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Roll third_party/SPIRV-Tools/ 1b3441036..a9624b4d5 (8 commits)1b3441036a..a9624b4d5d
$ git log 1b3441036..a9624b4d5 --date=short --no-merges --format='%ad %ae %s' 2020-02-03 dnovillo Handle TimeAMD in AmdExtensionToKhrPass. (#3168) 2020-02-03 stevenperron Update CHANGES 2020-02-03 arseny.kapoulkine Implement constant folding for many transcendentals (#3166) 2020-01-30 afdx Fix typo in comment. (#3163) 2020-01-30 afdx spirv-fuzz: Arbitrary variable facts (#3165) 2020-01-29 afdx spirv-fuzz: Add outlining test (#3164) 2020-01-29 afdx spirv-fuzz: Make functions "livesafe" during donation (#3146) 2020-01-28 stevenperron Dead branch elim fix (#3160) Roll third_party/glslang/ 07a55839e..5e86b28ff (2 commits)07a55839ee..5e86b28ffb
$ git log 07a55839e..5e86b28ff --date=short --no-merges --format='%ad %ae %s' 2020-01-29 jbolz Use NOT ... VERSION_LESS instead of VERSION_GREATER_EQUAL 2020-01-28 jordan.l.justen standalone: Fix --help Roll third_party/shaderc/ 0681dd61d..6d9f753c1 (5 commits)0681dd61d3..6d9f753c1d
$ git log 0681dd61d..6d9f753c1 --date=short --no-merges --format='%ad %ae %s' 2020-01-30 rharrison Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980) 2020-01-30 dneto Better help for glslc -S (#978) 2020-01-29 rharrison Add back in deprecated APIs (#977) 2020-01-28 kainino1 Make a source_set for libshaderc_spvc (#976) 2020-01-27 rharrison Rolling 5 dependencies and updating expectations (#975) Roll third_party/spirv-cross/ 68bf0f824..6b2add8e2 (4 commits)68bf0f824c..6b2add8e2c
$ git log 68bf0f824..6b2add8e2 --date=short --no-merges --format='%ad %ae %s' 2020-02-03 post Use GNUInstallDirs for include path as well. 2020-02-01 orbea cmake: Don't hardcode the pkg-config file. 2020-02-01 orbea cmake: Use GNUInstallDirs. 2020-02-01 post CMake: Avoid warning when parent project uses VERSION in project(). Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: If0ccbe8201ad572ce0bf8e29bb5520d995182645 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15700 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%