CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 0d757d2fad tint/resolver: Enable abstract-numerics
Turn on resolving of abstract-integer and abstract-float types, as well
as materialization to their concrete types.

Bug: tint:1504
Bug: chromium:1330805
Fixed: tint:1572
Change-Id: I09c95406e11b64bb0267fe7b1ed08af986dbd553
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91840
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-06-01 20:34:40 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
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docs tint: update origin-trial-changes.md for atomicCompareExchangeWeak changes 2022-05-31 22:35:49 +00:00
generator Remove custom serialization of device properties 2022-05-31 20:07:39 +00:00
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test tint: Shuffle builtin test directories 2022-06-01 19:49:50 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 9800a3cf3f7c to b03f278925c6 (4 revisions) 2022-06-01 17:33:59 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
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PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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dawn.json dawn/native: Add support for feature "indirect-first-instance" 2022-06-01 06:14:07 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
gpu_info.json Begin auto generating GPUInfo utilities 2022-05-26 23:47:39 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.