James Price 13ca70fa08 Reland "ir/spirv-writer: Emit entry point declarations"
Emit the OpEntryPoint instruction with the pipeline stage. Interface
variables will be done later.

Emit OpExecutionMode instructions for the workgroup size and fragment
shader origin, depending on the pipeline stage.

This is a reland of commit 90789ea1f8f6aad42238dde3d75d39d8e07d0d60
with compilation fixes for MSVC.

Bug: tint:1906
Change-Id: If5290df504ebc8925b3c52510acab123edfd1073
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-05-09 12:25:07 +00:00
2023-05-08 16:45:38 +00:00
2023-02-05 10:52:57 +00:00
2023-04-28 09:25:44 +00:00
2022-05-30 18:00:58 +00:00
2023-05-08 17:04:38 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-04-28 09:25:44 +00:00
2023-04-28 09:25:44 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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