CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 1e67e5368d [tint][constant] Use the new constant::Manager
In the ProgramBuilder and the ir::Builder.

All constant::Value pointers are now guaranteed to be de-duplicated for the entire Program / ir::Module.

Fixed: tint:1935
Change-Id: I7afa769972351f62725d6ce8e3937d49b06ed715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134362
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
2023-05-24 23:07:36 +00:00
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build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
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generator Add ref release for webgpu.h 2023-05-23 09:39:29 +00:00
include d3d11: Add GetD3D11Device() for querying ID3D11Device from WGPUDevice 2023-05-19 21:41:33 +00:00
infra Add Dawn android bots to CQ 2023-05-18 00:23:27 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src [tint][constant] Use the new constant::Manager 2023-05-24 23:07:36 +00:00
test [spirv-reader] Use type inference for var and let 2023-05-23 18:28:44 +00:00
third_party Roll third_party/webgpu-cts/ 4fd26fe4a..b033a4f1a (8 commits) 2023-05-22 21:56:44 +00:00
tools Validate that [ Slow ] is not used in expectations.txt 2023-05-24 21:58:50 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
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builder_impl_builtin_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
builder_impl_function_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
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dawn.json Remove wgpu::TextureUsage::Present 2023-05-23 08:16:01 +00:00
dawn_wire.json Compat: Reject CubeArrays via Validation 2023-05-24 12:39:46 +00:00
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go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.