mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
a54f91d01b..a4c7abcbc1
2023-02-08 yuxinhu@google.com Advertise GL_OES_geometry_shader and GL_EXT_tessellation_shader
2023-02-08 kkinnunen@apple.com Reland "Metal: Avoid leaking buffers for GPU access for non-discrete"
2023-02-07 kaiyili@google.com Add finer memory allocation type
2023-02-07 kaiyili@google.com Use WARN to log the allocation info on allocation failure
2023-02-07 syoussefi@chromium.org Vulkan: Feature to make async queue slow for testing
2023-02-07 syoussefi@chromium.org Vulkan: Avoid swapchain recreation on present mode change
2023-02-07 cclao@google.com Vulkan: Switch CommandQueue::mInflightCommands to FixedQueue
2023-02-07 cclao@google.com Vulkan: Add FixedQueue class for CommandProcessor::mTask
2023-02-07 syoussefi@chromium.org Vulkan: Remove redundant ImageState::sourceType
2023-02-07 romanl@google.com Limit logging when invalid calls are not captured.
2023-02-07 i.nazarov@samsung.com Vulkan: Fix bug with ContextVk::mWaitSemaphores processing.
2023-02-07 cclao@google.com Vulkan: Make CommandProcessor only wait for required work
2023-02-07 i.nazarov@samsung.com Vulkan: Refactoring in RenderPassCommandBufferHelper.
2023-02-07 i.nazarov@samsung.com Vulkan: Fixed assert in DedicatedCommandBlockPool onNewCommand()
2023-02-07 ynovikov@chromium.org Remove valid_param_values.h exception from export_targets
2023-02-07 kbr@chromium.org Metal: Implement EXT_disjoint_timer_query.
2023-02-07 caraitto@chromium.org Fix broken links
2023-02-07 bsheedy@chromium.org Enable Skia Gold inexact matching
2023-02-07 romanl@google.com Improve logging when crashing due to locked screen.
2023-02-07 syoussefi@chromium.org Vulkan: Generalize AHB optimization prohibitions
2023-02-07 i.nazarov@samsung.com Vulkan: Use SubmitPolicy::AllowDeferred whenever possible.
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,rharrison@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: rharrison@google.com
Change-Id: Icfd160bfaf5ed674cf164f203c033c80c349f98c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119021
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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59.9%
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18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%