30 Commits

Author SHA1 Message Date
Corentin Wallez
6b087819dd s/OutputAttachment/RenderAttachment/g
But also keep OutputAttachment so it can be gradually changed in all
dependants.

See https://github.com/gpuweb/gpuweb/pull/1168 and
https://github.com/gpuweb/gpuweb/pull/1168

Bug: dawn:22
Change-Id: I6a1ec1de6c22ca4deac88b7fffde4b98d9d54a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31040
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-27 15:35:56 +00:00
Corentin Wallez
04863c42be Make examples and utils use webgpu.h
BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-25 11:36:47 +00:00
Corentin Wallez
90a5595bbe dawn_wsi: Pass the Metal queue to the SwapChainImpl
If the swapchain creates its own queue, there can be races to determine
whether the submit of the present happens first. The didn't show up
in our samples but was an issue in real apps. Passing the queue to the
swapchain makes it simple to keep operations well ordered.

BUG=dawn:225

Change-Id: I9cc8e6e8140ad4a816373cffc9bda74ee826a41b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-07 08:18:09 +00:00
Corentin Wallez
9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Corentin Wallez
77fa31c5c6 Make Texture format names match WebGPU
BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-06-19 09:26:07 +00:00
Austin Eng
45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Corentin Wallez
bb5696bcd3 Simplify BackendBinding following adapters.
It doesn't need to care about device creation anymore, except for the
GLFW window hints and creating a GL context to discover the adapter.

Also remove the non-adapter GetPCIInfo.

BUG=dawn:29

Change-Id: I9bc8232536a55d2f973463ae0f2e0548dfc35456
Reviewed-on: https://dawn-review.googlesource.com/c/4381
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-02-12 15:48:15 +00:00
Corentin Wallez
978fa65a2c Metal: Implement the backend connection and adapter.
BUG=dawn:29

Change-Id: Idaca7d2f8ac52d5f46d8030571b5e2da3a573a97
Reviewed-on: https://dawn-review.googlesource.com/c/3940
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-05 13:02:30 +00:00
Corentin Wallez
95fd2821c2 MetalBinding: query the MTLDevice instead of creating it.
With adapters the Metal backend will be in charge of creating the
MTLDevice so we remove this responsibility from the bindings.

BUG=dawn:29

Change-Id: Id7b9e5f6249963e2b87a91242a18119ba8d11c13
Reviewed-on: https://dawn-review.googlesource.com/c/3661
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-07 10:01:11 +00:00
Jiawei Shao
5dee56f39c Fix crash when creating texture view on textures from Metal swap chain
For the textures got from Metal swap chain, their "framebufferOnly" may
be true, which means they can only be used as attachments in a render
pass, and they are not allowed to be used in MTLRenderCommandEncoder,
MTLBlitCommandEncoder or MTLComputeCommandEncoder. So currently Dawn
examples all crash when METAL_DEVICE_WRAPPER_TYPE = 1 is set into
environmental variables.

This patch adds checks on the situations that we do not need to create
a Metal texture view:
1. We create Metal texture only when the usage of the texture includes
   Sampled or Storage.
2. We won't create Metal texture view if the view uses the same format
   as the original texture, the whole mipmap levels and array slices.
3. We use the original MTLTexture and set the slice and level in
   MTLRenderPassDescriptor.

Furthermore, with this patch, "setFramebufferOnly" is set to true only
when the usage passed to configure is a subset of (OutputAttachment |
Present).

BUG=dawn:69

Change-Id: Ie2670f383c16eafa3b1c6f99126922e940721174
Reviewed-on: https://dawn-review.googlesource.com/c/3400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-29 10:47:28 +00:00
Corentin Wallez
dcb71a131c dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs
is moved to DawnNative that will over time more backend-agnostic APIs.
2018-08-06 16:38:33 +02:00
Corentin Wallez
196ade667f Make libdawn_native a shared library.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.
2018-07-27 12:56:26 +02:00
Corentin Wallez
49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez
be5ca38351 Rename nxtProcTable and nxtSetProcs to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
b1669e3fa4 Change the API prefix in generators from nxt to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
05c90ee4cb Rename nxt -> dawn for dawn_wsi.h declarations
Also does the initial complete formatting of files in src/include
2018-07-18 22:54:06 +02:00
Corentin Wallez
3e371b146d Rename files in src/include nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
0887236c81 nxtSwapChainNextTexture: make texture a union of ptr, u32, u64
Making all textures represented by pointers is a problem for Vulkan
where VkImage is a 64bit type and wouldn't fit in a pointer on 32bit
builds. Make texture contain on of each useful type so that each backend
can choose which one it wants to receive.
2018-01-18 16:17:28 -05:00
Corentin Wallez
cc407ae787 Make SwapChainImpl a function and move it to common/
For the Vulkan backend it will make sense to have the SwapChain be
implemented inside the backend as it will need to interact with a lot of
things there. It will need SwapChainImpl and cannot see utils/ so
SwapChainImpl has to be moved in common/

Also makes SwapChainImpl a function called CreateSwapChainImplementation
as the inheritance was only used to share a static method.
2018-01-18 16:17:28 -05:00
Corentin Wallez
9d01c6c26d Format: src/{common, utils, wire} 2017-11-28 16:18:39 -05:00
Corentin Wallez
ad6470466c Member rename: src/{common/utils/wire} 2017-11-23 17:04:10 -05:00
Corentin Wallez
a43b1566e6 Make MetalBackend require BGRA8 swapchain 2017-11-20 09:59:03 -05:00
Corentin Wallez
2e31e8f0bf Make binding expose the preferred format 2017-11-20 09:59:03 -05:00
Kai Ninomiya
921fb5e1ce remove initialUsage from SwapChain::Configure 2017-09-15 14:02:02 -07:00
Kai Ninomiya
ee7b6b1b62 Update SwapChain to configure texture usage
Explicitly configure swap chain usage in bindings and examples

Fix missing case in switch

Make swap chain Present usage implicit

Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya
b985431c82 Load operations (#105)
* load ops: design + implementation (all backends)

* Animometer/glTFViewer: use just one subpass per frame
2017-08-11 14:36:20 -07:00
Kai Ninomiya
c16a67ae52 Swap chains, part 2 (#94) 2017-07-27 18:30:57 -07:00
Corentin Wallez
fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00
Corentin Wallez
1bd219d8a8 Split BackendBinding from example/Utils into src/utils
This will make it possible to reuse the backend bindings for test suites
2017-06-20 07:40:17 -07:00