Ryan Harrison 176ff4b190 Rolling 4 dependencies
Roll third_party/SPIRV-Tools/ 1b3441036..a9624b4d5 (8 commits)

1b3441036a..a9624b4d5d

$ git log 1b3441036..a9624b4d5 --date=short --no-merges --format='%ad %ae %s'
2020-02-03 dnovillo Handle TimeAMD in AmdExtensionToKhrPass. (#3168)
2020-02-03 stevenperron Update CHANGES
2020-02-03 arseny.kapoulkine Implement constant folding for many transcendentals (#3166)
2020-01-30 afdx Fix typo in comment. (#3163)
2020-01-30 afdx spirv-fuzz: Arbitrary variable facts (#3165)
2020-01-29 afdx spirv-fuzz: Add outlining test (#3164)
2020-01-29 afdx spirv-fuzz: Make functions "livesafe" during donation (#3146)
2020-01-28 stevenperron Dead branch elim fix (#3160)

Roll third_party/glslang/ 07a55839e..5e86b28ff (2 commits)

07a55839ee..5e86b28ffb

$ git log 07a55839e..5e86b28ff --date=short --no-merges --format='%ad %ae %s'
2020-01-29 jbolz Use NOT ... VERSION_LESS instead of VERSION_GREATER_EQUAL
2020-01-28 jordan.l.justen standalone: Fix --help

Roll third_party/shaderc/ 0681dd61d..6d9f753c1 (5 commits)

0681dd61d3..6d9f753c1d

$ git log 0681dd61d..6d9f753c1 --date=short --no-merges --format='%ad %ae %s'
2020-01-30 rharrison Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980)
2020-01-30 dneto Better help for glslc -S (#978)
2020-01-29 rharrison Add back in deprecated APIs (#977)
2020-01-28 kainino1 Make a source_set for libshaderc_spvc (#976)
2020-01-27 rharrison Rolling 5 dependencies and updating expectations (#975)

Roll third_party/spirv-cross/ 68bf0f824..6b2add8e2 (4 commits)

68bf0f824c..6b2add8e2c

$ git log 68bf0f824..6b2add8e2 --date=short --no-merges --format='%ad %ae %s'
2020-02-03 post Use GNUInstallDirs for include path as well.
2020-02-01 orbea cmake: Don't hardcode the pkg-config file.
2020-02-01 orbea cmake: Use GNUInstallDirs.
2020-02-01 post CMake: Avoid warning when parent project uses VERSION in project().

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: If0ccbe8201ad572ce0bf8e29bb5520d995182645
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15700
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-02-03 18:31:52 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00
2020-02-03 08:56:04 +00:00
2020-02-03 18:31:52 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%