CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 1604ae5b97 dawn/node: Work around NodeJS brokenness with printing long strings.
Attempting to print a long string can cause output to go missing.
Split long strings up into 4k chunks.

Change-Id: Ibcb07459bd8fb4a1a11b6f8db41c8378274a6d09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-07-11 11:45:08 +00:00
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generator api_cpp.h: Fix alignas declaration following ChainedStruct. 2022-06-29 17:37:41 +00:00
include GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
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src dawn/node: Work around NodeJS brokenness with printing long strings. 2022-07-11 11:45:08 +00:00
test tint/writer/glsl: Support for F16 type, constructor, and convertor 2022-07-11 03:02:28 +00:00
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dawn.json Implement RenderPassDescriptor.maxDrawCount 2022-06-30 04:19:42 +00:00
dawn_wire.json Add reflection APIs for wgpu::QuerySet. 2022-06-09 10:12:13 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.