..
BindGroupD3D12.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
BindGroupD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
BindGroupLayoutD3D12.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
BindGroupLayoutD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
BlendStateD3D12.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
BlendStateD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
BufferD3D12.cpp
Make SetSubData take size in uint8_t not uint32_t.
2018-04-10 14:34:24 -04:00
BufferD3D12.h
Make SetSubData take size in uint8_t not uint32_t.
2018-04-10 14:34:24 -04:00
CommandAllocatorManager.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
CommandAllocatorManager.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
CommandBufferD3D12.cpp
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
CommandBufferD3D12.h
Vulkan: Handle CopyBufferToBuffer commands
2017-12-12 12:31:20 -05:00
ComputePipelineD3D12.cpp
D3D12: Keep a reference to pipelines until unused
2018-03-02 14:25:30 -05:00
ComputePipelineD3D12.h
D3D12: Keep a reference to pipelines until unused
2018-03-02 14:25:30 -05:00
D3D12Backend.cpp
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
D3D12Backend.h
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
DepthStencilStateD3D12.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
DepthStencilStateD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
DescriptorHeapAllocator.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
DescriptorHeapAllocator.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
GeneratedCodeIncludes.h
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
InputStateD3D12.cpp
Implement support for all Int32 vertex formats. ( #179 )
2018-04-10 14:35:17 -04:00
InputStateD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
NativeSwapChainImplD3D12.cpp
D3D12: Move the NativeSwapChainImpl in the backend
2018-02-07 00:31:17 -05:00
NativeSwapChainImplD3D12.h
D3D12: Move the NativeSwapChainImpl in the backend
2018-02-07 00:31:17 -05:00
PipelineLayoutD3D12.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
PipelineLayoutD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
QueueD3D12.cpp
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
QueueD3D12.h
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
RenderPassDescriptorD3D12.cpp
Change Sampler creation to use a descriptor instead of a builder
2018-05-23 14:03:51 -04:00
RenderPassDescriptorD3D12.h
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
RenderPipelineD3D12.cpp
Change render passes from multi to single pass.
2018-05-16 11:18:14 -04:00
RenderPipelineD3D12.h
D3D12: Keep a reference to pipelines until unused
2018-03-02 14:25:30 -05:00
ResourceAllocator.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
ResourceAllocator.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
ResourceUploader.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
ResourceUploader.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
SamplerD3D12.cpp
Change Sampler creation to use a descriptor instead of a builder
2018-05-23 14:03:51 -04:00
SamplerD3D12.h
Change Sampler creation to use a descriptor instead of a builder
2018-05-23 14:03:51 -04:00
ShaderModuleD3D12.cpp
D3D12: Add back flip_vert_y.
2018-02-07 00:31:17 -05:00
ShaderModuleD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
SwapChainD3D12.cpp
nxtSwapChainNextTexture: make texture a union of ptr, u32, u64
2018-01-18 16:17:28 -05:00
SwapChainD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
TextureCopySplitter.cpp
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
TextureCopySplitter.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
TextureD3D12.cpp
Add 1- and 2-component texture formats.
2018-04-09 11:26:17 -04:00
TextureD3D12.h
Format: src/backend/d3d12
2017-11-28 16:18:39 -05:00
d3d12_platform.h
D3D12: Move initialization of the device in the backend
2018-02-07 14:37:51 -05:00