mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 00:17:03 +00:00
1dd578ad35a3be57ffe3ef59bf45c6664b5d1ada
This reverts commit 90789ea1f8.
Reason for revert: Compilation errors on MSVC and some linux machines.
Original change's description:
> ir/spirv-writer: Emit entry point declarations
>
> Emit the OpEntryPoint instruction with the pipeline stage. Interface
> variables will be done later.
>
> Emit OpExecutionMode instructions for the workgroup size and fragment
> shader origin, depending on the pipeline stage.
>
> Bug: tint:1906
> Change-Id: Ieeeda5f17da48a8cf0d3344d3b254542c7198cb9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131381
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
> Commit-Queue: James Price <jrprice@google.com>
TBR=dsinclair@chromium.org,bclayton@google.com,jrprice@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: If828577648a585a51568eabc79f41e1735b72b8a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: tint:1906
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131743
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.hversion that Dawn implements. - A C++ wrapper for the
webgpu.h.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%
