Dawn Autoroller 08e93ecfca Roll ANGLE from 3b57e99923ae to 3e74b09e8b37 (4 revisions)
3b57e99923..3e74b09e8b

2023-04-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 14f65a9e1f45 to b87b8dd3ae80 (2047 revisions)
2023-04-19 romanl@google.com Remove unused angle_trace_tests from isolate
2023-04-18 yuxinhu@google.com Add Spirv Instruction to explicitly cast mediump float to 16 bit
2023-04-18 cclao@google.com Vulkan: Disallow reactivate of UtilsVk::blitResolve renderPass

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: Ic86c303e66dcdcba41b375e6562ad9e28d139a82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127961
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-04-19 10:01:13 +00:00
2023-04-13 21:17:12 +00:00
2023-04-13 21:17:12 +00:00
2023-02-05 10:52:57 +00:00
2023-04-19 09:08:42 +00:00
2023-04-18 21:15:44 +00:00
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2020-03-02 15:47:43 -05:00
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2023-03-14 14:42:18 +00:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%