Stephen White 0ff3050c6c GLSL: a grab bag of texture fixes.
Use imageSize() on images, not textureSize().
In GLSL, the LOD parameter to textureSize() is mandatory for
sampled textures, so emit a default 0 if not supplied. (Also, don't pack
the level into the coords argument; that's an HLSLism.)
GLSL returns the array size of array textures in the final component
of textureSize(); remove it for WGSL.
Write the subtype of storage images correctly (uimage*, iimage*, etc).
This required a bit of cleanup to move "writeonly" ahead of subtype
emission.

Bug: tint:1298
Change-Id: Ica1cec0f833a9b684143c8b0cf6d090fb511a7d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-19 19:06:23 +00:00
..
2021-07-13 16:41:56 +00:00
2021-07-06 10:20:19 +00:00
2021-07-08 12:00:31 +00:00
2021-07-06 10:20:19 +00:00
2021-06-16 09:50:11 +00:00
2021-06-19 17:34:35 +00:00
2021-07-02 22:17:25 +00:00
2021-07-02 22:17:25 +00:00
2021-07-02 22:17:25 +00:00
2021-07-15 22:36:44 +00:00
2021-07-14 18:01:36 +00:00
2021-07-15 20:29:09 +00:00