Dawn Autoroller 04e68a7032 Roll ANGLE from 6e6f3e6da27c to 05d86e06003b (9 revisions)
6e6f3e6da2..05d86e0600

2022-08-03 romanl@google.com Add temporary logging of gold_session.Initialize stdout.
2022-08-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from d268b4c8a6b1 to 0920d63e6fcc (256 revisions)
2022-08-02 jmadill@chromium.org Skip multi draw indirect tests on Linux/Intel/Vulkan.
2022-08-02 romanl@google.com Refactoring: move a few common functions to angle_test_util.
2022-08-02 cnorthrop@google.com Tests: Add Octopath Traveler trace
2022-08-02 jmadill@chromium.org Skip TimerQueriesTest flakes on NV/Linux.
2022-08-02 jmadill@chromium.org Skip flaky tests on Linux/Vulkan.
2022-08-02 jmadill@chromium.org Skip flaky image load/store tests on Win/D3D11.
2022-08-02 jmadill@chromium.org Skip flaky test on SwiftShader.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: I41d9df0eb65a6679d23781af0868da6c2f818ed0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98100
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-08-03 07:11:35 +00:00
2022-07-27 20:50:40 +00:00
2022-08-03 07:01:08 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%