns values.
Bug: dawn:1451
Change-Id: I39a8d218f76e25b178a83eeb99d653222d39d040
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Both parts of this depth/stencil test have been fixed in ANGLE.
Bug: angleproject:7303
Change-Id: I7c7db6cf10f973a22102b706571baaefbeba4fa7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This CL converts remaining @stage instances in the dawn tree to use
the equivalent shorter variant.
Bug: tint:1503
Change-Id: I74594cd68544fbd692f77d4646991d9c27e218f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92484
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Previously, deleting the device in the wire implicitly released all
child objects. This is no longer the case, so a leak of the client
default queue caused the service-side queue to leak.
Fixed: chromium:1332926
Change-Id: I1efa02e79246f985e99e1bc814d87f292ddc22bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92743
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL converts the @stage(...) in src/dawn/test to use the new
@compute, @vertex, or @fragment syntax.
Bug: tint:1503
Change-Id: I51feaceebe8b3ba03a95ddd93367c76d2b24a4ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Disallow duplicate location in timestampWrites in a render/compute pass
to match WebGPU SPEC.
Bug: dawn:1250
Change-Id: Id9e3b54530d37ffc0c00aa15c23312bb1ea30d00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This commit removes the lines from RefBaseTests.cpp that access
a moved-from object after move. This change removes "use-after-
move" clang-tidy warning.
There is no pointing testing the behavior of moved-from objects
because it can be avoided with clang-tidy check.
Bug: dawn:1439
Change-Id: If2144db2b50ad3f5a6d7a8d402b2978db4d8bd16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add D3D12 pipeline caching impl: store cachedPSO blob in cached blob.
Record root signature ID3DBlob in cache key together with
D3D_SHADER_BYTECODE, D3D12_GRAPHICS_PIPELINE_STATE_DESC or
D3D12_COMPUTE_PIPELINE_STATE_DESC.
Shader caching is not added.
Add some pipeline caching negative tests.
Bug: dawn:549
Change-Id: Id1cb560b49f1cf495860e2e0bcf92d8d988c5379
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91180
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Some unittests break the clang-tidy rule
"bugprone-use-after-move". Moved-from variables after move
shouldn't be accessed even in the tests. No one should care
the behavior of moved-from objects. There is no pointing
testing something that shouldn't be observable with good code
practice ensured by clang-tidy.
This commit fixes the problem by removing the lines accessing
moved-from variables after move.
Bug: dawn:1436, dawn:1437, dawn:1438, dawn:1440
Change-Id: I5a6ccaa6fa74e607f818b5296a1715196bfd0f25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92204
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Ben Clayton <bclayton@google.com>
Use planeLayouts instead.
Bug: chromium:1258986
Change-Id: I16c041a8e0b739fa347ea4695988ad1eed82cccc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92202
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This member will be removed. This first requires removing code setting
it in Chromium, which will make it contain garbage value. If we kept
validating it, then we'd fail validation spuriously.
Bug: dawn:1445
Change-Id: I8daa90b949db867b89fcf955cfaec45f7845210f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92241
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This uses VkImageDrmFormatModifierExplicitCreateInfoEXT instead of
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT to
import mulit-planar external images.
More discussions about this change can be found at this Mesa issue:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6530
Bug: chromium:1258986
Change-Id: Ifde3d89e7ddf37d6a295c9d7fcc7c762f8da1e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91940
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes an ASSERT checking the created surface is non-null.
Fixed: chromium:1330113
Change-Id: Iebbcd6e69042abea5b424953d78e294a92ce5c82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously, the device/adapter were all created on the service-side
of a test, and then injected into the client side. Injected devices
and adapters do not support querying limits and features.
This CL changes setup so that adapter and device creation is always
initiated by the client - and the implementation on the service side
may be overridden for test fixture-specific behavior.
It also adds more fuzzing coverage since the fuzzers can now also
create adapters and devices.
Bug: dawn:689
Change-Id: Ief7faa1908ceae973dcb2f600bf4dd1cf5417704
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91680
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reenable the following tests:
BindGroupTests.DrawTwiceInSamePipelineWithFourBindGroupSets and
BindGroupTests.ArbitraryBindingNumbers
Fixed by https://chromium-review.googlesource.com/c/angle/angle/+/3668840.
Bug: angleproject:7304, angleproject:7305
Change-Id: I9482ddfb26246fa4ed123654645cbcedc266294a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91723
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch adds the support of the experimental feature
chromium_experimental_dp4a on Vulkan. Currently this
feature is enabled on Vulkan backend only when DP4a
instructions are hardware-accelerated.
Bug: tint:1497
Test: dawn_end2end_tests
Change-Id: I5a63111a6b5972aa1934f0e7be984ebdb1e35080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This change moves the bulk of the existing GPUInfo functionality into an autogenerated source built from a JSON file that describes the GPU
vendor and device IDs, with device IDs broken down by GPU architecture.
Also adds the fields needed to implement GPUAdapterInfo in Blink to the AdapterProperties.
Bug: dawn:1427
Change-Id: I6a8b1fa7a63ec8d71556fc5bb3ae12cfe5abf28b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
The "Mac Pro FYI (AMD)" bot these were added for probably doesn't exist anymore, and this issue seemed to be fixed long ago, in macOS 10.13.
Issue: dawn:58
Change-Id: I3490a39a32f6b80111574d123327a0e6865f2c25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91741
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>