Ben Clayton 1dd578ad35 Revert "ir/spirv-writer: Emit entry point declarations"
This reverts commit 90789ea1f8f6aad42238dde3d75d39d8e07d0d60.

Reason for revert: Compilation errors on MSVC and some linux machines.

Original change's description:
> ir/spirv-writer: Emit entry point declarations
>
> Emit the OpEntryPoint instruction with the pipeline stage. Interface
> variables will be done later.
>
> Emit OpExecutionMode instructions for the workgroup size and fragment
> shader origin, depending on the pipeline stage.
>
> Bug: tint:1906
> Change-Id: Ieeeda5f17da48a8cf0d3344d3b254542c7198cb9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131381
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
> Commit-Queue: James Price <jrprice@google.com>

TBR=dsinclair@chromium.org,bclayton@google.com,jrprice@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: If828577648a585a51568eabc79f41e1735b72b8a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: tint:1906
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131743
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-05-05 13:40:23 +00:00
2023-02-05 10:52:57 +00:00
2023-04-28 09:25:44 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-04-28 09:25:44 +00:00
2023-04-28 09:25:44 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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